Nox_Aeterna wrote: »I want an ESO employee to come here , and agree with you.
Then i will go unsub and leave the game , it is that simple.
Until they come here and say that , I WILL KEEP COMPLAINING till they balance this.
When we started playing they said class would not matter , fine , make it happen , or see players that wanted it to leave their game.
I had no tag saying i had to be a DK to be the best tank at the game start , and you can bet im not lvling one now.
A thing some people here need to accept, or stop playing ESO:
Not all classes will have good area damage!
Well, actually they all do. It just depends on how you build them, ESO is about options.
Not all classes will have good single target damage!
Er... See above, same reply.
Not all classes will be equally good at everything!
The difference is the skill of the players. But remember the game is new, there will be balance issues and there will be changes.
If they all had that, they would all be the same = boring game!
Accept that or move on, please!
More to the point, accept that the game will have problems and skills will be changed to add balance. An ever ongoing process, accept that or move on.
I am pretty sure 99% of the player base do NOT want a game where all classes can do the same, then classes are just cosmetics, nothing more.
No, but people want a well balanced game. Balance does not mean the same as.
A NB should be king of single target damage, but should also be a soft target.
My NB does imense AOE damege better than most people around me.
A sorc with desto staff should be king of area damage, but should also be a soft target.
Why would it be a soft target if it's in full heavy armor gear?
A templar with resto staff should be king of healing, and should have medium to good survivability.
Well duh!
A DK with heavy armor and shield should be king of tanking, and should be hard to kill, but neither have best single target or area damage.
Again you point out the obvious but ignore the options. What about a duel wielding DK, what should they be? Nothing is set in stone, that why they have open classes.
BUT due to now flexible ESO is, there can be a lot of mixing and non standard builds, which is very good. But do not expect all classes to be equally good in all roles, that is just now how it ever was meant to be, neither other MMOs.
I fail to see the limitations, it would be easier if you told me what can't be done and I will tell you how it can be.
Most weapon skill lines/stamina builds, sucks, this is common knowledge. Class skills are, and should be more powerful. If not, once again, all classes would be equally good at everything, since all classes got access to all weapon lines. But of course bugs needs to be fixed and skills balanced out.
I don't think any skill lines suck. Maybe with the ecception of staffs, but even that comes down to a simple it's not my thing, if it was I'm sure I could make it good.
Do not think all builds will be equally powerful, of course they will not be, this is simple logic, and true in all MMOs. The different skill lines have different function, thankfully, or once more; what would be the point of having several. And you have enough skill points by middle game to buy them all out, so you can mix and max as much as you want.
The simple fact is that some people will be better than others no matter what classes are chosen. This does not mean that changes do not need to be made. As I said above, it's an ongoing process.
Also ESO is a game that heavily uses synergies and stacking. If you make a skill bar with few or none synergies, of course you will do worse then a good built skill bar. Once again, it should also be so. If anyone with no clue about the classes and skills could just slap random skills on the bar and pown everyone, the game would be horribly broken and made for toddlers. Shock and surprise; ESO is not like this!
Aye, I agree.
No, I am not flaming or trolling, I am just saying it like it is. Many people that play ESO seem to come from the Elder Scrolls single player offline games, and this shows. Many have no clue about the mechanics and balancing of a MMO.
Forget what you know about gaming coming from single player games. A MMO is something TOTALLY DIFFERENT! It is not comparable!
To be honest almost all the criticism is coming from the mmo fans. ESO does not fit with their previous experience therefore it must be broken. All I have seen from single player gamers is, wow this is great and it's hard.
So please stop with the "my class sucks at xxxxx, way worse then class xxxxx" threads. These kind of threads are pointless and just clutters up the forums. Zenimax should focus on sharpening the classes, not make them all equal!
I fail to see your point. You claim to be an experienced mmo player. Every mmo I have played has people crying for nerfs because they can't play the game, yet you blame the single players that TES has pulled into the mmo community.
Just accept that the classes are made for different purposes, they can not all be equally good at everything! These boards clearly shows that some people do not understand this, when they make threads like NBs not being as good tanks as DKs or do as good area damage as Sorcs. (Just two examples.)
I honestly don't think you understand what people are saying. Every mmo has balance issues, to deny that is as bad as to just cry nerf. Are you suggesting that people were wrong to point out the obvoiuse floors in the Vampire build? Or the problems with the NB passives?
A NB should be king of single target damage, but should also be a soft target.
A sorc with desto staff should be king of area damage, but should also be a soft target.
A templar with resto staff should be king of healing, and should have medium to good survivability.
A DK with heavy armor and shield should be king of tanking, and should be hard to kill, but neither have best single target or area damage.
A NB should be king of single target damage, but should also be a soft target.
A sorc with desto staff should be king of area damage, but should also be a soft target.
A templar with resto staff should be king of healing, and should have medium to good survivability.
A DK with heavy armor and shield should be king of tanking, and should be hard to kill, but neither have best single target or area damage.
Your whole post is garbage because the very premise behind it, is not true.
A thing some people here need to accept, or stop playing ESO:
Not all classes will have good area damage!
Not all classes will have good single target damage!
Not all classes will be equally good at everything!
If they all had that, they would all be the same = boring game!
Accept that or move on, please!
I am pretty sure 99% of the player base do NOT want a game where all classes can do the same, then classes are just cosmetics, nothing more.
A NB should be king of single target damage, but should also be a soft target.
A sorc with desto staff should be king of area damage, but should also be a soft target.
A templar with resto staff should be king of healing, and should have medium to good survivability.
A DK with heavy armor and shield should be king of tanking, and should be hard to kill, but neither have best single target or area damage.
BUT due to now flexible ESO is, there can be a lot of mixing and non standard builds, which is very good. But do not expect all classes to be equally good in all roles, that is just now how it ever was meant to be, neither other MMOs.
Most weapon skill lines/stamina builds, sucks, this is common knowledge. Class skills are, and should be more powerful. If not, once again, all classes would be equally good at everything, since all classes got access to all weapon lines. But of course bugs needs to be fixed and skills balanced out.
Do not think all builds will be equally powerful, of course they will not be, this is simple logic, and true in all MMOs. The different skill lines have different function, thankfully, or once more; what would be the point of having several. And you have enough skill points by middle game to buy them all out, so you can mix and max as much as you want.
Also ESO is a game that heavily uses synergies and stacking. If you make a skill bar with few or none synergies, of course you will do worse then a good built skill bar. Once again, it should also be so. If anyone with no clue about the classes and skills could just slap random skills on the bar and pown everyone, the game would be horribly broken and made for toddlers. Shock and surprise; ESO is not like this!
No, I am not flaming or trolling, I am just saying it like it is. Many people that play ESO seem to come from the Elder Scrolls single player offline games, and this shows. Many have no clue about the mechanics and balancing of a MMO.
Forget what you know about gaming coming from single player games. A MMO is something TOTALLY DIFFERENT! It is not comparable!
So please stop with the "my class sucks at xxxxx, way worse then class xxxxx" threads. These kind of threads are pointless and just clutters up the forums. Zenimax should focus on sharpening the classes, not make them all equal!
Just accept that the classes are made for different purposes, they can not all be equally good at everything! These boards clearly shows that some people do not understand this, when they make threads like NBs not being as good tanks as DKs or do as good area damage as Sorcs. (Just two examples.)
Draconiuos wrote: »I have to disagree. From the start ZOS said you can play how you want to play and that all skill lines were suppose to be viable to use. Saying a person has to use their class skill lines goes against that very thing. Yes DKs will have more tools to be survivable, but only if they use the class skills. Yes mages will have some more AOE options if they use their class skills. Yes, NB will have more high damage single target option if they use their class skills. Yes, Templars will have more healing options if they use their class skills. The fact is doesn't mean the other skill lines should be inferior to the class skill lines. Personally at first I thought having classes wouldn't matter much, but the player base is starting to base everything around class skill lines and are ignoring everything else.
Classes should be able to achieve the same goals, but should go about them in different way.
If they don't play differently, there's no point in different classes.
Your class in this game is your flavour. No point winging the lemon flavour you chose ain't as sweet as that strawberry one over there.
If you are not as good as another class at something it's because you will be better at something else. Enjoy those differences.
Not good at AoE, because you are a NB, then use that class unique ability, to turn invisible and avoid that large pack entirely.
Draconiuos wrote: »I have to disagree. From the start ZOS said you can play how you want to play and that all skill lines were suppose to be viable to use. Saying a person has to use their class skill lines goes against that very thing. Yes DKs will have more tools to be survivable, but only if they use the class skills. Yes mages will have some more AOE options if they use their class skills. Yes, NB will have more high damage single target option if they use their class skills. Yes, Templars will have more healing options if they use their class skills. The fact is doesn't mean the other skill lines should be inferior to the class skill lines. Personally at first I thought having classes wouldn't matter much, but the player base is starting to base everything around class skill lines and are ignoring everything else.
So what do you want? Weapon skill lines to be equal powerful as class lines, so everyone run around using for example swords? How boring would that be?!
Yes, weapon lines need to be fixed, but class skill, the skill lines that define the different classes, should be more tempting to use. Or there is no point in classes, then classes are just cosmetics.
It is already becoming kinda lame with 'everyone' running around with Destruction staff...
Classes should be able to achieve the same goals, but should go about them in different way.
If they don't play differently, there's no point in different classes.
Your class in this game is your flavour. No point winging the lemon flavour you chose ain't as sweet as that strawberry one over there.
If you are not as good as another class at something it's because you will be better at something else. Enjoy those differences.
Not good at AoE, because you are a NB, then use that class unique ability, to turn invisible and avoid that large pack entirely.
Okay..give NB's 10 seconds invisibility instead of 2.5 secs and I am inclined to agree... But NO! that would make NB's over powered. I can already hear the screams... . the 2.5 second invisibility is a joke...no, it is a tragedy.
A thing some people here need to accept, or stop playing ESO:
Not all classes will have good area damage!
Not all classes will have good single target damage!
Not all classes will be equally good at everything!
If they all had that, they would all be the same = boring game!
Accept that or move on, please!
I am pretty sure 99% of the player base do NOT want a game where all classes can do the same, then classes are just cosmetics, nothing more.
A NB should be king of single target damage, but should also be a soft target.
A sorc with desto staff should be king of area damage, but should also be a soft target.
A templar with resto staff should be king of healing, and should have medium to good survivability.
A DK with heavy armor and shield should be king of tanking, and should be hard to kill, but neither have best single target or area damage.
BUT due to now flexible ESO is, there can be a lot of mixing and non standard builds, which is very good. But do not expect all classes to be equally good in all roles, that is just now how it ever was meant to be, neither other MMOs.
Most weapon skill lines/stamina builds, sucks, this is common knowledge. Class skills are, and should be more powerful. If not, once again, all classes would be equally good at everything, since all classes got access to all weapon lines. But of course bugs needs to be fixed and skills balanced out.
Do not think all builds will be equally powerful, of course they will not be, this is simple logic, and true in all MMOs. The different skill lines have different function, thankfully, or once more; what would be the point of having several. And you have enough skill points by middle game to buy them all out, so you can mix and max as much as you want.
Also ESO is a game that heavily uses synergies and stacking. If you make a skill bar with few or none synergies, of course you will do worse then a good built skill bar. Once again, it should also be so. If anyone with no clue about the classes and skills could just slap random skills on the bar and pown everyone, the game would be horribly broken and made for toddlers. Shock and surprise; ESO is not like this!
No, I am not flaming or trolling, I am just saying it like it is. Many people that play ESO seem to come from the Elder Scrolls single player offline games, and this shows. Many have no clue about the mechanics and balancing of a MMO.
Forget what you know about gaming coming from single player games. A MMO is something TOTALLY DIFFERENT! It is not comparable!
So please stop with the "my class sucks at xxxxx, way worse then class xxxxx" threads. These kind of threads are pointless and just clutters up the forums. Zenimax should focus on sharpening the classes, not make them all equal!
Just accept that the classes are made for different purposes, they can not all be equally good at everything! These boards clearly shows that some people do not understand this, when they make threads like NBs not being as good tanks as DKs or do as good area damage as Sorcs. (Just two examples.)
A NB should be king of single target damage, but should also be a soft target.
A sorc with desto staff should be king of area damage, but should also be a soft target.
A templar with resto staff should be king of healing, and should have medium to good survivability.
A DK with heavy armor and shield should be king of tanking, and should be hard to kill, but neither have best single target or area damage.
Your whole post is garbage because the very premise behind it, is not true.
Then show me where Zenimax has stated otherwise. If not this is how it is in 'all' MMOs with classes; they all have defined primary roles. As I said in EOS they can actually mix alot, but there still is a primary design behind each and every class. This is not Elder Scrolls, this is ESO with defined classes.
I would like to direct you attention to a little MMO called The Secret World. It is not a very large MMO, but it has thrived and done well for itself without classes. Skyrim arguably one of the most popular TES games had no classes. There is at least one more MMO out there that is classless, but its name escapes me right now. (And yes I know Skyrim wasn't a MMO, but it was still a RPG). Any MMO that relies on Alts to keep it going is already in trouble.A MMO without classes is a tricky subject, and I am pretty sure companies even thinking about making a MMO have done researches into the subject. And scraped the idea...
A MMO is a ongoing product, and it is fueled by money, steady income of money. I am pretty sure, but I of course do not know I do not research the subject, that a MMO without classes will die faster.
Reason is that it is almost pointless in rerolling another toon. If there are no classes and all can choose skills, all you need is a respec (and it would be garanteed such a thing would exist in such a game), and you had a new character.
And if there was no reason to reroll, people would be bored faster, and leave earlier = game dies earlier.
Running a MMO is not a hobby, its big business. If there isnt money in it, it aint never even gonna get started.
To make a MMO takes big money, and to get that money they need investors, and to get investors they need a selling concept.
I guess wow has been in trouble since 2005 then! What a stupid statement.Draconiuos wrote: »Any MMO that relies on Alts to keep it going is already in trouble.
I guess wow has been in trouble since 2005 then! What a stupid statement.Draconiuos wrote: »Any MMO that relies on Alts to keep it going is already in trouble.
to original poster
You do not wish classes to be equal... well guess what... in the veteran areas and heavy PvP Zergs only the best classes are being played and they are: Vampire Sorc and Vampire DK. what a cookie-cutter game. The Emperors are Vampires... tell me why. Because all classes are so great to play? No, not all classes are equal in damage output and pure melee is not even on the radar. So lets stop the crap and FIX THINGS
In VR content, they give very very little xp. the amount you lost, you can make up with the free time you have saved by not having to kill them.
You don't have to kill all mobs in VR content, not like in 1-49 where you would be under levelled if you used the ability to sneak.
Just sneak past and laugh at those DK's and Sorc's that cant do the same.
The NB is the sneaky class, that what it brings that others don't. If you don't want to be sneaky then why did you choose the class that practically screams "hello im the sneaky one".
Draconiuos wrote: »I guess wow has been in trouble since 2005 then! What a stupid statement.Draconiuos wrote: »Any MMO that relies on Alts to keep it going is already in trouble.
WoW, has relied on End Game content, Arenas, and Xpacs to keep it going.