Nightblade vs. world

nez
nez
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I gotta ask, can NB in same gear with same potions and same enchantments (i mean equal to his foe's) win head on against DK or Templar, because i obviosly missing something, my NB for example cant outdamage DK's "green blood" and Templars "lotsa heals". I loose almost every time i run into one and thats sad, cos im tried LOTS of builds, made 2 rerols already and i cant get what i want. NB just dont do *** damage. Im not trying dual wielding build since i prefer "bashtarding" it is more efficent way to put some damage on as i think. Im v10, crafted medium gear with jewelery summary +1160 spell res and 580 armour(legendary glyph's enchants). So, help me out guys?
Na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na Batmaaaan
  • iluvataris
    iluvataris
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    Its a hard world out there for a nightblade. you sure your armors 580. if so thatsyour problem.
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  • WraithAzraiel
    WraithAzraiel
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    that's likely the glyph he put on a piece of jewelry
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  • awkwarrd
    awkwarrd
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    Short Answer: No.

    Long Answer: No, because NB don't have the exploitably broken skills as a DK, infact alot of the NB skills don't even work half the time, you see the animation go off, but it didn't actually trigger the ability.

    Not to mention some of the skills don't work at all, and some only work sometimes with specific abilities.
    Example:
    Haste doesn't work with bows. herpderr
    Mark Target just doesn't work.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    awkwarrd wrote: »
    Short Answer: No.

    Long Answer: No, because NB don't have the exploitably broken skills as a DK, infact alot of the NB skills don't even work half the time, you see the animation go off, but it didn't actually trigger the ability.

    Not to mention some of the skills don't work at all, and some only work sometimes with specific abilities.
    Example:
    Haste doesn't work with bows. herpderr
    Mark Target just doesn't work.

    I will be so happy when they stop out that stupid i look like i did the action but nothing happened bug. Swtor had it too at launch and they fixed it so hopefully before to long i can stop cursing and throwing stuff at the screen.
  • awkwarrd
    awkwarrd
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    Here's a list of "some" of the bugs that plague NB.
    I grabbed this info from another thread and tested all of these, they are indeed broken.

    Assassination:
    • Death Stroke <Incapacitating Strike> and <Soul Harvest> On occasion the animation will happen however the ability is not actually triggered.
    • Assassin’s Blade <Killer’s Blade> and <Impale> – On occasion the animation will happen however the ability is not actually triggered. These abilities are also bugged in that they cannot crit. This may be fixed in 1.1
    • Haste <Focused Attacks> and <Incapacitate> – The attack speed increase of 30% doesn’t affect bow weapons.
    • Mark Target <Reaper’s Mark> – The gain damage bonus effect does not appear to work.
    • Mark Target <Piercing Mark> – Allows you to see and attack targets who are sneaking however not targets that are invisible currently.
    • Teleport Strike <Ambush> – On occasion the animation will happen however the ability is not actually triggered.

    Shadow:
    • Shadow Cloak <Shadowy Disguise> – Approximately 25% of the time this ability does not trigger any of its effects.
    • Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – On occasion you wont visually be invisible but you are to the mobs.
    • Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – Your character becomes invisible however enemy players can see particle effects and thus be able to locate your player.
    • Veiled Strike <Concealed Weapon> – The 22% movement speed in stealth while slotted effect appears to suffer the dreaded “Once you’ve died you need to re-log or zone to rectify the issue”. Workaround: If you re-log or change zones it will force the passive effect to work again.
    • Veiled Strike <Surprise Attack> and <Concealed Weapon> – Often the animation and stun effect will occur but no damage is done to the enemy.
    • Path of Darkness <Twisting Path> and <Refreshing Path> – This ability appears to be affected by terrain, the magicka cost is spent however the ability does not trigger.
    • Aspect of Terror <Mass Hysteria> and <Manifestation of Terror> – The base fear effect of 2 nearby enemies doesn’t appear to last the suggested 4 seconds all the time. It is often between 1.5 – 4 seconds.

    Siphoning:
    • Strife <Funnel Health> – On occasion it doesn’t apply to anyone.
    • Strife <Funnel Health> – Doesn’t appear to be healing allies for the actual amount it should be, inconsistent heal effects.
    • Cripple <Debilitate> and <Crippling Grasp> – The dot effect of this ability does not work on mobs that are immune to snare effects.
    • Siphoning Strikes <Leeching Strike> – Only gives an extra 2.4% health instead of the expected 4%. This I've confirmed myself.
    • Drain Power <Sap Essence> – Is unable to perform a critical strike for both the damage and healing component of this ability.
    • Drain Power <Sap Essence> – Will not cast the heal effect unless the enemy is being damaged.
    • Drain Power <Sap Essence> – Heals only for the base amount, and the +20% heal per target hit is never applied.
    Meanwhile, the cost of abilities compared to the damage is unbalanced.

    Im not sure if they are balancing this around stam/weapon abilities for when Haste and Mark Target work, but they don't work, so people can't even test correctly how good NB damage is.
    • Max stam doesn't increase your damage with weapon abilities.
  • PBpsy
    PBpsy
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    awkwarrd wrote: »
    Short Answer: No.

    Long Answer: No, because NB don't have the exploitably broken skills as a DK, infact alot of the NB skills don't even work half the time, you see the animation go off, but it didn't actually trigger the ability.

    Not to mention some of the skills don't work at all, and some only work sometimes with specific abilities.
    Example:
    Haste doesn't work with bows. herpderr
    Mark Target just doesn't work.

    You can find vids with people solo VR dungeons with NB so we have those kind of things to .
    For the people playing normally though life can get tough. We do have some cool thing up our sleeves though and I think it's a damn fun class to play. If we get half broken our skill working properly it would be even better,
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  • nez
    nez
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    Not really interested in pve since its "come as you are" thing. I meant jewelery armor bonus up there, yes. And thanks alot for tips, guess gotta suck it up for now :l
    Na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na Batmaaaan
  • SadisticSavior
    SadisticSavior
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    nez wrote: »
    I gotta ask, can NB in same gear with same potions and same enchantments (i mean equal to his foe's) win head on against DK or Templar, because i obviosly missing something, my NB for example cant outdamage DK's "green blood" and Templars "lotsa heals". I loose almost every time i run into one and thats sad, cos im tried LOTS of builds, made 2 rerols already and i cant get what i want. NB just dont do *** damage. Im not trying dual wielding build since i prefer "bashtarding" it is more efficent way to put some damage on as i think. Im v10, crafted medium gear with jewelery summary +1160 spell res and 580 armour(legendary glyph's enchants). So, help me out guys?

    Why do all classes need to do the same DPS? Maybe Nightblades aren't optimized for that role.
  • nez
    nez
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    nez wrote: »
    I gotta ask, can NB in same gear with same potions and same enchantments (i mean equal to his foe's) win head on against DK or Templar, because i obviosly missing something, my NB for example cant outdamage DK's "green blood" and Templars "lotsa heals". I loose almost every time i run into one and thats sad, cos im tried LOTS of builds, made 2 rerols already and i cant get what i want. NB just dont do *** damage. Im not trying dual wielding build since i prefer "bashtarding" it is more efficent way to put some damage on as i think. Im v10, crafted medium gear with jewelery summary +1160 spell res and 580 armour(legendary glyph's enchants). So, help me out guys?

    Why do all classes need to do the same DPS? Maybe Nightblades aren't optimized for that role.
    Then what nightblades are optimzed for?
    Na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na Batmaaaan
  • iluvataris
    iluvataris
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    curious as well : /
    ~Iluvataris http://www.youtube.com/user/IluvatarisGaming/videos
    ~Aldmeri dominion Auriel's Bow LB # 13 Nightblade Guest ~ Wabba
  • awkwarrd
    awkwarrd
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    PBpsy wrote: »
    You can find vids with people solo VR dungeons with NB so we have those kind of things to .
    For the people playing normally though life can get tough. We do have some cool thing up our sleeves though and I think it's a damn fun class to play. If we get half broken our skill working properly it would be even better,
    Please don't reference NB when you are referring to the inept dungeons and the lack of testing that happened with making them.
    I have video's of DK soloing the craglorn delves too, and we know that class's broken skills work in favor of that class.

    You can't say a NB is OP because AI and a dungeons mechanics failed.
    Alot of this game is failed, it just looks good while failing.
    The NB siphon skill tree is probably one of the only viable builds a NB can run atm.

    Im sure you have seen the Threat problems with AI, where heals are stronger than all of the threat abilities combined, or the AI just doesn't give a sh!t.

    Example:
    That group of NPC's you attacked while being in a group, when your group mate is off handing in a quest or just way off in the distance collecting some crafting material..
    And one of the NPC's decides to ignore you and charge off after him when you start the fight, just because you are grouped.
    There are plenty more AI things i could list that got abused in dungeons over and over again, which you can see in the patch notes, with the vague info about certain trash mobs or boss mechanics or whatever, they don't tell you about the exploitable things they allowed into the game, some things so simple.. that it would boggle your mind, and is probably the reason they don't tell you details.

    Yes i saw the videos.
    And in those videos you can see the dungeon just simply fail to react to the NB cloak, normally the NPC would just take off after the healer at that point if they were grouped.
    Which is further proof that they gave NB nothing to work with, their own game mechanics don't even work with some of the NB stuff along with poor AI and grouping mechanics, so how do you relate the 2 when NB is clearly undeveloped to the point the rest of the game doesn't even know what the NB is doing, simply because the NB skills are horribly broken, not tested, un-balanced in a bad way, there has been no effort to adjust the class in accordance to the game itself.
    But this is a live subscription game.. or are we paying to play a beta?

    Oh and did you see the loot those guys got from the boss's?
    End Game dungeons.. and they got white trash gear, 1 soulgem, and a few potions.
    Edited by awkwarrd on May 6, 2014 8:51PM
  • nez
    nez
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    My picture is: TESO invented "classes" instead of keeping up with old "no classes" system. So then its goes like this: DK's are tanky class - much hp, low dmg, Sorc are nukes range - lots of dps low hp/armor, Templars are healers/buffer/dps - well teso got me here, i dont even know how to describe this one correctly, prolly just a healer class, and finally Nightblade which is obviously meele/ranger "physical" nuker class - high dps, low health/armour (well maybe slightly lower than sorc in dmg and bigger in armor). So, how in the world they arent supposed to do most damage? o_o
    Na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na na Batmaaaan
  • PBpsy
    PBpsy
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    awkwarrd wrote: »
    PBpsy wrote: »
    You can find vids with people solo VR dungeons with NB so we have those kind of things to .
    For the people playing normally though life can get tough. We do have some cool thing up our sleeves though and I think it's a damn fun class to play. If we get half broken our skill working properly it would be even better,
    Please don't reference NB when you are referring to the inept dungeons and the lack of testing that happened with making them.
    I have video's of DK soloing the craglorn delves too, and we know that class's broken skills work in favor of that class.

    You can't say a NB is OP because AI and a dungeons mechanics failed.
    Alot of this game is failed, it just looks good while failing.
    The NB siphon skill tree is probably one of the only viable builds a NB can run atm.

    Im sure you have seen the Threat problems with AI, where heals are stronger than all of the threat abilities combined, or the AI just doesn't give a sh!t.

    Example:
    That group of NPC's you attacked while being in a group, when your group mate is off handing in a quest or just way off in the distance collecting some crafting material..
    And one of the NPC's decides to ignore you and charge off after him when you start the fight, just because you are grouped.
    There are plenty more AI things i could list that got abused in dungeons over and over again, which you can see in the patch notes, with the vague info about certain trash mobs or boss mechanics or whatever, they don't tell you about the exploitable things they allowed into the game, some things so simple.. that it would boggle your mind, and is probably the reason they don't tell you details.

    Yes i saw the videos.
    And in those videos you can see the dungeon just simply fail to react to the NB cloak, normally the NPC would just take off after the healer at that point if they were grouped.
    Which is further proof that they gave NB nothing to work with, their own game mechanics don't even work with some of the NB stuff along with poor AI and grouping mechanics, so how do you relate the 2 when NB is clearly undeveloped to the point the rest of the game doesn't even know what the NB is doing, simply because the NB skills are horribly broken, not tested, un-balanced in a bad way, there has been no effort to adjust the class in accordance to the game itself.
    But this is a live subscription game.. or are we paying to play a beta?

    Oh and did you see the loot those guys got from the boss's?
    End Game dungeons.. and they got white trash gear, 1 soulgem, and a few potions.

    I certainly didn't say that NB is OP. I was only pointing that there are people that managed to find ''exploitable broken'' crap with NB too.
    Edited by PBpsy on May 6, 2014 8:59PM
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  • awkwarrd
    awkwarrd
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    nez wrote: »
    My picture is: TESO invented "classes" instead of keeping up with old "no classes" system. So then its goes like this: DK's are tanky class - much hp, low dmg, Sorc are nukes range - lots of dps low hp/armor, Templars are healers/buffer/dps - well teso got me here, i dont even know how to describe this one correctly, prolly just a healer class, and finally Nightblade which is obviously meele/ranger "physical" nuker class - high dps, low health/armour (well maybe slightly lower than sorc in dmg and bigger in armor). So, how in the world they arent supposed to do most damage? o_o
    Almost..
    • DK's are tanky class - much hp, low dmg (has higher damage than a NB in tank mode, multiple exploitable skills that benefit the class)
    • Sorc are nukes range - lots of dps low hp/armor (has the same health and tanking abilities a Tank has with the high damage and high mobility)
    • Templars are healers/buffer/dps (can also tank and has a high damage reduction shield -best heals in game)
    • Nightblade which is obviously meele/ranger "physical" nuker class - high dps, low health/armour (alot less damage, alot less mobility, alot less tanky, broken skills everywhere)

    PBpsy wrote: »
    I certainly didn't say that NB is OP. I was only pointing that there are people that managed to find ''exploitable broken'' crap with NB too.
    Nah but the threads that link to those video's are posted with the "NB is OP"

    And the exploitable broken crap would boil down to the dungeon being inept, the fact the "Shadow Cloak" can stop an NPC in it's tracks and disable it's function is another example of the NB being tested maybe once by someone who had no idea that they could be used in certain scenarios.

    I don't think it even matters really, because the loot people got from those end-game dungeons was mute.
  • SadisticSavior
    SadisticSavior
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    nez wrote: »
    Then what nightblades are optimzed for?
    If you don't know beforehand, then maybe playing a nightblade was a bad idea. Just sayin.

    Nightblade would not the class that first comes to mind when I think "DPS".

    Maybe they're optimized for scouting or support? Not every class needs to be DPS. My sorcerer is optimized for Alphas...against PvE healers I have a hard time. But my Templar alt takes them out with no problems.
    Edited by SadisticSavior on May 6, 2014 9:20PM
  • moXrox
    moXrox
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    DK's are tanky class - much hp, low dmg


    Are you kidding, DK´s have currently the highest sustainable DPS ingame and they can burst down other players very quick in combination with melee.
    Edited by moXrox on May 6, 2014 9:34PM
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  • awkwarrd
    awkwarrd
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    If you don't know beforehand, then maybe playing a nightblade was a bad idea. Just sayin.

    Nightblade would not the class that first comes to mind when I think "DPS".

    Maybe they're optimized for scouting or support? Not every class needs to be DPS. My sorcerer is optimized for Alphas...against PvE healers I have a hard time. But my Templar alt takes them out with no problems.
    So.. a Nightblade can't be a DPS?
    Every other class can be a DPS.. but the Nightblade should be forced to stand on the side and watch?

    Do you play a Nightblade? because your question:
    Maybe they're optimized for scouting or support?
    makes me think you have no idea of the skill's and the skill tree's they have.

    Not to mention a skill tree supposed to be devoted to stealth, but has a useless summon, an aoe siphon, and a fear.
    The Fear i can understand for a stealth/shadow tree, but the other 2 just don't fit.
  • neocomab16_ESO
    neocomab16_ESO
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    nez wrote: »
    nez wrote: »
    I gotta ask, can NB in same gear with same potions and same enchantments (i mean equal to his foe's) win head on against DK or Templar, because i obviosly missing something, my NB for example cant outdamage DK's "green blood" and Templars "lotsa heals". I loose almost every time i run into one and thats sad, cos im tried LOTS of builds, made 2 rerols already and i cant get what i want. NB just dont do *** damage. Im not trying dual wielding build since i prefer "bashtarding" it is more efficent way to put some damage on as i think. Im v10, crafted medium gear with jewelery summary +1160 spell res and 580 armour(legendary glyph's enchants). So, help me out guys?

    Why do all classes need to do the same DPS? Maybe Nightblades aren't optimized for that role.
    Then what nightblades are optimzed for?
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  • Liquid_Time
    Liquid_Time
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    I also noticed my account will freeze when fighting and I have to press ESC 2 times to get it to unfreeze. I heard that may be related to a Duel Wield skill bug however, but either way it doesn't help my NB much more since it is already in bad shape haha
    ¸.•¨)
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  • SadisticSavior
    SadisticSavior
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    awkwarrd wrote: »
    If you don't know beforehand, then maybe playing a nightblade was a bad idea. Just sayin.

    Nightblade would not the class that first comes to mind when I think "DPS".

    Maybe they're optimized for scouting or support? Not every class needs to be DPS. My sorcerer is optimized for Alphas...against PvE healers I have a hard time. But my Templar alt takes them out with no problems.
    So.. a Nightblade can't be a DPS?
    Every other class can be a DPS.. but the Nightblade should be forced to stand on the side and watch?

    Do you play a Nightblade? because your question:
    Maybe they're optimized for scouting or support?
    makes me think you have no idea of the skill's and the skill tree's they have.
    Clearly DPS. Right? There is no other reason to choose a class other than DPS.


  • SadisticSavior
    SadisticSavior
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    awkwarrd wrote: »
    So.. a Nightblade can't be a DPS?

    Why would you choose a thief class for DPS? It makes no sense.

    When I think Nightblade, I think "stealth", not "Spam damage". If something needed to be fixed with the class, it's to make stealth useful. Not to turn up their DPS.

    Even for an assassin, I would think "stealth-alpha", not DPS.

    Just from class descriptions, I would assume:
    Sorcerer - Alpha/Crowd Control/Debuff
    Templar - Healer/Tank/Buff
    Dragonknight - DPS/Tank
    Nightblade - Stealth/Alpha
  • neocomab16_ESO
    neocomab16_ESO
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    How to fix NB stealth.

    Take cloak, make it that on activation it completely resets aggro for the NB meaning resetting combat. Plus, make cloak enable sneak attack dmg bonus and I'm fine. This way I would have an easier time dealing with the fact that everyone should wear light armor and only spam magicka abilities because the weapon skills all suck compared to magic. So I could go all in, buff magicka through the roof, scale well with damage and get some nice one shots. In the end it would be all about stealth.

    OP? Clearly ...but hey, I could only restealth 4-5 times while throwing out dmg skills. On the other hand a sorc can bolt escape 5 times in a row after killing someone, so I think it is even.

    Oh, about player skill: cloak + sneak = sneak, no matter what,. No detection no nothing. Unless magelight is around ..
    Edited by neocomab16_ESO on May 6, 2014 10:23PM
  • awkwarrd
    awkwarrd
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    Why would you choose a thief class for DPS? It makes no sense.

    When I think Nightblade, I think "stealth", not "Spam damage". If something needed to be fixed with the class, it's to make stealth useful. Not to turn up their DPS.

    Even for an assassin, I would think "stealth-alpha", not DPS.
    I get it now, you're trolling.

    Because none of that makes sense.

    Im not sure if you missed the last 20 years of gaming and movies and pretty much everything that has a mention of a stealth type/class.
    NB are not a hobbit from LOTR movies, where they gota sneak into a volcano to drop off a ring.

    Anything where a person is able to creep up on someone and can garrote or slit-throat, or even snipers in wars, you do see the bigger picture you're missing right?
    There is no stealing or theft in the game, the thievery system is nowhere near completed, and everyone can stealth.. so NB don't even get to be #1 in that department, or any other department.

    Not that i want NB to be able to do a 1shot, but NB are very far from being able to do this, they can't even get close to that, or be viable in a dungeon party, especially with craglorn and the ladders that come with it.

    You have missed the threads about people being kicked from groups for dungeons to make room for a DK and Sorc DPS right?

    Im not sure you fully understand the word "balance" when you talk about a NB only being able to stealth around and survey a battle and do nothing.
    You also don't seem to know about all the broken NB skills, or any of the skills they actually have to make your opinion note worthy.

    Not to mention the many bugs and glitches that come with stealth and it's "locked-in-combat" bug
  • SadisticSavior
    SadisticSavior
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    awkwarrd wrote: »
    I get it now, you're trolling.
    Why are you responding to a troll then? LOL

    tl;dr, but the gist of your post seems to be "OMG theifs can do DPS too". I just don't see the point of all classes being DPS...if that is what you wanted, why not just roll a DK? What is the point of playing a Nightblade?
  • Xithian
    Xithian
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    awkwarrd wrote: »
    Im not sure if you missed the last 20 years of gaming and movies and pretty much everything that has a mention of a stealth type/class.
    NB are not a hobbit from LOTR movies, where they gota sneak into a volcano to drop off a ring.

    Well, seeing "Nightblade" in an Elder Scrolls game I'm going to think of thieves and assassins. If it's assassination, then alpha strike from stealth is on the mark. If it's thieves...well, have you done the Thieves Guild lines in the past couple of Elder Scrolls games? You get bonuses for NOT killing anyone. For doing no damage.

    So yes, I do see the Elder Scrolls Online rogue class as being either an alpha striker or a stealth master by default. Sustained DPS does not enter into the equation.


    Not that I think it's good to be at the bottom of the totem pole, but your logic there was pretty flawed.
  • jircris11
    jircris11
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    i loved my NB sadly after the last patch all her skills do 0 dmg, they even read that they do 0 dmg. I reported this to support and they are "looking in to it" that was 3 days ago. so for now im lvling a Templar. That aside i will give my own feed back on this. What i noticed with NB is you start off with high DPS but the longer the fight goes it slowly fades. When you get that crit while in sneak it is amazing. then you go in to fight mode and well....at times i find siphon skills not good enough for keeping me alive, even vampires essence drain failed at times. NB is an assassin type class hands down. they hit hard then vanish. they are not skirmishers that would be the death of them Unless of course you went heavy armor 2 handed NB but then again that's more of a blood tank lol
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  • awkwarrd
    awkwarrd
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    Xithian wrote: »
    Well, seeing "Nightblade" in an Elder Scrolls game I'm going to think of thieves and assassins. If it's assassination, then alpha strike from stealth is on the mark. If it's thieves...well, have you done the Thieves Guild lines in the past couple of Elder Scrolls games? You get bonuses for NOT killing anyone. For doing no damage.

    So yes, I do see the Elder Scrolls Online rogue class as being either an alpha striker or a stealth master by default. Sustained DPS does not enter into the equation.


    Not that I think it's good to be at the bottom of the totem pole, but your logic there was pretty flawed.
    Flawed how?

    Almost every guide and review have talked about Nightblade as a DPS.
    Which they are currently not, they are less DPS than a Tank.

    Here.. ill quickly google some Nightblade descriptions.
    nb1_zps4707e388.jpg
    nb4_zps2ec9567a.jpg
    nb3_zps7129874c.jpg
    nb2_zps03a2868a.jpg

    And you can find more info, from these..
    Tamriel Foundry..
    http://tamrielfoundry.com/2013/10/skill-overview-nightblade/

    Eso Wiki..
    http://teso.gamepedia.com/Nightblade

    And the Trailer to ESO with Nightblade (skip to 2:10)
    https://www.youtube.com/watch?v=gL940XjIl8o#t=131

    The painted picture.. from all sources.. and the actual gameplay.. is not the same at all.
    Yes the stealth hit can be done by all class's, but a Nightblade is supposed to own it yes?
    Not much owning of it in a Boss fight in a Dungeon, or in Cyradiil in a Zerg vs Zerg fight with the broken stealth "locked-in-combat" bug.

    And this all shadowing the "almost all the NB skills are broken in some way" problem.
  • Mortelus
    Mortelus
    ✭✭✭
    I have quickly come to hate my lovely NB ranger. For one, in mob fights I go invisible during the fight and flee if things get tricky, however as soon as invisible is over, it doesn't matter how far or hidden away I am, the mob know exactly where I am.

    I tried PvP for the first time last night, being a bowmen I though I would be able to pick the odd person off from a distance, nope... most a barely even scratched and then I would be charged and killed in two hits. Admittedly I have put most of my skill points in crafting and I am only level 10, so I guess it will get better for me.. maybe.

    This class just deosn't feel strong in the stealth part, every one can use stealth and what advantages do i have? An invisibilty where mobs and players can see me again after 2.5 secs anyway, so kind of pointless in my eyes.

    I will go make my new main, a sorcerer, 2h dmg dealer in medium armour because when i tried that my dps was so immense i didn't need to bother trying hide, and all the skills seemed to work as intended.

    FIX NB ZENI!!!!!
    Edited by Mortelus on May 7, 2014 12:34AM
    Who has time? But if we never take time how can we ever have time?
  • awkwarrd
    awkwarrd
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    Mortelus wrote: »
    I will go make my new main, a sorcerer, 2h dmg dealer in medium armour

    FIX NB ZENI!!!!!
    I have seen the D/W Sorc's do some amazing damage, keep an eye on that.
    I can't find the build someone posted a while back, but there was a few youtube vids on how insane the damage was when in PVP and PVE.

  • Altheina
    Altheina
    ✭✭✭
    awkwarrd wrote: »
    Here's a list of "some" of the bugs that plague NB.
    I grabbed this info from another thread and tested all of these, they are indeed broken.

    Assassination:
    • Death Stroke <Incapacitating Strike> and <Soul Harvest> On occasion the animation will happen however the ability is not actually triggered.
    • Assassin’s Blade <Killer’s Blade> and <Impale> – On occasion the animation will happen however the ability is not actually triggered. These abilities are also bugged in that they cannot crit. This may be fixed in 1.1
    • Haste <Focused Attacks> and <Incapacitate> – The attack speed increase of 30% doesn’t affect bow weapons.
    • Mark Target <Reaper’s Mark> – The gain damage bonus effect does not appear to work.
    • Mark Target <Piercing Mark> – Allows you to see and attack targets who are sneaking however not targets that are invisible currently.
    • Teleport Strike <Ambush> – On occasion the animation will happen however the ability is not actually triggered.

    Shadow:
    • Shadow Cloak <Shadowy Disguise> – Approximately 25% of the time this ability does not trigger any of its effects.
    • Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – On occasion you wont visually be invisible but you are to the mobs.
    • Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – Your character becomes invisible however enemy players can see particle effects and thus be able to locate your player.
    • Veiled Strike <Concealed Weapon> – The 22% movement speed in stealth while slotted effect appears to suffer the dreaded “Once you’ve died you need to re-log or zone to rectify the issue”. Workaround: If you re-log or change zones it will force the passive effect to work again.
    • Veiled Strike <Surprise Attack> and <Concealed Weapon> – Often the animation and stun effect will occur but no damage is done to the enemy.
    • Path of Darkness <Twisting Path> and <Refreshing Path> – This ability appears to be affected by terrain, the magicka cost is spent however the ability does not trigger.
    • Aspect of Terror <Mass Hysteria> and <Manifestation of Terror> – The base fear effect of 2 nearby enemies doesn’t appear to last the suggested 4 seconds all the time. It is often between 1.5 – 4 seconds.

    Siphoning:
    • Strife <Funnel Health> – On occasion it doesn’t apply to anyone.
    • Strife <Funnel Health> – Doesn’t appear to be healing allies for the actual amount it should be, inconsistent heal effects.
    • Cripple <Debilitate> and <Crippling Grasp> – The dot effect of this ability does not work on mobs that are immune to snare effects.
    • Siphoning Strikes <Leeching Strike> – Only gives an extra 2.4% health instead of the expected 4%. This I've confirmed myself.
    • Drain Power <Sap Essence> – Is unable to perform a critical strike for both the damage and healing component of this ability.
    • Drain Power <Sap Essence> – Will not cast the heal effect unless the enemy is being damaged.
    • Drain Power <Sap Essence> – Heals only for the base amount, and the +20% heal per target hit is never applied.
    Meanwhile, the cost of abilities compared to the damage is unbalanced.

    Im not sure if they are balancing this around stam/weapon abilities for when Haste and Mark Target work, but they don't work, so people can't even test correctly how good NB damage is.
    • Max stam doesn't increase your damage with weapon abilities.

    This is pretty detailed summary of bugs that are plaguing NB skills. You might wanna send this list in game via /bug if you haven't already...
    Altheina - Wood Elf Nightblade
    TESO Fun-fact 1: It takes to kill 119,050 mudcrabs to reach level 50
    TESO Fun-fact 2: There are 61 million items in the game
    TESO Fun-fact 3: There are 40,656,000 different weapon variations in the game
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