Short Answer: No.
Long Answer: No, because NB don't have the exploitably broken skills as a DK, infact alot of the NB skills don't even work half the time, you see the animation go off, but it didn't actually trigger the ability.
Not to mention some of the skills don't work at all, and some only work sometimes with specific abilities.
Example:
Haste doesn't work with bows. herpderr
Mark Target just doesn't work.
Meanwhile, the cost of abilities compared to the damage is unbalanced.
Im not sure if they are balancing this around stam/weapon abilities for when Haste and Mark Target work, but they don't work, so people can't even test correctly how good NB damage is.
Short Answer: No.
Long Answer: No, because NB don't have the exploitably broken skills as a DK, infact alot of the NB skills don't even work half the time, you see the animation go off, but it didn't actually trigger the ability.
Not to mention some of the skills don't work at all, and some only work sometimes with specific abilities.
Example:
Haste doesn't work with bows. herpderr
Mark Target just doesn't work.
I gotta ask, can NB in same gear with same potions and same enchantments (i mean equal to his foe's) win head on against DK or Templar, because i obviosly missing something, my NB for example cant outdamage DK's "green blood" and Templars "lotsa heals". I loose almost every time i run into one and thats sad, cos im tried LOTS of builds, made 2 rerols already and i cant get what i want. NB just dont do *** damage. Im not trying dual wielding build since i prefer "bashtarding" it is more efficent way to put some damage on as i think. Im v10, crafted medium gear with jewelery summary +1160 spell res and 580 armour(legendary glyph's enchants). So, help me out guys?
Then what nightblades are optimzed for?SadisticSavior wrote: »I gotta ask, can NB in same gear with same potions and same enchantments (i mean equal to his foe's) win head on against DK or Templar, because i obviosly missing something, my NB for example cant outdamage DK's "green blood" and Templars "lotsa heals". I loose almost every time i run into one and thats sad, cos im tried LOTS of builds, made 2 rerols already and i cant get what i want. NB just dont do *** damage. Im not trying dual wielding build since i prefer "bashtarding" it is more efficent way to put some damage on as i think. Im v10, crafted medium gear with jewelery summary +1160 spell res and 580 armour(legendary glyph's enchants). So, help me out guys?
Why do all classes need to do the same DPS? Maybe Nightblades aren't optimized for that role.
Please don't reference NB when you are referring to the inept dungeons and the lack of testing that happened with making them.You can find vids with people solo VR dungeons with NB so we have those kind of things to .
For the people playing normally though life can get tough. We do have some cool thing up our sleeves though and I think it's a damn fun class to play. If we get half broken our skill working properly it would be even better,
Please don't reference NB when you are referring to the inept dungeons and the lack of testing that happened with making them.You can find vids with people solo VR dungeons with NB so we have those kind of things to .
For the people playing normally though life can get tough. We do have some cool thing up our sleeves though and I think it's a damn fun class to play. If we get half broken our skill working properly it would be even better,
I have video's of DK soloing the craglorn delves too, and we know that class's broken skills work in favor of that class.
You can't say a NB is OP because AI and a dungeons mechanics failed.
Alot of this game is failed, it just looks good while failing.
The NB siphon skill tree is probably one of the only viable builds a NB can run atm.
Im sure you have seen the Threat problems with AI, where heals are stronger than all of the threat abilities combined, or the AI just doesn't give a sh!t.
Example:
That group of NPC's you attacked while being in a group, when your group mate is off handing in a quest or just way off in the distance collecting some crafting material..
And one of the NPC's decides to ignore you and charge off after him when you start the fight, just because you are grouped.
There are plenty more AI things i could list that got abused in dungeons over and over again, which you can see in the patch notes, with the vague info about certain trash mobs or boss mechanics or whatever, they don't tell you about the exploitable things they allowed into the game, some things so simple.. that it would boggle your mind, and is probably the reason they don't tell you details.
Yes i saw the videos.
And in those videos you can see the dungeon just simply fail to react to the NB cloak, normally the NPC would just take off after the healer at that point if they were grouped.
Which is further proof that they gave NB nothing to work with, their own game mechanics don't even work with some of the NB stuff along with poor AI and grouping mechanics, so how do you relate the 2 when NB is clearly undeveloped to the point the rest of the game doesn't even know what the NB is doing, simply because the NB skills are horribly broken, not tested, un-balanced in a bad way, there has been no effort to adjust the class in accordance to the game itself.
But this is a live subscription game.. or are we paying to play a beta?
Oh and did you see the loot those guys got from the boss's?
End Game dungeons.. and they got white trash gear, 1 soulgem, and a few potions.
Almost..My picture is: TESO invented "classes" instead of keeping up with old "no classes" system. So then its goes like this: DK's are tanky class - much hp, low dmg, Sorc are nukes range - lots of dps low hp/armor, Templars are healers/buffer/dps - well teso got me here, i dont even know how to describe this one correctly, prolly just a healer class, and finally Nightblade which is obviously meele/ranger "physical" nuker class - high dps, low health/armour (well maybe slightly lower than sorc in dmg and bigger in armor). So, how in the world they arent supposed to do most damage? o_o
Nah but the threads that link to those video's are posted with the "NB is OP"I certainly didn't say that NB is OP. I was only pointing that there are people that managed to find ''exploitable broken'' crap with NB too.
If you don't know beforehand, then maybe playing a nightblade was a bad idea. Just sayin.Then what nightblades are optimzed for?
So.. a Nightblade can't be a DPS?SadisticSavior wrote: »If you don't know beforehand, then maybe playing a nightblade was a bad idea. Just sayin.
Nightblade would not the class that first comes to mind when I think "DPS".
Maybe they're optimized for scouting or support? Not every class needs to be DPS. My sorcerer is optimized for Alphas...against PvE healers I have a hard time. But my Templar alt takes them out with no problems.
makes me think you have no idea of the skill's and the skill tree's they have.SadisticSavior wrote: »Maybe they're optimized for scouting or support?
Cannonfodder. Somebody has to die in Cyrodiil. That's our job.Then what nightblades are optimzed for?SadisticSavior wrote: »I gotta ask, can NB in same gear with same potions and same enchantments (i mean equal to his foe's) win head on against DK or Templar, because i obviosly missing something, my NB for example cant outdamage DK's "green blood" and Templars "lotsa heals". I loose almost every time i run into one and thats sad, cos im tried LOTS of builds, made 2 rerols already and i cant get what i want. NB just dont do *** damage. Im not trying dual wielding build since i prefer "bashtarding" it is more efficent way to put some damage on as i think. Im v10, crafted medium gear with jewelery summary +1160 spell res and 580 armour(legendary glyph's enchants). So, help me out guys?
Why do all classes need to do the same DPS? Maybe Nightblades aren't optimized for that role.
Clearly DPS. Right? There is no other reason to choose a class other than DPS.So.. a Nightblade can't be a DPS?SadisticSavior wrote: »If you don't know beforehand, then maybe playing a nightblade was a bad idea. Just sayin.
Nightblade would not the class that first comes to mind when I think "DPS".
Maybe they're optimized for scouting or support? Not every class needs to be DPS. My sorcerer is optimized for Alphas...against PvE healers I have a hard time. But my Templar alt takes them out with no problems.
Every other class can be a DPS.. but the Nightblade should be forced to stand on the side and watch?
Do you play a Nightblade? because your question:makes me think you have no idea of the skill's and the skill tree's they have.SadisticSavior wrote: »Maybe they're optimized for scouting or support?
So.. a Nightblade can't be a DPS?
I get it now, you're trolling.SadisticSavior wrote: »Why would you choose a thief class for DPS? It makes no sense.
When I think Nightblade, I think "stealth", not "Spam damage". If something needed to be fixed with the class, it's to make stealth useful. Not to turn up their DPS.
Even for an assassin, I would think "stealth-alpha", not DPS.
Why are you responding to a troll then? LOLI get it now, you're trolling.
Im not sure if you missed the last 20 years of gaming and movies and pretty much everything that has a mention of a stealth type/class.
NB are not a hobbit from LOTR movies, where they gota sneak into a volcano to drop off a ring.
Flawed how?Well, seeing "Nightblade" in an Elder Scrolls game I'm going to think of thieves and assassins. If it's assassination, then alpha strike from stealth is on the mark. If it's thieves...well, have you done the Thieves Guild lines in the past couple of Elder Scrolls games? You get bonuses for NOT killing anyone. For doing no damage.
So yes, I do see the Elder Scrolls Online rogue class as being either an alpha striker or a stealth master by default. Sustained DPS does not enter into the equation.
Not that I think it's good to be at the bottom of the totem pole, but your logic there was pretty flawed.
I have seen the D/W Sorc's do some amazing damage, keep an eye on that.I will go make my new main, a sorcerer, 2h dmg dealer in medium armour
FIX NB ZENI!!!!!
Here's a list of "some" of the bugs that plague NB.
I grabbed this info from another thread and tested all of these, they are indeed broken.
Assassination:
- Death Stroke <Incapacitating Strike> and <Soul Harvest> On occasion the animation will happen however the ability is not actually triggered.
- Assassin’s Blade <Killer’s Blade> and <Impale> – On occasion the animation will happen however the ability is not actually triggered. These abilities are also bugged in that they cannot crit. This may be fixed in 1.1
- Haste <Focused Attacks> and <Incapacitate> – The attack speed increase of 30% doesn’t affect bow weapons.
- Mark Target <Reaper’s Mark> – The gain damage bonus effect does not appear to work.
- Mark Target <Piercing Mark> – Allows you to see and attack targets who are sneaking however not targets that are invisible currently.
- Teleport Strike <Ambush> – On occasion the animation will happen however the ability is not actually triggered.
Shadow:
- Shadow Cloak <Shadowy Disguise> – Approximately 25% of the time this ability does not trigger any of its effects.
- Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – On occasion you wont visually be invisible but you are to the mobs.
- Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – Your character becomes invisible however enemy players can see particle effects and thus be able to locate your player.
- Veiled Strike <Concealed Weapon> – The 22% movement speed in stealth while slotted effect appears to suffer the dreaded “Once you’ve died you need to re-log or zone to rectify the issue”. Workaround: If you re-log or change zones it will force the passive effect to work again.
- Veiled Strike <Surprise Attack> and <Concealed Weapon> – Often the animation and stun effect will occur but no damage is done to the enemy.
- Path of Darkness <Twisting Path> and <Refreshing Path> – This ability appears to be affected by terrain, the magicka cost is spent however the ability does not trigger.
- Aspect of Terror <Mass Hysteria> and <Manifestation of Terror> – The base fear effect of 2 nearby enemies doesn’t appear to last the suggested 4 seconds all the time. It is often between 1.5 – 4 seconds.
Siphoning:
- Strife <Funnel Health> – On occasion it doesn’t apply to anyone.
- Strife <Funnel Health> – Doesn’t appear to be healing allies for the actual amount it should be, inconsistent heal effects.
- Cripple <Debilitate> and <Crippling Grasp> – The dot effect of this ability does not work on mobs that are immune to snare effects.
- Siphoning Strikes <Leeching Strike> – Only gives an extra 2.4% health instead of the expected 4%. This I've confirmed myself.
- Drain Power <Sap Essence> – Is unable to perform a critical strike for both the damage and healing component of this ability.
- Drain Power <Sap Essence> – Will not cast the heal effect unless the enemy is being damaged.
- Drain Power <Sap Essence> – Heals only for the base amount, and the +20% heal per target hit is never applied.
Meanwhile, the cost of abilities compared to the damage is unbalanced.
Im not sure if they are balancing this around stam/weapon abilities for when Haste and Mark Target work, but they don't work, so people can't even test correctly how good NB damage is.
- Max stam doesn't increase your damage with weapon abilities.