timebandit_b16_ESO wrote: »Another ignorant fanboy that cant handle the truth about his beloved child "that has no flaws".
timebandit_b16_ESO wrote: »Just another thread about veteran levels. Please une search function and share your feedback on an already opened thread.
Enjoy the game, take your time, accept the challenge.
Another ignorant fanboy that cant handle the truth about his beloved child "that has no flaws".
Accept reality. Your game is not "awsome" nor "enough". Some of us actually demand more than just these horribly designed Veteran ranks.
Whoever decided at Zenimax to make the playerbase traverse through enemy land in a PvE world blottet from PvP should've had their eyes gouged.
wrlifeboil wrote: »Ah okay, as you say, I had got the impression it was kind of like a game like FFXI where once you'd hit the level cap you can continue 'progressing' by grinding points to spend on more character skills but they were only incrementally better than not having them whereas here it sounds like VR10 is a must-have going forward even if I don't want to do 'end-game'.
It's worrying that VR10 is likely going to be the launching point for the first expansion if the VR levels are so painful.
Thanks.
it is eaxtly that lvl 60 with the added insult that everything is made much harder and you have to do 2 thirds more content to get there than you did to get to 50
and the true issue comes out. I was ready to drop the game until I started on vet content. The increase in difficulty really got me into the game.
I'm guessing that most players don't feel the way you do about that. They will be dropping like flies in the VR ranks. ZOS devs are probably hoping that they don't get to VR ranks before paying a few months of subscriptions.
Or maybe we will finally have a Dev with stones not willing to totally cater to bad players, forcing them to actually try and learn the game instead of being handed everything.
drwoody44b14_ESO wrote: »Another "I'm not max level in 2 weeks, imma cry" thread...
Just another thread about veteran levels. Please une search function and share your feedback on an already opened thread.
Enjoy the game, take your time, accept the challenge.
On a completely random note, what language is your native language? I'm horribly confused as to the use of commas instead of apostrophes. I can't think of a way to accidentally do that.
sorry if my incorrect use of grammer somehow made you unable to decypher what i might have wrote.. i'm horribly confused as to whether that indeed was the case or if you just as so many like to do, try to point out gramatical errors or typo's as a means to somehow demean the content of what was said.
http://elderscrollsonline.com/en-uk/news/post/2014/05/01/the-road-ahead---may-1?ref=home
coz of course no one read it as it took away most reasons for their whines.
Craglorn is V1+
see i have to question the intelligence of anyone who equates giving mobs a bit more health than before just to make you kill them the same way you been doing for weeks that bit more slowly as difficult. thats not difficulty so you can pat your self on the back for being leet , its just boring. if the mobs suddenly done different things than before making you adjust how you kill them that would be difficult and a challenge. but htey dont , they do the same things every time they just have way more health and hit a bit harder.
whats more difficult about that? its just slower.. and for less xp
i would possibly be ok with it if they just called it lvl 60 or 100 or whatever and keep the mobs and dungeons at the same difficulty as they were. just scale them up the way they did from starters to coldharbour , not try to slow it all down by ramping up the hardness and cutting the xp and trying make us think its cos we're "vets " now
The Trials are tuned for VR10+, not sure about the rest of the zonehttp://elderscrollsonline.com/en-uk/news/post/2014/05/01/the-road-ahead---may-1?ref=home
coz of course no one read it as it took away most reasons for their whines.
Craglorn is V1+
They also said that Craglorn is tuned for VR11-12 so good luck with your VR1 character in there. Just because a VR1 can visit the place doesn't mean he can do anything once there.
Pvp requires you to be vet 10 otherwise you are fodder. Pure and simple.
see i have to question the intelligence of anyone who equates giving mobs a bit more health than before just to make you kill them the same way you been doing for weeks that bit more slowly as difficult. thats not difficulty so you can pat your self on the back for being leet , its just boring. if the mobs suddenly done different things than before making you adjust how you kill them that would be difficult and a challenge. but htey dont , they do the same things every time they just have way more health and hit a bit harder.
whats more difficult about that? its just slower.. and for less xp
The VR difficulty increase has very little to do with increased health since most mobs health remains pretty much constant as you increase rank. They hit much much harder though. You can certainly not use all the same strategies that you did at lower level and you can't play sloppy. Getting trough VR is more about finding a good way of approaching a fight and improving your timing for attacking, dodging and blocking as well as a well thought out build and equipment choices. I found that in VR my speed of killing mods has actually increased. VR difficulty is not about damage sponges.
New move sets for enemies as an increase in difficulty are nice on paper but they would get old quick and considering that this is still a stat based rpg it wouldn't matter. No matter what new skills and moves you would give lvl 40-50 mobs they would still be easy as hell without a damage and health boost since you have gear to mitigate anything they throw at you.
see i have to question the intelligence of anyone who equates giving mobs a bit more health than before just to make you kill them the same way you been doing for weeks that bit more slowly as difficult. thats not difficulty so you can pat your self on the back for being leet , its just boring. if the mobs suddenly done different things than before making you adjust how you kill them that would be difficult and a challenge. but htey dont , they do the same things every time they just have way more health and hit a bit harder.
whats more difficult about that? its just slower.. and for less xp
The VR difficulty increase has very little to do with increased health since most mobs health remains pretty much constant as you increase rank. They hit much much harder though. You can certainly not use all the same strategies that you did at lower level and you can't play sloppy. Getting trough VR is more about finding a good way of approaching a fight and improving your timing for attacking, dodging and blocking as well as a well thought out build and equipment choices. I found that in VR my speed of killing mods has actually increased. VR difficulty is not about damage sponges.
New move sets for enemies as an increase in difficulty are nice on paper but they would get old quick and considering that this is still a stat based rpg it wouldn't matter. No matter what new skills and moves you would give lvl 40-50 mobs they would still be easy as hell without a damage and health boost since you have gear to mitigate anything they throw at you.
you seem to contradict yourself here first you say vet mode "difficulty" has nothing to do the damage and health buff, then you say that without it they wouldnt be hard... thats kinda what i,m saying it's not a new difficulty due to mechanics or new mobs etc. its just " buff the mobs make them slow down progress. " thats nothing to be advocating. Added to that a relative drop in the xp you get for killing said mobs again to artificially slow down progress.
what you have is 2 thirds of the game content deliberately designed to be slower and more repetative than the first third. cos you have 2 do twice the quests and probably roughtly twice as many mobs to kill to get to vet 10 as you did from 1-50.
What seems to be fooling folk about this is the fact they named it "veteran" which sounds cool , but just cos they call it something macho like veteran or heroic mode shouldn't fool anyone into thinking its simply more levelling. I'm ok with more levelling if they paced it at the same pace as it was from 1-50 but they havent they have paced it deliberately much slower.. possibly to buy them selves more time to get content ready before the masses hit vet 10...
sorry but it's just not fooling me. i would be ok doing it, keep the mobs tough if you want but ramp up the xp so its meaningfull killing them or scale the mobs like normal and keep the xp the same , so i dont mind having to kill thousands of tougher mobs for less reward... only an idiot thinks its cool to be slowed down this much simply cos they add the name "veteran"
see i have to question the intelligence of anyone who equates giving mobs a bit more health than before just to make you kill them the same way you been doing for weeks that bit more slowly as difficult. thats not difficulty so you can pat your self on the back for being leet , its just boring. if the mobs suddenly done different things than before making you adjust how you kill them that would be difficult and a challenge. but htey dont , they do the same things every time they just have way more health and hit a bit harder.
whats more difficult about that? its just slower.. and for less xp
The VR difficulty increase has very little to do with increased health since most mobs health remains pretty much constant as you increase rank. They hit much much harder though. You can certainly not use all the same strategies that you did at lower level and you can't play sloppy. Getting trough VR is more about finding a good way of approaching a fight and improving your timing for attacking, dodging and blocking as well as a well thought out build and equipment choices. I found that in VR my speed of killing mods has actually increased. VR difficulty is not about damage sponges.
New move sets for enemies as an increase in difficulty are nice on paper but they would get old quick and considering that this is still a stat based rpg it wouldn't matter. No matter what new skills and moves you would give lvl 40-50 mobs they would still be easy as hell without a damage and health boost since you have gear to mitigate anything they throw at you.
you seem to contradict yourself here first you say vet mode "difficulty" has nothing to do the damage and health buff, then you say that without it they wouldnt be hard... thats kinda what i,m saying it's not a new difficulty due to mechanics or new mobs etc. its just " buff the mobs make them slow down progress. " thats nothing to be advocating. Added to that a relative drop in the xp you get for killing said mobs again to artificially slow down progress.
what you have is 2 thirds of the game content deliberately designed to be slower and more repetative than the first third. cos you have 2 do twice the quests and probably roughtly twice as many mobs to kill to get to vet 10 as you did from 1-50.
What seems to be fooling folk about this is the fact they named it "veteran" which sounds cool , but just cos they call it something macho like veteran or heroic mode shouldn't fool anyone into thinking its simply more levelling. I'm ok with more levelling if they paced it at the same pace as it was from 1-50 but they havent they have paced it deliberately much slower.. possibly to buy them selves more time to get content ready before the masses hit vet 10...
sorry but it's just not fooling me. i would be ok doing it, keep the mobs tough if you want but ramp up the xp so its meaningfull killing them or scale the mobs like normal and keep the xp the same , so i dont mind having to kill thousands of tougher mobs for less reward... only an idiot thinks its cool to be slowed down this much simply cos they add the name "veteran"
No I am not contradicting myself. In ESO the health pool of the VR monsters scales mostly with your increase in dps due to increasing rank stat boost and better gear. If it didn't increase at all it would become pretty easy to be able to just one shot all trash mobs. The health increase is not as considerable as you think and as I have seen in other game where you just get dps sponges. I am VR 6 now and I am still able to 1 shot some enemies from stealth. Most battles finish as quickly if not quicker than at level 50 since I do have to be as efficient as possible and more careful since I can die quite fast.
The leveling in this game was never about killing mobs it is about questing,world bosses ,dolmens, delves it is still the same for VR. I do not see the increase in difficulty of mobs slowing me down in doing those things. And where exactly am I supposed to be rushing anyway that I would feel ''slowed down''. I prefer to have some form of difficulty progression so that getting ranks and gear actually has a purpose.
As for the name VETERAN I do not really care . They had to name it something.Puts levels would do fine. They probably would have had a lot more success if they made a hundred meaningless VR levels so that numbers would have been jumping up every 10 minutes. But hey you can't please anyone.
nerevarine1138 wrote: »
Pvp requires you to be vet 10 otherwise you are fodder. Pure and simple.
Or you could group, like every other person who isn't VR10.
This is Wrong.see i have to question the intelligence of anyone who equates giving mobs a bit more health than before just to make you kill them the same way you been doing for weeks that bit more slowly as difficult. thats not difficulty so you can pat your self on the back for being leet , its just boring. if the mobs suddenly done different things than before making you adjust how you kill them that would be difficult and a challenge. but htey dont , they do the same things every time they just have way more health and hit a bit harder.
whats more difficult about that? its just slower.. and for less xp
The VR difficulty increase has very little to do with increased health since most mobs health remains pretty much constant as you increase rank. They hit much much harder though. You can certainly not use all the same strategies that you did at lower level and you can't play sloppy. Getting trough VR is more about finding a good way of approaching a fight and improving your timing for attacking, dodging and blocking as well as a well thought out build and equipment choices. I found that in VR my speed of killing mods has actually increased. VR difficulty is not about damage sponges.
New move sets for enemies as an increase in difficulty are nice on paper but they would get old quick and considering that this is still a stat based rpg it wouldn't matter. No matter what new skills and moves you would give lvl 40-50 mobs they would still be easy as hell without a damage and health boost since you have gear to mitigate anything they throw at you.
you seem to contradict yourself here first you say vet mode "difficulty" has nothing to do the damage and health buff, then you say that without it they wouldnt be hard... thats kinda what i,m saying it's not a new difficulty due to mechanics or new mobs etc. its just " buff the mobs make them slow down progress. " thats nothing to be advocating. Added to that a relative drop in the xp you get for killing said mobs again to artificially slow down progress.
what you have is 2 thirds of the game content deliberately designed to be slower and more repetative than the first third. cos you have 2 do twice the quests and probably roughtly twice as many mobs to kill to get to vet 10 as you did from 1-50.
What seems to be fooling folk about this is the fact they named it "veteran" which sounds cool , but just cos they call it something macho like veteran or heroic mode shouldn't fool anyone into thinking its simply more levelling. I'm ok with more levelling if they paced it at the same pace as it was from 1-50 but they havent they have paced it deliberately much slower.. possibly to buy them selves more time to get content ready before the masses hit vet 10...
sorry but it's just not fooling me. i would be ok doing it, keep the mobs tough if you want but ramp up the xp so its meaningfull killing them or scale the mobs like normal and keep the xp the same , so i dont mind having to kill thousands of tougher mobs for less reward... only an idiot thinks its cool to be slowed down this much simply cos they add the name "veteran"
No I am not contradicting myself. In ESO the health pool of the VR monsters scales mostly with your increase in dps due to increasing rank stat boost and better gear. If it didn't increase at all it would become pretty easy to be able to just one shot all trash mobs. The health increase is not as considerable as you think and as I have seen in other game where you just get dps sponges. I am VR 6 now and I am still able to 1 shot some enemies from stealth. Most battles finish as quickly if not quicker than at level 50 since I do have to be as efficient as possible and more careful since I can die quite fast.
The leveling in this game was never about killing mobs it is about questing,world bosses ,dolmens, delves it is still the same for VR. I do not see the increase in difficulty of mobs slowing me down in doing those things. And where exactly am I supposed to be rushing anyway that I would feel ''slowed down''. I prefer to have some form of difficulty progression so that getting ranks and gear actually has a purpose.
As for the name VETERAN I do not really care . They had to name it something.Puts levels would do fine. They probably would have had a lot more success if they made a hundred meaningless VR levels so that numbers would have been jumping up every 10 minutes. But hey you can't please anyone.
again you say the power increase is due to rank stat boost but this isn't the case cos surely by vet 1 any skill you use often in a rotation is at rank 4 and mutated long before. so it cant increase. you dont get any more level increase to magika or stam so those cant boost your power. most weapon or class lines will be at 50 so those cant add to power. All you have left is weapon damage which goes from like 112damage at vet 3 to 113 damage at vet 4. miniscule . again you can boost stam and magika by very tiny amounts each time with armour enchats but thats it. all you really end up doing with the extra skill points is unlock optional things and crafting or vamp lines etc.. ultimately you should know what works best on trash mobs by lvl 50 .
i agree that the game isnt about grinding loads of mobs , its about questing. so why if you agree are you arguing that its cool to make you kill more more mobs and for less reward ? most quests involve cutting through a certain amount of trash on our way to click some random thing.. so why make it a a real chore and less rewarding to do so .. thats my point.
Just another thread about veteran levels. Please une search function and share your feedback on an already opened thread.
Enjoy the game, take your time, accept the challenge.