I just add my voice to the above. I put my NB on ice until they fix the class.
My DK takes three NPC's easily... the NB has a less than 50/50 chance to succeed
Fixing the bugs would solve a lot of our issues, but I do think that there are several abilities that just need to be improved. Paths of darkness and summon shade are both absolutely horrible for damage, and since that's all they really do there's no point in even putting them on your bar.
Also, I'd like to see them change assassin's blade/impale/killer's blade to work like the dual wield execute, dealing more damage as the target's health gets lower instead of just getting the damage boost past x% health.
Currently, with that ability, you get +300% damage dealt if the target is below 25% health. What I'd like to see is an increasing damage bonus based on enemy health lost, like so:
target @ 90% health: +30% damage
target @ 80% health: +60% damage
target @ 70% health: +90% damage
target @ 60% health: +120% damage
target @ 50% health: +150% damage
target @ 40% health: +180% damage
target @ 30% health: +210% damage
target @ 25% health or under: +300% damage
xxslam48xxb14_ESO wrote: »Im a vet10 nightblade and for pve questing I almost exclusively used dual wield for flying blade, cloak, and suprise attack. I start off by sneak attacking 1 mob which results in the death of that mob. Then I cloak and open on the next mob with suprise attack and burst him down using combos. Then for the third mob and forth I just do the same thing as the second mob. You will barely ever get hit if you burst fast enough and recloak before the enemy has time to retarget you. For mobs that cant be stunned I use a bow and kite them with cripple and magnum shot/volcanic rune. Oh yeah I have siphoning attacks on both my bars so I can spam cloak, bash, and flying blade when im bursting down mobs.
Cloak is your best friend and you should use it all times to give yourself the shadow barrier passive(your like a heavy armor wearer without any of the down sides). Not only does it give the shadow barrier, but it also cancels out pretty much any attack an enemy is trying to use on you. See a mob casting a spell and you dont have time to interrupt? Just hit cloak and he stops! In fact why even bother fighting enemies on vet when they give no xp? Just cloak past the majority of them and only fight when its the only option.
To me NB makes up for it's lack of aoe strength with awesome 1v1 capability.
Before they go changing the skills I think they should first fix the ones that are bugged (marked target, haste, siphoning strikes, etc.) and give the community time to try new builds.
Here is my current build for pve/leveling/grinding-solo. I often swap in immovable brute for bosses, or switch out blood craze when fighting mobs that are immune to bleeds and that kinda stuff. I'm vet7 and have no problem soloing anything I've encountered thus far. I'm sure this isn't the best build out there but if you are feeling underpowered perhaps it will help.
awesome in 1v1? wtf look at ur build u use 2 class skills in ur 1v1 build and killers blade sucks hard the 2H version of it its way better since it gets stronger the more hp the enemy loses but assassins blade needs the enemy to be at 25% life to start dealing the extra dmg and surprise attack is nothing special i would trade it for any main atk skill the other classes got
let me tell you one story about "goofy fear". i had some trouble beating those super defensive tanks at some point, i put goofy fear and combined it with soul strike, 4 seconds and the guy was dead. running away like little girl and couldn't defend against soul strike and ending up dead, really fast.Not only are you weak as hell with goofy skills like Fear compared to Dark Talons, half your skills don't even work! Nice!