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https://forums.elderscrollsonline.com/en/discussion/668861

Nightblade needs a serious Buff.

thunderstrikeb16_ESO
thunderstrikeb16_ESO
Soul Shriven
Compared to the other classes Nightblades is really behind in some categories.
First : Survivbility. We have the weakest healing. At veteran levels when I come across 3 mobs I can forget our heals. Swalloing Soul was nice at the first 30 levels ...now I just use it for the 10% passive. Mobs dish out around 400 dmg ...and i have a 30 point Heal over time ..yay.
Second : AE damage. Its non existant. Power Extraction damage is too low in DPS compared to other lines. Shadow Path aint a real AE. Lotus Fan is meh,too.
Third CC. I saw this again last night in the veteran dungeons. We had a 4 Nightblade group and it sucked. DKs have the claws ability that really helps a lot with trash or with the second named in Fungal Grotto. Nightblade fear is weak since mobs run and melee cant hit them properly. Only choice again ... mage guild Rune.
Why do I even play a Nightblade if all skills I use aint from the class lines?!?!
Last request : Siphoning Strikes , remove the damage penalty as its unneccessary and upgrade the healing to 6% instead of the bugged 2,8%
  • Creawen
    Creawen
    Soul Shriven
    i completely agree with you nightblade needs buffs but that siphoning strikes buff would be way to strong
    im vr7 now and im constantly changing my weapons and skills and there is simply nothing i can do to get close to the dmg the other classes do...
    only thing that works for me is making use of the op shield bash all the other stuff is just garbage
    so pls zenimax give the nightblades some love :)
  • subecsanur
    subecsanur
    ✭✭✭
    Yes, I am constantly forced to play outside of what NB should be, suddenly running around with heavy armor clanking all over and what suddenly using a staff some ppl doing? Is this what ESO wants?
  • TalonVector
    TalonVector
    ✭✭
    Yeah nightblade seems to only b single target, and u r rarely ever fighting 1 target, nightblade does suck outside of tanking a boss whch once again is normally single target, where as a templar, dragonknight, and a mage all do way better on trash pulls. As far as that goes also.... the dragonknight, and mage excell at trash pulls because of 1 ability each, and thats the talons, and encase.

    Pulls with the other classes can get a bit out of control cause of the funky aggro this game has, or maybe I should say the different aggro this game has, as many of the enemies u pull just run past u to the dps, or healer, and with out the mage/dragonknight uber cc abilities tanking with the other 2 classes can b a bit unorganized at times, and who wants to add to a already challenging enough role as tanking by bringing no cc to the pulls.

    Although this game allows u to play any class as any role there r clearly a few classes that excell at certain roles alot more then the others, and although I can tank as a nightblade/templar, it seems way more effective to b dragonknight/mage in so much that I would question why any 1 would want to punish themselves. or the group by playing a templar, or especially a nightblade.

    So as far as all that goes some work to some aoe, and some effective cc for the nightblade would b good, not to mention some cc for the templar cause those 2 classes r lacking in tanking organization.

    U got my sub ZOS now get to it. =)
    Edited by TalonVector on May 4, 2014 12:16PM
  • uktitanb16_ESO
    I totally agree, I don't know about Siphoning Strikes though, 6% would be a little Much. Sure remove damage penalty as our damage is rubbish anyway compared to other classes, and FIX the healing part so that we get the 4% and not 2.8%.

    Shadowy Disguise: Fix So it works like Stealth and we get the same damage as when we are in stealth and fix it so it works properly and doesn't break randomly for no reason

    Shadow Barrier: Increase it's duration to maybe 10 seconds or so, at least that would give us a little more Survivability.

    Lotus Fan: Increase it's damage or lower it's cost.

    Soul Siphoner: Increase to 10% This would give us a little boost and would help keep us alive a little longer.

    Drain Power: Increase the Initial Damage quite a bit, and lower the weapon damage Increase to 4 or 5% to compensate.

    These are just a few changes I would like to See for the Nightblade class.
    What changes would You like to see to Help our class??
    Edited by uktitanb16_ESO on May 4, 2014 12:18PM
  • Xau
    Xau
    ✭✭
    To me NB makes up for it's lack of aoe strength with awesome 1v1 capability.
    Before they go changing the skills I think they should first fix the ones that are bugged (marked target, haste, siphoning strikes, etc.) and give the community time to try new builds.

    Here is my current build for pve/leveling/grinding-solo. I often swap in immovable brute for bosses, or switch out blood craze when fighting mobs that are immune to bleeds and that kinda stuff. I'm vet7 and have no problem soloing anything I've encountered thus far. I'm sure this isn't the best build out there but if you are feeling underpowered perhaps it will help.
    Edited by Xau on May 4, 2014 1:15PM
  • Creawen
    Creawen
    Soul Shriven
    Xau wrote: »
    To me NB makes up for it's lack of aoe strength with awesome 1v1 capability.
    Before they go changing the skills I think they should first fix the ones that are bugged (marked target, haste, siphoning strikes, etc.) and give the community time to try new builds.

    Here is my current build for pve/leveling/grinding-solo. I often swap in immovable brute for bosses, or switch out blood craze when fighting mobs that are immune to bleeds and that kinda stuff. I'm vet7 and have no problem soloing anything I've encountered thus far. I'm sure this isn't the best build out there but if you are feeling underpowered perhaps it will help.

    awesome in 1v1? wtf look at ur build u use 2 class skills in ur 1v1 build and killers blade sucks hard the 2H version of it its way better since it gets stronger the more hp the enemy loses but assassins blade needs the enemy to be at 25% life to start dealing the extra dmg and surprise attack is nothing special i would trade it for any main atk skill the other classes got
  • Yankee
    Yankee
    ✭✭✭✭
    Both my NB and Sorc are VR1. Both are built for single target. While I can kill 3 mob groups and end up near or at full health on both, my NB is less forgiving if I mess up. I have no problem with the solo bosses on either class.

    After the stealth burst my DPS drops on the NB or I can get resource starved for non-stamina skills, where the Sorc can sustain DPS and magicka a long time. Primarily because my NB is all medium armor to compliment dual wield, stealth, and crit where my Sorc is all light armor.

    With all the ranged skills, the Sorcerer is just much easier fighting the same level mobs to me. And I do not ever have to swap from a resto staff with Regeneration on my bar to get the same or better results.

    I suppose I could try light armor for the NB and see how that works, but then the better stealth I rely on would be gone.

    NB is fun, survivable, and I love steatlh, but it just seems more work outside of PVP than my other class. Might be just my build, playstyle, and lack of skill.

    Edited by Yankee on May 4, 2014 1:35PM
  • Xau
    Xau
    ✭✭
    @Creawen Rude much?
    I two hit mobs when single target. The build I'm showing you isn't at all an example of how powerful NB can be in 1v1, this is just something that works very reliably in pve leveling. NB is almost unbeatable in 1v1 pvp, for that I use two single target bars bow/dw.

    Also, regarding assassin's blade vs. uppercut I think it's really a matter of preference and resource management. Uppercut is much slower, doesn't heal, and uses stamina. Skills aren't just good/bad or better/worse, it's about build synergy.
  • Yankee
    Yankee
    ✭✭✭✭
    Xau wrote: »
    @Creawen Rude much?
    I two hit mobs when single target. The build I'm showing you isn't at all an example of how powerful NB can be in 1v1, this is just something that works very reliably in pve leveling. NB is almost unbeatable in 1v1 pvp, for that I use two single target bars bow/dw.

    Also, regarding assassin's blade vs. uppercut I think it's really a matter of preference and resource management. Uppercut is much slower, doesn't heal, and uses stamina. Skills aren't just good/bad or better/worse, it's about build synergy.

    I guess that is your thanks for being positive and sharing ideas.

    I saved your build and when I go back to my NB may give it a try.

    Thanks for sharing.

  • Creawen
    Creawen
    Soul Shriven
    almost unbeatable in 1v1? haha very fun everyother class got strong sustain abilities while NB only has strife which is a sucky heal in vr and leeching strikes which is to buggy and takes to much dmg away

    so maybe you should try the other classes in the endgame and compare them to NB before saying that NB is unbeatable in 1v1
  • Xau
    Xau
    ✭✭
    Yankee wrote: »

    NB is fun, survivable, and I love steatlh, but it just seems more work outside of PVP than my other class. Might be just my build, playstyle, and lack of skill.

    NB is much stronger in pvp than in pve, I think Zenimax will have a hard time finding a balance because of these two totally different types of combat. I just don't want to see whackamole type nerfs and buffs.
  • Xau
    Xau
    ✭✭
    Creawen wrote: »
    almost unbeatable in 1v1? haha very fun everyother class got strong sustain abilities while NB only has strife which is a sucky heal in vr and leeching strikes which is to buggy and takes to much dmg away

    so maybe you should try the other classes in the endgame and compare them to NB before saying that NB is unbeatable in 1v1

    Honestly, I think you should try another class, Templar maybe. NB isn't about healing and sustain, we shine at doing spike damage and disappearing just as the enemy goes to unload their damage.

    edit: while I agree that NB needs bug and balance work I think the templar size heals you have repeatable asked for in this thread is a ridiculous idea and you probably just aren't cut out for a high risk high reward class like NB. peace out.
    Edited by Xau on May 4, 2014 2:02PM
  • Creawen
    Creawen
    Soul Shriven
    Xau wrote: »
    Creawen wrote: »
    almost unbeatable in 1v1? haha very fun everyother class got strong sustain abilities while NB only has strife which is a sucky heal in vr and leeching strikes which is to buggy and takes to much dmg away

    so maybe you should try the other classes in the endgame and compare them to NB before saying that NB is unbeatable in 1v1

    Honestly, I think you should try another class, Templar maybe. NB isn't about healing and sustain, we shine at doing spike damage and disappearing just as the enemy goes to unload their damage.

    what u are saying sounds awesome would love to be able to play my NB like that but right now it just isnt impossible

    i dont know which lvl u are but when ur in high veteran questing it just gets annoying dieing because u barely got any sustain and the enemies deal to much dmg to play the way ur saying

    what i did to still be able to get through that stuff is taking a shield and make use of the op shield bash that way its still pretty easy but thats just not the way i wanted to play my NB
  • Xau
    Xau
    ✭✭
    Creawen wrote: »

    what u are saying sounds awesome would love to be able to play my NB like that but right now it just isnt impossible

    i dont know which lvl u are but when ur in high veteran questing it just gets annoying dieing because u barely got any sustain and the enemies deal to much dmg to play the way ur saying

    what i did to still be able to get through that stuff is taking a shield and make use of the op shield bash that way its still pretty easy but thats just not the way i wanted to play my NB

    As I already mentioned I'm vet7. I also pvp a lot. You really need to try more builds if you think NB doesn't have spike damage, because we have amazeballs single target damage and great escapes and mobility skills. In pvp my opening attacks alone drop a sorc or nb below 50% health, and OH yeah, I can stealth and do it all over again.

    The more you type the more I'm starting to think you are a vet2 NB who is having trouble adjusting to vet content and who is too stubborn or lazy to try new builds so instead you just pick up shield and QQ on the forums between bash spamming.
    Edited by Xau on May 4, 2014 2:13PM
  • apterous
    apterous
    ✭✭✭
    i am vr4 nightblade, i use light armor. i'm doing just fine. if i could wish for something. i would wish for higher level versions of warlock set. loved that set.
  • Ysne58
    Ysne58
    ✭✭✭✭✭
    This does give me a much better understanding for why I'm so much better at those forced solo quests with the other classes. The fact that I have so much trouble with nightblade --
  • Eivar
    Eivar
    ✭✭✭✭
    Xau wrote: »
    To me NB makes up for it's lack of aoe strength with awesome 1v1 capability.
    Before they go changing the skills I think they should first fix the ones that are bugged (marked target, haste, siphoning strikes, etc.) and give the community time to try new builds.

    Here is my current build for pve/leveling/grinding-solo. I often swap in immovable brute for bosses, or switch out blood craze when fighting mobs that are immune to bleeds and that kinda stuff. I'm vet7 and have no problem soloing anything I've encountered thus far. I'm sure this isn't the best build out there but if you are feeling underpowered perhaps it will help.

    i swapped to using a very similar build to yours before i read this thread, great minds and all that lol, I have a few differences though, i don't have blood craze on my bar most of the time, i have concealed weapon, and i have mirage, that defensive, as weak as it is has saved my ass against trolls and the like in vet content, as for my AoE bar i use lotus fan, to get in the midst and snare so i can hit as many as possible with sap essence, then i hit ember explosion and spam whirling blades, also i use bat swarm for the self heal, it's to easy to pull aoe aggro having that heal is to useful. your build looks just as effective, i might try swapping to your choices to see if i like them
  • Xau
    Xau
    ✭✭
    @Eivar
    Nice, I think I may try your setup too lol, sounds like it will have the same effect with a slightly different style.

    edit: oh the reason I use the stealth on bat swarm instead of the heal is that I can spam surprise attack and perma stun them while dropping a truck load of damage. It's a fun "oh *** dps it down quick" maneuver. Heal would be better for aoe tho :3
    Edited by Xau on May 4, 2014 2:53PM
  • GwaynLoki
    GwaynLoki
    ✭✭✭
    apterous wrote: »
    i am vr4 nightblade, i use light armor. i'm doing just fine. if i could wish for something. i would wish for higher level versions of warlock set. loved that set.

    Have hope:
    http://elderscrollsonline.wiki.fextralife.com/Shroud+of+the+Lich+Set#.U2ZSUFeYCt0
  • apterous
    apterous
    ✭✭✭
    GwaynLoki wrote: »
    that sounds awesome, but wouldn't work for me becouse i use bow only.
  • Xau
    Xau
    ✭✭
    @apterous‌
    there is a vet armor set that makes every weapon attack from bow snare your target for a few seconds :3 sexy, right?
  • FrauPerchta
    FrauPerchta
    ✭✭✭
    I must be playing NB wrong because I am running 3 different builds currently and they all do great. My favorite is the Khajiit DMG Monster build from TESO. It uses 2 Bow skills for some distance damage then the rest are Class skills.
  • apterous
    apterous
    ✭✭✭
    Xau wrote: »
    @apterous‌
    there is a vet armor set that makes every weapon attack from bow snare your target for a few seconds :3 sexy, right?
    definetly, that was medium armor though if i remember it right.
  • Evergreen
    Evergreen
    ✭✭✭
    Simply fix our bugged/broken abilities.

    Leeching Strike is probably the main broken ability that needs to be fixed in order to make a Nightblade viable as a tank.

    Assassination:

    Death Stroke <Incapacitating Strike> and <Soul Harvest> On occasion the animation will happen however the ability is not actually triggered.

    Assassin’s Blade <Killer’s Blade> and <Impale> – On occasion the animation will happen however the ability is not actually triggered. These abilities are also bugged in that they cannot crit. This may be fixed in 1.1

    Haste <Focused Attacks> and <Incapacitate> – The attack speed increase of 30% doesn’t affect bow weapons.

    Mark Target <Reaper’s Mark> – The gain damage bonus effect does not appear to work.

    Mark Target <Piercing Mark> – Allows you to see and attack targets who are sneaking however not targets that are invisible currently.

    Teleport Strike <Ambush> – On occasion the animation will happen however the ability is not actually triggered.

    Shadow:

    Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – On occasion you wont visually be invisible but you are to the mobs.

    Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – Your character becomes invisible however enemy players can see particle effects and thus be able to locate your player.

    Veiled Strike <Concealed Weapon> – The 22% movement speed in stealth while slotted effect appears to suffer the dreaded “Once you’ve died you need to re-log or zone to rectify the issue”. Workaround: If you re-log or change zones it will force the passive effect to work again.

    Veiled Strike <Surprise Attack> and <Concealed Weapon> – Often the animation and stun effect will occur but no damage is done to the enemy.

    Path of Darkness <Twisting Path> and <Refreshing Path> – This ability appears to be affected by terrain, the magicka cost is spent however the ability does not trigger.

    Aspect of Terror <Mass Hysteria> and <Manifestation of Terror> – The base fear effect of 2 nearby enemies doesn’t appear to last the suggested 4 seconds all the time. It is often between 1.5 – 4 seconds.

    Siphoning:

    Strife <Funnel Health> – On occasion it doesn’t apply to anyone.

    Strife <Funnel Health> – Doesn’t appear to be healing allies for the actual amount it should be, inconsistent heal effects.

    Siphoning Strikes <Leeching Strike> – Only gives an extra 2.4% health instead of the expected 4%.

    Drain Power <Sap Essence> – Is unable to perform a critical strike for both the damage and healing component of this ability.

    Drain Power <Sap Essence> – Will not cast the heal effect unless the enemy is being damaged.

    Drain Power <Sap Essence> – Heals only for the base amount, and the +20% heal per target hit is never applied.
    Edited by Evergreen on May 4, 2014 5:26PM
  • Hail_Sithis
    Hail_Sithis
    ✭✭
    If it needs a buff, it will get a buff.

    Move along.
    "Only two things are infinite, the universe and human stupidity, and I'm not so sure about the universe." - Albert Einstein

    "What can be asserted without evidence can be dismissed without evidence." - Christopher Hitchens
  • Evergreen
    Evergreen
    ✭✭✭
    If it needs a buff, it will get a buff.

    Move along.

    In desperate need of being fixed instead. It doesn't even make sense to buff broken/bugged abilities.
  • TalonVector
    TalonVector
    ✭✭
    The comments I made about the class was for tanking, not for single target dps, or solo questing, The nightblade at current skills is a crapy class to have for group play v the other classes, and NO I am not a nightblade complaining about my skills, I am an x nightblade that deleted a lev 30 character to play his lev 35 dragonknight cause the class I wanted to play sux so bad in comp to the other 1s.

    Its always like this in mmos as far as that goes its like the guy who develops a nightblade is a shady wuss that only wants to appear out of no where, strike, stealth, and run like a greedy, no help to the group punk.

    Im just not a selfish person, and I enjoy group content but as far as team work goes a "rogue" appears will always b a loner no matter what game they r in.

    Remeber that my comments about the class, r not just about the class, but my feelings on the class in comp to the other 1s, I have extensively play tested the rogue through many betas, and at launch, so this is not a quick conclusion that I have come to.
    Edited by TalonVector on May 4, 2014 8:40PM
  • Comaetilico
    Comaetilico
    ✭✭✭
    I really like when people say that one class is UP in reagard to other classes in VT exping... when 90% of the VT player I've seen so far (VR10 since almost 2 weeks) uses weapon or mage/fighter guild skill and at best one or 2 class skill...

    The one that is considered the best setup for solo exping in veteran content is Destro staff for impulse and volcanic rune from the mage guild for the AoE CC... with those 2 skill alone you can solo all the V1-5 content without a problem (I soloed all VR open dungeon up to the VR10 one with just those 2 skill and one sigle target long duration CC for bosses... with the remaing 2 slot dedicated to skill I wanted to exp)... add in a single target damaging skil with added CC (like the 1 from destro staff... even if it has a a low damage/magika ratio... or you can use one form your class or use a different weapon for single target since you know... you can weapon swap ^^) and you can solo more than 75% of the world bosses without ever taking a hit...

    forget about sustaining your self with heals... not even templars that have the best burst healing can hope to heal trough the enemy hit unless they are ready to sacrifice all their magika for it (and than die once the magika is over but the mob still up...) you have to lock the enemy into CC and NOT GET HIT and if you go for stright "in the face" damage build than what you should aim your self healing at is to just get enough to last a little more than you enemy... not aim to end up at 90% after a 30 second long fight... if you don't use CC you have to close the engage in less than 10 second or no heal will hold you up...


    for v6-10 things get a little harder... but that only means that if you struggled to fight without CC trough the early veteran than you NOW NEED TO USE THEM!

    that is the simple riality... you can't expect to go trough a fight where your enemy hit for 600 and have 3k hp trough self healing... you either burst him down... or make it so that he is not able to hit you... and since bursting down a 3k hp target is not one of the easier thing... but bursting down 3 of them is near impossible... the only option left is to use CC... and as said before... the best AoE CC in the game is not a class skill but one avaible to all (and just for your information you can reach volcanic rune before lvl 50... actualy you can hit mage guild LVL 10 before going into V6 content...)

    PS: for those that really like to use stamina based skill... note that the rune is not a skill you use for the damage (that is not really bad but not even something to write home about...) but only for it's CC component... and you most likely need to use it twice or at worst 3 times per combat... so having low magika don't hinder the use of this skill at all ;)


    with all this said... NB surely need to have lot of skill and passive fixed... once that is done we can actualy look for what is to be balanced and what is good as it is... but balancing it now that a good 30% of its ablities are not working as intended will only mean that it will most likely be nerfed later when those abilities got fixed and it become OP
  • poochie
    poochie
    ✭✭✭
    Yea NB are weak. Playing Pure bow I see sorcs with 2 or 3 minions(whatever) running around using that fire nova(whatever) and like taking barely any damage and taking out what 4-6 mobs like its nothing. Where is the NB pure bow damage at? Shadowy Disguise surely isn't 100% crit. Focused Aim to me doesn't crit since its the highest damaging skill I got at 500 per use. Critting it should do like 3k easy and take out most tier 1 bosses easy. I die an awful lot from tier 1 casters like necromancers that spam that green bird looking stuff. I thought that bonelords-necromancers were not suppose to have much hp because of the damage they do or the adds they can spawn. Fighting Jakalor and that other necromancer A~ I can't win for anything. Trying Jakalor 4x before I gave up and waited like 20-30 mins for someone else to show up. Its pretty damn ridiculous having no way to kill bosses quick. Only bosses I seem to be able to solo are melee daedra or undead if they get knocked down by silver bolts. And yes I get locked up a lot so I just get wailed on and die because I can't do anything or break out of cc like that dragon knight thing.
  • Dominulf
    Dominulf
    ✭✭✭
    Not only are you weak as hell with goofy skills like Fear compared to Dark Talons, half your skills don't even work! Nice!
    The Elder Scrolls Online - Where the best spells are AoEs and the strongest weapon is a Shield!

    "I used to be the most beloved roleplaying series of a generation... but then I took $14.99/mo to the knee."
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