Dear all,
as I just read some press comments on the planned patch 1.1 and the planned limitation of some AOE abilities I'd like to share my thoughts on this topic with u in order to start a discussion providing community feedback on this issue to zenimax.
Current status of general AOE implementation is - due to my understanding - that AOE is limited to 6 opponents / players. With Patch 1.1 abilities that currenty traget more than 6 players shall get fixed in a way that they also will be limited to 6 opponents / players. The limitation refers to damage abilities and healing abilities. In a consequence e.g. tactical healing is not possible as AOE heals are random. This becomes especially problematic with the advent of the new raids for groups of 12 players. A group healing will in this case not be possible. The mechanic further effects any AOE farming and rewards zerg strategies and is a drawback for small coordinated PVP raid grps.
Question will be if this community wants a limitation of AOE abilities in the above described sense.
Looking forward to ur posts.
Kind regards