was going to reply but dont need to after reading this replynerevarine1138 wrote: »No, it isn't.
If you're a min/maxer (best of luck to ya), then you know that the only way to crank out your precious numbers is to work with the system given to you. You can't try and work against that system and expect things to work the same way.
Every non-staff build has to balance stamina and magicka skills, and not one of them is gimped by it. Most players might actually see an advantage to having two separate resources available, allowing them to avoid serious downtime between using abilities due to lack of one resource.
I guess he means that mages have better life becuase they can choose magica only, while NB has to use both and can not maximize - that he prefers to.Blackhorne wrote: »So in summary, you don't want consequences to your choices.
You CAN play however you like. But that doesn't mean it'll be easy.
jvargas150_ESO wrote: »Read the link for a better explanation.
***Realize that the theory you can play however you like is bogus, which disappoints me especially since that was the saving grace of this game..** anyway
I'm the type of player that loves to min-max,
If you are too, here is an article that is very clear at explaining some of the problems with doing so as a nightblade.
After much searching I've come to the conclusion that the way I wanted to build my toon is not viable or as effective as I originally intended: /
Incase you where wondering I was going for a Heavy Armor 2handed wearing Nightblade with stealth. The problem lies in my NB abilities scaling with magica and my wep abilities and swinging my 2hander working with sta.
So I pretty much gimp my first 4 abilities if I go with stacking health and sta(since they scale off magica), or I gimp my fifth and normal wep swings if I go with stacking health and Sta (since they scale off sta)
That being the case it seems users who focus in magica will have a great advantage especially if they wear a staff which scales off magica.
I mean I could always split my attribute points, which perhaps was the design intended, but magica users don't necessarily have too.
So that being the case, I think I'm going to swamp out heavy armor and just use light armor and also equip a staff and go the route of focusing on magica and health to be competitive dps wise with the top dps. UNLESS THEY FIX THE SKILLS SYSTEM by allowing Nightblade abilities to be effect by Sta...
http://tamrielfoundry.com/topic/magicka-should-not-class-skills/
jvargas150_ESO wrote: »***Realize that the theory you can play however you like is bogus, which disappoints me especially since that was the saving grace of this game..** anyway
I'm the type of player that loves to min-max,
You're not a min maxer if you chose to wear heavy armor and then complain about resource management.
jvargas150_ESO wrote: »
I'm aware of the hit I'm taking to my MIN MAXING by going heavy, I accepted that, I just don't believe my STATS if I'm a melee character that wears heavy armor should be to focus ON MAGICA... Thats my whole point.
DON'T GET ME WRONG I LOVE THIS GAME, STILL RECOMMEND IT EVEN WITH THE CHEATING (ANIMATION CANCELING) and WACKY SKILL SYSTEM just informing people, that if you do go melee realize you get the most out of weapon skills and the stats you are adding (STAMINA) DO NOT HELP YOUR CLASS SKILLS.
After all is said and done, THE OVERCHARGING is a blessing in disguise as some poster said, since it limits how much min-maxers get from speccing into one stat.
adamrussell52_ESO wrote: »I think you want to have your cake and eat it too.
You want to be able to choose your skillset, but not feel like your choice is less worthy than another skillset. But guess what? Even if they magically balanced the skills so every combination was exactly equal to every other combination, there would still be people that argued that one set was the best and its not fair they cant choose a different set.
And the truth is, the setup is balanced enough that choices are hard to make.
adamrussell52_ESO wrote: »You have a choice. Focus on magic for your class skills, or stamina for your weapon skills, or balance it out. Even if you focus all on magic you will still have a stamina pool and you should appreciate that. The pure mage only has their magic pool to draw on, and thats capped. His stamina pool is wasted, except for the occasional dodge. You get 2 pools to draw on that are useful all the time.
"Broken" has got to be one of the most over- and inappropriately-used words on games forums.
nerevarine1138 wrote: »Most players might actually see an advantage to having two separate resources available, allowing them to avoid serious downtime between using abilities due to lack of one resource.
jvargas150_ESO wrote: »"Broken" has got to be one of the most over- and inappropriately-used words on games forums.
Usually when someone says something is broken, they are implying it can get fixed.
I hope you understand the meaning of the thread, its implying they can fix something that isn't working.
In this case my main attribute does nothing to help the class I've choosen to play, let me repeat that again, so you understand what needs to be fix,
the main attribute I use "Stamina" isn't helping my CLASS skills, you know CLASS what you decided to play when you created your character...
jvargas150_ESO wrote: »"Broken" has got to be one of the most over- and inappropriately-used words on games forums.
Usually when someone says something is broken, they are implying it can get fixed.
I hope you understand the meaning of the thread, its implying they can fix something that isn't working.
In this case my main attribute does nothing to help the class I've choosen to play, let me repeat that again, so you understand what needs to be fix,
the main attribute I use "Stamina" isn't helping my CLASS skills, you know CLASS what you decided to play when you created your character...
feniks31_ESO wrote: »If you want the best single target dps you need Veiled Strike, maxmagicka cap, weapon crit, spell damage. Since only these stats affect Veiled Strike. You can also use one weapon skill just to continue dps when you run out of magicka.
BTW Light armor will not give you any advantages for melee class abilities except magicka cost reduction. You really need weapon crit for them not spell crit. And spell resist penetrations do not affect their damage (but armor penetration do)
And one hint - use light attack in your rotation just before any instant ability so they will hit instantly at the same time, not sure if bug or intended
jvargas150_ESO wrote: »"Broken" has got to be one of the most over- and inappropriately-used words on games forums.
Usually when someone says something is broken, they are implying it can get fixed.
I hope you understand the meaning of the thread, its implying they can fix something that isn't working.
In this case my main attribute does nothing to help the class I've choosen to play, let me repeat that again, so you understand what needs to be fix,
the main attribute I use "Stamina" isn't helping my CLASS skills, you know CLASS what you decided to play when you created your character...
I guess I kind of don't understand your complaint.. I mean I do understand the whole stamina doesn't help your class skills, but I don't understand why that's an issue. I play a Templar.. I have mostly healing stuff, and some dps stuff. I don't think that Stamina should be required for my dps class skills, and I also don't see Templar (or any other class) as a strictly stamina based thing.
Is it possible that you're placing the expectation in the Nightblade class to use stamina from preconceived notions when that expectation isn't placed there by the game? I guess it kinda sounds the same to me as if I were to be upset because I wanted to put points into Stamina but the skills I wanted to use were Magicka based (like resto skills from my staff). Instead of putting the points into Magicka.. I got on the forums and wanted the game to change it's setup.
So my question to you would be, why do you think the Nightblade class skills should be based on Stamina instead of Magicka, and how is it actually imbalanced or broken in relation to how other classes work as well? Consider that Dragonknight and Templar class skills work off of Magicka as well, and that often people play both roles in a melee way (tanks and melee dps).
jvargas150_ESO wrote: »
I'm a math teacher and always figuring things out number wise, I guess it irks me that adding to Stamina does nothing to help me improve my CLASS.
Its logical then that I would have to add to Magica, I guess it just seems so impractical that the main stat I add has nothing to do with the type of character I wanted to build a weapon using character.
It just seems reverse of what I would expect. Its not a BIG deal I could just spec Magica and hopefully the way the game was design will take that into consideration, but I doubt they do simply because a 2hander does less damage then a sword and shield so I doubt that they took into consideration.
So in short a mage will do melee swings just as hard as me a nightblade simply because I'm force to spec in magica.
Just seems strange to me...