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https://forums.elderscrollsonline.com/en/discussion/668861

Eso- Magica>Stamina for class skills!

  • jvargas150_ESO
    If you want the best single target dps you need Veiled Strike, maxmagicka cap, weapon crit, spell damage. Since only these stats affect Veiled Strike. You can also use one weapon skill just to continue dps when you run out of magicka.

    BTW Light armor will not give you any advantages for melee class abilities except magicka cost reduction. You really need weapon crit for them not spell crit. And spell resist penetrations do not affect their damage (but armor penetration do)

    And one hint - use light attack in your rotation just before any instant ability so they will hit instantly at the same time, not sure if bug or intended

    Yeah, thanks I've reached the same conclusion. I was primarily looking for the magicka reduction, since I get so much crit off of the assassin abilities. Also with the animation canceling you are refering too more haste from Medium armor seems pointless.

  • jvargas150_ESO


    I'm a math teacher and always figuring things out number wise, I guess it irks me that adding to Stamina does nothing to help me improve my CLASS.

    Its logical then that I would have to add to Magica, I guess it just seems so impractical that the main stat I add has nothing to do with the type of character I wanted to build a weapon using character.

    It just seems reverse of what I would expect. Its not a BIG deal I could just spec Magica and hopefully the way the game was design will take that into consideration, but I doubt they do simply because a 2hander does less damage then a sword and shield so I doubt that they took into consideration.

    So in short a mage will do melee swings just as hard as me a nightblade simply because I'm force to spec in magica.

    Just seems strange to me...


    Ahhh, I finally see your issue.

    Stop thinking of this as another MMO, where class defines your role and combat style. If you don't want to use class skills, don't use them. Just stop complaining when you intentionally shut yourself off from an entire skill line.


    NOW you understand my post and why I posted this here. MANY PEOPLE will be doing the same thing, unexpectedly thinking they are increasing their CLASS power by going for what they thought was a melee character stat.

    I just had to "change" my way of thinking to get what I wanted, at the time being aware that for a magica based character they don't have to change their traditional way of thinking about MMOs and this to me is unfair for melee characters.
  • Lalai
    Lalai
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    Lalai wrote: »
    Crumpy wrote: »
    "Broken" has got to be one of the most over- and inappropriately-used words on games forums.

    Usually when someone says something is broken, they are implying it can get fixed.

    I hope you understand the meaning of the thread, its implying they can fix something that isn't working.

    In this case my main attribute does nothing to help the class I've choosen to play, let me repeat that again, so you understand what needs to be fix,

    the main attribute I use "Stamina" isn't helping my CLASS skills, you know CLASS what you decided to play when you created your character...

    I guess I kind of don't understand your complaint.. I mean I do understand the whole stamina doesn't help your class skills, but I don't understand why that's an issue. I play a Templar.. I have mostly healing stuff, and some dps stuff. I don't think that Stamina should be required for my dps class skills, and I also don't see Templar (or any other class) as a strictly stamina based thing.

    Is it possible that you're placing the expectation in the Nightblade class to use stamina from preconceived notions when that expectation isn't placed there by the game? I guess it kinda sounds the same to me as if I were to be upset because I wanted to put points into Stamina but the skills I wanted to use were Magicka based (like resto skills from my staff). Instead of putting the points into Magicka.. I got on the forums and wanted the game to change it's setup.

    So my question to you would be, why do you think the Nightblade class skills should be based on Stamina instead of Magicka, and how is it actually imbalanced or broken in relation to how other classes work as well? Consider that Dragonknight and Templar class skills work off of Magicka as well, and that often people play both roles in a melee way (tanks and melee dps).

    I'm a math teacher and always figuring things out number wise, I guess it irks me that adding to Stamina does nothing to help me improve my CLASS.

    Its logical then that I would have to add to Magica, I guess it just seems so impractical that the main stat I add has nothing to do with the type of character I wanted to build a weapon using character.

    It just seems reverse of what I would expect. Its not a BIG deal I could just spec Magica and hopefully the way the game was design will take that into consideration, but I doubt they do simply because a 2hander does less damage then a sword and shield so I doubt that they took into consideration.

    So in short a mage will do melee swings just as hard as me a nightblade simply because I'm force to spec in magica.

    Just seems strange to me...


    Alright, think I understand a little better now. My personal take on it is a bit different I suppose. If I didn't get to choose what my main stat was, then I'd think it was impractical for the skills to use something other than the main stat..as I didn't get a choice in the main stat.

    I like the way the game is setup because I feel like it gives me more freedom. I'm not stuck in conventional class roles. My tank character has the Sorc class, my mage character is a Dragonknight. Conventional rules to the stats wouldn't really fit those choices, and if everyone's skills just improved across the board based on whatever stat was highest, there wouldn't be much of a reason to diversify stats at all, people just put everything into one..wouldn't really matter which at that point.
    Fisher extraordinaire!
    Send me your worms, crawlers, guts, and insect parts.
    Templar Healer
    Daggerfall Covenant, NA
  • Krell
    Krell
    Ahhh, I finally see your issue.

    Stop thinking of this as another MMO, where class defines your role and combat style. If you don't want to use class skills, don't use them. Just stop complaining when you intentionally shut yourself off from an entire skill line.

    Pretty much this. When I started my sorcerer (my first character), my old MMO reflexes immediately took over. I figured I had to use a destruction staff, and I had to use light armor, and I had to focus on one skill line exclusively (Storm Calling was my choice). Oh how wrong I was. The game became much more fun for me once I realized the many, many ways you can develop your character.
  • nerevarine1138
    nerevarine1138
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    NOW you understand my post and why I posted this here. MANY PEOPLE will be doing the same thing, unexpectedly thinking they are increasing their CLASS power by going for what they thought was a melee character stat.

    I just had to "change" my way of thinking to get what I wanted, at the time being aware that for a magica based character they don't have to change their traditional way of thinking about MMOs and this to me is unfair for melee characters.

    No, it isn't. It's only unfair to people who don't read.

    When you hit level 2, you will be able to look at your class abilities and realize that they use magicka as their resource. Similarly, characters who mainly use staves, etc., will realize that they do need stamina for blocking, dodging and interrupting. Your inability to understand this until much later in the game does not represent a failure on ZO's part.
    ----
    Murray?
  • jvargas150_ESO



    Lalai wrote: »
    Lalai wrote: »
    Crumpy wrote: »
    "Broken" has got to be one of the most over- and inappropriately-used words on games forums.

    Usually when someone says something is broken, they are implying it can get fixed.

    I hope you understand the meaning of the thread, its implying they can fix something that isn't working.

    In this case my main attribute does nothing to help the class I've choosen to play, let me repeat that again, so you understand what needs to be fix,

    the main attribute I use "Stamina" isn't helping my CLASS skills, you know CLASS what you decided to play when you created your character...

    I guess I kind of don't understand your complaint.. I mean I do understand the whole stamina doesn't help your class skills, but I don't understand why that's an issue. I play a Templar.. I have mostly healing stuff, and some dps stuff. I don't think that Stamina should be required for my dps class skills, and I also don't see Templar (or any other class) as a strictly stamina based thing.

    Is it possible that you're placing the expectation in the Nightblade class to use stamina from preconceived notions when that expectation isn't placed there by the game? I guess it kinda sounds the same to me as if I were to be upset because I wanted to put points into Stamina but the skills I wanted to use were Magicka based (like resto skills from my staff). Instead of putting the points into Magicka.. I got on the forums and wanted the game to change it's setup.

    So my question to you would be, why do you think the Nightblade class skills should be based on Stamina instead of Magicka, and how is it actually imbalanced or broken in relation to how other classes work as well? Consider that Dragonknight and Templar class skills work off of Magicka as well, and that often people play both roles in a melee way (tanks and melee dps).

    I'm a math teacher and always figuring things out number wise, I guess it irks me that adding to Stamina does nothing to help me improve my CLASS.

    Its logical then that I would have to add to Magica, I guess it just seems so impractical that the main stat I add has nothing to do with the type of character I wanted to build a weapon using character.

    It just seems reverse of what I would expect. Its not a BIG deal I could just spec Magica and hopefully the way the game was design will take that into consideration, but I doubt they do simply because a 2hander does less damage then a sword and shield so I doubt that they took into consideration.

    So in short a mage will do melee swings just as hard as me a nightblade simply because I'm force to spec in magica.

    Just seems strange to me...


    Alright, think I understand a little better now. My personal take on it is a bit different I suppose. If I didn't get to choose what my main stat was, then I'd think it was impractical for the skills to use something other than the main stat..as I didn't get a choice in the main stat.

    I like the way the game is setup because I feel like it gives me more freedom. I'm not stuck in conventional class roles. My tank character has the Sorc class, my mage character is a Dragonknight. Conventional rules to the stats wouldn't really fit those choices, and if everyone's skills just improved across the board based on whatever stat was highest, there wouldn't be much of a reason to diversify stats at all, people just put everything into one..wouldn't really matter which at that point.

    Thats just it, currently the GAME is NOT SET UP so you can DO WHAT YOU SAID.

    Thats why I purpose the fix...

    It would make it so that what you said is possible, (I'm NOT purposing SKILLS just improve across the board)

  • nerevarine1138
    nerevarine1138
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    Thats just it, currently the GAME is NOT SET UP so you can DO WHAT YOU SAID.

    Thats why I purpose the fix...

    It would make it so that what you said is possible, (I'm NOT purposing SKILLS just improve across the board)

    Yes, it is set up to do that. It's just not set up for you to only put points in to one resource if you want to use skills that use two. How is this still a point of confusion?
    ----
    Murray?
  • FrauPerchta
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    Look at the advantages of NB like you don't even need to carry a weapon unless you just really want to. You can bare hand the game. My latest NB that rips through mobs like they aren't there only carries a bow for an opening crit from distance then I go up close and personal using only NB class skills which don't use bow. It's all bare knuckles. I could add a melee or staff weapon to the mix but it would just complicate the build with no advantage.

  • EinionYrth
    EinionYrth
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    Of course it's all just a problem of nomenclature, really. Just call them "the blue pool" which powers class skills and "the green pool" which powers weapon/movement abilities. Job jobbed. ;)
  • jvargas150_ESO


    Thats just it, currently the GAME is NOT SET UP so you can DO WHAT YOU SAID.

    Thats why I purpose the fix...

    It would make it so that what you said is possible, (I'm NOT purposing SKILLS just improve across the board)

    Yes, it is set up to do that. It's just not set up for you to only put points in to one resource if you want to use skills that use two. How is this still a point of confusion?

    The point of confusion, is you are not understanding the issue. Its not about wanting to use skills that use two resources, its about my stats effecting my class... I don't get whats the point of confusion?
  • Crumpy
    Crumpy
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    Crumpy wrote: »
    "Broken" has got to be one of the most over- and inappropriately-used words on games forums.

    Usually when someone says something is broken, they are implying it can get fixed.

    I hope you understand the meaning of the thread, its implying they can fix something that isn't working.

    In this case my main attribute does nothing to help the class I've choosen to play, let me repeat that again, so you understand what needs to be fix,

    the main attribute I use "Stamina" isn't helping my CLASS skills, you know CLASS what you decided to play when you created your character...

    Ah thanks man
    I lyke not this quill.
  • YourNameHere
    YourNameHere
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    I am a Nightblade that mainly focuses on Medium Armor, Siphon, and Bow.

    I put my skills in a good balance of Stamina, Health, then Magicka.

    I have yet to have a problem that ever severely gimped my character. I grab Racial innates when they are available, and make sure to Morph skills as they come about to anything that focuses on Snares or added damage to a single target. Heck, my Snipe and Poison arrow combo can kill enemies before they even move.

    I am not a Min/Max person by any means. I find TESO to be vastly different than MMOs I've played (and I've been playing since EverQuest came out) so I've learned to change my thinking and strategy as I play.

    Hopefully you'll find that right balance, but the Skill system for Nightblade is NOT broken.
    NA Megaserver / RPer
    Alinyssa Gaethar - AD || Raahni-do - AD || Wind-In-Tree's-Shadow - DC
  • Lalai
    Lalai
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    Thats just it, currently the GAME is NOT SET UP so you can DO WHAT YOU SAID.

    Thats why I purpose the fix...

    It would make it so that what you said is possible, (I'm NOT purposing SKILLS just improve across the board)

    Please describe how I'm not able to do a Sorc Tank and a Dragonknight Mage-type with the current setup, but how I would be able to with yours? There are quite a few people that are trying out, and at least successfully doing the level 1-50 content, including dungeons as a Sorc tank and as a Dragonknight mage. So it definitely is viable currently. I don't see how making things one-stat focused would make it more viable without losing the value of having different stats.
    Fisher extraordinaire!
    Send me your worms, crawlers, guts, and insect parts.
    Templar Healer
    Daggerfall Covenant, NA
  • jvargas150_ESO
    Lalai wrote: »
    Thats just it, currently the GAME is NOT SET UP so you can DO WHAT YOU SAID.

    Thats why I purpose the fix...

    It would make it so that what you said is possible, (I'm NOT purposing SKILLS just improve across the board)

    Please describe how I'm not able to do a Sorc Tank and a Dragonknight Mage-type with the current setup, but how I would be able to with yours? There are quite a few people that are trying out, and at least successfully doing the level 1-50 content, including dungeons as a Sorc tank and as a Dragonknight mage. So it definitely is viable currently. I don't see how making things one-stat focused would make it more viable without losing the value of having different stats.

    I'll explain it again, I thought my original post did that.

    Ok as a Sorc Tank, you need stamina to block and to increase the damage of your weapon attacks. You would naturally therefore increase your stamina.

    Under the current system by doing so you have not helped your class skills, which I'm assuming was your intention, to be a Sorc Tank who uses class skills.

    Now as a DK Mage type character you would add magica, since you figure hey I'm a mage, I will be casting. As you add magica, you are indeed increasing your class skills as well as the damage you would deal with your mage staff weapon (if you choose to carry one.)

    Notice how in both examples, only the character who main desire is to be a mage is getting HIS class skills improved. Meanwhile your Sorc Tank who is using class skills is using under power version class skills as oppose to the same person deciding to be Sorc mage instead of a sorc Tank who went with magica. Clearly he is at an advantage to be a Magica user instead of a Stamina user.

    Do you now understand how the game now favors Magica over stamina since EVEN for melee type character since class skills work with magica?

    UNDER my setup

    The game would NOT give preference to magic base characters, and you would have to choose your other skills(non-class skills) based on how it currently works, but as far as the class you play you will not be at a disadvantage for choosing to go melee.

    BOTH characters under my system will be treated equally, both choices regardless of what you decide to play in regards to your class skill will face no penalty or advantage. You will STILL have to decide carefully in terms of what other skills you would add, since all the other skills will continue to work as is, but you will not be punished for not being a magica user when using ONLY CLASS SKILLS. TO BE CLEAR ALL OTHER SKILLS WOULD WORK AS CURRENTLY

    Mind you I'm not saying change the resouce they use, I'm just saying change how you scale them.
    Edited by jvargas150_ESO on May 1, 2014 5:09PM
  • jvargas150_ESO
    I am a Nightblade that mainly focuses on Medium Armor, Siphon, and Bow.

    I put my skills in a good balance of Stamina, Health, then Magicka.

    I have yet to have a problem that ever severely gimped my character. I grab Racial innates when they are available, and make sure to Morph skills as they come about to anything that focuses on Snares or added damage to a single target. Heck, my Snipe and Poison arrow combo can kill enemies before they even move.

    I am not a Min/Max person by any means. I find TESO to be vastly different than MMOs I've played (and I've been playing since EverQuest came out) so I've learned to change my thinking and strategy as I play.

    Hopefully you'll find that right balance, but the Skill system for Nightblade is NOT broken.

    I too destroy faces and have run Vet dungeons as a v1 successfully that doesn't change problem with the broken class system that favors magica users.. I'm not sure you understand the issue.. A magica user class skills are stronger then a stamina built character using the same CLASS skills...
  • Lalai
    Lalai
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    Okay, but as a sorc tank especially, I'm also going to need stamina to block, interrupt, and dodge when needed. Having everything, all skills, rely on stamina because that's what sword and board uses, and therefore that's what I would stack based on your example (I'd have no reason to stack mana).. That'd kinda gimp me. I actually have it better with skills costing magicka because I can alternate.. so I can pop an armor buff without having to worry about whether it's going to cause my stamina to dip below a point where I can't block a heavy hitting attack.

    As a mage, I don't have that luxury. All my stuff is magicka based, once that pool is out, I'm done casting spells until some of it comes back. Which is why most the builds I've seen weave in a physical attack weapon of some kind for stamina skills. A lot of the dragonknight ones swap between a flame staff and a sword and board. That way they get skills that reduce armor/spell resist, but also don't take mana to cast.

    I dunno, I just feel like what you're describing would ultimately gimp choices and make the stats less meaningful (there would always be just one you were focusing on instead of thinking about where to spend the points).
    Fisher extraordinaire!
    Send me your worms, crawlers, guts, and insect parts.
    Templar Healer
    Daggerfall Covenant, NA
  • jvargas150_ESO
    Lalai wrote: »
    Okay, but as a sorc tank especially, I'm also going to need stamina to block, interrupt, and dodge when needed. Having everything, all skills, rely on stamina because that's what sword and board uses, and therefore that's what I would stack based on your example (I'd have no reason to stack mana).. That'd kinda gimp me. I actually have it better with skills costing magicka because I can alternate.. so I can pop an armor buff without having to worry about whether it's going to cause my stamina to dip below a point where I can't block a heavy hitting attack.

    As a mage, I don't have that luxury. All my stuff is magicka based, once that pool is out, I'm done casting spells until some of it comes back. Which is why most the builds I've seen weave in a physical attack weapon of some kind for stamina skills. A lot of the dragonknight ones swap between a flame staff and a sword and board. That way they get skills that reduce armor/spell resist, but also don't take mana to cast.

    I dunno, I just feel like what you're describing would ultimately gimp choices and make the stats less meaningful (there would always be just one you were focusing on instead of thinking about where to spend the points).

    Again, you aren't reading what I wrote correctly (or I fail to explain)

    I don't want ALL skills to work with sta, just for your CLASS line of skills to not gimped by you choosing to be a tank or melee toon. I want to be able to use my class skills and not be penalize because I choose not to invest heavily in magica. I don't want to change anything else, the resource would still be magica etc.

    You still have a reason to stack magica if you choose OTHER skills that required magic even as a tank. Also your pool of resource would be increase if you choose to add magica. Under my system you aren't penalized for not picking magica you are just limited on the amount of times you would be able to cast(so thats not changing)

    INFACT under the current system what you are describing as being under mysystem is what actually is happening.

    Its ironic that you think my system would cause the problem that is actually going on now.. I don't understand how to make you see this.

    Under current system I'm an IDIOT if I choose to focus on stamina as a main stat especially being a nightblade, since ALL MY CLASS SKILLS work with MAGICA. IT would be like living to cap and not choosing to UPGRADE MY DAMAGE MOVES!

    What you ARE DESCRIBING as a problem with my system is IS ACTUALLY WHAT CURRENTLY IS INGAME.

    Under my system you have the liberty to build your character however you want and the choices are still meanful. Currently the choice isn't a choice you gimp yourself (THE CLASS you PICK IS ALWAYS A MAGICA CLASS no matter what)

    Do you understand that?

    You are ALWAYS a MAGICA CLASS in this current system... Only skills that work with Stamina is your WEP and thats only if YOU ARE NOT A MAGICA USER..

    SO MAGICA users don't have our PROBLEM.



  • Crumpy
    Crumpy
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    You're rather annoying.
    I lyke not this quill.
  • jvargas150_ESO
    Crumpy wrote: »
    You're rather annoying.

    I'm annoying because I'm highlighting a huge discrepancy with how the CLASS system works..

  • Crumpy
    Crumpy
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    No, it's more due to the manner in which you respond - this and your INCREDIBLY irritating passion for CAPS.
    I lyke not this quill.
  • SuperScrubby
    SuperScrubby
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    By pumping tons of stats into magicka and capping your magicka regen with the mundus stone while stacking magicka reduction accessories you can easily spam all your class and spells as a mage easily and efficiently.

    The argument that the OP described is true and it's something that I noticed since day 1. Since this game still gives you a stamina pool regardless of if you put points in it you can easily stack magicka to get your class and if you're using a staff to do a lot more damage.

    Not to mention blocking (I think), rolling, stun breaking, etc. use a % of your stamina. I'm not aware of any magicka ability aside from magelight that use a % of your magicka.

    So melee characters are at a disadvantage since your weapon skills are based on stamina and even if you pump it up, you still get the same amount of rolls, stun breaks, etc as someone who didn't. Not to mention if you use S&B, DW, 2H you're up close and personal meaning if you have no HP you're going to get wrecked.

    While I'm still able to perform adequately as a melee DK I run across some battle mages with full magicka that spam Impulse and wreck me, this is with an OC spell resist at VR1.

    What they need to do is have skills scale off either or both stats to allow players who focus on stamina to get the same bonus as people who focus on magicka for class skills. Weapon skills scale feels fine as it is. But as it stands now you get the shaft if you choose to be build your character as a tanky dps or melee dps character.
  • nerevarine1138
    nerevarine1138
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    How is this thread still running?

    You can still use only stamina skills if you want. The same way that a staff-user can use only magicka-based skills. You will both have the disadvantage of only having one resource pool to pull from for all your abilities. But if it works for you, go for it.

    Nothing is stopping you from playing the way you want. You don't need to use class abilities. You don't even need to think about them.
    ----
    Murray?
  • jvargas150_ESO
    How is this thread still running?

    You can still use only stamina skills if you want. The same way that a staff-user can use only magicka-based skills. You will both have the disadvantage of only having one resource pool to pull from for all your abilities. But if it works for you, go for it.

    Nothing is stopping you from playing the way you want. You don't need to use class abilities. You don't even need to think about them.

    Are you serious... that the problem.. I want to use the CLASS skills of the class I picked.. that right there is the problem with the system..
  • nerevarine1138
    nerevarine1138
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    Are you serious... that the problem.. I want to use the CLASS skills of the class I picked.. that right there is the problem with the system..

    Then start putting some points/enchants/buffs into magicka.

    You're still stuck on the idea that you need to use class abilities in order to play the game. You don't. Anyone who focuses on a stamina-based build is going to have next-to-no class abilities in their bar. Your class doesn't have to affect your playstyle in the least.
    ----
    Murray?
  • jvargas150_ESO

    Are you serious... that the problem.. I want to use the CLASS skills of the class I picked.. that right there is the problem with the system..

    Then start putting some points/enchants/buffs into magicka.

    You're still stuck on the idea that you need to use class abilities in order to play the game. You don't. Anyone who focuses on a stamina-based build is going to have next-to-no class abilities in their bar. Your class doesn't have to affect your playstyle in the least.

    "anyone who focuses on a stamina based build is going to have next to no class abilities in their bar" A.k.a melee characters...

    So you understand the problem? You just don't care.. Because with my fix this wouldn't be the case.. and NOTHING else changes in the game..
    Edited by jvargas150_ESO on May 1, 2014 6:45PM
  • nerevarine1138
    nerevarine1138
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    "anyone who focuses on a stamina based build is going to have next to no class abilities in their bar" A.k.a melee characters...

    So you understand the problem? You just don't care.. Because with my fix this wouldn't be the case.. and NOTHING else changes in the game..

    It's funny that you say that in a thread that initially started because you believed Nightblades were hurt by the game mechanics.

    My main is a dual-wield/bow Nightblade, and I have more than enough melee abilities that use magicka, and some that use stamina. Plenty of ranged characters use bows, and those abilities use stamina. Hell, you even have class passives that will help your stamina regeneration when you use a magicka-based class ability.

    You're stuck in this ridiculous mentality that if an ability uses magicka, it somehow makes you a mage or forces you to be a ranged attacker. This couldn't be further from the truth. Please learn how the game mechanics actually work before you start giant rants like this, because this entire thread has been based on you not understanding that resource management is part of a build.
    Edited by nerevarine1138 on May 1, 2014 6:57PM
    ----
    Murray?
  • jvargas150_ESO

    "anyone who focuses on a stamina based build is going to have next to no class abilities in their bar" A.k.a melee characters...

    So you understand the problem? You just don't care.. Because with my fix this wouldn't be the case.. and NOTHING else changes in the game..

    It's funny that you say that in a thread that initially started because you believed Nightblades were hurt by the game mechanics.

    My main is a dual-wield/bow Nightblade, and I have more than enough melee abilities that use magicka, and some that use stamina. Plenty of ranged characters use bows, and those abilities use stamina. Hell, you even have class passives that will help your stamina regeneration when you use a magicka-based class ability.

    You're stuck in this ridiculous mentality that if an ability uses magicka, it somehow makes you a mage or forces you to be a ranged attacker. This couldn't be further from the truth. Please learn how the game mechanics actually work before you start giant rants like this, because this entire thread has been based on you not understanding that resource management is part of a build.

    You never understood the post.. you are talking about stuff and have no idea what I meant.
  • FrauPerchta
    FrauPerchta
    ✭✭✭
    There's an old saying: "Adapt or Die"

    Basic game mechanics are not going to be changed to fit you. You need to change your mindset, adapt, or you'll never be happy with ESO and should probably move to a game that the Devs are of the same mindset as you.

    As for you can't make a Sorcerer tank under the current system, you are so far off base you binos to see it. My Orc 2H, no pet/staff, 5 Heavy, 2 Light Sorcerer destroys anything in it's path.
  • Vikova
    Vikova
    ✭✭✭✭✭
    "anyone who focuses on a stamina based build is going to have next to no class abilities in their bar" A.k.a melee characters...

    So you understand the problem? You just don't care.. Because with my fix this wouldn't be the case.. and NOTHING else changes in the game..

    It is not a fix - that would require something to be broken. It is a proposed change in mechanics to lessen the pain of someone who apparently cannot relearn what stamina is. It is that simple. You want stamina to be something other than what it is purely because you have a preconceived notion of what "stamina" should mean.

    The solution is to jettison your preconceived notion, not request absurd overhauling of game mechanics.
  • jvargas150_ESO
    Saiden wrote: »
    "anyone who focuses on a stamina based build is going to have next to no class abilities in their bar" A.k.a melee characters...

    So you understand the problem? You just don't care.. Because with my fix this wouldn't be the case.. and NOTHING else changes in the game..

    It is not a fix - that would require something to be broken. It is a proposed change in mechanics to lessen the pain of someone who apparently cannot relearn what stamina is. It is that simple. You want stamina to be something other than what it is purely because you have a preconceived notion of what "stamina" should mean.

    The solution is to jettison your preconceived notion, not request absurd overhauling of game mechanics.

    Absurb? Wow really you consider it absurb that I would want it to be balance between magica focusing characters and melee focusing characters so they both benefit from playing the class they selected..

    I guess I'll agree to disagree with you, yet this isn't a "preconceived notion," that why I love math, men lie women lie numbers don't.. but whatever I will continue to believe that there shouldn't exist an advantage for characters who choose to use magica as a main stat in regards to boosting their class skill.

    You will just have to accept the reality that this exist... I don't know how else to explain it to you.. sorry I tried
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