feniks31_ESO wrote: »If you want the best single target dps you need Veiled Strike, maxmagicka cap, weapon crit, spell damage. Since only these stats affect Veiled Strike. You can also use one weapon skill just to continue dps when you run out of magicka.
BTW Light armor will not give you any advantages for melee class abilities except magicka cost reduction. You really need weapon crit for them not spell crit. And spell resist penetrations do not affect their damage (but armor penetration do)
And one hint - use light attack in your rotation just before any instant ability so they will hit instantly at the same time, not sure if bug or intended
nerevarine1138 wrote: »jvargas150_ESO wrote: »
I'm a math teacher and always figuring things out number wise, I guess it irks me that adding to Stamina does nothing to help me improve my CLASS.
Its logical then that I would have to add to Magica, I guess it just seems so impractical that the main stat I add has nothing to do with the type of character I wanted to build a weapon using character.
It just seems reverse of what I would expect. Its not a BIG deal I could just spec Magica and hopefully the way the game was design will take that into consideration, but I doubt they do simply because a 2hander does less damage then a sword and shield so I doubt that they took into consideration.
So in short a mage will do melee swings just as hard as me a nightblade simply because I'm force to spec in magica.
Just seems strange to me...
Ahhh, I finally see your issue.
Stop thinking of this as another MMO, where class defines your role and combat style. If you don't want to use class skills, don't use them. Just stop complaining when you intentionally shut yourself off from an entire skill line.
jvargas150_ESO wrote: »jvargas150_ESO wrote: »"Broken" has got to be one of the most over- and inappropriately-used words on games forums.
Usually when someone says something is broken, they are implying it can get fixed.
I hope you understand the meaning of the thread, its implying they can fix something that isn't working.
In this case my main attribute does nothing to help the class I've choosen to play, let me repeat that again, so you understand what needs to be fix,
the main attribute I use "Stamina" isn't helping my CLASS skills, you know CLASS what you decided to play when you created your character...
I guess I kind of don't understand your complaint.. I mean I do understand the whole stamina doesn't help your class skills, but I don't understand why that's an issue. I play a Templar.. I have mostly healing stuff, and some dps stuff. I don't think that Stamina should be required for my dps class skills, and I also don't see Templar (or any other class) as a strictly stamina based thing.
Is it possible that you're placing the expectation in the Nightblade class to use stamina from preconceived notions when that expectation isn't placed there by the game? I guess it kinda sounds the same to me as if I were to be upset because I wanted to put points into Stamina but the skills I wanted to use were Magicka based (like resto skills from my staff). Instead of putting the points into Magicka.. I got on the forums and wanted the game to change it's setup.
So my question to you would be, why do you think the Nightblade class skills should be based on Stamina instead of Magicka, and how is it actually imbalanced or broken in relation to how other classes work as well? Consider that Dragonknight and Templar class skills work off of Magicka as well, and that often people play both roles in a melee way (tanks and melee dps).
I'm a math teacher and always figuring things out number wise, I guess it irks me that adding to Stamina does nothing to help me improve my CLASS.
Its logical then that I would have to add to Magica, I guess it just seems so impractical that the main stat I add has nothing to do with the type of character I wanted to build a weapon using character.
It just seems reverse of what I would expect. Its not a BIG deal I could just spec Magica and hopefully the way the game was design will take that into consideration, but I doubt they do simply because a 2hander does less damage then a sword and shield so I doubt that they took into consideration.
So in short a mage will do melee swings just as hard as me a nightblade simply because I'm force to spec in magica.
Just seems strange to me...
nerevarine1138 wrote: »Ahhh, I finally see your issue.
Stop thinking of this as another MMO, where class defines your role and combat style. If you don't want to use class skills, don't use them. Just stop complaining when you intentionally shut yourself off from an entire skill line.
jvargas150_ESO wrote: »
NOW you understand my post and why I posted this here. MANY PEOPLE will be doing the same thing, unexpectedly thinking they are increasing their CLASS power by going for what they thought was a melee character stat.
I just had to "change" my way of thinking to get what I wanted, at the time being aware that for a magica based character they don't have to change their traditional way of thinking about MMOs and this to me is unfair for melee characters.
jvargas150_ESO wrote: »jvargas150_ESO wrote: »"Broken" has got to be one of the most over- and inappropriately-used words on games forums.
Usually when someone says something is broken, they are implying it can get fixed.
I hope you understand the meaning of the thread, its implying they can fix something that isn't working.
In this case my main attribute does nothing to help the class I've choosen to play, let me repeat that again, so you understand what needs to be fix,
the main attribute I use "Stamina" isn't helping my CLASS skills, you know CLASS what you decided to play when you created your character...
I guess I kind of don't understand your complaint.. I mean I do understand the whole stamina doesn't help your class skills, but I don't understand why that's an issue. I play a Templar.. I have mostly healing stuff, and some dps stuff. I don't think that Stamina should be required for my dps class skills, and I also don't see Templar (or any other class) as a strictly stamina based thing.
Is it possible that you're placing the expectation in the Nightblade class to use stamina from preconceived notions when that expectation isn't placed there by the game? I guess it kinda sounds the same to me as if I were to be upset because I wanted to put points into Stamina but the skills I wanted to use were Magicka based (like resto skills from my staff). Instead of putting the points into Magicka.. I got on the forums and wanted the game to change it's setup.
So my question to you would be, why do you think the Nightblade class skills should be based on Stamina instead of Magicka, and how is it actually imbalanced or broken in relation to how other classes work as well? Consider that Dragonknight and Templar class skills work off of Magicka as well, and that often people play both roles in a melee way (tanks and melee dps).
I'm a math teacher and always figuring things out number wise, I guess it irks me that adding to Stamina does nothing to help me improve my CLASS.
Its logical then that I would have to add to Magica, I guess it just seems so impractical that the main stat I add has nothing to do with the type of character I wanted to build a weapon using character.
It just seems reverse of what I would expect. Its not a BIG deal I could just spec Magica and hopefully the way the game was design will take that into consideration, but I doubt they do simply because a 2hander does less damage then a sword and shield so I doubt that they took into consideration.
So in short a mage will do melee swings just as hard as me a nightblade simply because I'm force to spec in magica.
Just seems strange to me...
Alright, think I understand a little better now. My personal take on it is a bit different I suppose. If I didn't get to choose what my main stat was, then I'd think it was impractical for the skills to use something other than the main stat..as I didn't get a choice in the main stat.
I like the way the game is setup because I feel like it gives me more freedom. I'm not stuck in conventional class roles. My tank character has the Sorc class, my mage character is a Dragonknight. Conventional rules to the stats wouldn't really fit those choices, and if everyone's skills just improved across the board based on whatever stat was highest, there wouldn't be much of a reason to diversify stats at all, people just put everything into one..wouldn't really matter which at that point.
jvargas150_ESO wrote: »
Thats just it, currently the GAME is NOT SET UP so you can DO WHAT YOU SAID.
Thats why I purpose the fix...
It would make it so that what you said is possible, (I'm NOT purposing SKILLS just improve across the board)
nerevarine1138 wrote: »jvargas150_ESO wrote: »
Thats just it, currently the GAME is NOT SET UP so you can DO WHAT YOU SAID.
Thats why I purpose the fix...
It would make it so that what you said is possible, (I'm NOT purposing SKILLS just improve across the board)
Yes, it is set up to do that. It's just not set up for you to only put points in to one resource if you want to use skills that use two. How is this still a point of confusion?
jvargas150_ESO wrote: »"Broken" has got to be one of the most over- and inappropriately-used words on games forums.
Usually when someone says something is broken, they are implying it can get fixed.
I hope you understand the meaning of the thread, its implying they can fix something that isn't working.
In this case my main attribute does nothing to help the class I've choosen to play, let me repeat that again, so you understand what needs to be fix,
the main attribute I use "Stamina" isn't helping my CLASS skills, you know CLASS what you decided to play when you created your character...
jvargas150_ESO wrote: »Thats just it, currently the GAME is NOT SET UP so you can DO WHAT YOU SAID.
Thats why I purpose the fix...
It would make it so that what you said is possible, (I'm NOT purposing SKILLS just improve across the board)
jvargas150_ESO wrote: »Thats just it, currently the GAME is NOT SET UP so you can DO WHAT YOU SAID.
Thats why I purpose the fix...
It would make it so that what you said is possible, (I'm NOT purposing SKILLS just improve across the board)
Please describe how I'm not able to do a Sorc Tank and a Dragonknight Mage-type with the current setup, but how I would be able to with yours? There are quite a few people that are trying out, and at least successfully doing the level 1-50 content, including dungeons as a Sorc tank and as a Dragonknight mage. So it definitely is viable currently. I don't see how making things one-stat focused would make it more viable without losing the value of having different stats.
YourNameHere wrote: »I am a Nightblade that mainly focuses on Medium Armor, Siphon, and Bow.
I put my skills in a good balance of Stamina, Health, then Magicka.
I have yet to have a problem that ever severely gimped my character. I grab Racial innates when they are available, and make sure to Morph skills as they come about to anything that focuses on Snares or added damage to a single target. Heck, my Snipe and Poison arrow combo can kill enemies before they even move.
I am not a Min/Max person by any means. I find TESO to be vastly different than MMOs I've played (and I've been playing since EverQuest came out) so I've learned to change my thinking and strategy as I play.
Hopefully you'll find that right balance, but the Skill system for Nightblade is NOT broken.
Okay, but as a sorc tank especially, I'm also going to need stamina to block, interrupt, and dodge when needed. Having everything, all skills, rely on stamina because that's what sword and board uses, and therefore that's what I would stack based on your example (I'd have no reason to stack mana).. That'd kinda gimp me. I actually have it better with skills costing magicka because I can alternate.. so I can pop an armor buff without having to worry about whether it's going to cause my stamina to dip below a point where I can't block a heavy hitting attack.
As a mage, I don't have that luxury. All my stuff is magicka based, once that pool is out, I'm done casting spells until some of it comes back. Which is why most the builds I've seen weave in a physical attack weapon of some kind for stamina skills. A lot of the dragonknight ones swap between a flame staff and a sword and board. That way they get skills that reduce armor/spell resist, but also don't take mana to cast.
I dunno, I just feel like what you're describing would ultimately gimp choices and make the stats less meaningful (there would always be just one you were focusing on instead of thinking about where to spend the points).
nerevarine1138 wrote: »How is this thread still running?
You can still use only stamina skills if you want. The same way that a staff-user can use only magicka-based skills. You will both have the disadvantage of only having one resource pool to pull from for all your abilities. But if it works for you, go for it.
Nothing is stopping you from playing the way you want. You don't need to use class abilities. You don't even need to think about them.
jvargas150_ESO wrote: »
Are you serious... that the problem.. I want to use the CLASS skills of the class I picked.. that right there is the problem with the system..
nerevarine1138 wrote: »jvargas150_ESO wrote: »
Are you serious... that the problem.. I want to use the CLASS skills of the class I picked.. that right there is the problem with the system..
Then start putting some points/enchants/buffs into magicka.
You're still stuck on the idea that you need to use class abilities in order to play the game. You don't. Anyone who focuses on a stamina-based build is going to have next-to-no class abilities in their bar. Your class doesn't have to affect your playstyle in the least.
jvargas150_ESO wrote: »
"anyone who focuses on a stamina based build is going to have next to no class abilities in their bar" A.k.a melee characters...
So you understand the problem? You just don't care.. Because with my fix this wouldn't be the case.. and NOTHING else changes in the game..
nerevarine1138 wrote: »jvargas150_ESO wrote: »
"anyone who focuses on a stamina based build is going to have next to no class abilities in their bar" A.k.a melee characters...
So you understand the problem? You just don't care.. Because with my fix this wouldn't be the case.. and NOTHING else changes in the game..
It's funny that you say that in a thread that initially started because you believed Nightblades were hurt by the game mechanics.
My main is a dual-wield/bow Nightblade, and I have more than enough melee abilities that use magicka, and some that use stamina. Plenty of ranged characters use bows, and those abilities use stamina. Hell, you even have class passives that will help your stamina regeneration when you use a magicka-based class ability.
You're stuck in this ridiculous mentality that if an ability uses magicka, it somehow makes you a mage or forces you to be a ranged attacker. This couldn't be further from the truth. Please learn how the game mechanics actually work before you start giant rants like this, because this entire thread has been based on you not understanding that resource management is part of a build.
jvargas150_ESO wrote: »"anyone who focuses on a stamina based build is going to have next to no class abilities in their bar" A.k.a melee characters...
So you understand the problem? You just don't care.. Because with my fix this wouldn't be the case.. and NOTHING else changes in the game..
jvargas150_ESO wrote: »"anyone who focuses on a stamina based build is going to have next to no class abilities in their bar" A.k.a melee characters...
So you understand the problem? You just don't care.. Because with my fix this wouldn't be the case.. and NOTHING else changes in the game..
It is not a fix - that would require something to be broken. It is a proposed change in mechanics to lessen the pain of someone who apparently cannot relearn what stamina is. It is that simple. You want stamina to be something other than what it is purely because you have a preconceived notion of what "stamina" should mean.
The solution is to jettison your preconceived notion, not request absurd overhauling of game mechanics.