Maintenance for the week of May 19:
• PC/Mac: No maintenance – May 19
• NA megaservers for maintenance – May 21, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• EU megaservers for maintenance – May 21, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• ESO Store and Account System for maintenance – May 21, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC) https://forums.elderscrollsonline.com/en/discussion/677862
The connection issues for the European console megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Camping Bloodfiend and Werewolf Spawns

Kelbar
Kelbar
✭✭
Are you tired of 35-50 level Vampires & Werewolves camping the spawns to the NPC's that can infect you, just so they can charge $15-30k per bite?

The answer is simple. Download a video recording program like Fraps

www.fraps.com/download.php‎

Then record the jerks, hovering on their names, and upload the video to youtube. Send a report to Zenimax, post it on the forums, and facebook. Get them on a blacklist.

for instance, I have just posted some vamp campers
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    You do realize that nobody is going to get banned for killing mobs, however you are wasting customer support's time with these silly reports. Time they could spend on doing actual work and helping out people with actual problems.
  • esomackenzie
    esomackenzie
    Soul Shriven
    Lava_Croft wrote: »
    You do realize that nobody is going to get banned for killing mobs, however you are wasting customer support's time with these silly reports. Time they could spend on doing actual work and helping out people with actual problems.
    they should be banned until they fix a way to help control the economy otherwise this could ruin it just as badly as gold sellers it just wont happen overnight , this is of course assuming they wanted to limit the flow of currency and trading going on by limiting us to guild stores
    Character name:Ask for it
    Server:NorthAmerica
  • Chomppa
    Chomppa
    ✭✭✭
    I was able to report one last night since there were at least a few who rode off , after one week of waiting for a spawn I thought I finally had it last night then it was killed before I could get a bite .
    :):D:(;):\:o:s:p:'(:|B):#o:)<3 (*) >:)
  • Kelbar
    Kelbar
    ✭✭
    Ok, here is the video.

    http://youtu.be/perDFvy1vGs
  • YgolohcysP
    Are you people serious?

    You are sending in support tickets for players who are not AFK and farming a mob because you both want it and they are faster/better than you at killing it?

    All I have for this thread is a big LoL!
  • Kelbar
    Kelbar
    ✭✭
    YgolohcysP wrote: »
    Are you people serious?

    You are sending in support tickets for players who are not AFK and farming a mob because you both want it and they are faster/better than you at killing it?

    All I have for this thread is a big LoL!

    No I am angry about the vampires and werewolves who are scamming players by camping the spawn sites of the bloodfiends and werewolves who can turn players for free. Then they charge $15-30k to bite them. Half of the time they don’t even deliver, but leave the player hanging. I hear about it over zone chat.

    I personally witness vampires who camp the site for 2 hours, while they don’t make any xp. Clearly they are not there to gain levels, but to “impede” us in our gaming entertainment. They ignore us when we tell them that we are there to get turned, and they kill the mob to keep us from getting turned.

    They are violating a Zenimax community rule that says that a player shall not impede another player in anyway. Zenimax, you need to make a quest line that does not require a rare mob to turn a player into a werewolf or a vampire. Or, you need to start permabanning these players when they get reported. I am submitting this article to my 3500 facebook contacts to shed public light on this abuse from players.
  • Kelbar
    Kelbar
    ✭✭
    I love this quote from Louie on my facebook blog (where I have 3500 contacts). Players are very angry at this abuse. We are going to make the abusers famous.

    Louie Mexirican "YES... i want to be bitten ... now robbed! Sat there for days waitin on them to spawn then poof .. their murdered for another greed!!! Should make biting folks a way to level another part of WW/Vamp trees.... that way itll be the opposite way around!"
  • Kelbar
    Kelbar
    ✭✭
    Keep in mind. Add all bite scam/spammers to ignore list. Zone chat gets more peaceful and less abusive.
  • OmniDo
    OmniDo
    ✭✭✭✭✭
    The solution is to simply make an alternative solo-dungeon where Vampire NPC's exist that can infect players, or offer them the option to be turned upon completion of a group-only dungeon quest.
    This would add some adventure to the mix, and remove the possibility for public grieving.

    Its really quite simple.
    Players enter a dungeon on a certain night (same time as the current spawn rules for bloodfiends and werewolves) where they have the opportunity to interact with a certain NPC, and/or face a spawn of infectious bloodfiends that can spread the disease (or both).

    The Vampire NPC could engage the players in some opportunistic dialog, similar to the current quest line, that might go something like this:

    Vampire NPC: "So you want to follow in the footsteps of Lamae? You must first defeat <insert insidious vampire here> and drain their blood into a Flask. Bring the blood to us so we may purify it, and if you are worthy, Lamae will grant you the gift of eternal night, that you may subvert the crimes of Molag Bal!"

    After completion of the quest, players can then proceed with the existing vampire quest line par normal.

    This would alleviate the current vampire bite supply and demand (amusing that is even a thing in an MMO) issue, whilst simultaneously eliminating the potential for grieving and scamming.

    A little logic, a few placed quest dialog lines spoken by some unaccredited voice actor/actress, and viola.

    Next Question?
    Edited by OmniDo on April 27, 2014 11:54PM
  • Solomon_Cato
    Solomon_Cato
    ✭✭
    OmniDo wrote: »
    The solution is to simply make an alternative solo-dungeon where Vampire NPC's exist that can infect players, or offer them the option to be turned upon completion of a group-only dungeon quest.
    This would add some adventure to the mix, and remove the possibility for public grieving.

    Its really quite simple.
    Players enter a dungeon on a certain night (same time as the current spawn rules for bloodfiends and werewolves) where they have the opportunity to interact with a certain NPC.

    The Vampire NPC could engage the players in some opportunistic dialog, similar to the current quest line, that might go something like this:

    Vampire NPC: "So you want to follow in the footsteps of Lamae? You must first defeat <insert insidious vampire here> and drain their blood into a Flask. Bring the blood to us so we may purify it, and if you are worthy, Lamae will grant you the gift of eternal night, that you may subvert the crimes of Molag Bal!"

    After completion of the quest, players can then proceed with the existing vampire quest line par normal.

    This would alleviate the current vampire bite supply and demand (amusing that is even a thing in an MMO) issue, whilst simultaneously eliminating the potential for grieving and scamming.

    A little logic, a few placed quest dialog lines spoken by some unaccredited voice actor/actress, and viola.

    Next Question?

    Seems legit.
  • Ishau
    Ishau
    ✭✭
    Well imo I think once you become a vampire or werewolf then the mobs that turned you should become green friendly mobs. Why would you want to kill people that are your own kind?

    That way pretty much straight away the camping of the mobs becomes much less of a problem as they cannot be killed by the people making money off of them being killed.

    I have no interest at all in becoming a vampire, but I think logically speaking once you are bitten it would make sense that those vampires won't attack you because you are one of them.
  • Kelbar
    Kelbar
    ✭✭
    This is what new players are learning about Elder Scrolls Online:

    ####ne ####tad
    3 mins
    So I have been in The Rift for the past few days during every night cycle looking for Vampires.......to say the least, I have yet to find one spawn. When do these things spawn?......I really want the damn bite lol
    Like ·

    Joshua Kimball New moon, look for an in game clock on minion addon manager, it gives an game time and moon settings
    2 mins · Edited · Like · 1

    Joshua Kimball Oh and watch for about 4-6 40+ vampires, they will be trying to kill the blood fiends before you get turned by them. That way you have to pay them to get bit.
    1 min · Like

    Joshua Kimball They do spawn every half hour. but you have about 5 seconds to get their attention and get them to hit you before the bite scammers kill them.
    2 secs · Like
  • Kelbar
    Kelbar
    ✭✭
    OmniDo wrote: »
    The solution is to simply make an alternative solo-dungeon where Vampire NPC's exist that can infect players, or offer them the option to be turned upon completion of a group-only dungeon quest.
    This would add some adventure to the mix, and remove the possibility for public grieving.

    Its really quite simple.
    Players enter a dungeon on a certain night (same time as the current spawn rules for bloodfiends and werewolves) where they have the opportunity to interact with a certain NPC, and/or face a spawn of infectious bloodfiends that can spread the disease (or both).

    The Vampire NPC could engage the players in some opportunistic dialog, similar to the current quest line, that might go something like this:

    Vampire NPC: "So you want to follow in the footsteps of Lamae? You must first defeat <insert insidious vampire here> and drain their blood into a Flask. Bring the blood to us so we may purify it, and if you are worthy, Lamae will grant you the gift of eternal night, that you may subvert the crimes of Molag Bal!"

    After completion of the quest, players can then proceed with the existing vampire quest line par normal.

    This would alleviate the current vampire bite supply and demand (amusing that is even a thing in an MMO) issue, whilst simultaneously eliminating the potential for grieving and scamming.

    A little logic, a few placed quest dialog lines spoken by some unaccredited voice actor/actress, and viola.

    Next Question?

    I love this idea
  • killedbyping
    killedbyping
    ✭✭✭✭
    I dont get it. Why would you report spawn farmers ?
    This IS the ingame economy in action. They are working on holding their monopoly on bites to make the money.
    Even thou it is a bit unfair for somebody, but it still how the things are even in real life.
    If you now a source of money farming you have to be first to get it and then fight to hold it.
    Edited by killedbyping on April 28, 2014 9:31AM
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    Lava_Croft wrote: »
    You do realize that nobody is going to get banned for killing mobs, however you are wasting customer support's time with these silly reports. Time they could spend on doing actual work and helping out people with actual problems.

    Which is great , flood the support till they are forced to change the system to avoid this.

    Simple really.

    Im already a vampire , but i totally support you guys reporting people camping the spawn spots for profit.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Syntse
    Syntse
    ✭✭✭✭✭
    I dont get it. Why would you report spawn farmers ?
    This IS the ingame economy in action. They are working on holding their monopoly on bites to make the money.
    Even thou it is a bit unfair for somebody, but it still how the things are even in real life.
    If you now a source of money farming you have to be first to get it and then fight to hold it.

    I see this punishable action by not allowing other players to play how they would like or just plain extortion. Case would be different it you would be allowed to beat the crap out of those guys when they try to extort, then it is fair game.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • killedbyping
    killedbyping
    ✭✭✭✭
    Syntse wrote: »
    I dont get it. Why would you report spawn farmers ?
    This IS the ingame economy in action. They are working on holding their monopoly on bites to make the money.
    Even thou it is a bit unfair for somebody, but it still how the things are even in real life.
    If you now a source of money farming you have to be first to get it and then fight to hold it.

    I see this punishable action by not allowing other players to play how they would like or just plain extortion. Case would be different it you would be allowed to beat the crap out of those guys when they try to extort, then it is fair game.

    Farming players play as they like, isnt it ?
  • Ajaxduo
    Ajaxduo
    ✭✭✭✭✭
    This is pretty frustrating, I encountered a player doing this recently. After spending time reading up on locations and searching in game I came across a spawn only to see it die soon after. After asking why he would do such a lowly thing I was told to 'just pay 20k gold for it'. I haven't came across a spawn since (EU, Ebonheart).
    What can we do about this? Nothing? I was hoping to come across a Werewolf RP guild of sorts but alas no luck yet. All I see are WW and Vamp bite sellers all day...
    - - -
    GM of Verum Aeternus, PC EU
    - - -
  • killedbyping
    killedbyping
    ✭✭✭✭
    Just relax. Vamp bites selling like hot pies, and price for them become more cheaper with each day. Eventualy, we will have so many vamps that it will literaly cost nothing and there would be no need to camp those spawns.

    However, if you want to become vamp asap and dont want to pay for it then... just be faster then they are.
    Edited by killedbyping on April 28, 2014 1:54PM
  • Dughm
    Dughm
    Soul Shriven
    Is there a limit to how many people you can bite / infect as a player? Maybe set up shop right next to the campers and give away bites? Would take the wind out of their sails. Heck, might be worth 20k to pay to get infected then turn-around and give it away just to cheese off the griefers.

    edit- just read you can only infect another player once per week...
    Edited by Dughm on April 28, 2014 4:42PM
  • rangerluna375
    While it's technically not cheating, that in NO WAY makes it right.

    If some players are literally charging tens of thousands of gold for a bite, then it therefore becomes financially lucrative to screw other players over. It's BS.

    If some players are indeed camping these spawns for this very reason, then shame on them. They are small people with no ethics.
  • Chalybos
    Chalybos
    ✭✭✭
    Being a prick has never been considered cheating in any MMO that I've played.

    But it would be amusing to see a GM pop in occasionally, take the form of a Daedric prince, and WTF-PWN those guys camping. Nothing serious, just a pimpslap & a repair bill. Sheogorath dropping a giant wheel of cheese on them. Hell, I'd hang out just to watch & eat popcorn.
  • sinneruyrwb17_ESO
    Are you guys already begging for everything to be easy?
    This kind of behavior is what makes mmos great, so you have to camp for weeks to be a werewolf? do it! and when you finally get it, it will be a moment to remember and not just another check in a completionist list.
    Every time i see this kind of threads im more convinced that WOW killed mmos.
  • Dughm
    Dughm
    Soul Shriven
    Isn't that like saying organized crime is what makes Capitalism great?

    IMO going out of your way to ruin somone else's fun is what gives MMO communities a bad reputation.
  • NukaCola
    NukaCola
    ✭✭✭
    Do you really think people camp the spawn sites so others can't get bitten? That would be a massive waste of time. That 15k is not that much cash!

    It is just common sense to sell a WEEKLY COOLDOWN. But it is not a viable farm situation by anyway you look at it.
  • roflcopter
    roflcopter
    ✭✭✭
    I said this in another thread and think it would work out fine for this issue. At least temporarily.

    http://forums.elderscrollsonline.com/discussion/comment/710616


    Make players who are vampires / werewolves pvpable, they should be treated no differently than the mobs. In town, in the middle of maps, in my kitchen. If this is the stance people take, I should be able to rid them off the map just like the mobs. That should even the playing scale.

    Players who are "monsters" should be treated as such.

    Quick Edit:
    Heck only make it only for the same times that the werewolves and vampires spawn
    Edited by roflcopter on April 28, 2014 8:41PM
    Xbox One | NA | AD
    GM - OK LOL
    Warden Stuff
    Ex - Trials Core 1 Runner - Left and couldn't be happier
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    roflcopter wrote: »
    I said this in another thread and think it would work out fine for this issue. At least temporarily.

    http://forums.elderscrollsonline.com/discussion/comment/710616


    Make players who are vampires / werewolves pvpable, they should be treated no differently than the mobs. In town, in the middle of maps, in my kitchen. If this is the stance people take, I should be able to rid them off the map just like the mobs. That should even the playing scale.

    Players who are "monsters" should be treated as such.

    I will agree with this only if i can also start the atk , cause you know , monsters dont usually just stay there waiting till you decide you want to fight them.

    Ofc , that would mean i would be able to prey on players being a vet player ... that would be fun :P.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • roflcopter
    roflcopter
    ✭✭✭
    roflcopter wrote: »
    I said this in another thread and think it would work out fine for this issue. At least temporarily.

    http://forums.elderscrollsonline.com/discussion/comment/710616


    Make players who are vampires / werewolves pvpable, they should be treated no differently than the mobs. In town, in the middle of maps, in my kitchen. If this is the stance people take, I should be able to rid them off the map just like the mobs. That should even the playing scale.

    Players who are "monsters" should be treated as such.

    I will agree with this only if i can also start the atk , cause you know , monsters dont usually just stay there waiting till you decide you want to fight them.

    Ofc , that would mean i would be able to prey on players being a vet player ... that would be fun :P.

    I think it would bring another element to the game if that were the case. Especially it if were only those specified times they spawn.
    Xbox One | NA | AD
    GM - OK LOL
    Warden Stuff
    Ex - Trials Core 1 Runner - Left and couldn't be happier
  • highrisedrifter
    highrisedrifter
    ✭✭✭
    Ishau wrote: »
    Well imo I think once you become a vampire or werewolf then the mobs that turned you should become green friendly mobs. Why would you want to kill people that are your own kind?

    That way pretty much straight away the camping of the mobs becomes much less of a problem as they cannot be killed by the people making money off of them being killed.

    I have no interest at all in becoming a vampire, but I think logically speaking once you are bitten it would make sense that those vampires won't attack you because you are one of them.

    Actually I think that is a brilliant idea.
  • pokebreaker
    pokebreaker
    ✭✭✭
    roflcopter wrote: »
    I said this in another thread and think it would work out fine for this issue. At least temporarily.

    http://forums.elderscrollsonline.com/discussion/comment/710616


    Make players who are vampires / werewolves pvpable, they should be treated no differently than the mobs. In town, in the middle of maps, in my kitchen. If this is the stance people take, I should be able to rid them off the map just like the mobs. That should even the playing scale.

    Players who are "monsters" should be treated as such.

    I will agree with this only if i can also start the atk , cause you know , monsters dont usually just stay there waiting till you decide you want to fight them.

    Ofc , that would mean i would be able to prey on players being a vet player ... that would be fun :P.

    I would be all over this. Don't let this game have fully open-world PvP..., because all these whiners that are used to getting everything they want in Single-Player games, would lose their minds. Never heard of ganking? Gone' Learn Today!


    None of this is directed at a specific person, but more of a general rant.


    Some people, sad to say, just aren't cut out for MMOs; something to do with having to deal with other people, whether good or bad. Some folks want everything to be a single-player experience, where they can achieve everything they want, without anything or anyone holding them back.

    I DO NOT support people scamming other people by way of taking another players money (as a payment for service), then logging off and not providing the agreed service. Yeah, of course this can happen in real life, but game communities have to have some boundaries for things like that. Just like in Grand Theft Auto V, a game about murder, theft, violence, and just general crime; the online play still has a limitation of players not being allowed to constantly destroy other players' personal vehicles. If they do, they have to pay that players' insurance fee to get the car back, and if they continue to do it, they end up getting segregated into a Dunce Server, where they can only play with other "griefers" for about 2-3 days. Funny enough, people that play with friends, really hate being in there, and don't want to go back.

    That being said, I don't have problem with people killing the mobs. The week prior to getting my mob bite, 50 or more people got infected that night. The day I got mine, another 50 or more go theirs. The following spawn time AFTER I had mine, I escorted a group around calling out spawn locations so they could get their bites, and I personally saw atleast 30 or more people get it then. Pretty much everyone that was there waiting from pre-spawn, got theirs. So it's not like its impossible to get the free version.

    On another note,what's wrong with player's trying to control the market? With the amount of people that I've seen getting their free bite, there should be plenty of good samaritans willing to pass their bite on for free. Nobody FORCES any other player to buy a bite. They see a service that they aren't willing to wait to obtain, and they decide they are willing to pay for it. It's truly the buyers that keep the sale of bites alive. If people stop buying them, people will eventually give up on trying to sell them...but that won't happen, because everyone wants instant gratification.

    Bottom-line, I don't condone people scamming other players by accepting their money, and intentionally not providing the agreed service. However, I do support players killing the mobs and selling the bites. There are plenty of opportunities to obtain the bite for free, so another player shouldn't be administratively punished due to another player's laziness and childish need to have everything NOW.

    Next thing you know, people will be filing CS complaints because another player won't sell them a trait weapon they need for research. God forbid crafters NOT share the uncommon traits, in an attempt to be one of few with it, and be able to make some money in the short-term.

Sign In or Register to comment.