So after reading the recent article "Creating ESO: Trials" on how it being similar to raiding content, I started gathering my notes on the Pros and Cons with the game mechanics offered. From what I've gathered, there's more Cons then Pros to this specific game play content.
- To players new to MMOs, they are unfamiliar to raiding (based on ES being a Single player for the majority of the series to the community for so long).
- Limited resurrections which leads to perfection requirements on guild recruitments to raid.
- Not role play friendly, in other words the player must have all class and weapon skills learned and maxed out with the correct morphing from suggested article.
- Player must have a lot of gold in respecing to perfect the battle raid group.
- Player must have a specific spec for that encounter to even participate.
- Content requires full balanced group to meet the trio guidelines to explore and complete quests, suggested quotes gives an idea that the map size is 1/3 of Cyrodil.
- Player must be willing to have all weapon skills maxed out, therefor is required by guilds *If such requirement is needed* to carry multiple of different weapon sets or 12 weapons minimal at all times with the included armor sets with different set bonuses to work with those weapon sets of additional bag space of 40 or more depending on the trio role. Not least but including all those weapons and armor sets need to be epic/legendary status.
- Player must have all Traits unlocked.
- Limited contented to a specific player based that results less than 2% which is concluded for a minority group.
- Reward Loot system suggested by quotes mentions a possibility that *Raid Weekly Rewards* are better than crafting and Vet dungeon drops in gear category and is limited to the top 100 raid groups per week. Which gives concern and possibility in PvP unbalance and completely voids crafted gear value.
So while the Hard Core based, the ones that didn't use the PvP exploit and get to Rank 10, from looking at the player base listings; the majority of us should be Rank 5-7. The simi-hard core should be Rank 1-2. Casual players should be around level 40-48. Multi-Character roleplay/non-roleplay makers should be around level 28-36.
That means, while Zenimax is suggesting this new Craglorn content is coming out next month or roughly 5 weeks at most, our first wave of monthly subscriptions is based on table list below:
- Leveling up alts up to 50.
- Finishing up Second and/or Third part of the faction story which will result of a Rank 5 or 10 Main Character.
- Continued or just now deciding to PvP in Cyrodil after reaching level 50 or a couple of Ranks.
- Completing the Cooking, Style, and/or Researching Traits.
- Misc: Max out Bag and Bank space, Max Horse Leveling, achievements/titles
- Craglorn/Trials (Limited to Raiding Guilds/Friends) for Veteran Experienced players only.
I am sure people will say that the first sub will be all of the above but I am curious on what specifically you will do in "May".