There will be a split between PvE/P gamers because of how characters need to be built differently for each type of playstyle/player.
Yes and no. On one hand, having a lot of skill points will offer you a great deal of flexibility. On the other hand, I've found that a lot of morphs are useful for either PvP or PvE, but not both. So, you often have to choose a preference. I've done so a few times now.Your premise is false already. With 300 skill points in game, there's no need to 'build' characters separately. You just change gear/skill bar and into the grinder you go.There will be a split between PvE/P gamers because of how characters need to be built differently for each type of playstyle/player.
That's not really a fair assessment. True, players can break out of it, but a lot of PvE bosses are immune to it entirely. Those that are not immune are kind of a joke, as you can just shut them down. Some of the better fights are the ones that don't involve chain CC.You also fail to see how the pvp/pve separation is already built in the game - most effective pve tactic is to CC the living hell out of the mobs. Everyone has built-in CC breaker. End of story.There will be a split between PvE/P gamers because of how characters need to be built differently for each type of playstyle/player.
As someone who both PvPs and PvEs, I think there are quite a few skills out there that are way out of line. Cleansing Ritual, for example, has completely ruined veteran Banished Cells by trivializing some of the more difficult fights. From what I have seen, at least.Currently pve and pvp suffers from the same things:There will be a split between PvE/P gamers because of how characters need to be built differently for each type of playstyle/player.
- bugged vampire/NB skill line
- exploitable vampire/DK skills
- weak (or rather unrewarding) melee
Thechemicals wrote: »Honestly, the best pvp players are very community oriented and are adults. Its the other 80% of pvpers who are wannabe's and young.
I really think that the skills which overlap pvp and pve AND have morphs useful for only one of these are only a hadful. A few even. Of course this is highly class dependant, but for those I played I would be hard pressed to name even one. Most of the time something I want in pvp is not something I want in pve, but I guess this is very dependant on the class/build/player.beravinprb19_ESO wrote: »Yes and no. On one hand, having a lot of skill points will offer you a great deal of flexibility. On the other hand, I've found that a lot of morphs are useful for either PvP or PvE, but not both. So, you often have to choose a preference. I've done so a few times now.
Current 'better' fights go usually - tank taunts the boss and kites/mitigates its damage while the rest of the party CCs the living daylight out of the adds/trash. This game is quite special as in most boss fights managing the trash is the real pain (and they deal more damage than the boss anyway). So I disagree with you in this aspect - pve is about CC (besides taunt is a CC).That's not really a fair assessment. True, players can break out of it, but a lot of PvE bosses are immune to it entirely. Those that are not immune are kind of a joke, as you can just shut them down. Some of the better fights are the ones that don't involve chain CC.
I was talking about bugs/exploits. You are talking about balance. In your example they can change mobs composition/stats, etc. If something is only broken in a very specific environment I do think that the enviroment is at fault, not the bigger thing. And to be even more specific - you are complaining about a skill that does exactly what it supposed to - removing debuffs. How would you change the skill to name it 'balanced'?As someone who both PvPs and PvEs, I think there are quite a few skills out there that are way out of line. Cleansing Ritual, for example, has completely ruined veteran Banished Cells by trivializing some of the more difficult fights. From what I have seen, at least.
Real pvpers don't complain...they adapt.
Whining isn't PVPcentric. What you really hate is the difficulty curve associated with social combat compared to AI opponents which is totally understandable... ya don't gotta whine about it tho.mikeabboudb14_ESO wrote: »all they do is whine about how easy the other guy has it and hard they have it. Just looking thorugh the discussion list PVPers are calling for nerfs to templer and sorcerer teleport or the dk talons. Its why there shouldnt be any PVP just make the game without it. If you want a fair and balanced system that treats all players equally play pong. Otherwise SFU and just play the game. your going to ruin it with your constant never ending calls for buffs and nerfs.
There stems to be so many NB whiners on the forum nowadays.