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Recent change to public dungeon bosses.

  • snowmanflvb14_ESO
    snowmanflvb14_ESO
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    SirAndy wrote: »
    Will make *no* difference to any of the bots what-so-ever.
    The only thing this does accomplish is to make us who don't bot even more upset. :(

    The bots will simply farm a boss, teleport to another, teleport to another ... come back to the first one when the time limit has expired. Rinse and repeat.
    It won't slow them down ONE BIT.

    Yet real players will feel the impact ...
    :(

    I agree they wil either just sit there botting 24/7 or they will adjust their bot program to compensate.
    perhaps if they made it that you can only kill the boss once in a certain time period
    Magic is impressive but now Minsc leads SWORDS FOR EVERYONE!!
  • dreildragb14_ESO
    Bots have a hard time in the troll caves, they self heal and have a nasty point blank AoE. A few times now I watched people pull 2 standard trolls to the spawn area of the boss at about spawn time and all the bots die.. they res shortly after one by one but by then the boss can kill them 1 by 1
    Edited by dreildragb14_ESO on April 22, 2014 11:33PM
  • Natjur
    Natjur
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    The FIX does not fix farming as it only effects named drops.
    so the bosses still drop 'trash' each kill and its the trash they are farming for gold (full soul stones)
  • Etchesketch
    Etchesketch
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    bot's have infinite patience. They don't care if they have to wait. They will just keep killing, taking the loot as it comes.

    How about, kill the boss, teleport out of dungeon (publics)

    Not perfect, but effective. Real people can just run back in. Bot's, not so much.
    Edited by Etchesketch on April 22, 2014 11:35PM
    The number one rule of online gaming is now and has always been, Never play on Patch Day.
  • thisisdustinsemail_ESO
    Natjur wrote: »
    The FIX does not fix farming as it only effects named drops.
    so the bosses still drop 'trash' each kill and its the trash they are farming for gold (full soul stones)

    Is this true? Wow...
    bot's have infinite patience. They don't care if they have to wait. They will just keep killing, taking the loot as it comes.

    So true!

    It's like if they lowered the minimum wage. People would still work. Just for less money.
  • Yankee
    Yankee
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    I have not hardly been able to loot a dungeon boss in 40 levels. I just try to get a hit in for completion, anything else is frustration.

    Including tonight.

    The bots are still there.

    Edited by Yankee on April 23, 2014 12:04AM
  • ibrockbottomed77_ESO
    Skillet wrote: »
    Does nothing for the Bot problem. Bots don't care about "time", they're not going anywhere.

    Amen brother. This change fixes nothing and only punishes the legit players. Unfortunately Zeni has now proven with no doubt that they will take the passive approach to trying to stop this destructive behavior rather than taking an active roll in maintaining the health of the game. One more nail

    Edited by ibrockbottomed77_ESO on April 22, 2014 11:50PM
  • lionheart051
    Eris wrote: »
    If the boss is out of phase, the bot can't attack it.

    It really is the best solution. The boss goes out of phase for awhile after you kill it so that everyone has a chance to attack and get loot.

    The game already makes such extensive use of phasing, it seems like something they could do pretty easily.

    Expect them to realize this in 5-10 days time.

  • Humor
    Humor
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    I personally can't say I care too much, the loot is usually trash, and by the time a blue item drops from a boss, I've already looted 5-7 other blues killing random monsters/enemies while exploring, or doing quests.

    The only real reason I enter these dungeons are for Sky Shards, and maybe the achievement for killing the boss, which doesn't even require you to get credit for killing it, you simply attack it once, with an instant skill, melee, or magic, and you get the achievement.

    I'm not sure why people are focusing their intentions on these public boss drops, they're useless most of the time, at least to a Templar anyways (who uses light armor/magicka), with gear that only leans towards stamina reduction, and recovery. I think out of all the dungeon bosses I've fought in Ebonheart, (and I'm V1 already), I've seen "maybe" 5 things dedicated to my playstyle.

    They also made getting credit for templars easy now too, last patch I believe, just spam sunflare, and you get credit. Due to them ramping up Templar skills credit count for their skills.

    Again though, useless drops.

    but as @Eris suggested, or at least if I'm understanding it correctly, they could simply just respawn the boss in an entirely different position all together. It would be more interesting anyways, if the boss wasn't always in the same spot.

    Would be interesting if they spawned the bosses in completely different rooms. That way, it would force bots to actually run around, same as the players, but, players aren't programs.

    Could also just maybe kick players out of the public dungeon, and throw them on a "Lockout" time after "X" amount of kills as well. Would completely mess with the bots programming for a while anyways. At least then if players were kicked out, they would know they'd have to wait a certain amount of time to re-enter again, and try "X" amount of times. Not a for sure solution, but nothing will ever be.
  • Lord_Hev
    Lord_Hev
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    So they put a broken band-aid on a severed limb? Amazing... Why didn't I think of this? :|
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • SeñorCinco
    SeñorCinco
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    Instance all boss fights for you or your group. You get a single encounter and that's it.

    Now, will that stop the bots and the farmers? No, as they will move on doing something else but it allows the player(s) to experience the challenge of actually playing the game.
    Edited by SeñorCinco on April 23, 2014 4:36AM
    Words contained in posts, at which point I stop reading and will not respond...
    Toon / Mana / WoW or any acronym following "In ___" /
    Pets (when referring to summoned Daedra) / Any verbiage to express slang (ie, ending in uz,az,..) / Soul Stone
    ... to be continued.

    Now, get off my lawn.

  • dreildragb14_ESO
    Killed 5 boss spawns in a row and got loot for 4 of the kills, got a blue 2 times but didn't see any difference in it myself.

    Sol shards and potions stack and white vendor drops was the heart and core of some bots to begin with, not the crappy rare blue or green item.

    Now if your farming for loot only pick up items that give bonus to merchant. If your farming for crafting only save items that give bonus on inspiration.

    To me if your killing them yourself camp all day I don't care but let others have a turn also, but never should a 3rd party program kill for you.
  • SexyVette07
    SexyVette07
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    I still think removing all loot from public dungeon bosses would have been a better choice. This isnt going to get rid of the bots....

    Or even better, make all drops unique so you cant sit there farming the boss. Thry already do this with some world bosses, why not public dungeons?
    Edited by SexyVette07 on April 23, 2014 5:25AM
  • Stiffmeisterr
    the easy way to clear out a dungeon is follow a bot. It will die....resurrect then run to the next mob. I was blown away just watching.

    This fix does nothing but screw us people waisting time hoping we have enough DPS to steal loot from the bots.I'm embarrassed that I talked two friends into joining this game.Ive done probably 50 reports this week and it's useless.

    I agree with the phasing or even have a GM parked and "bot" hunting a boss. That s the only flaw I've seen so far.
  • Delte
    Delte
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    This will not stop the bots. What would stop them is if the loot chance is taken from the achievements.
    In that once a player / character has that achievement they will never again gain any loot from that boss npc.

    Dungeon bosses and world bosses are not meant to be farmed. Lock the loot to the players who already have that achievement and stop the bots once for all.
  • Jade_Knightblazerb14_ESO
    If you complete the dungeon (which means you kill the boss), the boss should no longer spawn for the player. Simple as that... Make it so the rare drop rates are increased to 80% or so. gg - Fixed
  • kreekitb16_ESO
    kreekitb16_ESO
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    Yes nice idea, screw the playing and paying customers with some of these "fix" ideas ...

    Just able to kill the Boss once with not a 100% Chance to get the item? ermmm yeah sure.

    Know what? i go back to already finished Open Dungeons just for the Soul Gems... way more fun than buying them at the store and cheaper :o
    AND i get "some" exp Clearing the way to the Boss and by killing him.

    Easiest and fastest way to fix it: INGAME GMs banning the hell out of the BOTs,
    Banning every Goldseller AND Buyer, should be quite easy to implement a search tool for the database looking for Gold Transfers above 75k? 50k?, which gets flagged for further inverstogation. Alot of work atm as there are so many of them to investigate, but it will get less and less.
    It is not profitable for the Goldsellers to buy a new account for 40€ and getting it banned every week, without getting enough Gold to sell for those 40€.

    That is where you have to hurt the Goldsellers/BOTs ... in their Profit margin.
    No Profit = no desire to BOT.
  • Razzak
    Razzak
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    This change would be a good one if this "loot timer" was being started after you have already looted something.
    But in reality it means that you get to the Boss, land a hit or two on him (due to bots) and get ... nothing. Than you try for another time and still get nothing.
    Why not just make those Bosses without loot at all? Since they are obviously doing only easy and fast one-way solutions.
  • Nemesis7884
    Nemesis7884
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    this doesnt solve anything - if at all it makes it worse for players - bots can stand there all day long...they dont care...it simply means their inventory does fill up slower...
  • Requiemslove
    Requiemslove
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    No, Zenimax you idiots...this is the wrong way to go, you only affect real players this way. Make the dungeon bosses invincible to anyone who has killed that boss more than say 5 times in a set amount of time. [say 10 minutes] This way, yes the bots can continue to attack the boss but they will only die again and again, leaving the boss open to actual players who are exploring, or who want to kill the boss 3-4 times just to see what it has. Most if not all players wont spend hours in a dungeon just to get loot. No, we stay around to see what the dungeon has to offer and are usually gone within half hour and moving on to some new zone, or some new quest, or going over yonder hill. Make the boss invincible to blatant farming and you will kill off the bots, this way is detrimental to the playing community, more so than it affects bots. Personally, I am of the opinion you should just auto ban anything that is obviously a bot, they are not hard to spot.
  • Killum
    Killum
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    At least this shows they are trying to do something about the bots. I have to agree with those that have stated it will have little or no effect on them however.

    Now if they concentrated on those people that buy gold and ban them that really would have an impact. It would take away the Botters customer base, They could watch for any account/character that instantly gets 'X' amount of increase in gold.
  • Redegaus
    Redegaus
    I rather enjoyed the feeling of the public dungeons previously. You actually felt like there were other people playing. It was difficult to get loot, but not impossible.
    Honestly I can only think that those who complained were simply not looking for an MMO. If they did not want their play "ruined" by having others involved, there are many options available.
    Now the dungeons are completely broken and useless for everyone - bots, players, and those who just wanted another sandbox to play in.
    Extremely disappointing!
  • Reiterpallasch
    Reiterpallasch
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    A few times now I watched people pull 2 standard trolls to the spawn area of the boss at about spawn time and all the bots die..

    Just wait until the guy running the bots sees somebody doing that, and then reports the character(s) from each and every account for MPK.
  • Tannakaobi
    Tannakaobi
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    mark2472 wrote: »
    It means that once you've looted the boss, you need to wait before loot drops again.

    You are not meant to sit in one place and farm boss drops over and over again. Today's hotfix confirms that.

    I don't want to sit in one place farming the boss over and over. I simply want to get the one blue that tends to be in each boss' loot table.

    Well, if it's a toss of the coin. You get a blue item or we remove bots from dungeons then erm...

    ...Oh well!

  • awkwarrd
    awkwarrd
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    It sure would have been nice to see ZOS take an active role in this.
    Like active GM's who jump from pub to pub removing bots.

    Now a GW2 loot system is in place to pretty much nerf everyone, bots win again, and it won't stop them.

    This is the kind of thing to expect, i guess it;s just grind quest all the way to vr10 and run vet dungeons over and over, and possibly Cyradiil after you reach max level, because we all know the rewards in Cyradiil are garbage, same with the exp gains, unless u farm the scout mission when you own the tower, and even then its bad.
  • BulbousMeathead
    BulbousMeathead
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    mark2472 wrote: »
    It means that once you've looted the boss, you need to wait before loot drops again.

    You are not meant to sit in one place and farm boss drops over and over again. Today's hotfix confirms that.

    I don't want to sit in one place farming the boss over and over. I simply want to get the one blue that tends to be in each boss' loot table.

    Oh that 1 in 25 or 50 chance? The blue you will outevel in a half hour if you didnt sit there getting no xp for three hours farming it?

    So true - your time would be much better spent questing.



  • fliptrik
    fliptrik
    Soul Shriven
    one suggestion I can come up with is to have the bosses only drop loot once per person with a guaranteed loot table. I see a few people wanting the blue and moving on so just make the boss drop the blue item every time and a soul gem along with a bit of cash and potions. then that player is "locked" from looting it again.

    ok so it is a pain for those that want to earn a bit of gold (I admit I did one evening for my mount) but it will completely remove the bots as each boss is only good for one kill. ok so they can create a new character and kill again but think of the time it will take them thus rendering it inefficient.


    another suggestion is to have the dungeons "phase" for you when you have killed the end boss. so that you are in a version that spawns the normal mobs but not the boss anymore. effectively my last suggestion but without the hassle of having a tough mob there with no loot on it anymore.

    TLDR: 1 loot set per person per character end of story (with guaranteed blue and gem drop). regardless of whether it locks or phases you from the boss.

    (ducks behind some barrels to hide from any objects thrown by the rest of the community)
  • Nermy
    Nermy
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    If you complete the dungeon (which means you kill the boss), the boss should no longer spawn for the player. Simple as that... Make it so the rare drop rates are increased to 80% or so. gg - Fixed

    This was exactly what I was going to say, once you've completed the dungeon the boss doesn't spawn for you anymore... simples...

    I understand the frustration that is growing with the bots/gold sellers issue and personally I keep reporting them and hope that something will be done because it's ruining an other wise very enjoyable game.
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

    Nermden - EP Warden, Nerm-in'a'tor - EP Dragon Knight, N'erm - EP Sorcerer, D'arkness - EP Nightblade, Nermy - EP Templar

    “Always forgive your enemies; nothing annoys them so much.” ― Oscar Wilde

    "An Army is a team; lives, sleeps, eats, fights as a team. This individual heroic stuff is a lot of crap." -General George S. Patton
  • Requiemslove
    Requiemslove
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    My idea would work better for dealing with the bots. If they cant kill it, they cant loot it. If they cant harm it they get no credit for when a legit player does come and kill it. Your idea punishes legit players too much. Its one thing to kill a boss a random amount of time over a relatively long period trying to get the blue...its another thing entirely to consistently without any pause be camped on a boss spawn site and attack immediately the very nanosecond it spawns. One is trying to get an enemies best item, out of curiosity or for personal use...the other, is purposeful farming with an end goal of making game cash to trade with RL cash. [this is the purpose of those bots] Players should not suffer because of bots. Having it so that anything obviously farming it makes the boss become invincible for that character, ramping up the cost of damaged gear, lessening profit and DETERRING the sad gits behind the bots, would only be a good thing. Hopefully the recent change is only a band aid.
  • matthewameluxenub17_ESO

    Unless you're constantly crafting your own gear some of the boss drops are actually good for their traits and/or bonuses.

    This is why I've never felt the need to sit around and farm them. For better or worse, most "drops" in this game have been downgrades. The exception is jewelry for obvious reasons, but have had no problems getting those from the group dungeons. Which I prefer over the public dungeons anyway.

    As for the issue of players trying to get credit, I think I lucked out and got through most of them before this became a "thing". The bots aren't as rampant on vet content yet. The thing is though that unless the source of the problem is fixed, it only gets worse. It costs nothing for a bot to stand there farming, and as more bots are added by more players, it reduce the chance legitimate players have of just getting the achievement and moving on.

    Like I said, haven't experienced it myself, but I would get pissed very quickly if I had to sit there fighting bots over a spawn just to get in an attack quick enough to get credit for completion.

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