aipex8_ESO wrote: »Yeah, if this hasn't changed, then 40 must be the magic level where it kicks into high gear. I understand that it's a gold sink, but maybe have the decay stay the same, but the cost of repair go up. So if I'm level 10 and questing (without dying) for 1 hour, I lose 5% and it costs me 100 gold. If I'm level 40 I still only lose 5% but it costs 800 gold.
Is this related to gear quality by the way? Poor quality gear should drop easier then high quality and shouldnt making your own legendary set make you somewhat safe from decay?
ipkonfigcub18_ESO wrote: »You and me both, my friend. Gear repair in this game is WAY over the top! I understand we need to have something that makes us want to avoid dying, but dang just simply questing around my repair bills are insane, through the roof.
Someone at Zenimax hates Melee classes and decided to make us pay out the butt for repairs.
All i know is that being a tank is running me dry. Did one dungeon run (Level 24) and after (With only dying once) my repair bill was over 590 gold. After all the loot selling and the repair bill it actually cost me 250 gold to run a dungeon lol.
I often wondered that myself. Massive discontinuity there.BrassRazoo wrote: »Why does it cost 400 Gold to repair gear I can only sell for 30 Gold?