Ive yet to see you address the fact that many players are having no difficulties saving money as it is.
The repair bill serves a valuable purpose as a gold sink. If you diminish this significantly, suddenly everyone is available to save large quantities of gold, and your economy goes to crap. .
This game's economy is already crap ^^
And to be honest - at least in respect to players who have not yet reached level 50 - it would probably be a more effective gold sink if they made it more affordable. Because in its current state, many players just neglect to repair at all and just wait it out until they get new armor.
Either one is fine, you're either purging gold from the economy, or they're using new armor rather than selling them. Either way something is being purged from circulation, items or gold. To stop flooding the market with either is the point.
Nobody can say at this point that the economy is crap, there is no way to observe it effectively. There is no worldwide AH, no one has no idea the average price something is selling for. Thats just an ignorant statement. In 3 months when things even off, then we'll know.
The economy is crap Saibo. I don't have to wait 3 months to see that. And these extremely high repair bills have done nothing to prevent it.
And you are being really optimistic to think it's going to all get better in 3 months unless some significant changes are put in place. I would say naïve. But I guess in a couple of months we'll see which of us is right ^^
As far as your purging old armor from circulation comment - I don't understand what you mean.
Players would likely be putting on new armor anyway, with or without these insane repair bills. The only difference being they don't bother repairing their current armor before they put on new ones because it's just not worth it many times. And that means less gold into the sink. Not more.
Bolded this. So much this.From the entire 1-50 experience, I never repaired a single piece of armor.
The cost of doing so was exorbitant and well in excess of what could be earned playing in the time it took the gear to break, this is assuming without dying. An hour of gameplay, and the gear is trash. Oh *** ***, 2000 gold to repair it? Selling all loot gets me half of that.
So, I've been playing with disposable gear. Sometimes my gear would actually last me the two levels between tiers, but after about level 30 this wasn't really applicable and I would have to scrap it sooner. So basically yep, every even level, back to the blacksmiths table to make a new (white) set and slap it on, since upgrading/repairing it was just economically pointless.
I have no issue with gear having durability and/or decay, or with there being repair costs. The fact that you're losing armor rating as its damaged is a bit annoying, but even that can be dealt with. But the rate of damage is absolutely absurd. In wearing cloth on a healer who never even got HIT my gear still managed to become trash.
It really shouldn't be more viable/efficient to make a whole new set of gear every couple of hours as opposed to the goldsink repair cost, but it is.
I've recently gotten into veteran levels and thought right okay, its going to take longer between upgrades now, I'll make a 'nice' set of armor. Played for a few days and honestly, repair bills just from doing my thing, questing, etc. have bankrupted me. It really needs to be looked into.
Ive yet to see you address the fact that many players are having no difficulties saving money as it is.
I'll address it - the people having no difficulty saving gold aren't the ones who will be affected by gold sinks anyway. Gold sinks only affect the poor.
Keeping gold sinks high for basic things like repair bills will only widen the gap and make a bunch of people (those who don't play the economy in games) very unhappy.
Septimus_Magna wrote: »I'm I the only one who thinks it's very strange a lvl50 blacksmith can't even repair his own gear?.........
The repair bill serves a valuable purpose as a gold sink. If you diminish this significantly, suddenly everyone is available to save large quantities of gold, and your economy goes to crap. .
This game's economy is already crap ^^
And to be honest - at least in respect to players who have not yet reached level 50 - it would probably be a more effective gold sink if they made it more affordable. Because in its current state, many players just neglect to repair at all and just wait it out until they get new armor.
Either one is fine, you're either purging gold from the economy, or they're using new armor rather than selling them. Either way something is being purged from circulation, items or gold. To stop flooding the market with either is the point.
Nobody can say at this point that the economy is crap, there is no way to observe it effectively. There is no worldwide AH, no one has no idea the average price something is selling for. Thats just an ignorant statement. In 3 months when things even off, then we'll know.
The economy is crap Saibo. I don't have to wait 3 months to see that. And these extremely high repair bills have done nothing to prevent it.
And you are being really optimistic to think it's going to all get better in 3 months unless some significant changes are put in place. I would say naïve. But I guess in a couple of months we'll see which of us is right ^^
As far as your purging old armor from circulation comment - I don't understand what you mean.
Players would likely be putting on new armor anyway, with or without these insane repair bills. The only difference being they don't bother repairing their current armor before they put on new ones because it's just not worth it many times. And that means less gold into the sink. Not more.
I never said anything is going to be "better in 3 months". I said it will take that long before players get a collective idea on how much items are worth, because in the economy we have word of mouth and perception set the market. With a public AH its a simple matter of supply and demand.
I'll put it bluntly, anyone here (especially you) who is whining about their repair bill has no business pretending that they have any idea what the current state of the economy is like. If you had even an rudimentary grasp of the economy, you'd have enough money for it not to be an issue. You cant be eating your cake when you're too poor to afford it.
Don't think you can simply circumvent a gold sink for the rest of your in game life. Unless you plan on never wearing armor. Your toon will remain permanently gimped at end game, or you'll pay the damn bill, I suppose the choice is yours.
As someone said already, everyone trashes armor while early levelling, nobody would expect you not to. If you're in your 20's rolling with purple and gold gear you're stupid anyways. When you hit end game, you WILL repair, or you will be inconsequential to groups or PVP. Up to you, again.
To be honest it is a little odd in some ways – not withstanding repair kits which can be used, however in the real world it generally take a higher degree of skill (and sometimes time) to repair something than to initially make something, so the skillset needed to make something doesn’t nesaseraly include the skillset needed to repair it.
e.g. most people who work in car factories assembling cars don’t have the skillset to repair them, disassemble them or otherwise do formative work on them etc etc etc.
Never complained about it considering devs have bigger issues to tangle with.
This seems to me, at this still infantile stage of game, more of a ballance issue then a show stopping bug.
We are simply not yet at a stage where we can debate fine tuning and balancing item decay so that armor could be useable thorough game. Like blue / epic / legendary gear being less pron to decay. Also how much decay stopping stats do you need on gear to reach "sweet spot" ( I have seen gear with stats that prevent decay with chance percentage ).
No one is arguing this is not an important issue, it is. However I just do not feel this is something that needs to be dealt with immediately.
I have no doubt decay will get looked into and soon. Just that game is fighting on so many fronts it is hard for developers to focus on fine tuning when there are great problems to be tackeled with.
As far as stopping my subscription, I see no need for this.
Especially not for decay issues.
Then again I am on of the older players ( age wise ) that have been playing games for a while now and when I enjoy a game, few bugs will not stop me from enjoying.
I'm not your bro.Ive yet to see you address the fact that many players are having no difficulties saving money as it is.
I'll address it - the people having no difficulty saving gold aren't the ones who will be affected by gold sinks anyway. Gold sinks only affect the poor.
Keeping gold sinks high for basic things like repair bills will only widen the gap and make a bunch of people (those who don't play the economy in games) very unhappy.
Which brings us full circle, we should make the game easier so that everyone is the same...
Cool story bro.