Memory crash in Mac client - A number of memory leaks have been identified and fixes implemented to stop them which should be in for this update. The extent of just how much difference this makes in actual game play is hard to judge (they were relatively minor leaks found) at this stage.
Thanks for the feedback @KhajitFurTrader. Informative as ever.KhajitFurTrader wrote: »Memory crash in Mac client - A number of memory leaks have been identified and fixes implemented to stop them which should be in for this update. The extent of just how much difference this makes in actual game play is hard to judge (they were relatively minor leaks found) at this stage.
It does make a noticeable difference. After 1.0.4, I went back to ultra-high graphics settings, with fullscreen (2560x1440), VSYNC off and view distance set to 80. TTC (time to crash) was about the same as with 1.0.3 and textures on medium.
This weekend, with 1.0.5 applied, I was able to play up to 4 hours continuously on these settings. Porting back to a super busy Daggerfall at the end of a long session of adventuring and questing usually pushed memory usage over the edge quickly.
Maybe that's what's still shoots down the client: many concurrent allocate/release cycles on multiple threads in a very high frequency (e.g. in Cyrodiil zergs, with thousands of assets to be dispatched per second). Think Race Condition, a behavior that's notoriously hard to catch. As I said elsewhere, if it would be easy to detect and fix, it would have been so a long time ago.
Well the Patch Notes don't necessarily follow the live branch version of the game. But hopefully they at least reflect the general version which you can see on the game login page at the bottom left:ldwulfub17_ESO wrote: »Where do you actually see / confirm "1.0.5" in the UI?
Agreed but not on high priority right now I'm guessing Last time I checked PC client was at 1.0.0.1...ldwulfub17_ESO wrote: »Great, thx. I am seeing eso.live.1.0.5.972475
BTW, going to the usual "About" still says 1.0.0 (1.0.0). They really out to fix that, although it is just cosmetic.
15 addons... You are really playing loose and dangerous! Braver person than meThese are some good news.
I can say that normal questing did not crash in 3h of play, repeatable for me. Settings still on Textures:mid, rest around high/medium. And I run a ton of add ons (15).
On the other hand Cyrodiil: Sometimes I can play for 2h without a crash and sometimes it is crashtastic and for the cherry on top: never-ending loading screens when trying to log in again.
tl;dr: new patch good job in general. PVP still sucks, but changes are coming!
Pease point me to the other MMO games with native 32-bit clients. They only ones I am aware of is the old WoW 32-bit client which was replaced some time ago by a 64-bit client for the Mac and LOTRO native Mac client which crashes in around 30-60 minutes max. possibly longer if graphics turned right down.Publius_Scipio wrote: »@Moonraker I tried out Cyrodiil after 1.0.5 and maybe there is a slight increase to game time but it is negligible. Still crashes within 30-45 mins.
I'm hoping that sometime after the Craglorn patch rolls out, another hefty patch will roll out that really takes care of this nagging issue.
BTW, for the longest time games have been 32 bit and I don't remember having crashing issues let alone coming to the understanding that it is a memory leak. What makes ESO so different?