Your solution, for example, just pushes them out into the world, it does not get rid of them at all.
steveb16_ESO46 wrote: »Your solution, for example, just pushes them out into the world, it does not get rid of them at all.
My solution pushes them out into a world where they cannot sit in one location and constantly farm infinitely spawning good loot droppers. And as an added bonus it also stops farmers camping and interfering with other's enjoyment of the content.
Any world boss or any non-trash loot dropper I'd make Loot Once in 24 hours.
And medium term I'd work out a system to detect toons that farm any area based on a kill-per-minute.
So you'd push them out to where they are harder to find and interfere with even more players.
And then you punish players who are farming legitimately themselves.
Your suggestion fixes nothing, and in some ways makes them worse.
It's at the point now it's hard to even get a hit on the boss to complete the dungeon.
I've also encountered one of those "teleporting bots" who just show up on a node and disappears. Quite sad that it has already gone this far.
Have players fill out an app, give the people you hire free subs for working 8 hours during the month as an in game GM, perhaps create a tablet app to perform the duties so folks like me at work can ban hammer all night. Problem solved, and it would only cost them a few hundred free subs, which I would wager will be fewer than they might lose with Wildstar on the way if they don't curb this problem, and fast. The boss timer didn't work. It's time to stop punishing everyone and actually address the problem.
I have no doubt that they will get the problem under control. The problem is that the majority of people wanted it done yesterday.
I keep reading posts stating how easy it would be but I really do doubt that it is easy.
Diminishing returns for repeated kills. (ie: no more loot after a certain number of kills)
No more reason for bots to camp dungeon bosses.
Have players fill out an app, give the people you hire free subs for working 8 hours during the month as an in game GM, perhaps create a tablet app to perform the duties so folks like me at work can ban hammer all night. Problem solved, and it would only cost them a few hundred free subs, which I would wager will be fewer than they might lose with Wildstar on the way if they don't curb this problem, and fast. The boss timer didn't work. It's time to stop punishing everyone and actually address the problem.
That won't work either. Banning doesn't stop them, they actually lose nothing on the ban and just easily create new ones to replace the banned one. Also the timer on the bosses hasn't been put in yet.
steveb16_ESO46 wrote: »Your solution, for example, just pushes them out into the world, it does not get rid of them at all.
My solution pushes them out into a world where they cannot sit in one location and constantly farm infinitely spawning good loot droppers. And as an added bonus it also stops farmers camping and interfering with other's enjoyment of the content.
Any world boss or any non-trash loot dropper I'd make Loot Once in 24 hours.
And medium term I'd work out a system to detect toons that farm any area based on a kill-per-minute.
So you'd push them out to where they are harder to find and interfere with even more players.
And then you punish players who are farming legitimately themselves.
Your suggestion fixes nothing, and in some ways makes them worse.
Rapscallion74 wrote: »I was messing around with the bots tonight trying to get them killed.
All the games you mentioned are garbage.This is the one thing that SWTOR, with all of it's instancing, (too much really), has gotten rid of. There's none. At least none noticeable. I have never seen it the way I've seen it in this game. Admittedly, I haven't played WoW, but AoC, Champions Online, TSW, Star Trek Online, SWG, and a couple of others, and I've never seen anything like it here.
Seriously doubt it. Carbine are on the ball with fixes, bug squashing and constant improvements.
I don't think they're as vain as ZOS and chose to ignore everything that makes other mmorpg's work and do things their own flawed way.
All the games you mentioned are garbage.This is the one thing that SWTOR, with all of it's instancing, (too much really), has gotten rid of. There's none. At least none noticeable. I have never seen it the way I've seen it in this game. Admittedly, I haven't played WoW, but AoC, Champions Online, TSW, Star Trek Online, SWG, and a couple of others, and I've never seen anything like it here.
Seriously doubt it. Carbine are on the ball with fixes, bug squashing and constant improvements.
I don't think they're as vain as ZOS and chose to ignore everything that makes other mmorpg's work and do things their own flawed way.
So you really think that Wildstar will be with out bugs and Gold sellers? Sorry but you're going to be disappointed, every mmo that been release all have bugs and gold sellers only games that don't have gold sellers are the rubbish ones, ( less profitable)