Idiot's, zenimax can look through the guild history logs, even you can look through the guild history logs of what has been withdrawed and depoisted in the guild bank.
The dupers will get banned soon enough, and the items/gold will be deleted for 50 to 60%. Maybe not everything, but atleast a huge amount of it.
1/10 you haven't read the entire op.
The secondary beneficiaries and the already spent stuff is most likely unable to be traced.
Suppose someone duped and traded their friend a stack of Rosin and 100k gold. The friend then went on to upgrade his gear and use the gold on advancing his profession, or buying siege weapons.
How do you track that?
Suppose someone did this via second account, how do you track that?
Suppose someone did this over 4 links, how do you track that?
I never understood why people needed so much gold in game until I saw prices of siege equipment. Now I don't even want to enter my pvp because my campaign is so far ahead and dominating I'm afraid they had to have used bogus gold for winning.There is an element to every MMO that is subscription based, an element that is defining and valiantly defended by all its supporters - the Longevity.
What happened in this Guild Bank duping Fiasco might very well be killer for a large amount of people for these things. To understand this you need to understand all the large scale elements that make a game gain longevity - and the effects of possible large scale duping has on them.
This one is easy. VR players with full legendary sets and ill-gotten gains from duping will dominate and have massive advantage over normal people for until the next expansion to come. This also connects to indirect beneficiarys from this incidents and, even to a lesser extent, to the PvE side of the fiaso - more on that later.
Unfair advantage like this is killer for a competitive system like this.
People with gains from the duping might very well already have the best equipment in the game, and might very well have steamrolled through the veteran and dungeon content by now because they could bypass the balance element of this entirely - by the use of full legendary sets and enchantments when the game clearly wasn't balanced for people to have that. Future content, once released, will be a blitz for these people too - as it will not be and is not balanced on you having to have the very best gear to get there.
Wether it be buying items to deconstruct or duping the materials to craft stuff outright - people can entirely bypass crafting progression with the duping of items and gold.
These people will be extremly hard to track and some of them will even be unknowing of their status, and the effects they cause on the game is just as bad.
As solution I can really only see them doing a complete rollback to before the bug existed for everyone, that meaning, since this is apparently a bug since closed beta, a complete relaunch.
I just want to point out the bigger issue is duped seige equipment. As someone is inevitably going to roll in and point this out because they only read the OP, I wonder if you'd consider adding this to that part. Legendary player gear isn't that big a boost, it's a boost, but the consensus from what *I* have personally seen on other forums is that the seige EQ is the big dealbreaker. And enchanting skill levels.
If someone is caught cheating / hacking, it's an insta-ban. Does not matter if he played beta or not.It would be interesting if they could check which players have obscene amounts of gold, materials, etc and check and see if they were in Beta.
I am not sure what they could ( or would ) do about it though....