nerevarine1138 wrote: »In order:
-The mouse is 10x more accurate when it comes to aligning a screenshot or turning a character. There's a reason there aren't keybinds for turning.
-Be less lazy? Just be glad they even had the option. Most old-school Elder Scrolls players don't support the option to visually remove gear when you're still receiving the benefits of wearing it.
-Because this came up twice already: play the Mages Guild quest line. That's all I'll say.
-Yes. This would be fine.
-It's a staple of MMOs that most mobs drop random loot instead of actual versions of what they were wielding.
- I was not aware you could use the mouse for turning, Noob moment here...:)
- It's not a case of being lazy, it's immersion breaking to press [esc] cycle through some menus then turn on a button. If you RP you'd know what I am talking about.
- I am a ranger, why would I do the mages guild? Sorry don't know what you mean, can you explain it to me please?
- It is 1 mob at the very start of the game, to help those that wish to use a bow, well... use a bow from almost the beginning of the game. I didn't ask for all mobs to drop loot representable to what they are carrying, all though now you mention I think they should, after all it is more realistic.
nerevarine1138 wrote: »
You can't argue for realism and simultaneously argue for a "toggle helmet" key.
nerevarine1138 wrote: »
You can't argue for realism and simultaneously argue for a "toggle helmet" key.
... Huh? You're just arguing for the sake of argument.
nerevarine1138 wrote: »
- I was not aware you could use the mouse for turning, Noob moment here...:)
- It's not a case of being lazy, it's immersion breaking to press [esc] cycle through some menus then turn on a button. If you RP you'd know what I am talking about.
- I am a ranger, why would I do the mages guild? Sorry don't know what you mean, can you explain it to me please?
- It is 1 mob at the very start of the game, to help those that wish to use a bow, well... use a bow from almost the beginning of the game. I didn't ask for all mobs to drop loot representable to what they are carrying, all though now you mention I think they should, after all it is more realistic.
You can't argue for realism and simultaneously argue for a "toggle helmet" key.
I just did. If they make a nice little animation of me taking my helm on and off, would that please you?
Well as I have no interest in the mages guild, this is this first time I am hearing of this. I did ask you nicely to explain what you meant, but obviously mannerisms are lost on you.
Again you obviously didn't read what I said. I will talk in laymen terms for you. There is a skeleton inside the wailing prison that is an archer. It is designed to teach a new player how to interrupt a mob performing a special attack. I Suggested they give this skeleton a special loot table that would make it drop a bow 100% of the time, so that new players who wish to start using a bow, can do so almost immediately.
I would also suggest making the first skeleton drop a sword/dagger so those wishing to DW can do so at the earliest opportunity.
I AM NOT asking for every mob in game to have loot dependent on what they are using.
But even if they did this, and I have seen it in many ARPG's, take a look at Titans Quest, to circumvent your little problem of a broken economy, you would introduce broken items. You bash the mob so hard you can no longer take its armour because you bust it up too bad.
I just did. If they make a nice little animation of me taking my helm on and off, would that please you?
Well as I have no interest in the mages guild, tis is this first time I am hearing of this. I did ask you nicely to explain what you meant, but obviously mannerism is lost on you.
Again you obviously did read what I said. I will talk in laymen terms for you. The is a skeleton inside the wailing prison that is an archer. It is designed to teach a new player how to interrupt a mob performing a special attack. I Suggested the give this skeleton a special lootable that would make it drop a bow 100% of the time, so that new players who wish to start using a bow, can do so almost immediately.
I would also suggest making the first skeleton drop a sword/dagger so those wishing to DW can do so at the earliest opportunity.
I AM NOT asking for every mob in game to have loot dependent on what they are using.
But even if they did this, and I have seen it in many ARPG's, take a look at Titans Quest, to circumvent your little problem of a broken economy, it to introduce broken items. You bash the mob so hard you can no longer take its armour because you bust it up too bad.
nerevarine1138 wrote: »I just did. If they make a nice little animation of me taking my helm on and off, would that please you?
Well as I have no interest in the mages guild, tis is this first time I am hearing of this. I did ask you nicely to explain what you meant, but obviously mannerism is lost on you.
Again you obviously did read what I said. I will talk in laymen terms for you. The is a skeleton inside the wailing prison that is an archer. It is designed to teach a new player how to interrupt a mob performing a special attack. I Suggested the give this skeleton a special lootable that would make it drop a bow 100% of the time, so that new players who wish to start using a bow, can do so almost immediately.
I would also suggest making the first skeleton drop a sword/dagger so those wishing to DW can do so at the earliest opportunity.
I AM NOT asking for every mob in game to have loot dependent on what they are using.
But even if they did this, and I have seen it in many ARPG's, take a look at Titans Quest, to circumvent your little problem of a broken economy, it to introduce broken items. You bash the mob so hard you can no longer take its armour because you bust it up too bad.
To only respond to the points that merit it:
No, you have the ability to take a helmet off and still receive full benefits. That's not realistic. It's nifty, but not realistic.
And did it occur to you, role-player that you appear to be, that I might not be telling you any specifics about the Mages Guild because I don't want to spoil the plot?
If you have complaints about not getting to select every weapon type at the start of the game, then take it up with all the people who whined about the tutorial during beta.
nerevarine1138 wrote: »
You can't argue for realism and simultaneously argue for a "toggle helmet" key.
... Huh? You're just arguing for the sake of argument.
@Mortelus
You can use the Full Immersion addon from ESOUI for the helmet thing at least. Optionally auto-equips a helmet when you enter combat, and removes it after.
I think there is one over there that gives you a toggle hotkey to do this too.
A game cannot be 100% realistic. I am aware of that, but for appreciation to aesthetics, there are things that you can do to make a players experience more enjoyable. I really don't understand the point you are trying to argue here.
Cycling through a menu to take my helmet off is annoying and immersion breaking. How would you feel if everytime you wanted to summon your horse you need to go through menu options? Please tell me?
nerevarine1138 wrote: »nerevarine1138 wrote: »
You can't argue for realism and simultaneously argue for a "toggle helmet" key.
... Huh? You're just arguing for the sake of argument.
No, I'm not. If you want realism in a game (and let's face it, the realism is always going to be limited), you can't have a button to toggle a helmet on and off, even if you're always receiving the benefits of the helm. In the single-player games, you've always had to unequip the headpiece if you want to see your glorious hair. This game has made some concessions to MMOs, but don't pretend it's realistic to have a hat that can spontaneously disappear.
All, just be glad you have the helm off/on option at all. It was not there some months back during beta.
nerevarine1138 wrote: »
A game cannot be 100% realistic. I am aware of that, but for appreciation to aesthetics, there are things that you can do to make a players experience more enjoyable. I really don't understand the point you are trying to argue here.
Cycling through a menu to take my helmet off is annoying and immersion breaking. How would you feel if everytime you wanted to summon your horse you need to go through menu options? Please tell me?
These two thoughts are mutually exclusive. It is not "immersive" to continue to receive the benefits of armor while it's visually removed from your character. But you're arguing that it ruins immersion to not be able to magically vanish it more easily.
RiverWalker wrote: »just to throw it out there...
why not just *actually* take your helmet off when you enter the city?
@dolmen, Nope my apologies to you I think my tone was off, mainly because tiring of typing the same thing over and over lol.
But I hope they do make it more conveneitn, it would be super awesome if they added a short 2 sec animation to it also. (ai a, now I am getting greedy)