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Please Develop an Auction House

  • azmodon69
    azmodon69
    This system of trade between players does not work, it is cumbersome, annoying and a bad idea (imo). I am sure there are a few working trade guilds out there, but most are really created for extra (free) storage space for the guildleader.

    Let us have:
    a) faction shared Auction house (which is the way to go imo.) or
    b) 'personal store' A'la Aion (where you set up shop whereever you like and players can browse your wares and buy like a npc vendor) or
    c) HUGE megaserver auction house (they did this in TSW, also megaserver, it took a while before the AH was up and running due to congestion problems, but they got it to work... this is my least preferred).

    I get why some ppl will argue against an AH, they are most likely the most active /zone WTS ppl. and thus they are making making a killing by advertising and more or less set their own prices ;)

    Let us have that AH, and hopefully one with keyword search :)

    I agree with this. Seriously, standing there for hours on end "spamming" trying to find a gem, book or what ever is horrible. Are they trying to return us to the stone age of (and I'm sorry) EQ1 Commonlands Tunnel? It was bad then, and guess what: its still bad.
    [style color="red"] Azmodon de Atrum Animus
  • BrassRazoo
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    If only to get rid of the constant spam of WTS "junk" in Zone.
    Please, sort something out with Zone "link in chat".
  • Sharee
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    The only ones who really *need* a global AH are the gold farmers who want to control the whole market at once.

    No.
  • stungateb14_ESO
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    Daendur wrote: »
    Orchish wrote: »
    Vocal minority speaking up again. Wouldn't be surprised if the devs gave in at some point.
    Which is the point in not having it ?

    Gw2's AH is really well made. Just copy it.

    GW2's AH is junk fueled by Anets p2w gold selling scheme for RLM. You want ZOS to start selling gold to?
  • Jeremy
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    Jeremy if you think GW2 has a great economy you are mistaken. I'm sorry that is wrong. Convenience is not a great economy. There are articles on just how bad it has become. The fact the market is so saturated with items and you are better off selling a lot of stuff to vendors is not what you want for long term.
    This is why I do not want a global auction house. Eventually the market will bust and having individual shops allows for smaller competition. It also let's trade guilds get a reputation this is a new Concept inside a them park MMO. Don't let arrogance of convenience blind you. Let them try something different.

    All I know is back when I played GW2 the economy was amazing. And I would put my own experience over what some article says.

    I just don't buy into the doom and gloom theories surrounding the evils of a global auction house. It seems like fear-mongering to me. Because I have had good experiences using auction houses in all other MMORPGs I have played. And if they were so dangerous and volatile that would not be the case. In fact they were far more stable and effective than these Guild Stores are.

    Besides, I mostly trade with NPC vendors on this game already. So this game's economy has already reached the end-result you fear an auction house would bring. So I don't understand what you feel you have to lose.



    Edited by Jeremy on April 23, 2014 1:56AM
  • Jeremy
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    azmodon69 wrote: »
    This system of trade between players does not work, it is cumbersome, annoying and a bad idea (imo). I am sure there are a few working trade guilds out there, but most are really created for extra (free) storage space for the guildleader.

    Let us have:
    a) faction shared Auction house (which is the way to go imo.) or
    b) 'personal store' A'la Aion (where you set up shop whereever you like and players can browse your wares and buy like a npc vendor) or
    c) HUGE megaserver auction house (they did this in TSW, also megaserver, it took a while before the AH was up and running due to congestion problems, but they got it to work... this is my least preferred).

    I get why some ppl will argue against an AH, they are most likely the most active /zone WTS ppl. and thus they are making making a killing by advertising and more or less set their own prices ;)

    Let us have that AH, and hopefully one with keyword search :)

    I agree with this. Seriously, standing there for hours on end "spamming" trying to find a gem, book or what ever is horrible. Are they trying to return us to the stone age of (and I'm sorry) EQ1 Commonlands Tunnel? It was bad then, and guess what: its still bad.

    I completely agree.

    Trade spam economies need to stay dead. Please don't try to resurrect them.
  • beerface
    beerface
    Soul Shriven
    NO auction house please!!!!!! that would destroy the game!
  • Razzak
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    How about an AH for only specific items? Those that are crafted by the players themselves?
    I understand the notion that having one AH for all players would devalue many items as there would be a abundance of everything, but having a market of max 500 buyers/sellers is almost like having no market at all.
    There are other solutions, what we have now is simply the easiest they could do.
  • captain_awesome
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    While I love the game I feel the lack of an AH is a very bad thing.

    Currently the guild stores are full of overpriced items posted by guild members scrambling to make money off their "guildmates". This is not something that promotes community or comradeship.

    This is not cool.

    I don't expect an AH of the same quality as GW2 but something, anything would be better than what we have now. The more people have access to an AH the lower and more stable prices will become.

    Oh and lower the house cut and the item posting price - currently they are ridiculously high.

    Other than the lack of an AH, the super OP DK root and no nametags on players - I love the game.
    Dominion FTW.
  • methjester
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    Guild stores are crap. Let's be honest. Overpriced and total lack of selection. The only other option is to spam endlessly in various zones while only reaching a small chunk of the population, relogging and hitting another chunk when your first spamathon failed to get you whatever you were after.

    I fail to see how an auction house will destroy this game. They do well in every MMO. They cut down on down time spamming in zone chat... for hours.
  • sociald100ub17_ESO
    Completely against adding a public auction house. The reason, bots. A public auction house is only going to encourage bots which are already a nuisance.
  • Jeremy
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    methjester wrote: »
    Guild stores are crap. Let's be honest. Overpriced and total lack of selection. The only other option is to spam endlessly in various zones while only reaching a small chunk of the population, relogging and hitting another chunk when your first spamathon failed to get you whatever you were after.

    I fail to see how an auction house will destroy this game. They do well in every MMO. They cut down on down time spamming in zone chat... for hours.

    My thoughts exactly.
  • Jeremy
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    Completely against adding a public auction house. The reason, bots. A public auction house is only going to encourage bots which are already a nuisance.

    This is similar to the gold-buyer argument you used to hear.

    The game already has plenty of bots. So clearly they are already encouraged and the Guild Stores do nothing to prevent them. So might as well have the bots and a good economy then bots and a bad economy like we have now.
  • sociald100ub17_ESO
    [quote="Jeremy;735344
    This is similar to the gold-buyer argument you used to hear.

    The game already has plenty of bots. So clearly they are already encouraged and the Guild Stores do nothing to prevent them. So might as well have the bots and a good economy then bots and a bad economy like we have now.[/quote]

    Yes there are plenty of bots, and those bots can either sit in chat trying to sell their items , which they don't that ive seen or they can just vendor them so they have gold to attempt to sell to players for real money.
    What they 'dont' do have is a public auction house to flood the market with stuff they farm underselling you. when people have to drop to their prices the bots who have tons of gold can just buy everyone out then up the price again.
    Seen it happen a lot in other MMOs
  • tylarthb16_ESO
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    A broader market is definitely needed, at present there is no niche or specialist market. I want to be able to buy items with traits i have to research, i want to be able to buy particular drop set, i want to be able to buy particular provision or alchemical ingredients, i want to be able to sell the small pile of outdated ingots or spare motif stone. Yet all these are not catered for successfully in the current guild markets, the pool of buyers and supplier is far too small to guarantee demand of items that there is going to be a demand for in a larger pool of players.
  • Raash
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    Aicilef wrote: »
    Every player in the game is all on one gigantic omega super server.

    Having all hundred thousand of us share one single Auction House would be disastrous. Even a faction auction house could be economically ruinous.

    That's not true GW2 does it, one AH across all servers, that connects all players. Worked well.

    Yeah, and gw2 had the worst system I ever seen in any game. Nothing was worth anything.
  • Jeremy
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    Raash wrote: »
    Aicilef wrote: »
    Every player in the game is all on one gigantic omega super server.

    Having all hundred thousand of us share one single Auction House would be disastrous. Even a faction auction house could be economically ruinous.

    That's not true GW2 does it, one AH across all servers, that connects all players. Worked well.

    Yeah, and gw2 had the worst system I ever seen in any game. Nothing was worth anything.

    That's just not true. I made plenty of money using the Auction House on that game.
  • Jeremy
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    [quote="Jeremy;735344
    This is similar to the gold-buyer argument you used to hear.

    Yes there are plenty of bots, and those bots can either sit in chat trying to sell their items , which they don't that ive seen or they can just vendor them so they have gold to attempt to sell to players for real money.
    What they 'dont' do have is a public auction house to flood the market with stuff they farm underselling you. when people have to drop to their prices the bots who have tons of gold can just buy everyone out then up the price again.
    Seen it happen a lot in other MMOs.


    What MMO have you seen this happen in?
    Edited by Jeremy on April 29, 2014 12:04PM
  • collmomo
    collmomo
    +1 for global AH

    someone forgot his econ101, if the market increase, sellers and buyers increase
  • Armoril
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    If we start a global auction house system, the gold farmer bots win.And we can NOT let that happen.

    Things are just beginning to turn around in the player economy. Motifs that were going for 1k a few weeks ago are down to 600-700. Vampire and werewolf bites that were 20k are now going for 10k or lower. Once you introduce an auction house, prices on everything will skyrocket. Prices are going lower at the moment because most people have been playing long enough at this point that they are just as capable of grinding for materials and gear as anyone else, and they're not going to pay a ridiculous fee. And anyone who's been trying to sell items is beginning to see this.
  • Ristle
    Ristle
    Soul Shriven
    I like not having the AH. Actually interacting with people and being able to market yourself as a great crafter, gaining renown etc.

    That said, I wouldn't mind a player Bazaar system such as in FFXI, where you could mark items in your backpack for sale, people could interact with you and browse it, then buy from it.
  • Jeremy
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    If we start a global auction house system, the gold farmer bots win.And we can NOT let that happen.

    Things are just beginning to turn around in the player economy. Motifs that were going for 1k a few weeks ago are down to 600-700. Vampire and werewolf bites that were 20k are now going for 10k or lower. Once you introduce an auction house, prices on everything will skyrocket. Prices are going lower at the moment because most people have been playing long enough at this point that they are just as capable of grinding for materials and gear as anyone else, and they're not going to pay a ridiculous fee. And anyone who's been trying to sell items is beginning to see this.

    Again with this notion that a public market will cause prices to sky rocket.

    A larger more competitive market (Public Auction House) will bring prices down. Not up.

    So if you really do want to see prices come down to more reasonable costs, you should really lend your support to a Public Auction House. That way prices will begin to steadily decline on everything. Not just things like Motifs and wearrwolf bites. Items the player only need obtain once.
    Edited by Jeremy on April 30, 2014 10:10AM
  • Jeremy
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    Ristle wrote: »
    I like not having the AH. Actually interacting with people and being able to market yourself as a great crafter, gaining renown etc.

    That said, I wouldn't mind a player Bazaar system such as in FFXI, where you could mark items in your backpack for sale, people could interact with you and browse it, then buy from it.

    You would be able to market yourself as a crafter far better in a larger more open market.

    As it stands now, you can only access a tiny fraction of the population with your crafts in the Guild Stores. So your renown isn't that expansive.
    Edited by Jeremy on April 30, 2014 10:09AM
  • Armoril
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    Go back to WoW
  • IronMaiden_burnout
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    vandefanel wrote: »
    Every player in the game is all on one gigantic omega super server.

    Having all hundred thousand of us share one single Auction House would be disastrous. Even a faction auction house could be economically ruinous.

    There would be ten thousand racial books for sale and everyone would undercut into the realm of oblivion.

    That is why the auction houses are spread out across guilds.

    This.

    Undercut is good, eliminates the need for some to break down and buy gold online, gets rid of the "get rich quick" kids, we need management like this for easily accessible items like motifs where all you need to do is loot in a house , log out/in and repeat.
    Edited by IronMaiden_burnout on April 30, 2014 10:14AM
  • Jeremy
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    Go back to WoW

    I haven't played wow in many years.

    So your retort was just as misplaced as your claim Auction Houses will drive up prices.

    Again, the larger/more competitive the economy is - the lower the costs.
  • NathanKross
    Many people want an Auction House, and many people do not. I can not assume to know their reasons, but I do know my own.
    I certainly do not see a need for an Auction House at all. I have three characters, and I have crafted everything for each of them myself. Why would I purchase an item at all? The only reason I can see for purchase of items/materials are end-game or level 50 gear that I can not craft, but even then I don't see the need.
    Auction Houses are for people that feel the need to attempt to amass gold to feel successful. If that is how you enjoy an MMO, that's fine. But, that is a minority group. I believe most people want to be Emperor, want to save Tamriel from the clutches of Coldharbor, etc... For that, one does not need an Auction House at all. For that, one needs to play the game, immerse into the story, and fight the good fight...not become a merchant.
  • Jeremy
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    Auction Houses are for people that feel the need to attempt to amass gold to feel successful. .

    That's just not true.

    The last thing on my mind is wanting to amass gold to feel successful. And I want an auction house.
  • Xenrae
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    I certainly do not see a need for an Auction House at all. I have three characters, and I have crafted everything for each of them myself. Why would I purchase an item at all? The only reason I can see for purchase of items/materials are end-game or level 50 gear that I can not craft, but even then I don't see the need.
    Really? You don't buy things, so other folks shouldn't need to?
    Auction Houses are for people that feel the need to attempt to amass gold to feel successful. If that is how you enjoy an MMO, that's fine. But, that is a minority group.
    A minority. Care to cite a source? Why do you care how other people enjoy the game? How is it going to hurt you, if there is an AH for other players to enjoy?
    I believe most people want to be Emperor, want to save Tamriel from the clutches of Coldharbor, etc... For that, one does not need an Auction House at all. For that, one needs to play the game, immerse into the story, and fight the good fight...not become a merchant.
    I don't PvP at all. I have zero desire to be the Emperor. What a silly thing to say. Most people? This is an MMO. That means massively multi-player. It's a whole mix of play styles, not just yours. If folks want to play to be a merchant, why shouldn't they? And many, many people do.

    OP: The game needs an AH. Faction, global, or otherwise. The suggestion that this would break the game is utterly and completely obtuse. The evidence supporting its success can be seen in so many other games, that anyone suggesting otherwise is just a troll.
  • Tyrioncoid
    Why don't try out the system first?

    For example:
    Lets start by building up at guild that only trade with raw material, (only crafters are member), and then let the rest of the guild explore their own trading gears etc.

    There will be big guild and there will be small and some will not survive, just like in the real world.

    - It´s actually more like IRL where we have a diversity of choices ;-)
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