padmortensenb16_ESO wrote: »This system of trade between players does not work, it is cumbersome, annoying and a bad idea (imo). I am sure there are a few working trade guilds out there, but most are really created for extra (free) storage space for the guildleader.
Let us have:
a) faction shared Auction house (which is the way to go imo.) or
b) 'personal store' A'la Aion (where you set up shop whereever you like and players can browse your wares and buy like a npc vendor) or
c) HUGE megaserver auction house (they did this in TSW, also megaserver, it took a while before the AH was up and running due to congestion problems, but they got it to work... this is my least preferred).
I get why some ppl will argue against an AH, they are most likely the most active /zone WTS ppl. and thus they are making making a killing by advertising and more or less set their own prices
Let us have that AH, and hopefully one with keyword search
calyptic101b16_ESO wrote: »Jeremy if you think GW2 has a great economy you are mistaken. I'm sorry that is wrong. Convenience is not a great economy. There are articles on just how bad it has become. The fact the market is so saturated with items and you are better off selling a lot of stuff to vendors is not what you want for long term.
This is why I do not want a global auction house. Eventually the market will bust and having individual shops allows for smaller competition. It also let's trade guilds get a reputation this is a new Concept inside a them park MMO. Don't let arrogance of convenience blind you. Let them try something different.
padmortensenb16_ESO wrote: »This system of trade between players does not work, it is cumbersome, annoying and a bad idea (imo). I am sure there are a few working trade guilds out there, but most are really created for extra (free) storage space for the guildleader.
Let us have:
a) faction shared Auction house (which is the way to go imo.) or
b) 'personal store' A'la Aion (where you set up shop whereever you like and players can browse your wares and buy like a npc vendor) or
c) HUGE megaserver auction house (they did this in TSW, also megaserver, it took a while before the AH was up and running due to congestion problems, but they got it to work... this is my least preferred).
I get why some ppl will argue against an AH, they are most likely the most active /zone WTS ppl. and thus they are making making a killing by advertising and more or less set their own prices
Let us have that AH, and hopefully one with keyword search
I agree with this. Seriously, standing there for hours on end "spamming" trying to find a gem, book or what ever is horrible. Are they trying to return us to the stone age of (and I'm sorry) EQ1 Commonlands Tunnel? It was bad then, and guess what: its still bad.
methjester wrote: »Guild stores are crap. Let's be honest. Overpriced and total lack of selection. The only other option is to spam endlessly in various zones while only reaching a small chunk of the population, relogging and hitting another chunk when your first spamathon failed to get you whatever you were after.
I fail to see how an auction house will destroy this game. They do well in every MMO. They cut down on down time spamming in zone chat... for hours.
sociald100ub17_ESO wrote: »Completely against adding a public auction house. The reason, bots. A public auction house is only going to encourage bots which are already a nuisance.
TurkeyBurgers wrote: »Every player in the game is all on one gigantic omega super server.
Having all hundred thousand of us share one single Auction House would be disastrous. Even a faction auction house could be economically ruinous.
That's not true GW2 does it, one AH across all servers, that connects all players. Worked well.
TurkeyBurgers wrote: »Every player in the game is all on one gigantic omega super server.
Having all hundred thousand of us share one single Auction House would be disastrous. Even a faction auction house could be economically ruinous.
That's not true GW2 does it, one AH across all servers, that connects all players. Worked well.
Yeah, and gw2 had the worst system I ever seen in any game. Nothing was worth anything.
sociald100ub17_ESO wrote: »[quote="Jeremy;735344
This is similar to the gold-buyer argument you used to hear.
Yes there are plenty of bots, and those bots can either sit in chat trying to sell their items , which they don't that ive seen or they can just vendor them so they have gold to attempt to sell to players for real money.
What they 'dont' do have is a public auction house to flood the market with stuff they farm underselling you. when people have to drop to their prices the bots who have tons of gold can just buy everyone out then up the price again.
Seen it happen a lot in other MMOs.
butthurtlocker wrote: »If we start a global auction house system, the gold farmer bots win.And we can NOT let that happen.
Things are just beginning to turn around in the player economy. Motifs that were going for 1k a few weeks ago are down to 600-700. Vampire and werewolf bites that were 20k are now going for 10k or lower. Once you introduce an auction house, prices on everything will skyrocket. Prices are going lower at the moment because most people have been playing long enough at this point that they are just as capable of grinding for materials and gear as anyone else, and they're not going to pay a ridiculous fee. And anyone who's been trying to sell items is beginning to see this.
I like not having the AH. Actually interacting with people and being able to market yourself as a great crafter, gaining renown etc.
That said, I wouldn't mind a player Bazaar system such as in FFXI, where you could mark items in your backpack for sale, people could interact with you and browse it, then buy from it.
vandefanel wrote: »TurkeyBurgers wrote: »Every player in the game is all on one gigantic omega super server.
Having all hundred thousand of us share one single Auction House would be disastrous. Even a faction auction house could be economically ruinous.
There would be ten thousand racial books for sale and everyone would undercut into the realm of oblivion.
That is why the auction houses are spread out across guilds.
This.
butthurtlocker wrote: »Go back to WoW
NathanKross wrote: »Auction Houses are for people that feel the need to attempt to amass gold to feel successful. .
Really? You don't buy things, so other folks shouldn't need to?NathanKross wrote: »I certainly do not see a need for an Auction House at all. I have three characters, and I have crafted everything for each of them myself. Why would I purchase an item at all? The only reason I can see for purchase of items/materials are end-game or level 50 gear that I can not craft, but even then I don't see the need.
A minority. Care to cite a source? Why do you care how other people enjoy the game? How is it going to hurt you, if there is an AH for other players to enjoy?Auction Houses are for people that feel the need to attempt to amass gold to feel successful. If that is how you enjoy an MMO, that's fine. But, that is a minority group.
I don't PvP at all. I have zero desire to be the Emperor. What a silly thing to say. Most people? This is an MMO. That means massively multi-player. It's a whole mix of play styles, not just yours. If folks want to play to be a merchant, why shouldn't they? And many, many people do.I believe most people want to be Emperor, want to save Tamriel from the clutches of Coldharbor, etc... For that, one does not need an Auction House at all. For that, one needs to play the game, immerse into the story, and fight the good fight...not become a merchant.