100p.weasel_ESO wrote: »You people need to stop bitching. Just because you have to work and socialize to make money in this game you whine. The system is fine as it is, instead of you know, sticking your *** on a AH you have to communicate with people make friends, find out what is valuable to individuals around you and assist one another. I love this aspect of ESO.
I just want to able to find whatever i want
MasterFUNG_ESO wrote: »Please no AH, Look at every other mmo's AH and see all the crazy high prices for low lvl gear. Its absurd to think that wont happen here. There are literally tons of people who play the AH, buying up all of a certain item cheap and relisting for way more. All this leads to is gold sellers getting way more customers because they cant afford even the simplest things. AH kill economies in every mmo.
100p.weasel_ESO wrote: »I just want to able to find whatever i want
My point still stands. You have to socialize, make connections and get help finding what it is you want int his game instead of just running a query on a mega list of *** items. I get the feeling some people are just too impatient for this game.
Rev Rielle wrote: »
However, I guess some people could be reminded:
Out there, in the game-world, there is every item waiting for you to go and get yourself. Sure it might take a little of that word everyone these days is so afraid of, i.e. effort, but they're all out there. And who knows, you might even find yourself enjoying and playing the actual game whilst you're out looking. Maybe even to the point where you realise that having 'things' is not important, not even necessary, to enjoy this game.
MasterFUNG_ESO wrote: »Please no AH, Look at every other mmo's AH and see all the crazy high prices for low lvl gear. Its absurd to think that wont happen here. There are literally tons of people who play the AH, buying up all of a certain item cheap and relisting for way more. All this leads to is gold sellers getting way more customers because they cant afford even the simplest things. AH kill economies in every mmo.
Blame the user not the means. And just because you cannot control the user doesn't justify destroying the means.
Rev Rielle wrote: »You people need to stop obsessing about this, really. It's getting old. If you can't or are unwilling to adapt, just play another game. It's really not that hard a choice. Honestly, that's all it boils down to in the end: Play the games you like, don't play the ones you don't.
However, I guess some people could be reminded:
Out there, in the game-world, there is every item waiting for you to go and get yourself. Sure it might take a little of that word everyone these days is so afraid of, i.e. effort, but they're all out there. And who knows, you might even find yourself enjoying and playing the actual game whilst you're out looking. Maybe even to the point where you realise that having 'things' is not important, not even necessary, to enjoy this game.
mechsoldiersalvatorenub18_ESO wrote: »Auction house can open up a whole can of worms for greed. At the moment, the trade is handled through zone chat. It'd probably be nice if there was a trade chat channel, but I am highly against a global auction house. People can get stupid real quick with it. And with that, items can inflate in price and the value of gold lowers exponentially. While this effects people who focus on blacksmithing and alchemy to make a profit off of selling to others, I'd recommend to them that they join a trade guild (a respective one rather than a rip-off stranger battle) for that purpose. The devs' methods, unorthodox as they may be, are beneficial. I'd rather earn up gold by doing quests and selling items/materials to merchant NPCs to buy something off of a player, rather than sell an item for a larger amount of gold on a long list of items, hoping someone buys it so I can get an even more expensive item off the market.
To truly understand that a server-wide market is a horrible idea. Keep these small things in mind.
1) There are 3 megaservers as it is. American, German and European. On most other MMOs, servers were split to house a limited population. ESO is not the case. That means the amount of competition would be greatly increased, and would lower your chances of selling an item. As someone stated above: There would be ten thousand racial books for sale and everyone would undercut into the realm of oblivion.
2) Not having one encourages player-to-player interaction. You can actually barter for a price you could both agree on. If not, well, there's always the next guy.
3) Markets always have people who manipulate it. They consider it stock to buy out items and sell them for more. It's sleazy from many perspectives and the lack of such a system puts them out of business.
calyptic101b16_ESO wrote: »mechsoldiersalvatorenub18_ESO wrote: »Auction house can open up a whole can of worms for greed. At the moment, the trade is handled through zone chat. It'd probably be nice if there was a trade chat channel, but I am highly against a global auction house. People can get stupid real quick with it. And with that, items can inflate in price and the value of gold lowers exponentially. While this effects people who focus on blacksmithing and alchemy to make a profit off of selling to others, I'd recommend to them that they join a trade guild (a respective one rather than a rip-off stranger battle) for that purpose. The devs' methods, unorthodox as they may be, are beneficial. I'd rather earn up gold by doing quests and selling items/materials to merchant NPCs to buy something off of a player, rather than sell an item for a larger amount of gold on a long list of items, hoping someone buys it so I can get an even more expensive item off the market.
To truly understand that a server-wide market is a horrible idea. Keep these small things in mind.
1) There are 3 megaservers as it is. American, German and European. On most other MMOs, servers were split to house a limited population. ESO is not the case. That means the amount of competition would be greatly increased, and would lower your chances of selling an item. As someone stated above: There would be ten thousand racial books for sale and everyone would undercut into the realm of oblivion.
2) Not having one encourages player-to-player interaction. You can actually barter for a price you could both agree on. If not, well, there's always the next guy.
3) Markets always have people who manipulate it. They consider it stock to buy out items and sell them for more. It's sleazy from many perspectives and the lack of such a system puts them out of business.
THIS IS ONE HUNDRED PERCENT TRUTH!
This is why there is not a global auction house. Even EVE online only has regional markets which is the only other game i can think of that has a single server rule linked to one market. The problem is you put Regional auction houses up in this game one place would turn into a main trade hub and every where else would be pointless - thus creating a global AH. In EVE travel takes a long time preventing this from happening (although it does have a main hub getting there is not so easy).
There is simply TO MANY PEOPLE for it to work. You can join 4 Trade guilds with over 2500 people in each that is 10 thousand players that is MORE than enough and saves you a slot for your main guild.
The game is great with out an AH to sit and greed items and sale things way over priced lol. Gold salers are at a stand steal because of this leave it as is thx.