knightblaster wrote: »Now please, where did i say i hate this game? Quite the opposite is the fact actually, you just need to read properly. I critized the lack of choice, thats all. I do like all the aspects, but i don't want to feel forced into one pattern.
As of the moment, you have to complete almost (now read carefully here... ALMOST) every single quest in order to proceed. Thats a forced path and i hope, they will improve on that.
It wasn't set up that way. It is that way now because the alternatives (dungeons, PvP) were abused to the heck by beta testers once early access came along, so they were nerfed into the ground. So, yes, now it's more cramped, but that wasn't the design. Hopefully once the launch/bug-kill rush gets over with they can turn to reactivating the XP aspects of these activities in a more balanced and less exploitable way.
SadisticSavior wrote: »I am still waiting for someone to explain to me how it is quality. What traits does it have that you think are quality traits?Soul_of_Wrath wrote: »As much as I know many on these forums just love to hate on WoW, they provide a quality product that millions of people still pay for every month. ESO is a lot of fun but is at best a niche MMO.
And niche games can succeed. Eve is a glowing example. I personally do not give crap-1 whether or not ESO becomes the next WoW...in fact I might even prefer that it become a niche product because it means it won't be polluted with WoW-type players.
...and explore the world.Grayphilosophy wrote: »I'm... I'm actually going to have to agree with OP a bit.. just a bit. The only way to progress in content is to progress in level, the only way to do that is to slave through the quests.
I have seen my skills increasing from doing nothing but reading random books in a building.Nonsense. Really, have you done these parts? They give you so little experience that its almost worthless.
No, you do not. You have to quest to proceed more rapidly.You have to quest in order to proceed
LOL! Of course you can. I do that all the time. And I only solo...it is probably far easier in a group.I can't just skip a few quests for a while and do some pvp or dungeons and get a level or two with it
More like they ground me down to a stub through the treadmill of tedium. In fact, I think "Treadmill of Tedium" was the original name for one of their higher level dungeons.Sounds like WoW really chewed you up and spit you out.
LOLIt's a feature rich, polished game
MysticAura wrote: »
Please clarify? Your statement seems contradictory to what is currently in game . . .
I use my skills? I level it up and am rewarded with being able to morph an ability and gain access to additional abilities. My character develops.
Instead of running to the quest marker, I run left off the path to find: chests, mobs, nodes, skyshards. I am therefore rewarded with additional loot and, due to gathering more skyshards, can develop my character further.
This is the same gosh darn thing that happens in every single gosh darn ES games. You don't have to wander off in Skyrim and kill that mammoth. You can power along the quest line and ignore all those little side quests. But darnit that mammoth looked at me funny and I'm going to do it. [/insert splat of character from giant here]
Besides the fact that they blended MMO elements into what has traditionally been a single player franchise, it feels awfully similar to me. I'm honestly not trying to be snarky or anything, I'm just really, really confused by your statement, as it's counter to everything I've encountered in the game so far.
knightblaster wrote: »Now please, where did i say i hate this game? Quite the opposite is the fact actually, you just need to read properly. I critized the lack of choice, thats all. I do like all the aspects, but i don't want to feel forced into one pattern.
As of the moment, you have to complete almost (now read carefully here... ALMOST) every single quest in order to proceed. Thats a forced path and i hope, they will improve on that.
It wasn't set up that way. It is that way now because the alternatives (dungeons, PvP) were abused to the heck by beta testers once early access came along, so they were nerfed into the ground. So, yes, now it's more cramped, but that wasn't the design. Hopefully once the launch/bug-kill rush gets over with they can turn to reactivating the XP aspects of these activities in a more balanced and less exploitable way.
And how does any of that make it not fun to play?SadisticSavior wrote: »OMFG how old that game got. Every character looks the same because there are only like 4 total models for each race. Since it is all gear based, and since everyone min/maxes and has the same gear, they all still look the same and also have the same abilities. The game felt like an endless grind to me.
And how does any of that make it not fun to play?
No, seriously, why doesn't being a special snowflake mean you don't like playing the game?
Why do MMO devs/programmers, whoever, seem to always nerf too hard? I really don't understand that. It leads me to believe they 1) don't share white papers, 2) don't understand the concept of tinkering little by little to find an appropriate balance, or 3) have some bizarre culture of overreacting.
Hey fellows,
After almost 9 years, i am still totally obsessed with leveling a character in World of Warcraft
Except the devs were too late and vast numbers of player have already benefited from the exploits and got away with it .. indeed, some of what they did was pitiful design rather that flaws .. so they'll have a huge advantage forever in terns of nett wealth, leveled crafting etc.knightblaster wrote: »and we have them to thank for the developer reaction in terms of turning the fountains off before coming up with a longer-term fix.
Which post are you replying to, clearly it isn't the one just above yours.MysticAura wrote: »Why do people never blame the exploiters and push blame elsewhere instead. Without exploiters games would be a TON different. For that matter, so would life.
Except the devs were too late and vast numbers of player have already benefited from the exploits and got away with it .. indeed, some of what they did was pitiful design rather that flaws .. so they'll have a huge advantage forever in terns of nett wealth, leveled crafting etc.knightblaster wrote: »and we have them to thank for the developer reaction in terms of turning the fountains off before coming up with a longer-term fix.
petikozmyeb17_ESO wrote: »They must force you to do quests because this game is not just a grindfest like most mmos this is about the story, if you don't like it...
Soul_of_Wrath wrote: »Hey fellows,
... After almost 9 years, i am still totally obsessed with leveling a character in World of Warcraft, why? Because its easy accessible, sometimes i do pvp, most of the time dungeons and also some questing, everything offers me a decent amount of experience, i have the choice, its uncomplicated and doesn't feel like work (e.g. quest windows vs. clicking through dialogues endlessly)
Just imagine how happy you will be with this game 9 years from now. LOL
I was at launch day in WOW and I feel this game is much better than WOW was at launch. For me anyway.
It really isn't fair to compare ESO to WoW's launch, that was forever ago. ESO is a modern MMO and should be held to a higher standard.
As much as I know many on these forums just love to hate on WoW, they provide a quality product that millions of people still pay for every month. ESO is a lot of fun but is at best a niche MMO.
Edit: typo
knightblaster wrote: »Initial level cap in WoW was 60, by the way.
kstauthamerb16_ESO wrote: »Wow level cap was 60. First raid was UBRS, not MC. and was a 10 man raid.
There wernt enough quests to level so you needed to grind.
Mounts were retardedly expansive which means youd go anywhere in 0 speed.
Progress in end game came from gear, Raid bosses dropped 1-4 pieces for later 40 people.
This forced extremely slow to non existing progress for the average player.
ESO is better in nearly every way.
The thing i do dislike is that im all in on a single character, with WoW i could play both factions and enjoy 2 completely different tales.
If i want to get my character to vet 10 i actually have seen all content in game, making alting nothing more than creating a character that has acces to 16 different skills.
This means the replayability is actually pretty low.