uhm.
Discovering new area: XP
opening chest: XP
grinding monsters:XP
doing quests: xp
finishing dungeons: xp
killing boss in public dungeon: xp
The adventure is the journey, not the destination.
luckyjoemcb14_ESO wrote: »Grinding or questing are basically the options...
I really want PvP/dungeons to give some decent exp.
PvP was giving experience but it was found to be "exploitative" when people were hitting 50 on day 2-3 of early access. Public dungeons got nerfed because little risk= little reward...I have no idea why group dungeon xp got nerfed.
There's literally no grind in Coldharbour. They have so many quests there you can hit 50 so easily. Just explore and do what you have been doing in the other zones.The only thing that tires me right now is that my progress has pretty much stalled at 43 in Reaper's March, everything done but a bugged quest that blocks me from going to Dune, so now all I can do to reach 45 and be able to go Coldharbour.. is to grind.
After almost 9 years, i am still totally obsessed with leveling a character in World of Warcraft, why? Because its easy accessible, sometimes i do pvp, most of the time dungeons and also some questing, everything offers me a decent amount of experience, i have the choice, its uncomplicated and doesn't feel like work (e.g. quest windows vs. clicking through dialogues endlessly)
luckyjoemcb14_ESO wrote: »Grinding or questing are basically the options...
I really want PvP/dungeons to give some decent exp.
PvP was giving experience but it was found to be "exploitative" when people were hitting 50 on day 2-3 of early access. Public dungeons got nerfed because little risk= little reward...I have no idea why group dungeon xp got nerfed.
So the point of the game to you is to grind levels? (Not judging you, just asking)OK the OP is totally right! An lets be honest and admit it. Ieveling defines RPGs so don't go into this BS talk about just lay back and enjoy the game.
No it isn't. It's dependent on skill points. As long as you can get the points for your skills (and you don't need many of them) and the materials, you can level your crafting completely independently. The skill levels themselves can be advanced merely through trade and gathering...you don't need to kill anything.crafting is dependent on lvls (skill levels) that cannot be achieved through "lay back" playstyle
Sure there is. Exploring, PvE quests, and PvP. There is at least 3 ways to advance your character, and I am probably missing others.So after we realize that lvling is everything (in this game and in RPGs in general) it is progress of your character essentially. There is really no choice as of now on how I want to progress my character.
I felt the exact opposite playing WoW. It felt like a conveyor belt...I was following the exact same path as everyone else (becuase you had to, or you could not compete with them). I even looked like everyone else.And when i say, i like to level in WoW i really mean it (of course i am not leveling 10 chars in a month...) but it offers much more freedom, i always have the feeling of being free with my character
Hey fellows,
... After almost 9 years, i am still totally obsessed with leveling a character in World of Warcraft, why? Because its easy accessible, sometimes i do pvp, most of the time dungeons and also some questing, everything offers me a decent amount of experience, i have the choice, its uncomplicated and doesn't feel like work (e.g. quest windows vs. clicking through dialogues endlessly)
Just imagine how happy you will be with this game 9 years from now. LOL
I was at launch day in WOW and I feel this game is much better than WOW was at launch. For me anyway.
dpayne83_ESO wrote: »To the OP, there's choices everywhere. But you're more concerned with the choice of where to get XP for leveling. This is a story driven game so yes, most of the XP is gained from doing quests. You can grind mobs but it just gets tedious and painful. You can get XP from dungeons, if you don't have a horribly over-level person in your group, and even then it's just the same as XP from grinding mobs. Can't get XP from PvP because it's scaled to 50 (Mobs are really the only place you see it because if you're a lvl 17 going against a Vet 1 or Vet 2, you will die). You technically get XP for crafting but only in crafting skills. Sorry it can't be like Everquest 2 where you can level crafting and you can do that for the entirety of the game.
ES games rewarded and developed your characters using your skills and exploring. ESO is different and because it steps so far from ES ideology you will always find people that hate the game for that fact.
Now please, where did i say i hate this game? Quite the opposite is the fact actually, you just need to read properly. I critized the lack of choice, thats all. I do like all the aspects, but i don't want to feel forced into one pattern.
As of the moment, you have to complete almost (now read carefully here... ALMOST) every single quest in order to proceed. Thats a forced path and i hope, they will improve on that.
Now please, where did i say i hate this game? Quite the opposite is the fact actually, you just need to read properly. I critized the lack of choice, thats all. I do like all the aspects, but i don't want to feel forced into one pattern.
As of the moment, you have to complete almost (now read carefully here... ALMOST) every single quest in order to proceed. Thats a forced path and i hope, they will improve on that.
ClaudiaMay wrote: »ES games rewarded and developed your characters using your skills and exploring. ESO is different and because it steps so far from ES ideology you will always find people that hate the game for that fact.
Please clarify? Your statement seems contradictory to what is currently in game . .
dpayne83_ESO wrote: »ClaudiaMay wrote: »ES games rewarded and developed your characters using your skills and exploring. ESO is different and because it steps so far from ES ideology you will always find people that hate the game for that fact.
Please clarify? Your statement seems contradictory to what is currently in game . .
What he means is in previous ES games you only leveled up when you leveled up 10 skills. That can be anything from weapon usage, to armor, to athletics, etc. There wasn't any base xp. Your xp went to the skills used and when they leveled up they went towards your character level. In Skyrim it was easier because it was a flat 10 skills. Before then you had main skills and secondary skill skills and you only leveled up when you leveled your main skills.
I am still waiting for someone to explain to me how it is quality. What traits does it have that you think are quality traits?Soul_of_Wrath wrote: »As much as I know many on these forums just love to hate on WoW, they provide a quality product that millions of people still pay for every month. ESO is a lot of fun but is at best a niche MMO.