Judge_Mental_One wrote: »After playing GW2 for awhile I had hoped that since they had now shown it can be done this way it would become the new standard.
mips_winnt wrote: »Judge_Mental_One wrote: »After playing GW2 for awhile I had hoped that since they had now shown it can be done this way it would become the new standard.
Never fear my friend it WILL become the new standard once MMO customers figure out that it can be done that way without a great deal of effort using readily available technology. I find it surprising that MMO customers can't make the connection that huge online application platforms like Google, AWS, Microsoft, Rackspace, etc.., all do constant maintenance without taking their customer facing systems offline, they somehow think that MMO infrastructures are a "special case" that can't be maintained without enormous amounts of downtime....
It wasnt like that at launch...and its just small things that maintenance happens in the background for for GW2, they still have full down time once a week, which I understand if this is not noticed by most people but I work the graveyard shift and am awake when it happens, usually every other week however, and ESO hasnt even been out 2 weeks yet(since launch), how long has GW2 been out now?Judge_Mental_One wrote: »GW2 generally only had downtime for major content patchs, and occaisionally if something drastic had gone gone wrong. The majority of the time maintanence was done while you were playing and when it was finished you would get a msg telling you to log out to DL the new patch.
After playing GW2 for awhile I had hoped that since they had now shown it can be done this way it would become the new standard. Part of the reason it isn't is that people are still too accepting of it's "nesessity" even though it has been demonstrated that a better way is possible.
Seems we will have to wait and dream for a little longer.
At least in Taz it starts at 10pm XPHarryWolfe wrote: »GW2 rarely have DT except for the big big stuff, they patch live with a warning to restart your client in the next 10 minutes or it will automatically restart itself.
Yes EvE has daily DT, but its usually around 15 minutes give or take.
Hopefully once the game has gotten a few days under its belt we'll see less DT, I for one hope that day is soon -_- current Maintenance Times fall into Australasian peak times (6pm-10pm start time).
mips_winnt wrote: »Judge_Mental_One wrote: »After playing GW2 for awhile I had hoped that since they had now shown it can be done this way it would become the new standard.
Never fear my friend it WILL become the new standard once MMO customers figure out that it can be done that way without a great deal of effort using readily available technology. I find it surprising that MMO customers can't make the connection that huge online application platforms like Google, AWS, Microsoft, Rackspace, etc.., all do constant maintenance without taking their customer facing systems offline, they somehow think that MMO infrastructures are a "special case" that can't be maintained without enormous amounts of downtime....
That's not what's keeping MMO companies from going to a zero downtime model, factors that are contributing to arenerevarine1138 wrote: »mips_winnt wrote: »Judge_Mental_One wrote: »After playing GW2 for awhile I had hoped that since they had now shown it can be done this way it would become the new standard.
Never fear my friend it WILL become the new standard once MMO customers figure out that it can be done that way without a great deal of effort using readily available technology. I find it surprising that MMO customers can't make the connection that huge online application platforms like Google, AWS, Microsoft, Rackspace, etc.., all do constant maintenance without taking their customer facing systems offline, they somehow think that MMO infrastructures are a "special case" that can't be maintained without enormous amounts of downtime....
Despite MMOs being quite popular, none of them have quite the customer base of Google or Microsoft.
I suspect money isn't the major issue since the CapEx for HA systems has dropped to the point where even small business can afford HA infrastructures, not to mention the availability of IaaS and PaaS for companies that want to avoid the CapEx and OpEx for building and maintaining these types of infrastructures.Those companies not only have the money, they have a real-world incentive to keep an extremely costly system up at all times.
Obviously since I remain a customer, my observations are from a professional standpoint given that I've been doing systems and network engineering for more than a quarter century. If I went to my management with a proposition that involved multiple hours of downtime on customer facing system every week for maintenance they'd think I'd lost my mind and the same goes for most businesses, MMO companies will eventually get to the same place with respect to customer facing systems downtime.Believe it or not, you'll live without access to the server for a few hours a week.
Dude. Its a fledgeling game. They are going to need to maintenance. Last time I checked, blizzard brings its games down for maintenance. I'm sure all other MMOs do....
Wait a second. I'm feeding. the. troll. *runs away*
rawne1980b16_ESO wrote: »They are a new company to mmo's.
No, no they aren't.
While the company might be new the people working for that company certainly aren't new to MMO's.
We have devs from Dark Age of Camelot, Warhammer Age of Reckoning and various other MMO's.
This whole "they are new to MMO's" thing is false.
Downtime exists in all online games whether that company is new or not. It happens.
Yes, WOW has weekly downtimes 10 years after launch, after content updates they might have extra ones too, game has been out in 10 days and has bugs who must be fixed.While I'm a great admirer of Blizzard's download tech. that's irrelevant here, Blizzard STILL take the servers down for 8 hours when a content update is implemented even though everyone has downloaded it all pretty much.They are a new company to mmo's. they arent quite up to the speed of blizzard where they can push 90% of a patch to you while your playing because of a shiny new launcher. It may take some time but they will get there
I'm not sure why you think this is relevant to the OP's complaint since Blizzard has a WEEKLY downtime of many hours, their attempted 'rolling restart' regime didn't last long.
Queue the defenders all ignoring the fact that other online services I pay for can maintain 99% or greater uptime thanks to using and paying for top of the line cloud technologies.
You can knock Microsoft all you like but if they managed ESO you would never worry about maimtainence again.
nerevarine1138 wrote: »most companies aren't going to waste money when they can just take the servers down for a few hours a week instead of creating extremely expensive backup systems.
I have absolutely no problem with it. I am 99% sure that in time they will get it down to probably an hour or less.Posivatedb14_ESO wrote: »I'm just curious on what other peoples opinions are on having a maintenance every week.
1) its a worldwide game, and not everyone lives on the same schedule even in a given time zone. it will *always*, no matter what the time, conflict with someone's schedule.We pay our monthly fee of 15$ and are not able to play 4-10 (Sometimes more or less) hours a week due to maintenance. I would think in 2014 we would be beyond having to bring a server down for hours at time, and at a time that conflicts with some peoples schedules every single week.
I know this topic has come up much in other MMO forums, but I was hoping ESO would be different. I think of this like having a car that you pay for every month that requires you to not use it for a day every week of its existence. What are your thoughts on this? I am also well aware this won't change anything, I'm just interested to see what other's think.