EramTheLiar wrote: »Two months is a long time? Two months to get to the point where you can have a fully-optimized set of epic gear that you built yourself seems pretty short to me. Also, you don't have to have all eight traits researched for your gear if you already know what traits you want on what item, so you can shave some time off there.
Nox_Aeterna wrote: »I dont understand OP , why do you need to know all 8? I thought you could add only 1/equip.
You can just focus on the best ones , which lets be fair , there are better picks and worse picks , i mean , why did you spend a research in "Sturdy" for example?
If you could add ALL 8 in your item , then i would agree with you.
Nox_Aeterna wrote: »I dont understand OP , why do you need to know all 8? I thought you could add only 1/equip.
You can just focus on the best ones , which lets be fair , there are better picks and worse picks , i mean , why did you spend a research in "Sturdy" for example?
If you could add ALL 8 in your item , then i would agree with you.
He's talking about sets, some sets require 8 traits researched to be crafted
To be honest OP, I think people won't stay subbed because this. By the contrary, these mechanics probably will drive away many people that don't need another "job"; this people need to understand that we are players not chinese slaves.
By the way, those "spoon feeding" trolling attempts really get old. I don't see people asking for the "I win" button here but reasonable time sinks.
Nox_Aeterna wrote: »Nox_Aeterna wrote: »I dont understand OP , why do you need to know all 8? I thought you could add only 1/equip.
You can just focus on the best ones , which lets be fair , there are better picks and worse picks , i mean , why did you spend a research in "Sturdy" for example?
If you could add ALL 8 in your item , then i would agree with you.
He's talking about sets, some sets require 8 traits researched to be crafted
To be honest OP, I think people won't stay subbed because this. By the contrary, these mechanics probably will drive away many people that don't need another "job"; this people need to understand that we are players not chinese slaves.
By the way, those "spoon feeding" trolling attempts really get old. I don't see people asking for the "I win" button here but reasonable time sinks.
Ic , i had no idea , then yeah , maybe it is too much , i would not really consider this a time sink , i mean , you pretty much just leave it there doing the research, i would call it more a try to get more sub money , like the horse thing , takes 5 mins a day , but would take you near 2 months to get it dont anyway.
Yeah, I am bored of those MMOs. Thats why I don't play them anymore.glamorousskies wrote: »Hear me out, in a lot of mmo's if you are very skilled and play a "FAIR" amount you can get "maxed out" then you can just pvp, make a new char, craft, whatever.
No you don't. You can just buy it from a player who has those traits researched. You don't need to craft anything in this game yourself to have the best gear.glamorousskies wrote: »However in eso, in order to technically make the BEST gear you need to have eight traits researched on each item you want.
LOL "51 days"...boy are you in for a shock.glamorousskies wrote: »This would equate to approximately 64 traits.Traits can take up to 2 days to research MINUS the 15% bonus from the crafting ability to research quicker and a couple at a time. I saw some guy who calculated everything and said it would take 51 days to get a maxed set.
Yep.glamorousskies wrote: »Why so long? You can't avoid that 51 days. You HAVE to do that at a minimum. Being good enough at pvp won't work. Being a skilled player and killing that boss won't work. You gotta keep a sub for at least two months to max out.
So what? Eve was never hugely popular, and they are still around after over a decade.glamorousskies wrote: »I noticed eso's subs were lower then they expected (i love the game, but it's true).
It's working. It will keep me playing, that's for sure. I feel like my skill will actually matter in the End Game. I'll be able to do things with crafting that every other damn player in the game won't also be able to do.glamorousskies wrote: »I feel like this is a VERY subtle thing they did on their part to keep people playing.
There are lots of options out there for you. There are no shortage of MMOs that cater to what you are asking for. So there is no need to change this one.glamorousskies wrote: »Frankly after 51 days of killing the same mobs and buying and doing the same thing to get the best gear i would absolutely get bored. For sure.
What is reasonable? Eve's are way WAY more than this and they have a dedicated following even after a decade or more.By the way, those "spoon feeding" trolling attempts really get old. I don't see people asking for the "I win" button here but reasonable time sinks.
SadisticSavior wrote: »What is reasonable? Eve's are way WAY more than this and they have a dedicated following even after a decade or more.By the way, those "spoon feeding" trolling attempts really get old. I don't see people asking for the "I win" button here but reasonable time sinks.
I might be more sympathetic is there were not already a million other MMOs that already do things the way the OP is asking for. I see no reason at all to make it one million and one. A million is enough.
Who should get to decide how long is long enough? Just curious.For Eve's players these cooldowns can be a walk in the park, however and fortunately this is not Eve.
I'd like to play Elder Scrolls Online not Elder Scrolls Manager.
SadisticSavior wrote: »Who should get to decide how long is long enough? Just curious.For Eve's players these cooldowns can be a walk in the park, however and fortunately this is not Eve.
I'd like to play Elder Scrolls Online not Elder Scrolls Manager.
I used Eve as an example because it is a successful MMO that has done things this way for a long time. ESO is not breaking new ground...we already know it can work.
As for me, it is refreshing to have a chance to get skills that someone will actually give a crap about, because they are not so easy to get that everyone and their dog has them.
Certainly not people incapable of dealing with different opinions.SadisticSavior wrote: »Who should get to decide how long is long enough? Just curious.
You are comparing apples and oranges, we are not in the 00's. What worked back then it won't necessarily works in 2014. Also, is not right to think that because it still works with a 10 years old community it will work with ESO that just started.SadisticSavior wrote: »I used Eve as an example because it is a successful MMO that has done things this way for a long time. ESO is not breaking new ground...we already know it can work.
You are confunding difficulty with boredoom. I can't fix that.SadisticSavior wrote: »As for me, it is refreshing to have a chance to get skills that someone will actually give a crap about, because they are not so easy to get that everyone and their dog has them.
sir_dunnub17_ESO wrote: »I would feel more about this if it literally restricted you from using items until some long time had passed. I don't really expect to be unable to get these once crafters start hitting this point, I'll just find a supplier I trust and start mailing them money for items.
The EVE system is illustrative as a precedent, but I am very glad that this is not how the skill system in general works in this game.
1) Not everyone agrees it is ridiculous. The extreme times are only for maxing out traits...you can learn new traits as quickly as 4 a day in the beginning.glamorousskies wrote: »This game has a ridiculous amount of time needed to get the max stuff.