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Enchanting taking forever to level

  • Natjur
    Natjur
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    Later levels where enchantments drops almost as often as armor and weapons, you get tons to take back and break down. Still the fastest way to level is make blue and purple enchantments, and swapping them with someone else and then breaking the other persons enchantments down.
  • Mansome
    Mansome
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    Everyone keeps saying you will find more but the thing is I don't. Ever since I left stonefalls I don't see the enchantment house thingies anymore. I am at the 2nd zone past Stonefalls haven't seen an enchantment house yet. It makes me think the bots just took them all. Just so you know I have the skill point in making them easier to see as well.
  • SexyVette07
    SexyVette07
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    Ive discovered almost all runes, deconstruct every single one I come across while leveling, and farmed 100+ level 50 glyphs in Coldharbour to deconstruct and my enchanting is still only level 15. Absolutely ridiculous. Getting 950ish xp for deconstructing lvl 50 runes where I get almost 4x the xp for deconstructing all other professions.
    Edited by SexyVette07 on April 24, 2014 1:40AM
  • methjester
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    Don't listen to the guys who say smashing other people's glyphs is easy. Sadly, it is the fastest way, but hardly easy. The amount of mats needed compared to all other professions is horrible. If you are a solo player, forget it. You will need friends, lots of aspect farm time, and a ton of both.

    I cannot recall any other mmo ever where you get no skill point from creating something like the current ESO enchanting situation. I just can't believe this is the indended system. You know, the one where creating a glyph with your own mats nets you zero skill points. Then you smash that glyph and still get zero skill points.
  • Thete
    Thete
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    There are alot of topics about enchanting.
    There is no problem with leveling enchanting at all. It is growing and scaling with the SAME speed as Blacksmith, Clothier or Woodworking.
    I repeat, it is leveling and scaling with the SAME speed.
    The only problem is that you usualy finding ALOT more of Armor and weapons to deconstruct than Glyphs.
    .

    So it's not levelling up at the same speed at all then. They should increase the chances of runes dropping and give some out as quest reward choices or increase the amount of inspiration you get from making/breaking runes. Bottom line is if I'm putting more effort into enchanting (and gold) than any other profession but I'm stuck at level 17 in enchanting but level 30 in the others, then it ain't going at the same speed by any sensible measure.

    Also, it's not just to do with that, it's because rune nodes (of any kind) are less frequently happened upon than nodes for clothing, woodworking and blacksmithing and there are three types of those nodes (with an uneven distribution of them).

    Enchanting is also fairly essential. I am in a position where in theory I could easily craft my own gear every couple of levels. However, without being able to enchant it, I'd lose out on stats which are present on the bog standard quest rewards and random green drops.
  • jasterslegacy2000b14_ESO
    Enchanting is very unbalanced compared to the rest. I have 3 guildmembers send me all the glyph's they loot every day and plus my own, take those and deconstruct them and get about a lvl and a half. That's around 30-50 glyph's. They should give you a multiplier the more ruins you've discovered.
  • Maverick827
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    You can buy white glyphs in pretty much every town to enchant your own gear.
  • Jeremy
    Jeremy
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    You can buy white glyphs in pretty much every town to enchant your own gear.

    True. And a lot of times they seem to be better than the ones you can make.

    That's one of the reasons I am tempted to just call it quits on this craft. It doesn't seem like a lot of bang for your buck to me.
    Edited by Jeremy on April 24, 2014 11:32AM
  • Sharee
    Sharee
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    I wish all crafts would be as hard to level as enchanting is. That would make dedicated crafters valuable.
  • KerinKor
    KerinKor
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    For those not happy with the speed of "leveling", how is being a quarter of the way through the levels in just the first two weeks taking "forever"?
    That may be a valid answer to some people who are simply talking elapsed time, but I think the crafting system is brokenly slow in some places like Enchanting from another perspective: craft level versus character level.

    The system is broken if you get to a character level through normal means, ie. questing and dungeons, and don't obtain sufficient materials to allow you to level your crafts so that you can make on-level gear.
  • Iluvrien
    Iluvrien
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    methjester wrote: »
    Don't listen to the guys who say smashing other people's glyphs is easy. Sadly, it is the fastest way, but hardly easy. The amount of mats needed compared to all other professions is horrible. If you are a solo player, forget it. You will need friends, lots of aspect farm time, and a ton of both.

    I am pretty much a solo player, in as far as I have never had an "enchanting buddy", and I am currently able to create enchants that are 10/15 levels higher than my character level (my character is level 20, I have access to potency level 3).

    I am level 11 in the craft, and more than 75% of the way to level 12. I may still be in the easy region of progression but so far I haven't had any issues with progressing. I have found a few things though:

    1) I have spent a great deal of time exploring for, and mapping the locations of, rune stones. As such I have materials tracks that I can follow in each of the zones I have been in so far (2 in Bleakrock, 1 in Stonefalls, 0.75 in Deshaan).
    2) I deconstruct any glyph that drops no matter whether I could usefully apply it to any of my current equipment or not. The IP is more valuable to me than the glyph itself.
    3) I never "junk" enchant. I enchant what I need for new equipment items and I always use the highest quality components available (max potency and aspect). This way I never really run out of runes in my stock and I get maximum IP gain for each one I make. I completely change all of my equipment every two levels (staff, armour, jewellery... everything) and so that means I do a fair amount of enchanting even on my own behalf.

    Doing all of the above has meant that I have never once been dissatisfied with the pace of Enchanting levelling... although I have a great personal distaste for the "copying someone else's homework" approach to speedy advancement. I don't let that impact on my own experience, however.
  • doggie
    doggie
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    At the very least Enchanting is the only profession that I have that show some promisse to actually be able to make some money off it. Simply because it's hard to level up. Not everyone is going to bother with it, and then it might be possible to profit some from selling at higher levels.

    If I remember correctly, then it required 50k Inspiration to level up arond lvl 20 and at the end of the 20's it was 150k inspiration(exp). Getting there just destroying white drops at 1k each is going to take forever.

    What I like is that there are multiple ways to get inspiration if you just use your head.

    Wether you'll actually be able to sell runes one day at decent profit remains to see, sofar I'm just selling to other enchanters and they only pay the price of mats basicly.

    If it's made easier it will just be like Blacksmithing and the rest, nothing sells unless it's cheaper than the materials used.
    Edited by doggie on April 24, 2014 1:38PM
  • TheDarkKnight
    TheDarkKnight
    Soul Shriven
    There are alot of topics about enchanting.
    There is no problem with leveling enchanting at all. It is growing and scaling with the SAME speed as Blacksmith, Clothier or Woodworking.
    I repeat, it is leveling and scaling with the SAME speed.
    The only problem is that you usualy finding ALOT more of Armor and weapons to deconstruct than Glyphs.
    Enchanting was and is very expensive (expensive, not hard) to level up in any game.
    If you realy want to level it up fast, consider to farm some gold and start to buy high level glyphs to deconstruct and level up faster.
    This is not true. Deconstructing dropped glyphs from dungeons in Coldharbour is giving around 900-950 xp, whereas deconstructing similar level items for all other professions give 3600-3700. I have the add on to track your crafting XP. That means that enchanting is getting roughly 25% of the xp that all other professions get.

    Ive discovered all the essence and potency runes, I deconstruct all runes I find, and I actually went into a coldharbour dungeon and found another 100+ runes and only gained 2 1/2 levels or so. Obviously, this is not on par with the other professions as you claim.


    Edit, I also would like to confirm that AD seems to have been royaly screwed when it comes to the availability of runes to pick up in the world. Its pathetic.

    Agreed.

    I have three characters I am levelling at the same time and between them I am levelling all of the crafting professions.

    At Character lvl 33 on all, three, characters:

    Provisioning is at lvl 50
    Woodworker, Blacksmith and Clothier are all lvl 32
    Alchemy is 26
    Enchanting is at 16.

    I am not arguing the point that the crafting level is not based on character level and that someone at lvl 16 crafting can make items for a lvl 35 character. My point is that you do not a similar return when you DC a looted rune.

    The % XP you gain from DC'ing a rune you loot compared to other professions such as Blacksmithing and Woodworking where you also really have to DC to level is off. For me I find that while I can DC armour, weapons etc I loot and get a good % XP return I do not get an equal return from Runes that I loot.

    The only way that you seem to be able to level enchanting and get a good % XP return is to trade with or buy other peoples runes and then DC them.

    It is poor design if there is one of the professions that has a gated requirement that you need to buy, trade a similar item that you can already make to level. It is not that you are buying something you need to help you craft, like materials, but you need to get an item that you can already make just so you can break it down to level the craft you already have.

    It is a gate that needs not be there.
  • methjester
    methjester
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    Has there been any response, post or any message elsewhere from any ESO dev saying that enchanting leveling is working as intended? I know the deal with the grinders saying deal with it... but if I'm going to send off another 50 pile of blue and purple glyph mats to a guy I barely know to send back to me to crack I'd at least like to know the system is working "as intended" or if I should just wait until I actually get experience for creating my own.

    The more you know!!

    Edited for spelling
    Edited by methjester on April 24, 2014 2:52PM
  • fambaab16_ESO
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    Crafting professions are very different in leveling. I have a character which is armorsmith and I get good xp from extracting. Also aquiring materials is way easier because theres 2/3 more nodes than enchanting because you need 3 types of runes.

    Glyphs aren't that rare as a drop but drop alot less than armor, but not that much because we only want 1 type of armor heavy light or medium.

    WHile I have another character leveling alchemy who is just able to make lvl 20 potions, I get 8K xp for crafting 1 potion where all stats of a plant is known.
    As far as I am concerned the amount of materials and the system from alchemy is somewhat closer to enchanting than any other tradeskill.

    And today I just made a test of decontructing bought glyphs from a vendor. Right now deconstructing a veteran 1-7 glyph gives you 92-106 xp.

    Im not playing that char actively right now, so I would like someone to look at dropped glyphs of that level and put the numbers in here.

    You can powerlevel enchanting whith buying glyphs from a vendor but it will cost you tons of money.

    The tip of buying off glyphs from guild stores don't count becuase all glyphs are already sold, and only scammer runes remain.

    Only buy runes which have a "Crafted by" tag.

    Don't trade runes with strangers until you get something of equal value in return.


    Try to buy off glyphs from levelers, since the vendor price for selling them is sooo low.
  • joanjett
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    Enchanting is slow, i read in a post early on that it's no different
    from say leveling an armorer or wood......***!
    But what you really need to do is first...decon other people's glyphs
    and second fine a nice spot where there are about 4 or 5 in a small area
    to harvest. And 3 join a guild and tell people to send ya rune's for trade
    or make em glyphs.....im now a vet-2 and my clothing is 47
    wood is 44 and enchanting is almost 29.
    When some wild-eyed, eight-foot-tall maniac grabs your neck, taps the back of your favorite head up against the barroom wall, and he looks you crooked in the eye and he asks you if ya paid your dues, you just stare that big sucker right back in the eye, and you remember what ol' Jack Burton always says at a time like that: "Have ya paid your dues, Jack?" "Yessir, the check is in the mail."
  • Mackeh
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    I agree, it is horribly slow.

    I'm veteran 9, and my enchanting is 33, even with a bit of light farming and a friend sending me spare mats. I can't make anything useful for my level at all, and it will take a while before it becomes useful, and even when it does farming for the mats you need is far too hit and miss right now.
  • Abigail
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    Having no problem with any of the professions, including Enchanting.

    This is my strategy across the board:

    No alt leaves the starter area until its respective profession is optimal (all item traits researched, for instance).

    Gather, gather, gather ... and continue to gather ... materials in the starter areas are MUCH more prevalent than anywhere else, so getting a jump on leveling there is much easier than trying to catch up later on.

    One of my alts is perpetually temporary -- when it reaches level-10, I delete it and start a new one. First, I don't believe in using high-level characters in a lowbie area, just seems unfair to newbs there (but that's just me). Second, alts above 10 in the starter areas don't receive loot drops from mobs, these being vital to providing my clother, woodworker, and blacksmith with items to deconstruct/research.

    My primary alts are level-10/11 (none has EVER done a quest). Their respective professions are all level-12/13, and I have enough materials put aside to take them all to 15 with no trouble whatsoever, though I'm still reaping the benefit of using my temporary alts to gather stuff for refining/deconstructing. Same goes for my Enchanter, I've enough runes to easily get it to 15 and higher right now.

    Like I alluded to at onset, I much prefer frontloading when materials are easy to get than trying to play catchup at higher levels. But I have known from day-one that my principal emphasis was going to be crafting and not leveling.
  • Mackeh
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    The very fact you're having to do that shows it's not working well ..
  • R0M2K
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    One question: do green//blue/purple Glyphs drop???
    Im vr1 and cant recall having found a single green or above Glyph yet, only white ones.
  • brisingr90
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    Monster should drop Green-Blue-Purple Glyph also just like Armor/Weapon/Jewelry!!
  • lichmeister
    lichmeister
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    Mansome wrote: »
    I am at level 8 now and its going slow, super slow. I have all the tier 1 and 2 tier stuff known. I have been doing the swap to the other character thing too but there is just no where near enough of those enchantment node house thingies once you past level 10. Its like they get harder and harder to find as you level. I know stuff is supposed to be rare but seriously its too hard to find them now even with the easier to see them perk.

    Here is a Guide by @Sneakyfool.

    i agree, it is very slow. in the higher level zones you will start finding more aspect nodes, so it will get a touch easier to gather materials. the wall i am hitting now is a shortage of the specific tiers of blue squares.

    between your 5 potential guilds you should be able to find an enchanting partner or a friendly enchanter to turn your materials into glyphs for you to decon. :)

  • PlagueMonk
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    There are alot of topics about enchanting.
    There is no problem with leveling enchanting at all. It is growing and scaling with the SAME speed as Blacksmith, Clothier or Woodworking.
    I repeat, it is leveling and scaling with the SAME speed.
    The only problem is that you usualy finding ALOT more of Armor and weapons to deconstruct than Glyphs.
    Enchanting was and is very expensive (expensive, not hard) to level up in any game.
    If you realy want to level it up fast, consider to farm some gold and start to buy high level glyphs to deconstruct and level up faster.

    This is a completely false statement. I am leveling all three you mentioned (and make absolutely NO woodworking items, only deconstruct/refine).....Clothier and Woodworking are 17, Blacksmith is 16 (lagging a bit behind) and Enchanting is barely at 14. As I said I do virtually nothing with WW, only deconstruct and refine). I deconstruct, refine and research BS and C and Alch, making my own weapons, medium armor and glyph them all myself.

  • sociald100ub17_ESO
    PlagueMonk wrote: »
    There are alot of topics about enchanting.
    There is no problem with leveling enchanting at all. It is growing and scaling with the SAME speed as Blacksmith, Clothier or Woodworking.
    I repeat, it is leveling and scaling with the SAME speed.
    The only problem is that you usualy finding ALOT more of Armor and weapons to deconstruct than Glyphs.
    Enchanting was and is very expensive (expensive, not hard) to level up in any game.
    If you realy want to level it up fast, consider to farm some gold and start to buy high level glyphs to deconstruct and level up faster.

    This is a completely false statement. I am leveling all three you mentioned (and make absolutely NO woodworking items, only deconstruct/refine).....Clothier and Woodworking are 17, Blacksmith is 16 (lagging a bit behind) and Enchanting is barely at 14. As I said I do virtually nothing with WW, only deconstruct and refine). I deconstruct, refine and research BS and C and Alch, making my own weapons, medium armor and glyph them all myself.

    but are you find more weapons and armor than you do glyphs, just like everyone else and because you deconstruct less glyphs you level up the skill a bit slower than the others... just like everyone else.
  • Valmond
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    PlagueMonk wrote: »
    There are alot of topics about enchanting.
    There is no problem with leveling enchanting at all. It is growing and scaling with the SAME speed as Blacksmith, Clothier or Woodworking.
    I repeat, it is leveling and scaling with the SAME speed.
    The only problem is that you usualy finding ALOT more of Armor and weapons to deconstruct than Glyphs.
    Enchanting was and is very expensive (expensive, not hard) to level up in any game.
    If you realy want to level it up fast, consider to farm some gold and start to buy high level glyphs to deconstruct and level up faster.

    This is a completely false statement. I am leveling all three you mentioned (and make absolutely NO woodworking items, only deconstruct/refine).....Clothier and Woodworking are 17, Blacksmith is 16 (lagging a bit behind) and Enchanting is barely at 14. As I said I do virtually nothing with WW, only deconstruct and refine). I deconstruct, refine and research BS and C and Alch, making my own weapons, medium armor and glyph them all myself.

    but are you find more weapons and armor than you do glyphs, just like everyone else and because you deconstruct less glyphs you level up the skill a bit slower than the others... just like everyone else.

    Therefore it does not level as fast as everything else.
    Drop rates and resource node finds matter when discussing leveling speeds.
  • MkChkn
    MkChkn
    Enchanting for me got MUCH easier once I hit the VR levels. I've gained 6 enchanting levels before finishing the first VR zone. They seem to drop from monsters as much as weapons do.
  • Valmond
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    MkChkn wrote: »
    Enchanting for me got MUCH easier once I hit the VR levels. I've gained 6 enchanting levels before finishing the first VR zone. They seem to drop from monsters as much as weapons do.

    On average, they don't.
    you get more of them than you used to i think, but nowhere near as fast as weapons/armor.
    vr10 now, enchanting 32 (almost 33).
    and if i go kill things until my bags get full, i will probably have couple dozen weapons and armor each, and maybe half a dozen enchants (it varies).
  • SunfireKnight86
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    I'm V6, have every other craft maxed, and I'm only at 28 with enchanting. It's outrageous how slowly it levels.

    Not only are there not enough nodes, but all the nodes I do find are useless to me since I am way past my level range for the craft. I have more aspect runes then I know what to do with, and not a single useable potency. Add to that the fact that Glyph drops appear to be as rare as blues and suddenly you have a craft that takes waaaaay too long to be useable or fun.

    In order to catch up I will need to go back to Coldharbour and V1 areas to find useable potency runes. Lame.
    Edited by SunfireKnight86 on May 1, 2014 6:39AM
  • Thalmar
    Thalmar
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    Ive discovered almost all runes, deconstruct every single one I come across while leveling, and farmed 100+ level 50 glyphs in Coldharbour to deconstruct and my enchanting is still only level 15. Absolutely ridiculous. Getting 950ish xp for deconstructing lvl 50 runes where I get almost 4x the xp for deconstructing all other professions.
    Read books on the bookshelves on every zone, every zone gave me at least 2 levels, mages guild buildings are good place to find many books as a side note. I know it is kinda boring but will be really helpful for enchanting if you click bookshelves when you discover a new town.
    Edited by Thalmar on May 1, 2014 6:50AM
  • doggie
    doggie
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    I'm V6, have every other craft maxed, and I'm only at 28 with enchanting. It's outrageous how slowly it levels.

    In order to catch up I will need to go back to Coldharbour and V1 areas to find useable potency runes. Lame.

    28 isn't that the bugged level that require far more experience than any other? I think 29-30 is only 70k, unless that's fixed.

    I'm V3 and lvl 36 in Enchanting. I sell the glyphs I craft, V1-8(epic quality) I charge 3-4k for each glyph on guild stores and they sell faster than I can craft.

    At one point I was putting up 20 glyphs and 10 sold before I was finished putting up all 20. I usually gather while questing and make a extra loop here and there if I'm tired of quests. Then every 2-3 day I craft and sell on guild store.

    I then spend that money buying bank upgrades and glyphs that other players have crafted, usualy lower level ones. I don't pay 2-3k each myself, I look for cheap ones like green/blue/Epic 45-50 for 1k or less.

    Edited by doggie on May 1, 2014 8:43AM
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