Blocking Mechanics
(UPDATED DUE TO CHANGE FROM PTS: 4/15/2014) Apparently somewhere along the way they changed blocking mechanics to now take a static amount of stamina regardless of the scenario. Upper levels (VR10 testing this) this amount is 216 per hit.
Increasing your block amount will simply provide damage mitigation. This makes passives like "Sword and Board" 20% mitigation basically turn into a flat damage reduction for no additional cost. Take an example of being hit for 200 damage, where 10% is reduced due to armor down to 180. Normally you'd take 90 damage from blocking, now you'd take 72 with that 20% mitigation on Sword and Board effectively turning any % of block amount into flat % of damage mitigation.
Just correcting the math, which using the OP math would result in 88% max. block mitigation for a DK + S&S, while it's actually 69%.Xanxarib16_ESO wrote: »also remember we have 20% and 8% in SnS and DK have 10% Templar got 16% in the class skill
I guess u notice the combined 10-14% more S&S block mitigation + shield armor and ransack taunt armor buff as tank?Xanxarib16_ESO wrote: »that's funny tho, for i take a whole lot more damage with staff, over SnS
Xanxarib16_ESO wrote: »as a DK how much block reduction is that and as a Templar how much block reduction is that and as a Sorc or NB how much damage reduction is that?
then would it be a benefit to have the SnS 8% block in your skill bar or are you wasting a slot?
are all of these passive Additive or multiplicative or a mix? of both?
Xanxarib16_ESO wrote: »2100 without buffs and i get another 1250 from armor buff, will be around 2356 if i remember it right! if thats not hardcap, well then no one can hit it.
Xanxarib16_ESO wrote: »2100 without buffs and i get another 1250 from armor buff, will be around 2356 if i remember it right! if thats not hardcap, well then no one can hit it.
I can as NB , but only for a few seconds. With Immovable i'm also at around 2300, which is fine, thats 44% mitigation, aiming for the 50% hardcap is just silly, 44-47% is what u can aim for.
Xanxarib16_ESO wrote: »but maybe we will get some information from Zenimax in a half year time when im back from Wildstar!
I'm sure if you want to tank in heavy armor and a shield you'll be able to. That's my plan anyways, and the heavy armor looks badass. I have to think the simple mitigation during trash pulls helps the healer a bit as well, just play what you like and make it work, it's a cool challenge for everyone that way.
ArgonianAssassin wrote: »I'm disappointed to see no discussion in here about nightblade tanks, what should w ebe using? We have 1 single target aoe, and one multiple target cc(only affects 2 targets, not sure about when morphed into trap though) do you think we're viable in veteran content? I'm enjoying aoe tanking while I'm leveling, level 32 right now, and use this as my loadout:
1: Ransack
2: Swallow Soul
3: Refreshing Path
4: Lotus Fan
5: Siphoning Strikes
and this has been working out just fine for me so far, but will this change at vet levels and I don't know how I feel about using 5/5 magicka abilities on my bar switching out ransack for inner beast.