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[GUIDE] Tanking Mechanics in ESO

  • ArgonianAssassin
    ArgonianAssassin
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    I'm disappointed to see no discussion in here about nightblade tanks, what should w ebe using? We have 1 single target aoe, and one multiple target cc(only affects 2 targets, not sure about when morphed into trap though) do you think we're viable in veteran content? I'm enjoying aoe tanking while I'm leveling, level 32 right now, and use this as my loadout:
    1: Ransack
    2: Swallow Soul
    3: Refreshing Path
    4: Lotus Fan
    5: Siphoning Strikes
    and this has been working out just fine for me so far, but will this change at vet levels and I don't know how I feel about using 5/5 magicka abilities on my bar switching out ransack for inner beast.
    Edited by ArgonianAssassin on May 8, 2014 11:54PM
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Andy22
    Andy22
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    Kodiak wrote: »
    Blocking Mechanics
    (UPDATED DUE TO CHANGE FROM PTS: 4/15/2014) Apparently somewhere along the way they changed blocking mechanics to now take a static amount of stamina regardless of the scenario. Upper levels (VR10 testing this) this amount is 216 per hit.

    Increasing your block amount will simply provide damage mitigation. This makes passives like "Sword and Board" 20% mitigation basically turn into a flat damage reduction for no additional cost. Take an example of being hit for 200 damage, where 10% is reduced due to armor down to 180. Normally you'd take 90 damage from blocking, now you'd take 72 with that 20% mitigation on Sword and Board effectively turning any % of block amount into flat % of damage mitigation.

    The math is a little off.
    • Armor mitigation sits at the end of the mitigation chain
    • all ingame block skills (active/passive) are "increasing" your base 50% block mitigation, not add to it

    The mitigation chain looks like this (Boss->Self):
    1. outgoing dmg reduction debuffs (boss debuffs like low slash)
    2. ae damage reduction skills (NB ulti, DK standart)
    3. incoming dmg reduction buffs (mistform)
    4. dmg shields
    5. block
    6. armor/sr mitigation

    The S&S 20% "increase" translates to: 50% * 120% = 60% Block mitigation.

    So a 200 dmg hit blocked with S&S becomes 80 damage and hits the armor mitigation, at 10% thats 72 damage.
    This is important, since the difference between blocking with S&S, compared to other weapons is not this large.
    Edited by Andy22 on May 21, 2014 4:20PM
  • Xanxarib16_ESO
    that's funny tho, for i take a whole lot more damage with staff, over SnS
  • Xanxarib16_ESO
    also remember we have 20% and 8% in SnS and DK have 10% Templar got 16% in the class skill
  • Andy22
    Andy22
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    also remember we have 20% and 8% in SnS and DK have 10% Templar got 16% in the class skill
    Just correcting the math, which using the OP math would result in 88% max. block mitigation for a DK + S&S, while it's actually 69%.
    that's funny tho, for i take a whole lot more damage with staff, over SnS
    I guess u notice the combined 10-14% more S&S block mitigation + shield armor and ransack taunt armor buff as tank?
    Edited by Andy22 on May 22, 2014 11:13AM
  • Xanxarib16_ESO
    1st. i dont use ransack its pointless
    2nd. no im hardcap in armor so its not that.
    3rd 10 -14% is not something you will notice not like this.
    4th for a DK with SnS you need to look at the math again for you have base block at 50% then SnS 20% and SnS 8% and DK passive 10%
    5th Templar with SnS is 50% base, 20% SnS and 8% SnS and 16% Templar passive.

    as a DK how much block reduction is that and as a Templar how much block reduction is that and as a Sorc or NB how much damage reduction is that?
    then would it be a benefit to have the SnS 8% block in your skill bar or are you wasting a slot?

    are all of these passive Additive or multiplicative or a mix? of both?
  • Andy22
    Andy22
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    as a DK how much block reduction is that and as a Templar how much block reduction is that and as a Sorc or NB how much damage reduction is that?
    then would it be a benefit to have the SnS 8% block in your skill bar or are you wasting a slot?

    are all of these passive Additive or multiplicative or a mix? of both?

    Here u go: Block + Armor DMG Mitigation

    The math works like any numerical % "increase" and its additive.

    NB/Sorc: 20% S&S + 8% Def. Posture =
    50% base block * (100% + 20% + 8%) = 64% block mitigation

    DK: 20% S&S + 8% Def. Posture + 10% Iron Skin =
    50% base block * (100% + 20% + 8% + 10%) = 69% block mitigation

    So the DK has a 5% block mitigation advantage over NB/Sorc.

    Cant answer the extra 4% Def. Posture mitigation decision, but the chart should help u decide.


    PS: "2nd. no im hardcap in armor so its not that." U sure u had 2650+ armor listed in your char screen? This is nothing u can easily sustain.
    Edited by Andy22 on May 22, 2014 5:28PM
  • Xanxarib16_ESO
    2100 without buffs and i get another 1250 from armor buff, will be around 2356 if i remember it right! if thats not hardcap, well then no one can hit it.
  • Andy22
    Andy22
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    2100 without buffs and i get another 1250 from armor buff, will be around 2356 if i remember it right! if thats not hardcap, well then no one can hit it.

    I can as NB :), but only for a few seconds. With Immovable i'm also at around 2300, which is fine, thats 44% mitigation, aiming for the 50% hardcap is just silly, 44-47% is what u can aim for.
    Edited by Andy22 on May 22, 2014 10:14PM
  • Xanxarib16_ESO
    Andy22 wrote: »
    2100 without buffs and i get another 1250 from armor buff, will be around 2356 if i remember it right! if thats not hardcap, well then no one can hit it.

    I can as NB :), but only for a few seconds. With Immovable i'm also at around 2300, which is fine, thats 44% mitigation, aiming for the 50% hardcap is just silly, 44-47% is what u can aim for.


    yea but i only gain around ~20% armor out of 1250, thats 1/5 not even 1/4 or even half as is the norm when you hit softcap and so this is why i think im at hardcap hell i think im way past the Hardcap!


    but maybe we will get some information from Zenimax in a half year time when im back from Wildstar!

  • Andy22
    Andy22
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    but maybe we will get some information from Zenimax in a half year time when im back from Wildstar!

    Hehe, have fun in candy land :p

    From my observations, after softcap the point:gain ratio starts at 50% efficiency and goes down to 20% near hardcap.
  • Wifeaggro13
    Wifeaggro13
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    jschweitz wrote: »
    I'm sure if you want to tank in heavy armor and a shield you'll be able to. That's my plan anyways, and the heavy armor looks badass. I have to think the simple mitigation during trash pulls helps the healer a bit as well, just play what you like and make it work, it's a cool challenge for everyone that way.

    Well as maberick has so eloquently put it. Heavy is crap. The healthregen is minimal. And being the best abilites in game come from magica.its a no brainer. The recent patch made even worse . Unfortunately i had three sets of heavey and a medium. I am completely baffled. This is elder castets online.the mitigation with light armor sns vs heavy sns is minmal . And the magica benefits compated to health regen are laughable
  • Wifeaggro13
    Wifeaggro13
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    I'm disappointed to see no discussion in here about nightblade tanks, what should w ebe using? We have 1 single target aoe, and one multiple target cc(only affects 2 targets, not sure about when morphed into trap though) do you think we're viable in veteran content? I'm enjoying aoe tanking while I'm leveling, level 32 right now, and use this as my loadout:
    1: Ransack
    2: Swallow Soul
    3: Refreshing Path
    4: Lotus Fan
    5: Siphoning Strikes
    and this has been working out just fine for me so far, but will this change at vet levels and I don't know how I feel about using 5/5 magicka abilities on my bar switching out ransack for inner beast.

    You will need volcanic rune from mage guild
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