pete5210b14_ESO wrote: »Hidden taunt ability??
Ardent Flame - Fiery Grip
Reason why I bring this up.
Every time...Every time I use this on a mob or boss, even the ones that I CAN NOT pull closer to me, they will aggro onto me, which is good.
I'm just asking if anyone else has notice this at all.
KiroElmarok wrote: »Dragon Knight here, DKs were made to tank. Its insane.
I run Ransack>Absorb Magic>Inner Fire>Choking Talons>Green Dragon Blood and ult: Magma Armor. In full heavy with health enchants and 49 in hp. 1600~spell resist/armor. I also eat health/stam food.
My hp: 3000-3200 (solo no food is about 2700hp with no damaged gear.)
My stam and magicka: 1200-1400~
Thanks to the heavy armor passives, healz has no probs keeping me up.
(Dragon blood and absorb magic just incase I have to break LoS during mid fight tho.)
In every other mmo taunt isn't something you spam, its a last resort.
In every other mmo taunt isn't something you spam, its a last resort.
U mean except EQ1/2, Rift, TSW, WoW?
Most older MMO using aggro tables have a spamable single target taunt and the situational ae taunt with a longer cooldown. The only reason the ae taunts are not spamed is because of the longer cooldown.
I guess what u mean is that most older MMO, have no 100% taunt for x seconds skill, which is correct.
@Fersaken TSW had aggro table mechanics and actually virtually zero snap aggro taunts initially (there were a few but not spammable). Most tanks I ran with did a Sword/Chaos for AOE threat.
In every other mmo taunt isn't something you spam, its a last resort.
U mean except EQ1/2, Rift, TSW, WoW?
Most older MMO using aggro tables have a spamable single target taunt and the situational ae taunt with a longer cooldown. The only reason the ae taunts are not spamed is because of the longer cooldown.
I guess what u mean is that most older MMO, have no 100% taunt for x seconds skill, which is correct.
EQ1 no you didn't spam taunts but nice try. Taunt in EQ1 placed you 1 threat above the 2nd highest threat on the threat table. EQ1 relied heavily on procs.
EQ2 no you didn't spam taunts there either. You only had ( as a guardian ) 2 single target taunt, however your abilities gave you hate, giving you hate isn't a taunt.
Rift you didn't spam taunts, they made the target force target you. And also they had diminishing returns if used to much.
Wow is identical to rift you didn't spam them.
TSW i have no clue about, but seeing how you were wrong about every other game I would imagine you are wrong about this one too.
TSW i have no clue about, but seeing how you were wrong about every other game I would imagine you are wrong about this one too.
The issue here is that their essentially isn't an endgame yet. (Less you consider the pvp that, in which case yea imo heavy works well in pvp)Maverick827 wrote: »I have to say, I'm extremely disappointed that end-game dungeons are tankable in cloth with a staff.
Why even play a heavy armor/shield character?
3. Correct they are hard taunts. This doesn't prevent bosses from doing random abilities if they have random abilities however. There are a few bosses that aren't "tauntable" in the sense that they just continue to use abilities on any random player regardless and then will snap and auto attack you in between.
5. Taunts only way to hold aggro, or be a healer. There appears to be healing aggro in the game and that's about it. There's no additional threat attacks or anything. We suggested they put in passives for Undaunted with things like that, never was done.
Axer bosses are 10 loot is 10. Dont minimalize this . Its a problem .The issue here is that their essentially isn't an endgame yet. (Less you consider the pvp that, in which case yea imo heavy works well in pvp)Maverick827 wrote: »I have to say, I'm extremely disappointed that end-game dungeons are tankable in cloth with a staff.
Why even play a heavy armor/shield character?
The top lvl dungeons are V6. Not 10 as the OP seems to imply.
They let you do them at 6, some of the trash mobs are 6-7. Thus they are 6. Easy as that.
So yes when a obviously very intelligent, highly informed tank playing the strongest class available (for these scenarios) at V10 does a V6 dungeon in light armor, it's not exactly a statement that heavy is garbage.
And he said nothing about doing it without a shield.
Tanking for example Murklight in Elden hollow without a shield is a recipe for disaster. It's doable, but it would be an nightmare for the healer and not at all effecient.
So yes, due to the Overcharge systme, the difference in physical mitigation in light and heavy is pretty minor (and near zero if you apply additional buffs), it doesnt meant heavys bad.
Heavy is vastly superior to light for melee bosses. And works fine for magicka bosses too, as sure its weaker resistance, but has some useful passive - such as the reduced block cost (Blocking works just the same versus standard magicka attacks) and increased melee power.
Imo the system is fine. The game just lacks an endgame.
Come craglorn, should they place some ultra powerful melee bosses taht do power attacks in the 4k+ range and require more stamina then ever to block.. Well, heavy will gain it's rightful throne.
Personally my plan was to tank in medium or at least partially actaully. Though since stamina is completely irrelevant in the current game, and weapon attacks utterly weak, that kinda sucked. Waste of 46 levels of leveling.
(Axer goes off to level light armor...)
PS: Good guide OP. Knew most of it tho didn't know exactly how the maths worked, so ver useful.
It's a problem they already plan to solve with craglorn, so I don't see the point of harping on it.Wifeaggro13 wrote: »Axer bosses are 10 loot is 10. Dont minimalize this . Its a problem .
We both agree they should be harder then and scale better.It's a problem they already plan to solve with craglorn, so I don't see the point of harping on it.Wifeaggro13 wrote: »Axer bosses are 10 loot is 10. Dont minimalize this . Its a problem .
I've beat all of the dungeon with everyone being V6 (cept darkshade, we got that at v7-8). I don't agree they are intended for v10s.
The loot minimum levels is a bad design tho. Should just be item levels, not min lvls.
Maverick827 wrote: »I just tend to get frustrated when a game forces me to pick between my character's design and min/maxing, and I don't want that to happen here. I'm not looking forward to the day where I find the need to make my character more efficient, because my group is struggling to defeat some dungeon, and I have to say "I guess it's time to put on that robe and use a staff in my other weapon slot..."
I suppose that Zenimax delivered on the "play what you want" promise insofar as tanking in heavy armor isn't abysmal, but I'm just disappointed that it's considered a hindrance, however large or small it might be, to be a tank that wears heavy armor.
pete5210b14_ESO wrote: »Hidden taunt ability??
Ardent Flame - Fiery Grip
Reason why I bring this up.
Every time...Every time I use this on a mob or boss, even the ones that I CAN NOT pull closer to me, they will aggro onto me, which is good.
I'm just asking if anyone else has notice this at all.
Yes I have chain pull on my bar at all times while tanking because its the only guaranteed taunt I have, the taunt from sword and board works most of the time but not all of the time, chain pull works every time.