spitfire1525 wrote: »Megaservers suck. I knew this was going to be an issue. The technology is not available to house 80,000 players concurrently.. atleast that's my estimate of how many people are online during peak hours
spitfire1525 wrote: »Megaservers suck. I knew this was going to be an issue. The technology is not available to house 80,000 players concurrently.. atleast that's my estimate of how many people are online during peak hours
@pecheckler As you can see, they cared more about launching on 4/4 than releasing a polished game. All of this *** was in beta, almost all of the issues we have now they knew about 8 months ago. In fact there are tons of posts supporting this.
Interestingly enough you would think if they truly are following their greed, they would release something smooth and stable that does not cause people to mass exodus the hell away from this after their first 2-3 months. As if they don't have a wonderful model of what not to do from other MMOs in the past 12 years.
spitfire1525 wrote: »Megaservers suck. I knew this was going to be an issue. The technology is not available to house 80,000 players concurrently.. atleast that's my estimate of how many people are online during peak hours
jamesharv2005ub17_ESO wrote: »
pecheckler wrote: »"Our testing has now confirmed that millions of players from Europe (and beyond) can play on our North American server and experience ESO as it was designed—without latency or lag problems."
"We will make sure that no matter where you live, every player in North America, Europe, Oceania and many places beyond, will have a polished, lag-free launch experience. "
-The Elder Scrolls Online lead developer Matt Firor
http://www.elderscrollsonline.com/en/news/post/2014/03/14/eso-road-ahead
FAIL