It is rampant in all the public dungeons now. Very easy to spot and quite frankly after the first 10 reports I am tired of wasting my time. Public dungeon bosses should simply have diminishing returns. 1st full xp and loot tables, 2nd time 75%, 3rd time etc.
They don't even try and hide it. The names alone (the random lower case Gold Spammer names is a "we don't care" bat signal) It would take an ESO GM/Dev all of 5 minutes to go to the boss area of these places and just nail people all day long.
You hit it you get xp, loot and completion of the dungeon. The players are there grinding the mini-boss for stuff to deconstruct.TheRedMage wrote: »This is absolutely sickening, the botters/multiboxers have already infested public dungeons spamming aoes so that the bosses die so fast that anyone not in their group can't get xp.
You hit it you get xp, loot and completion of the dungeon. The players are there grinding the mini-boss for stuff to deconstruct.TheRedMage wrote: »This is absolutely sickening, the botters/multiboxers have already infested public dungeons spamming aoes so that the bosses die so fast that anyone not in their group can't get xp.
Anyhow, in this game you CANNOT kill-steal. In ESO it's a game mechanic that just doesn't exist. The xp has been deliberately nerfed for repeated kills to avoid people living down there and farming xp. Maybe that's what you were noticing?
knightblaster wrote: »It's not only multiboxers and botters, but also players who are farming the bosses for mats (i.e., deconstructs). It's making the public dungeons more of a chore than anything else, but I doubt that much will be done about this. I think Zenimax doesn't care that much about players choosing to farm public dungeon bosses as long as they are not getting much XP (which they are not). It's very irritating for players who don't want to farm the bosses, but I doubt that it gets changed such that there are diminishing returns or no loot after first time you loot them or something like that because that would be deliberately anti-farming and it doesn't seem like they want to disallow boss farming as a playstyle.
I do like grinding and farming. Both aspects are my play style, but I do it in the open world not in dungeons. I rather see slower spawn times for the players after certain number of boss kills then ZOS "banning" / nerfing farming out right.
I do agree, I do not like camping and don't do that, but the same time I do like to farm and grind as well. I go after trash mobs when I grind in an area in the open world. I do not use mutli-box, just playing one char a time in a normal way.
If anyone ask me to stop for a minute for them to kill a boss, I will honor that or if the an other player needs help, all they have to do to ask me.
What's really hilarious is taking a dragon knight down there and fire chaining the boss away from them as soon as it appears, then moving away and doing it again. You can see how many have 'smarter' bot programs and follow, and how many don't. Course the ones that DO follow end up staying out there and not returning to the home spawn point after the kill.
Botting is a problem
Multiboxing is not
TheRedMage wrote: »Botting is a problem
Multiboxing is not
If this were wow, i'd say its not a problem as its predominant in pvp where there's a solution to equalizing the multiboxer advantage (group up and cc), i'd say it wasn't a big thing. But if you can multibox to hold an absolute monopoly on bosses , there's a problem.
TheRedMage wrote: »Botting is a problem
Multiboxing is not
If this were wow, i'd say its not a problem as its predominant in pvp where there's a solution to equalizing the multiboxer advantage (group up and cc), i'd say it wasn't a big thing. But if you can multibox to hold an absolute monopoly on bosses , there's a problem.
A group could also have a monopoly on it. But it is never absolute
TheRedMage wrote: »
On the disallowing boss farming thing, increased hp like i suggested easily fixes the problem while allowing boss farming, although i haven't heard of an MMO where farming JUST world/public bosses is a viable leveling route instead of questing/dungeons/pvp.
TheRedMage wrote: »TheRedMage wrote: »Botting is a problem
Multiboxing is not
If this were wow, i'd say its not a problem as its predominant in pvp where there's a solution to equalizing the multiboxer advantage (group up and cc), i'd say it wasn't a big thing. But if you can multibox to hold an absolute monopoly on bosses , there's a problem.
A group could also have a monopoly on it. But it is never absolute
Yes it is absolute if you can (every single time) kill it before anyone else can get a hit in/get enough damage done to get a flag.
It'd be harder for a normal group to get such a monopoly due to not everyone hitting everything at the exact same time.
Don't get me wrong, i've got no problem with multiboxing when theres a way to make it fair/get around the number issue, but being able to keep something on lockdown due to 5+ characters aoeing at the EXACT SAME TIME.
marderforhire wrote: »Happens in every mmo dunno why people are shocked..
knightblaster wrote: »TheRedMage wrote: »
On the disallowing boss farming thing, increased hp like i suggested easily fixes the problem while allowing boss farming, although i haven't heard of an MMO where farming JUST world/public bosses is a viable leveling route instead of questing/dungeons/pvp.
It isn't. They don't get much XP at all -- Zenimax nerfed xp from kills in dungeons into the ground because it was being abused by powerlevelers. So they're not in there leveling, they're in there farming loot, for the most part to deconstruct into crafting mats.
I wouldn't be opposed to changing it as you have described, but I don't expect they will do so. I do favor banning botters, of course.