People keep saying this game is "a step away from the wow norm" and stuff like that, but it's not. This set up is a complete copy of the same systems we know from all mainstream MMOs, just poorly done. They've used the same mechanics as all mainstream MMOs, but they left out some of the more important aspects. This is not some new system they've created, it's not a new way to play; this is just broken version of the exact same systems. The only reason you're not "having trouble" with completing PvE content is because it's so easy it's impossible to screw up. You can run around any dungeon all willy nilly and still easily complete any of them. This post is about about how your job as a tank feels useless and more like and under-powered DPS than anything. If it's fun for you, you're just easy to please, like a child with a ball tied to a paddle.
kstauthamerb16_ESO wrote: »Tanked up to VR5 dungeons. and its not easy. Its probably the hardest thing ive done tankwise in a while.
1. You cant tank all mobs. Blocking is a major part of your dmg reduction and you should only block heavy attacks or youl go OOS in 10 seconds.
2. Make sure you can survive on your own for at least 10 seconds. either through self heals or in my dk case an ultimate that reduces all dmg to 3% max health per hit (magma armor)
3. Aoe taunts would kill you, period.
4. Most bosses are tauntable, some have weird mechanics.
5. Some boss skills can be interrupted others cant, learn which one by trial and error.
6. Learn when its better to stay in the red cirkle with a block or should roll/sprint out. Some bosses do negligble dmg with those hits, but hit hard with heavy attacks. In this case having the stamina to block those hits helps you out more than the little bit extra dmg taken from that aoe spell.
7. Against packs use aoe CC (DK Burning talons OP)
8. Sometimes kiting is better than facetanking. If bosses have slow animations on big attack. dont run in, run away from them. use the time to get recourses back.
9. Be the first one to aggro and use corner pulls. They are extremely effective.
The hardest part of thanking is actually managing your stamina/magicka so you have enough left to block that big hit, it is also why dps need to learn on bosses to save their recourses for a burn phase. Even though it doesnt look like it. tanks will go out of recourses>healers will go out of recourses> you wipe.
When a tank is OOM/OOS burn phase begins
Edit, im overcharged on spellresist, armor and health/stam and magicka regen.
flarefireb16_ESO wrote: »Your rant about tanking and coordination makes no sense at all.
First off: You absolutely need coordination to succeed.
If one player throws random AoE in a corner, another hits the nearest melee opponent, a third is looting and the fourth is practicing their /drunkdance emote, you will wipe repeatedly.
However if one player roots/kites the enemy melee while the other three focus fire on casters then archers, you can destroy most packs without even needing heals.
Then onward to tanking. Puncture works fine. There are some enemies which ignore it but it's still an immensely useful tool to a capable tank. You can control groups with Burning Talons, Restraining Prison and Volcanic Rune, just to name a few. Threat may not be a mechanic that's easy to manipulate, but you can still keep your party safe(ish) from hordes of enemies.
Granted, the classic MMO dungeon running protocol, where the tank grabs every enemy's attention, the healer keeps the tank alive, and the DPS picks off enemies one-by-one while avoiding aggro, doesn't work (consistently, anyway). Enemies in ESO aren't very sportsmanlike and will target players other than "the tank", even if they're doing a good job. Protip: Be adaptable and deal with the situation, regardless of your default role.
People keep saying this game is "a step away from the wow norm" and stuff like that, but it's not. This set up is a complete copy of the same systems we know from all mainstream MMOs, just poorly done. They've used the same mechanics as all mainstream MMOs, but they left out some of the more important aspects. This is not some new system they've created, it's not a new way to play; this is just broken version of the exact same systems. The only reason you're not "having trouble" with completing PvE content is because it's so easy it's impossible to screw up. You can run around any dungeon all willy nilly and still easily complete any of them. This post is about about how your job as a tank feels useless and more like and under-powered DPS than anything. If it's fun for you, you're just easy to please, like a child with a ball tied to a paddle.
kstauthamerb16_ESO wrote: »Tanked up to VR5 dungeons. and its not easy. Its probably the hardest thing ive done tankwise in a while.
1. You cant tank all mobs. Blocking is a major part of your dmg reduction and you should only block heavy attacks or youl go OOS in 10 seconds.
2. Make sure you can survive on your own for at least 10 seconds. either through self heals or in my dk case an ultimate that reduces all dmg to 3% max health per hit (magma armor)
3. Aoe taunts would kill you, period.
4. Most bosses are tauntable, some have weird mechanics.
5. Some boss skills can be interrupted others cant, learn which one by trial and error.
6. Learn when its better to stay in the red cirkle with a block or should roll/sprint out. Some bosses do negligble dmg with those hits, but hit hard with heavy attacks. In this case having the stamina to block those hits helps you out more than the little bit extra dmg taken from that aoe spell.
7. Against packs use aoe CC (DK Burning talons OP)
8. Sometimes kiting is better than facetanking. If bosses have slow animations on big attack. dont run in, run away from them. use the time to get recourses back.
9. Be the first one to aggro and use corner pulls. They are extremely effective.
The hardest part of thanking is actually managing your stamina/magicka so you have enough left to block that big hit, it is also why dps need to learn on bosses to save their recourses for a burn phase. Even though it doesnt look like it. tanks will go out of recourses>healers will go out of recourses> you wipe.
When a tank is OOM/OOS burn phase begins
Edit, im overcharged on spellresist, armor and health/stam and magicka regen.