flarefireb16_ESO wrote: »If one player throws random AoE in a corner, another hits the nearest melee opponent, a third is looting and the fourth is practicing their /drunkdance emote, you will wipe repeatedly.
However if one player roots/kites the enemy melee while the other three focus fire on casters then archers, you can destroy most packs without even needing heals.
This game actually has given me the best Tank experience I have had in many, many, years of MMO's. The problem for people is that you actually have to be able to play video games ... no more spamming AoE taunts. I personally love it and think if tanks in this game just learn to control the crowd and manage their group members it will be awesome. There is however something that does ruin it for everyone .... and that is taking away any reward for doing dungeons! Come on ESO, pull your heads out your .... errr ummm, you know.
An easy option would be to add Aggro gain by 100% to shields, that way anyone who equips a sheild will get the most agrro. I agree though Elder Scrolls online seems to be over AOE friendly where the single target tanks need to wear a robe and staff to compete with the content...not good.
kpugh3b14a_ESO wrote: »This game actually has given me the best Tank experience I have had in many, many, years of MMO's. The problem for people is that you actually have to be able to play video games ... no more spamming AoE taunts. I personally love it and think if tanks in this game just learn to control the crowd and manage their group members it will be awesome. There is however something that does ruin it for everyone .... and that is taking away any reward for doing dungeons! Come on ESO, pull your heads out your .... errr ummm, you know.
I am quoting this poster however they are not the only one who have brought up the idea that people who do not enjoy the ESO style of dungeon mechanics that somehow makes them lesser gamers. It is an abusrd notion to have this belief as there were plenty of challenge encounters in dungeons before WoW (as an example) nerfed it's content. Vanilla/BC dungeons required teamwork with focus targeting, plenty of CC, resource management (mana, threat, rage) etc. So some of these comments lead me to believe these same posters never participated in these early WoW dungeons.
Posters are continually putting down those who prefer to tank using more "traditional" mechanics, it is disturbing seeing this trend proliferate itself throughout the thread. One style of dungeon mechanics is not inherently better than the other, and simply because you enjoy one style over the other does not then indicate that one system makes you a better player. Please get off of your high horse, I think it needs a rest.
This is just my opinion and how I would like to play the game
What I would prefer?
Skill tree: Threat generation increased 140%(?) with bash while using Spiked Armor (Dk expample)
It would give you enough options to not activating this passive (not getting the passive, not using Spiked Armor while not tanking)
Weapon skills: Threat generation increased 140%(?) with bash while using Defensive Posture.
OR ...while Defensive Posture/Spiked Armor is slotted.
Would it be needed?: No it is not must thing to have since there is taunts but it would be more enjoyable for ppl who has used to play a tank when you dont have to spam taunt and eventually go oos (out of stamina) while you would need to safe those for blocking and dodges.
What would it give to players?: More options to manage your resourses, mostly stamina, and more enjoyable tanking experience overal. It would also give to option to personalize your gaming style more.
I'm not sure if it is the US/EU ping what does it but sometimes it is mildly annoying to taunt all those mobs running for healer when skills dont respond as fast that they should.
Also I'm aware of the running speed problem while blocking but anyway if you are going deep tank you would get the blocking passive to help with that running speed reduction.
Tell me your opinion about this
Just as a reminder we (the healer) are not able to keep a tank alive who is tanking everything!
Keep that in mind pls, even if you could controll all the mobs, how long will you last with that 15 red cones aimed at you while 5 circles are spawning around you?
Oh, and don't forget the charged hits and tho normal ones xD
Just as a reminder we (the healer) are not able to keep a tank alive who is tanking everything!
Keep that in mind pls, even if you could controll all the mobs, how long will you last with that 15 red cones aimed at you while 5 circles are spawning around you?
Oh, and don't forget the charged hits and tho normal ones xD
4. In ESO, agro is fluid. Bosses will attack other members of the party other than the tank even if they are using their agro skills. DPS and healers need to be prepared to defend themselves, at least for a few seconds.
3. In ESO, healers do not have an 'oh ***' button to save the tank when they are getting hit too hard. In most MMOs, a healer will have at least one ST heal that restores massive health.
Sarah_Lynn wrote: »No one should be trying to be pure tank or pure healer in an Elder Scrolls game, it just doesn't really make sense.
Almost every group it puts me in for 4 man dungeons is completely void of healers or tanks. I've had several groups where not single player had the ability to even cast one heal and no one had heavy armor or a shield. Why even add the option to select your preferred class when the party finder completely ignores it? What is this, Guild Wars?
THEN, it gets even better. Tanks are a joke. The class is fun, but there are no aggro builders or aoe taunts, ranged taunts, etc... Plus, the taunt(or so they think it is) that you get doesn't do anything. You can taunt the enemy with it, but as soon as someone hits it, it attacks them. There' pretty much is NO way of controlling groups of enemies. It's just one big uncoordinated mess. The point of grouping is to work together and coordinate and synchronize as a team. There really isn't room to do this. If you believe there is, or that you and your groups are coordinated, you have no idea what it actually means to coordinate properly with a group. It's nothing but enemies running around all willy nilly.
Funny how the greatest PvE game makers of all time FINALLY make a multiplayer game, and they choose to focus completely on making it a PvP game. PvP is cool and all, but this is Elder Scrolls, it's generations of PvE only games that gathered millions of fans who love it. And here we though you knew your fans. You know nothing.
I know this is more than one topic, but I just wanted to get this out.
4. In ESO, agro is fluid. Bosses will attack other members of the party other than the tank even if they are using their agro skills. DPS and healers need to be prepared to defend themselves, at least for a few seconds.
This one is pretty common thing in other mmos too. Usually bosses have mechanics to charge/dmg random player and you need to know this and know how to counter it.
Sarah_Lynn wrote: »No one should be trying to be pure tank or pure healer in an Elder Scrolls game, it just doesn't really make sense.
Im building a pure tank DK and it works for me. I like it and I will play like that^^
There will be times when broken content is released (too hard bosses etc) and I will be in best shape for those
As my second wep Im using bow as it gives ranged spell interrupt that will be extremely usefull in some situations. Also pulling boss with full charge sneak attack is great thing to have acces.