Kyubi_3002b16_ESO wrote: »Healing and tanking is not a necessity just a commodity. Having a good healer in the team helps reduce the difficulty of the encounter and a good tank allows you to breath easyer. The taunt still allows you to keep the attention of a boss longuer on yourself then on the rest of the party wich still allows for limited tanking.
Dekkameron wrote: »I've done a few dungeons and from what i can gather the tanks main job is to take aggro off the healer whilst everyone else just throws dps about as hard as possible. Seems to work fine.
It only seems to work fine because those dungeons are pretty much able to be solo'd, they're just plain easy mode. You will NOT see this with more difficult content.
Keep in mind that it's less about how dungeons play out as it is about your class and job having no meaning at all. The reason a tank wears the best armor and has the best defense is so it can take the hits for those in cloth and such. People play a tank so they can tank, in this game you cannot tank. Your class means nothing. In a boss fight, the boss should never be focus attacking a player who's wearing cloth. The tank's job is to make sure that doesn't happen. But in this game you can't do that, the taunt doesn't effect bosses at all, they're all immune. When a boss spawns adds, there's no possible way to pick them up and take them off the healer or dps casters. There's a reason this class and job system is implemented in the best selling and most played games of all time. It works and it gives each player a part to play. Healing in this game is done well and your class choice means something(given that you're actually a healer and not a dragonknight with a healing staff calling themselves a healer). But, a tank class means nothing. Playing a tank in this game is essentially like playing a really bad version of a dps class, that just doesn't die as easily. It takes away a ton of mechanics that get people to work together more strategically.
I just think the tank class in this game needs passive threat building skills and/or threat building aoes and the looking for group tool needs an overhaul, it needs to set up parties better by properly grouping parties with the proper composition. If you don't agree with that, then you're just being ridiculous.
Letting your egos alter the way you view what's actually going on in a dungeon seems to be the norm for MMO players who live on the forums just to talk ***. I see people saying that them(as a tank) or their tank controlled the mobs. This is most definitely ignorant. Most groups of enemies within a dungeon are spaced quite far apart and chain pull when you engage them. Then most of them are casters, so they do not move. You just THINK the mobs are controlled because you get tunnel vision once the combat starts and you are unable to see what's actually happening around you, obviously. Talking out of your ass to fill your ego isn't going to help devs understand what is needed in a game to give a better experience.
Wifeaggro13 wrote: »Its not that bad as you describe.but it definately needs work.its far from a cordinated chalenged group effort . But its not a total Gw2 zerg fest.
This game actually has given me the best Tank experience I have had in many, many, years of MMO's. The problem for people is that you actually have to be able to play video games ... no more spamming AoE taunts. I personally love it and think if tanks in this game just learn to control the crowd and manage their group members it will be awesome. There is however something that does ruin it for everyone .... and that is taking away any reward for doing dungeons! Come on ESO, pull your heads out your .... errr ummm, you know.
This game actually has given me the best Tank experience I have had in many, many, years of MMO's. The problem for people is that you actually have to be able to play video games ... no more spamming AoE taunts. I personally love it and think if tanks in this game just learn to control the crowd and manage their group members it will be awesome. There is however something that does ruin it for everyone .... and that is taking away any reward for doing dungeons! Come on ESO, pull your heads out your .... errr ummm, you know.
Ragnar_Lodbrok wrote: »Wow a game that does what everyone wants, which is leave the trinity behind, and they complain about it not being trinity based. SMH