no
i dont do it but its an efficient use of materials, they both are crafting and deconstructing, just working together.. ya know... like a team. like what you do in dungeons and groups. It is not illegal
kirnmalidus wrote: »But if someone else crafted it, they may have used tricks and things you wouldn't know in the process of making it, which you learn through the process of deconstructing the item they made.
kirnmalidus wrote: »But if someone else crafted it, they may have used tricks and things you wouldn't know in the process of making it, which you learn through the process of deconstructing the item they made.
How many times can a horologist deconstruct a watch made by another horologist before the first horologist fully understands the intricacies that went into crafting the timepiece to begin with? Simple answer, twice. Any horologist tells you they can learn more from deconstructing a third timepiece by the same creator then they're not exactly competent at their job.
I agree with others, there should be diminishing returns on this 'feature'. Plenty of people provided feedback stating exactly the same on the beta forums however it was fairly obvious to us back then that the devs already had their hands full with fundamental game mechanics and stability.
How many times can a horologist deconstruct a watch made by another horologist before the first horologist fully understands the intricacies that went into crafting the timepiece to begin with?
Crafting professions are supposed to be hard to level. They can make the best items ingame.How many times can a horologist deconstruct a watch made by another horologist before the first horologist fully understands the intricacies that went into crafting the timepiece to begin with?
An how many times a want-to-be horologist has to deconstruct and put back together a watch to actually become competent? An how many different watches? ten? twenty? fifty?
Man, did you actually tried to level in any craftmanship in ESO? Do you know how boring and time consuming it is, even with this "exploit"?
Seriously, we have a bunch of real issues to resolve, and this is just a social bonus, not an exploit.
Malediktus wrote: »Crafting professions are supposed to be hard to level. They can make the best items ingame.
nerevarine1138 wrote: »
I didn't say it's "illegal", I called it powerleveling. And I really think it falls under the "exploit" category, because you're not meant to get huge inspiration gains from deconstructing crafted gear. Trading with someone else to get around that seems to defeat the purpose of the system, for my money.
nerevarine1138 wrote: »As far as I can tell, deconstruction is meant to be done on items that you get in-game, and you aren't supposed to be huddling in a city trading back and forth just to powerlevel crafting.
What are you talking about?nerevarine1138 wrote: »This is the exploit...