Should the partner-to-powerlevel exploit be fixed?

nerevarine1138
nerevarine1138
✭✭✭✭✭
✭✭✭✭✭
This is the exploit that allows crafters to get around the low inspiration and material gains they'd get from deconstructing their own items by trading back and forth with someone in order to powerlevel their craft.
Edited by nerevarine1138 on April 11, 2014 6:21PM
----
Murray?

Should the partner-to-powerlevel exploit be fixed? 317 votes

Yeppers
22% 72 votes
Nope
64% 203 votes
What are you talking about?
13% 42 votes
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    People keep defending the guild AH , because it makes people be social , which it does not , i have 4 muted guilds that i simply try to profit over. Only thing i interact with is the their AH.

    But people dislike when someone comes and actually talks to another person so they can profit together.

    I dont even do this , mostly because i have no patience , just breaking down stuff i get while lvling appears to be enough.

    Voted no , but either way , it does not affect me.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Chalybos
    Chalybos
    ✭✭✭
    I don't see it as an exploit, sorry. And they haven't addressed it as one, to my knowledge. No, I don't do it, but that's besides the point; I just see it differently.
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    My issue isn't the increased interaction, but I genuinely don't believe this is what the developers intended when they said crafters would benefit from working together. I think that comes into play more when we're talking about crafting set gear, etc.

    As far as I can tell, deconstruction is meant to be done on items that you get in-game, and you aren't supposed to be huddling in a city trading back and forth just to powerlevel crafting.
    ----
    Murray?
  • reggielee
    reggielee
    ✭✭✭✭
    no

    i dont do it but its an efficient use of materials, they both are crafting and deconstructing, just working together.. ya know... like a team. like what you do in dungeons and groups. It is not illegal
    Mama always said the fastest way to a man's heart is through his chest.
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    reggielee wrote: »
    no

    i dont do it but its an efficient use of materials, they both are crafting and deconstructing, just working together.. ya know... like a team. like what you do in dungeons and groups. It is not illegal

    I didn't say it's "illegal", I called it powerleveling. And I really think it falls under the "exploit" category, because you're not meant to get huge inspiration gains from deconstructing crafted gear. Trading with someone else to get around that seems to defeat the purpose of the system, for my money.
    ----
    Murray?
  • Chalybos
    Chalybos
    ✭✭✭
    Well, if they were to consider it to be an actual exploit, it would be easy to fix, simply by making the number static regardless of creator. I don't see that happening, though.
  • clocksstoppe
    clocksstoppe
    ✭✭✭✭✭
    yes, goy. fix this "bug" now that i have maxed crafting so i and the other "exploiters" become even more relevant
  • Tetujin
    Tetujin
    ✭✭✭
    Not sure I would myself phrase it as an exploit, though maybe that's fair considering what I am writing here.

    If this is valid, then it is just barely more valid than getting full inspiration from your own crafting output. If the goal is to promote trade then put a diminishing return on the output of a type of item from a given other player.

    Note that what I am saying is different than commenting on whether it should be easier to level up the skill or not. Haven't gotten far enough in anything to know; lower levels seem fine to me as I keep them up with my current character level. But I see that as a separate question.

    So if they have a certain goal with the system then it makes more sense to make it work correctly.
  • kirnmalidus
    kirnmalidus
    ✭✭✭✭
    It isn't a bug, it's how the system is intended to work.

    Think about it - if you craft something and deconstruct it, what would you learn? You made it, so you know everything that went into it and shouldn't learn much.

    But if someone else crafted it, they may have used tricks and things you wouldn't know in the process of making it, which you learn through the process of deconstructing the item they made.

    So it's a very logical way for the system to work, not an exploit.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • Thechemicals
    Thechemicals
    ✭✭✭✭✭
    i have the only vote for not knowing what this is. I have been playing the game and kind of not noticing what everyone else is doing. What happens to me if everyone powerlevels but me? Nothing i dont think.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Streega
    Streega
    ✭✭✭✭✭
    Why? That's how you learn in a real life: exchange your knowledge with others. At least that's how it supposed to be ;)
    ⊂( ̄(工) ̄)⊃ Don't-Care-Bear ⊂( ̄(工) ̄)⊃
    PC EU "House Tertia" - Friendly Guild for Mature Folks (housetertia.com)
    PC EU "Priests of Hircine" - Awesome Guild for Friendly Werewolves (free bites!)
    Master Angler
  • Jessabella
    Jessabella
    ✭✭✭✭
    It's not an exploit, it was intended to work that way. It encourages community.

    Like @kirnmalidus said, when crafting you learn more from others.

    To use a RL example, I am a crafter in RL, I make a career out of crochet. When I work the same piece over and over, its boring, I tend to go slower. If a friend shows me a new pattern I am excited and eager to work on it, it gets done faster.

    Its the same way crafting works on the game.
    Edited by Jessabella on April 11, 2014 7:26PM
    Mara's Tester <3Psijic Order/PTS Tester
    Jessabella >:)Belladonna Bacia >:)Serves her Master >:)Aurora Rose
    Mara's Moxie <3The Sidekick Order <3The Psijic Order <3Elder Moot
    And my big fat Naked Nord :pAte my Clothes
  • LostScot
    LostScot
    ✭✭✭
    But if someone else crafted it, they may have used tricks and things you wouldn't know in the process of making it, which you learn through the process of deconstructing the item they made.

    How many times can a horologist deconstruct a watch made by another horologist before the first horologist fully understands the intricacies that went into crafting the timepiece to begin with? Simple answer, twice. Any horologist tells you they can learn more from deconstructing a third timepiece by the same creator then they're not exactly competent at their job.

    I agree with others, there should be diminishing returns on this 'feature'. Plenty of people provided feedback stating exactly the same on the beta forums however it was fairly obvious to us back then that the devs already had their hands full with fundamental game mechanics and stability.
    Craftaholics Guild, established 30th March 2014.
  • Ysne58
    Ysne58
    ✭✭✭✭✭
    This isn't an exploit. I haven't used it because I don't really have the patience for it. I have no objections to other people learning this way. It is an intended part of the process.
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    LostScot wrote: »
    But if someone else crafted it, they may have used tricks and things you wouldn't know in the process of making it, which you learn through the process of deconstructing the item they made.

    How many times can a horologist deconstruct a watch made by another horologist before the first horologist fully understands the intricacies that went into crafting the timepiece to begin with? Simple answer, twice. Any horologist tells you they can learn more from deconstructing a third timepiece by the same creator then they're not exactly competent at their job.

    I agree with others, there should be diminishing returns on this 'feature'. Plenty of people provided feedback stating exactly the same on the beta forums however it was fairly obvious to us back then that the devs already had their hands full with fundamental game mechanics and stability.

    First, kudos on your excellent use of the word "horologist".

    And this is exactly my point. If we're going to take the "it's more realistic" argument on this (and let me be clear, I don't believe for a second that anyone is buying that as anything except an excuse for faster leveling), then we need to examine that claim in full.
    ----
    Murray?
  • Streega
    Streega
    ✭✭✭✭✭
    LostScot wrote: »
    How many times can a horologist deconstruct a watch made by another horologist before the first horologist fully understands the intricacies that went into crafting the timepiece to begin with?

    An how many times a want-to-be horologist has to deconstruct and put back together a watch to actually become competent? An how many different watches? ten? twenty? fifty?

    Man, did you actually tried to level in any craftmanship in ESO? Do you know how boring and time consuming it is, even with this "exploit"?
    Seriously, we have a bunch of real issues to resolve, and this is just a social bonus, not an exploit.
    ⊂( ̄(工) ̄)⊃ Don't-Care-Bear ⊂( ̄(工) ̄)⊃
    PC EU "House Tertia" - Friendly Guild for Mature Folks (housetertia.com)
    PC EU "Priests of Hircine" - Awesome Guild for Friendly Werewolves (free bites!)
    Master Angler
  • Mishoniko
    Mishoniko
    ✭✭✭
    And here I was thinking the thread title was about the Rings of Mara, not the self-deconstruction IP penalty.
  • Malediktus
    Malediktus
    ✭✭✭✭
    This is not an exploit, its intended.
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • Malediktus
    Malediktus
    ✭✭✭✭
    Streega wrote: »
    LostScot wrote: »
    How many times can a horologist deconstruct a watch made by another horologist before the first horologist fully understands the intricacies that went into crafting the timepiece to begin with?

    An how many times a want-to-be horologist has to deconstruct and put back together a watch to actually become competent? An how many different watches? ten? twenty? fifty?

    Man, did you actually tried to level in any craftmanship in ESO? Do you know how boring and time consuming it is, even with this "exploit"?
    Seriously, we have a bunch of real issues to resolve, and this is just a social bonus, not an exploit.
    Crafting professions are supposed to be hard to level. They can make the best items ingame.
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • Streega
    Streega
    ✭✭✭✭✭
    Malediktus wrote: »
    Crafting professions are supposed to be hard to level. They can make the best items ingame.

    Yep, I know - I spent last five days gathering resources and 2 hours yersterday just to progress 2 levels in my craft ;) And I love it - but it is boring, you have to admit...
    ⊂( ̄(工) ̄)⊃ Don't-Care-Bear ⊂( ̄(工) ̄)⊃
    PC EU "House Tertia" - Friendly Guild for Mature Folks (housetertia.com)
    PC EU "Priests of Hircine" - Awesome Guild for Friendly Werewolves (free bites!)
    Master Angler
  • Tetujin
    Tetujin
    ✭✭✭
    It looks like there is some confusion about the question to some extent. I think it's about partnering up with one person for example, and then exchanging everything you craft between the two of you. Zero-sum, except that you get the full inspiration. I didn't take this as a question about whether or not you should have to deconstruct others' items in order to get good inspiration returns, but more a question of whether it makes sense to have a very simple way of effectively bypassing the limitation, assuming you can find another person to play along.

    It appears to me to be about promoting interconnectedness between people in trading. You can use random loot or shop around for the work of others to deconstruct and learn from. But in a more wide-ranging way. I think some are seeing the Yes/No in the opposite terms that I am: is it a bug/exploit that you get more inspiration from someone else? Nope.

    Is it worth changing (or "fixing")? Well, does it really have much of an impact? How many people are going to figure this out and then correctly organize this with someone else in a way that both are happy with? Probably not many is my guess, which makes it a more philosophical question to me.
  • Kangas
    Kangas
    ✭✭✭
    OP is off his rocker.

    ZoS in its divine wisdom decided that crafting actual items would be the WORST possible way to increase crafting.

    ZoS decided that breaking down others crafted items would be the best.

    In what world does it make sense to attack the players who are following the very design that ZoS created?

    PS - This is not "zero-sum" you lose a lot when you decon.
    Edited by Kangas on April 11, 2014 9:47PM
  • Abeille
    Abeille
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't think it is an exploit. Besides, the way it is now, it makes people actually interact with each other. It is pretty common for one to be absolutely alone in a MMO, even with all the players around them (just like real life, am I right?).
    The way it is now, it doesn't forces group play because gear drops everywhere, but it incentives group play nonetheless because it makes the process quicker.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Brennan
    Brennan
    ✭✭✭
    How dare these crafters socialize? How dare they work together? How dare they engage in a consensual relationship for mutual benefit? How dare they?!

    Rings of Mara for questing together but how dare these people get extra experience for working together?
  • knightblaster
    knightblaster
    ✭✭✭

    I didn't say it's "illegal", I called it powerleveling. And I really think it falls under the "exploit" category, because you're not meant to get huge inspiration gains from deconstructing crafted gear. Trading with someone else to get around that seems to defeat the purpose of the system, for my money.

    I agree. Likely a bug -- all crafted gear should get the inspiration penalty, otherwise it is too easy to powerlevel.
  • SuperJChat
    SuperJChat
    ✭✭✭
    As far as I can tell, deconstruction is meant to be done on items that you get in-game, and you aren't supposed to be huddling in a city trading back and forth just to powerlevel crafting.

    No, they intentionally made it where player crafted items give more inspiration than world generated items, and Self-crafted items give next to none. As far as i see it, its meant to be a way to "work together to go farther" rather than an exploit, especially since deconstruction doesn't have a 100% chance to return the items used to craft said gear (its actually closer to less than 40% if you ask me, and even if it does give resources back it may only be 1-2 out of an item that had 8+ resources put into it), so even if you trade back and forth you are losing resources, and therefore you will be forced to gain more, or find another person crafting. Also ii have noticed if you deconstruct something that you dont have the skills to craft yourself you apparently have an even lower chance of salvaging resources from said item...

    I very highly doubt that Zenimax would implement such a feature without knowing that people would be trading/G Banking said items for mass exp, therefore in my eyes it isn't an exploit

    *Also all of this complaining about the games design and exploits, yet nobody wants to talk about the Horse that spawns right next to you when you whistle for it and vanishes the second you get off it? I mean obviously that is super un-lore-friendly and game breaking....

    The above statement is sarcasm if you didn't get that
    Edited by SuperJChat on April 12, 2014 2:54AM
  • Tetujin
    Tetujin
    ✭✭✭
    It should theoretically make even white items more worthwhile to buy through trade from other players. Is the inspiration and whatever materials extracted worth more than the vendor sale value plus the guild store or cod cost? Dunno, but I had thought this is what they were going for. Promote more open trade through crafting like this. Some type of diminishing returns in extreme cases would maybe stop this from being undone in such a simple way and push more people to engage in general trade more often.
  • Eris
    Eris
    ✭✭✭✭
    It's not really an exploit, it is more a way to get people to work together in crafting, like a team of blacksmiths. There are, of course, ways to exploit it, for instance just having 2 accounts would do the trick.

    For me, I just plod along and don't really worry about what other people are doing. I mean seriously, why should I care if someone is max level in blacksmith, it doesn't really affect me. I craft for my characters and have been able to out craft my character levels since the day I started crafting.
    Side effects of reading messages on forums can cause nausea, head aches, spontaneous fits of rage, urination due to intense laughter, and sometimes the death of your monitor or other object in throwing range. If you find that you are reading forums more than 24 hours a day, please consult your nearest temporal physicist.
  • Laerian
    Laerian
    ✭✭✭
    This is the exploit...
    What are you talking about?

    If the items crafted by other players give more inspiration then it is obvious that it is for encourage partnering.

    Btw, I haven't used this method and probably won't.
  • SeñorCinco
    SeñorCinco
    ✭✭✭✭
    To me, it matters not how fast someone else levels up. One can spend a week on a character and the other can spend a day and be at the same level.

    As long as their actions do not directly hinder my character from advancing a quest or simply advancing in level, then I don't have issue.
    Words contained in posts, at which point I stop reading and will not respond...
    Toon / Mana / WoW or any acronym following "In ___" /
    Pets (when referring to summoned Daedra) / Any verbiage to express slang (ie, ending in uz,az,..) / Soul Stone
    ... to be continued.

    Now, get off my lawn.

Sign In or Register to comment.