Kudos to 3rd party sites collecting data for everyone to use.
The current setup in-game is fine. EVE Online has the best player economy of any game. Nothing comes close to it. One of the reasons it works isn't because there is a market accessible by everyone at any time. There are 26 markets in the game! That is 26 niches a player can go to become a part of.
These 26 markets can be accessed by everyone but you have to be in the region of space where the market is located. Some of these regions are deadly. Traveling between these regions is either risky or deadly. Trading between these regions thus can be highly profitable, if you work at it. Thus there are limits to trade but if someone works at it they can become quite good at it.
This makes guilds that go to Cyrodil more valuable and PvE only players are going to have to consider adventuring out of their comfort zone. It's still very casual here, unless they ever implement players dropping some of their inventory and gear as loot. (OMG that would be so amazing, but I digress)
Also the EVE player community 3rd party sites are awe inspiring. The amount of data it processes is incredible. So it's a good step that some in TESO are jumping and looking for ways to do the same.
"Economies just work better when they are left free and open to thrive among as many people as possible." That is just the simple fact Jermey.
This is why the current system is great. You're trying to say that a economy controlled by ONE AH entity is better than multiple independent entities.
I for one prefer a demand based economy over an over supplied economy. By keeping demand high common materials will always have a market. AH create such wild overabundance of supply that prices are driven extremely low. Since "cost" of supplies is a moot point, in these economies, suppliers will ALWAYS sell for below market price.
DOWN with the monopolistic heresy of auction houses!!!
LadyInTheWater wrote: »To me, this is so silly.
Are people really so desperate to flood an "Auction House" with overpriced garbage, that they're willing to gather to an external forum to do so? I guarantee you, these are going to be the same people who whine and complain that the economy is "messed up" months from now.
I've seen stuff drop so drastically in price during this first week, and I'm willing to bet it's because of the way the guild store's function. Players are no longer dependent on shopping alongside the usual price-gougers that flood every other MMO.
I can log on, and post something for sale in my guild, and be 90% positive that no one's going to purchase it, simply to relist it at a higher price. To me, this is a beautiful thing. The in-game economy that I'm involved in is (mostly) separate from the rest of the game. I get to buy, sell, and trade between friends. The guild I've joined (I've only joined one) is full of like-minded people, who want to simply make friends, have a good time, and share between one another.
Is the system perfect? No, and it never will be. Nothing's perfect. But I believe its core design has helped to prevent the economy from imploding the way it has in World of Warcraft, where you see lowbie items selling for insane amounts.
In my opinion, the only people who are going to complain about the current system are the people whose sole intent is to line their pockets with gold no matter how messed up the economy gets. They want to buy up low-priced items, jack up the price, and relist them for a massive profit. Rinse and repeat, until they're rich, and the "average" price for an iron ingot is 300 gold each... pathetic.
As far as I'm concerned, let them whine till their faces turn blue, and let them run back to WoW. Keep the guild store system as it is.
Although... I would like a functioning Search tool...
LadyInTheWater wrote: »To me, this is so silly.
Are people really so desperate to flood an "Auction House" with overpriced garbage, that they're willing to gather to an external forum to do so? I guarantee you, these are going to be the same people who whine and complain that the economy is "messed up" months from now.
I've seen stuff drop so drastically in price during this first week, and I'm willing to bet it's because of the way the guild store's function. Players are no longer dependent on shopping alongside the usual price-gougers that flood every other MMO.
I can log on, and post something for sale in my guild, and be 90% positive that no one's going to purchase it, simply to relist it at a higher price. To me, this is a beautiful thing. The in-game economy that I'm involved in is (mostly) separate from the rest of the game. I get to buy, sell, and trade between friends. The guild I've joined (I've only joined one) is full of like-minded people, who want to simply make friends, have a good time, and share between one another.
Is the system perfect? No, and it never will be. Nothing's perfect. But I believe its core design has helped to prevent the economy from imploding the way it has in World of Warcraft, where you see lowbie items selling for insane amounts.
In my opinion, the only people who are going to complain about the current system are the people whose sole intent is to line their pockets with gold no matter how messed up the economy gets. They want to buy up low-priced items, jack up the price, and relist them for a massive profit. Rinse and repeat, until they're rich, and the "average" price for an iron ingot is 300 gold each... pathetic.
As far as I'm concerned, let them whine till their faces turn blue, and let them run back to WoW. Keep the guild store system as it is.
Although... I would like a functioning Search tool...
This is arguably the best post I've seen here so far. This post is so awesome and insightful that I had to agree with it. LOL
*snip*
the economy is 2 weeks old. to say the economy hasnt imploded like it did in WoW... a bit early, dont you think?
*snip*
Putting the "We want auction house" aside.
The current guild store system is horrible. 500 limit is too little for any decent trading to go on. UI suck balls too.
several posts have been made about how people will clear out stuff listed for cheap to help their guildmates then posted into store guilds or spammed in zone to make huge profits. so the one thing that is said doesnt happen is actually happening.
regarding the guild sales: in every game with a global store i was 100% sure they wouldnt repost something i sold to guildmates. if i posted it on the global and they bought and relisted, i made my money so was fine. just means i make more of that item until the price drops, i make alot of money off the guy trying to corner the market.
huntgod_ESO wrote: »I long for an AH, but am fine if it isn't world wide.
I would love it be faction based, that creates 3 distinct houses, I would not oppose further specificity if you even made them zone specific, which would bump it up to around 6 per faction or 18 total.
Rotherhans wrote: »@Dotgov I´ll explain it in simple words..It´s pretty obvious to everybody willing to boink at least two braincells together, that a "MEGASHARD" wide AH is necessary.
- ZMax has designed a diverse crafting game structure.
- Crafting is pretty much the best option to get good gear.
- The mats for crafting are "artificially" scarce, as a node can only be harvested by one person (no node sharing like in GW2).
- The thus created scarcity based economy seems to be intended as a big part of the game
- Selling your crafted/looted stuff is the "economy endgame".
- ZMax decided to artificially restrict that to Guilds, hoping to create some type of never before seen gameplay(player run Walmarts? NFI.. )
ZMax refused to code it because they want to push these weird player guild "Walmarts/Mom&Pop Shops".
Experienced MMO traders can see the fail of this idea coming from a mile of and now the customers needs to code this feature himself, for free, to emjoy this VITAL part of a player run MMO economy.
Player guilds aren't only designed for Economy/Market/Selling. That is just one of it's features. If you as a player feel like that's what a guild is used for, you're playing the game wrong, I'm sorry. As far as the people who "boink" two brain cells together, these people know having a "Megashard" AH will ruin this game slowly. Like I said in previous posts, its easier and better for the devs to implement a market channel opposed to an entire AH that would need to be filtered. Player interaction is one of the components to ESO, having an AH will almost eliminate that. (or most of it)
KanedaSyndrome wrote: »For this to work though they'd have to do away with the waypoint system letting you teleport around. All teleport mechanics would have to be removed.
KanedaSyndrome wrote: »Multiple auction houses would be fine if these were available to all, but they're not, they're only available to the guild's members, and thus the system fails. We don't need one global auction house, we merely need them to be accesible by everyone coming by.
The best way to implement multiple auction houses is the way it's done in EVE Online. There's not one global one, but many smaller markets distributed spatially, which would be the optimal implementation in ESO as well. Let each city/region have its own auction house, but let it be available to everyone passing through that region.
For this to work though they'd have to do away with the waypoint system letting you teleport around. All teleport mechanics would have to be removed.
While convenient, the problem with global auction houses has been the same for ages.
What invariably happens is a small number of people amass vast wealth and then start fixing prices for the rest of the players. Want that fancy new material that just got released for crafting? Sorry, that one guy with 100million credits has spent the last 3 weeks buying every piece of it the minute it's listed so he can drip feed it back to everyone, ka-ching! Fun!