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Finally, an offline Auction House

SadisticSavior
SadisticSavior
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Not a perfect solution, but a pretty good bandaid fix.

http://www.tesoelite.com/forums/categories/the-marketplace.79/

This is way better IMO than the in-game guild system. And I will be using it to buy stuff.
  • Rotherhans
    Rotherhans
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    I can hardly imagine a worse format than a common forum board for a dynamic server wide auction house.

    Zenimax again offloading vital development to get coded by their consumers for free.
    Edited by Rotherhans on April 10, 2014 11:36PM
    “I'm not going out of my way looking for devils;
    but I wouldn't step out of my path to let one go by.”― Robert E. Howard
  • Ragnar_Lodbrok
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    AH's are not vital. Now learn to deal with it, learn to play are vital.
  • Nox_Aeterna
    Nox_Aeterna
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    Yeap , there are many sites coming up to cover for the lack of AH , we are not in a point we need the devs anymore really.

    Either they add it to the game , or the players themselves make one and use one outside their game.

    Funny part is , gold and all the rest will for sure be sold there also hehe.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • SadisticSavior
    SadisticSavior
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    AH's are not vital. Now learn to deal with it, learn to play are vital.
    No longer necessary. We finally have what we need. This is way easier to me than scrounging on my own.
  • merk
    merk
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    I can't really see a forum being useful -unless people are really diligent about removing sold items. Just too much of a hassle to go back and forth between the game and the forum i think. but good luck, hope it works.
  • kamelion
    kamelion
    It worked quite well for guildwars but they didn't have a US EU divide. As the game and community matures I am sure that they will come up with workarounds to the lack of an in-game auction house.
  • Jeremy
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    Nice job trying to find a work around to this glaring development flaw, so I applaud the effort. Though to be honest it should not be left up to players to have to create their own working economy. The developers should be wise enough to do this on their own. This is especially true considering how much this game costs. We deserve a functional economy that works.
    AH's are not vital. Now learn to deal with it, learn to play are vital.

    They are vital if you want an effective economy - or at least some form of public market where everyone can congregate to sell and buy wares. An open auction house would be one obvious and easy solution.

    Economies just work better when they are left free and open to thrive among as many people as possible. That is just the simple fact Ragnar. And it's time you just accept that and join us in asking for an auction house instead of clinging to this notion that this game's economy is just fine as is and doesn't need improvement. Because it isn't and it does.

    And I can't for the life of me understand how anyone could be satisfied with the absolute mess this game's economy is right now. Because It is just awful. A horrendous headache-inducing waste of time that the great majority of players are not going to bother dealing with. They are just going to end up selling to vendors and getting by with what they themselves can find/create.


    Edited by Jeremy on April 11, 2014 12:13PM
  • Khandi
    Khandi
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    Thanks OP! TESOelite has been a great site that I have used repeatedly.

    I have to say though, that not having an in game AH or trade broker, pawn shop, marketplace or whatever designation you want to use is going on my deal-breaker list.
    One should always be in love. That is the reason one should never marry.

    ~Oscar Wilde




  • Sarenia
    Sarenia
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    It's like infants crying for their favorite teddy bear.

    People are so accustomed to staples like an auction house, some of them are terrified and bewildered by a game that doesn't add one. After all, how can a game succeed, how can a system work, if it isn't copy pasta from World of Warcraft, right?

    Their security blanket.
    Edited by Sarenia on April 11, 2014 12:28PM
    [beta_group_85b_9]
  • Jeremy
    Jeremy
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    Sarenia wrote: »
    It's like infants crying for their favorite teddy bear.

    People are so accustomed to staples like an auction house, some of them are terrified and bewildered by a game that doesn't add one. After all, how can a game succeed, how can a system work, if it isn't copy pasta from World of Warcraft, right?

    Their security blanket.

    I doubt any of us are terrified or bewildered....

    We just want an economy that actually works. This has nothing to do with trying to shape Elder Scrolls into World of Warcraft. World of Warcraft did not come up with the concept of free and open markets.
  • Khandi
    Khandi
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    Sarenia wrote: »
    It's like infants crying for their favorite teddy bear.

    People are so accustomed to staples like an auction house, some of them are terrified and bewildered by a game that doesn't add one. After all, how can a game succeed, how can a system work, if it isn't copy pasta from World of Warcraft, right?

    Their security blanket.

    Asking for an in-game auction house does not assume that anyone wants a WoW clone nor does it make one a carebear. No one is terrified or bewildered.

    Good grief.

    One should always be in love. That is the reason one should never marry.

    ~Oscar Wilde




  • MysticAura
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    I have not seen a single game wide AH system that hasn't totally ended up destroying game economy, totally under-pricing stuff to the point where making coin from it is near impossible. The undercutting on those systems is ridiculous, and they do not care what they do to the market, they just move to another game when they kill it.

    Sorry but, I for one am totally happy with what we have now. I don't hate putting a bit of effort into getting something I want. I don't understand people who think everything great should be zero effort and just a credit card away. Things lose all value that way.

    The current system affords us a safety net. If one trading guild screws up their own market, it doesn't have to effect the others. Yes it's different than you're used to, but that doesn't make it bad.
  • Jeremy
    Jeremy
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    MysticAura wrote: »
    I have not seen a single game wide AH system that hasn't totally ended up destroying game economy, totally under-pricing stuff to the point where making coin from it is near impossible. The undercutting on those systems is ridiculous, and they do not care what they do to the market, they just move to another game when they kill it.

    Sorry but, I for one am totally happy with what we have now. I don't hate putting a bit of effort into getting something I want. I don't understand people who think everything great should be zero effort and just a credit card away. Things lose all value that way.

    The current system affords us a safety net. If one trading guild screws up their own market, it doesn't have to effect the others. Yes it's different than you're used to, but that doesn't make it bad.

    I can't think of one game I have ever played that has been destroyed by an auction house. And I have played quite a few.

    And this game's economy is already destroyed. It barely functions at all and I trade more with the NPC vendors than I do other players. And if anything destroys the value of things, it's shrinking the economy to the point not enough people can access your goods at all.
  • Sarenia
    Sarenia
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    MysticAura wrote: »
    I have not seen a single game wide AH system that hasn't totally ended up destroying game economy, totally under-pricing stuff to the point where making coin from it is near impossible. The undercutting on those systems is ridiculous, and they do not care what they do to the market, they just move to another game when they kill it.

    Sorry but, I for one am totally happy with what we have now. I don't hate putting a bit of effort into getting something I want. I don't understand people who think everything great should be zero effort and just a credit card away. Things lose all value that way.

    The current system affords us a safety net. If one trading guild screws up their own market, it doesn't have to effect the others. Yes it's different than you're used to, but that doesn't make it bad.

    Thanks, you were a bit more eloquent than me on the subject. I tend to get a little venomous when I see iterations of the same rubbish repeated.
    [beta_group_85b_9]
  • SadisticSavior
    SadisticSavior
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    Sarenia wrote: »
    It's like infants crying for their favorite teddy bear.

    People are so accustomed to staples like an auction house, some of them are terrified and bewildered by a game that doesn't add one. After all, how can a game succeed, how can a system work, if it isn't copy pasta from World of Warcraft, right?

    Their security blanket.
    Hyperbole much?

    We pay $15 a month to be entertained. The lack of an Auction House makes the game less entertaining. IMO, we're entitled to complain about it.
  • Abeille
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    If too many people start using this, I will be convinced that we indeed need an AH. When the majority of the player base finds a workaround for something in a MMO, I think that the company really should take the hint. What I think about AHs is irrelevant.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Phaedryn
    Phaedryn
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    MysticAura wrote: »
    I have not seen a single game wide AH system that hasn't totally ended up destroying game economy, totally under-pricing stuff to the point where making coin from it is near impossible. The undercutting on those systems is ridiculous, and they do not care what they do to the market, they just move to another game when they kill it.

    Sorry but, I for one am totally happy with what we have now. I don't hate putting a bit of effort into getting something I want. I don't understand people who think everything great should be zero effort and just a credit card away. Things lose all value that way.

    The current system affords us a safety net. If one trading guild screws up their own market, it doesn't have to effect the others. Yes it's different than you're used to, but that doesn't make it bad.

    For a truly functional MMO economy, look at Eve Online. CCP is the only MMO developer I am aware of that employs an actual economist on staff to track the in game economy. If you haven't read about, this is a decent article: http://blogs.wsj.com/economics/2010/06/21/real-economist-takes-lessons-from-virtual-world/
  • Drachenfier
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    MysticAura wrote: »
    I have not seen a single game wide AH system that hasn't totally ended up destroying game economy, totally under-pricing stuff to the point where making coin from it is near impossible. The undercutting on those systems is ridiculous, and they do not care what they do to the market, they just move to another game when they kill it.

    If prices are getting undercut to the point that you're not making money from what you're trying to sell, then there isn't enough demand for said item to keep up with the supply. This is basic economics that a small child could grasp. What you want is a way to keep charging high prices from unwitting buyers that could get it cheaper somewhere else, they just don't know it.

    For the record, I made millions of credits in SWTOR just selling excess crafting mats that i got from my own harvesting. That's what happens when you have a healthy economy.
    Edited by Drachenfier on April 11, 2014 6:46PM
  • drgnmstr1962

    By the way.. WoW is not the only MMO out there. Almost, if not all the MMOs I have played (Eve Online, Ever Quest, Earth ~n~ Beyond just name a few) had a Server wide Auction House / Clearing House and/or Market Place. The idea of not putting one in the game is poor planning on the developer's part.
    Not wanting to be a "Copy & Paste" of all the other Fantasy MMO's out there is GREAT. BUT!!! This game has some major flaws.

    No Auction House. Limited Bank Space and Personal Bag space with no real solution for either. Except make holder toons or pay ungodly amount of gold for more space. Why is space a problem? Even the NPCs tell the players "Player made is the best gear in the game." Yet you could fill countless bank slots to maintain the material to make said gear. Nothing should be easy, but in the same breath it should not be so difficult that players stop trying.

    I personally have stopped searching for "LOCKED" treasure boxes. There is not way to train in the skill of lock picking. So, there is no defined way to improve .

    I stop looking for Herbs for Alchemy, because I have yet to be able to progress to justify spending hard earned skill points into a skill I may never master. What do I do with my surplus materials?? No Auction House and unless I am a member of a large enough Guild(s), no Guild Bank Store. So, sell to Vendors for crap. Yet their products cost tens if not hundreds of gold for items NEEDED to survive.

    Player Made Weapon and Armor. Finally it is worth having, providing you spend correct amount of skill points. BUT!! Don't screw up spending those HARD earned points unless you like spending THOUSANDS and THOUSANDS of gold to correct that error.

    This game could be so much better if the developers had tried so hard not to be like Warcraft, Everquest, Rift, Age of Conan and all the other fantasy MMO's. That being said there has to be a certain amount of similarities just to make a functioning long living game. I could give you a LONG ,LONG,LONG list of games that are similar. The again all MMO's are similar with the simple idea of Questing/Missions, Grinding and PvP.

    What does this rant of a mad player have to do with anything?? I have been playing MMO's for 20+ years and can honestly tell you. I am truly hope the Game Developers actually read, pay attention to and take to heart the rants and rages of it player base. Because honestly if there are not some major changes in the game I will cancel in 45-60 days.
  • byronsimrwb17_ESO
    If it works, why not.
  • Dotgov
    Dotgov
    Rotherhans wrote: »
    I can hardly imagine a worse format than a common forum board for a dynamic server wide auction house.

    Zenimax again offloading vital development to get coded by their consumers for free.

    Vital? How are AH's even close to being vital? Games survive better without Auction Houses. Keep that garbage away from ESO, please. If you're looking for a game with a AH or Bazaar, there's FF, WoW, Everquest, etc. etc. etc.
  • Rotherhans
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    @Dotgov‌ I´ll explain it in simple words..
    • ZMax has designed a diverse crafting game structure.
    • Crafting is pretty much the best option to get good gear.
    • The mats for crafting are "artificially" scarce, as a node can only be harvested by one person (no node sharing like in GW2).
    • The thus created scarcity based economy seems to be intended as a big part of the game
    • Selling your crafted/looted stuff is the "economy endgame".
    • ZMax decided to artificially restrict that to Guilds, hoping to create some type of never before seen gameplay(player run Walmarts? NFI.. :s )
    It´s pretty obvious to everybody willing to boink at least two braincells together, that a "MEGASHARD" :# wide AH is necessary.
    ZMax refused to code it because they want to push these weird player guild "Walmarts/Mom&Pop Shops".

    Experienced MMO traders can see the fail of this idea coming from a mile of and now the customers needs to code this feature himself, for free, to enjoy this VITAL part of a player run MMO economy.
    Edited by Rotherhans on April 12, 2014 2:15PM
    “I'm not going out of my way looking for devils;
    but I wouldn't step out of my path to let one go by.”― Robert E. Howard
  • Dotgov
    Dotgov
    Rotherhans wrote: »
    @Dotgov‌ I´ll explain it in simple words..
    • ZMax has designed a diverse crafting game structure.
    • Crafting is pretty much the best option to get good gear.
    • The mats for crafting are "artificially" scarce, as a node can only be harvested by one person (no node sharing like in GW2).
    • The thus created scarcity based economy seems to be intended as a big part of the game
    • Selling your crafted/looted stuff is the "economy endgame".
    • ZMax decided to artificially restrict that to Guilds, hoping to create some type of never before seen gameplay(player run Walmarts? NFI.. :s )
    It´s pretty obvious to everybody willing to boink at least two braincells together, that a "MEGASHARD" :# wide AH is necessary.
    ZMax refused to code it because they want to push these weird player guild "Walmarts/Mom&Pop Shops".

    Experienced MMO traders can see the fail of this idea coming from a mile of and now the customers needs to code this feature himself, for free, to emjoy this VITAL part of a player run MMO economy.

    Player guilds aren't only designed for Economy/Market/Selling. That is just one of it's features. If you as a player feel like that's what a guild is used for, you're playing the game wrong, I'm sorry. As far as the people who "boink" two brain cells together, these people know having a "Megashard" AH will ruin this game slowly. Like I said in previous posts, its easier and better for the devs to implement a market channel opposed to an entire AH that would need to be filtered. Player interaction is one of the components to ESO, having an AH will almost eliminate that. (or most of it)
  • pffbrufordb16_ESO
    pffbrufordb16_ESO
    Soul Shriven
    I am not a big fan of AH in any game i have never been a player that looks to make money other than to keep my own toons kited out. But i am shocked there is no AH system in the game if not a AH them allow the players to sell the items to vendors at a good prise and other players to be able to buy those said items back off the vendors
  • Rotherhans
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    Dotgov wrote: »
    As far as the people who "boink" two brain cells together, these people know having a "Megashard" AH will ruin this game slowly.
    They are wrong. Simple as that.

    All a server wide AH exposes is flaws in how the Devs implement their economy.

    Unwillingness to create an in-house AH is simply a ploy to offload the consequences of vital server-wide economy balancing to the players.
    Edited by Rotherhans on April 12, 2014 2:36PM
    “I'm not going out of my way looking for devils;
    but I wouldn't step out of my path to let one go by.”― Robert E. Howard
  • MkChkn
    MkChkn
    "Economies just work better when they are left free and open to thrive among as many people as possible." That is just the simple fact Jermey.

    This is why the current system is great. You're trying to say that a economy controlled by ONE AH entity is better than multiple independent entities.

    I for one prefer a demand based economy over an over supplied economy. By keeping demand high common materials will always have a market. AH create such wild overabundance of supply that prices are driven extremely low. Since "cost" of supplies is a moot point, in these economies, suppliers will ALWAYS sell for below market price.

    DOWN with the monopolistic heresy of auction houses!!!

  • Dotgov
    Dotgov
    Rotherhans wrote: »
    Unwillingness to create an in-house AH is simply a ploy to offload the consequences of vital server-wide economy balancing to the players.

    Maybe you might be the one who is wrong. An AH is not needed. There is nothing you can do with an AH that you can do without. (An AH eliminates alot of player interaction) It will take a good part away from the games structure. Having an AH is for people who do not want to put the effort into selling Mats, Gear, Books, etc.

    Calling it a ploy to offload consequences is hearsay. You don't have any proof behind your accusations.
    Edited by Dotgov on April 12, 2014 3:44PM
  • Dotgov
    Dotgov
    MysticAura wrote: »
    I have not seen a single game wide AH system that hasn't totally ended up destroying game economy, totally under-pricing stuff to the point where making coin from it is near impossible. The undercutting on those systems is ridiculous, and they do not care what they do to the market, they just move to another game when they kill it.





    Yeah.. look what happened when Diablo 3 tried to go the AH route. TROLOLOLOL.
    Edited by Dotgov on April 12, 2014 3:41PM
  • Gillysan
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    Kudos to 3rd party sites collecting data for everyone to use.

    The current setup in-game is fine. EVE Online has the best player economy of any game. Nothing comes close to it. One of the reasons it works isn't because there is a market accessible by everyone at any time. There are 26 markets in the game! That is 26 niches a player can go to become a part of.

    These 26 markets can be accessed by everyone but you have to be in the region of space where the market is located. Some of these regions are deadly. Traveling between these regions is either risky or deadly. Trading between these regions thus can be highly profitable, if you work at it. Thus there are limits to trade but if someone works at it they can become quite good at it.

    This makes guilds that go to Cyrodil more valuable and PvE only players are going to have to consider adventuring out of their comfort zone. It's still very casual here, unless they ever implement players dropping some of their inventory and gear as loot. (OMG that would be so amazing, but I digress)

    Also the EVE player community 3rd party sites are awe inspiring. The amount of data it processes is incredible. So it's a good step that some in TESO are jumping and looking for ways to do the same.
  • huntgod_ESO
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    I long for an AH, but am fine if it isn't world wide.

    I would love it be faction based, that creates 3 distinct houses, I would not oppose further specificity if you even made them zone specific, which would bump it up to around 6 per faction or 18 total.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
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