No longer necessary. We finally have what we need. This is way easier to me than scrounging on my own.Ragnar_Lodbrok wrote: »AH's are not vital. Now learn to deal with it, learn to play are vital.
Ragnar_Lodbrok wrote: »AH's are not vital. Now learn to deal with it, learn to play are vital.
It's like infants crying for their favorite teddy bear.
People are so accustomed to staples like an auction house, some of them are terrified and bewildered by a game that doesn't add one. After all, how can a game succeed, how can a system work, if it isn't copy pasta from World of Warcraft, right?
Their security blanket.
It's like infants crying for their favorite teddy bear.
People are so accustomed to staples like an auction house, some of them are terrified and bewildered by a game that doesn't add one. After all, how can a game succeed, how can a system work, if it isn't copy pasta from World of Warcraft, right?
Their security blanket.
MysticAura wrote: »I have not seen a single game wide AH system that hasn't totally ended up destroying game economy, totally under-pricing stuff to the point where making coin from it is near impossible. The undercutting on those systems is ridiculous, and they do not care what they do to the market, they just move to another game when they kill it.
Sorry but, I for one am totally happy with what we have now. I don't hate putting a bit of effort into getting something I want. I don't understand people who think everything great should be zero effort and just a credit card away. Things lose all value that way.
The current system affords us a safety net. If one trading guild screws up their own market, it doesn't have to effect the others. Yes it's different than you're used to, but that doesn't make it bad.
MysticAura wrote: »I have not seen a single game wide AH system that hasn't totally ended up destroying game economy, totally under-pricing stuff to the point where making coin from it is near impossible. The undercutting on those systems is ridiculous, and they do not care what they do to the market, they just move to another game when they kill it.
Sorry but, I for one am totally happy with what we have now. I don't hate putting a bit of effort into getting something I want. I don't understand people who think everything great should be zero effort and just a credit card away. Things lose all value that way.
The current system affords us a safety net. If one trading guild screws up their own market, it doesn't have to effect the others. Yes it's different than you're used to, but that doesn't make it bad.
Hyperbole much?It's like infants crying for their favorite teddy bear.
People are so accustomed to staples like an auction house, some of them are terrified and bewildered by a game that doesn't add one. After all, how can a game succeed, how can a system work, if it isn't copy pasta from World of Warcraft, right?
Their security blanket.
MysticAura wrote: »I have not seen a single game wide AH system that hasn't totally ended up destroying game economy, totally under-pricing stuff to the point where making coin from it is near impossible. The undercutting on those systems is ridiculous, and they do not care what they do to the market, they just move to another game when they kill it.
Sorry but, I for one am totally happy with what we have now. I don't hate putting a bit of effort into getting something I want. I don't understand people who think everything great should be zero effort and just a credit card away. Things lose all value that way.
The current system affords us a safety net. If one trading guild screws up their own market, it doesn't have to effect the others. Yes it's different than you're used to, but that doesn't make it bad.
MysticAura wrote: »I have not seen a single game wide AH system that hasn't totally ended up destroying game economy, totally under-pricing stuff to the point where making coin from it is near impossible. The undercutting on those systems is ridiculous, and they do not care what they do to the market, they just move to another game when they kill it.
Rotherhans wrote: »I can hardly imagine a worse format than a common forum board for a dynamic server wide auction house.
Zenimax again offloading vital development to get coded by their consumers for free.
Rotherhans wrote: »@Dotgov I´ll explain it in simple words..It´s pretty obvious to everybody willing to boink at least two braincells together, that a "MEGASHARD" wide AH is necessary.
- ZMax has designed a diverse crafting game structure.
- Crafting is pretty much the best option to get good gear.
- The mats for crafting are "artificially" scarce, as a node can only be harvested by one person (no node sharing like in GW2).
- The thus created scarcity based economy seems to be intended as a big part of the game
- Selling your crafted/looted stuff is the "economy endgame".
- ZMax decided to artificially restrict that to Guilds, hoping to create some type of never before seen gameplay(player run Walmarts? NFI.. )
ZMax refused to code it because they want to push these weird player guild "Walmarts/Mom&Pop Shops".
Experienced MMO traders can see the fail of this idea coming from a mile of and now the customers needs to code this feature himself, for free, to emjoy this VITAL part of a player run MMO economy.
They are wrong. Simple as that.As far as the people who "boink" two brain cells together, these people know having a "Megashard" AH will ruin this game slowly.
Rotherhans wrote: »Unwillingness to create an in-house AH is simply a ploy to offload the consequences of vital server-wide economy balancing to the players.
MysticAura wrote: »I have not seen a single game wide AH system that hasn't totally ended up destroying game economy, totally under-pricing stuff to the point where making coin from it is near impossible. The undercutting on those systems is ridiculous, and they do not care what they do to the market, they just move to another game when they kill it.