How would that break the game? Have you not played other more serious MMO:s like Ultima or Eve Online, or only stuff like WoW?
How would the new character you give your good gear to break anything compared to you just using those weapons on your high level character. Especially when there is no real interactions between players at all or risk for anything.
Your "new" character would still be weaker then if you just continue to play with your high level character with the same equipment. If you have a friend that is high level and he wants to give you some good gear so you can adventure together. Then why not? It is your choice, that is the point. He would still be much stronger then you because he would be much higher level.
Why would I be joking about that, you think it is good there is a level cap on all equipment "oh these boots are to good for you now, you have to wait until you are powerful enough to be able to wear them". That just feels restricting and artificial. Why do you think that is a good idea here but you would not like it in a regular Elder Scrolls game?
Is this standard in other braindead mmo:s like Wow and it has become standard now?
If you risk going into a very dangerous area to get a very nice sword you should be able to equip that sword! You don't see how stupid this is? It is like the game is forcing you to be in a certain spot and lead you by the rope, you cant deviate to far. I guess that is the point of mobs respawning to, because a low level character might be able to defeat them by being sly if there is not some invisible wall that restricts what you can do?
Anthony45122 wrote: »You must be playing an old version of skyrim then because I have the legendary edition and if I run too far away they CERTAINLY DO run back and reset.
No they don't reset. There is no auto reset, that would cause an outrage. Go play the game again and see.
For some reason people seem to want this stuff now. I don't understand it at all. For me the appeal with mmo:s when I played them was the fact that you where in participating in another "world." Now there seems to be more like a big playground where people can run around and look at their stats and numbers.
Anthony45122 wrote: »You must be playing an old version of skyrim then because I have the legendary edition and if I run too far away they CERTAINLY DO run back and reset.
No they don't reset. There is no auto reset, that would cause an outrage. Go play the game again and see.
For some reason people seem to want this stuff now. I don't understand it at all. For me the appeal with mmo:s when I played them was the fact that you where in participating in another "world." Now there seems to be more like a big playground where people can run around and look at their stats and numbers.
Playgrounds are fun.
Playgrounds are fun.
Maybe so, but it defenitely does not feel like a real breathing world. It fees like an artificial, static, non consequential playground, where the fact that there is other players even there does not really matter at all. I would honestly rather play the game completely offline if it was possible. And where the monsters are only there as punching bags to increase your level (instant respawning punching bags) Then again I guess it is better then WoW at least. But the fact that you think this kind of play style is even progressive for the mmo genre is scary.
I get what you are saying, I really do. The fact is no-one that has played, say GW2 fondly remembers the little amount of time it took them to get to max level because it was just a poor excuse to play the game a little before PvP. What people do remember is the 6 hours they spent retrieving their corpse from the "fiery pit of despair." Adversity bonds people and grants people affinity with things (like an MMO).Ok I am glad you played and liked Ultima Online! I just can't see how these new systems are good. No one would think they where good normally. What is the point of streamlining like this? Is it because new players needs to be hold by the hand and told what they can and can't do or what is the deal? Why do everything have to be so artificial and restricted? It just feels like a big playground for grinding. Where is the suspense and the real sense there is a world you are sharing with others? And that these other players in that world can affect you greatly and there is consequence to what you do, who you become friends with or where you decide to go. It seems to do everything in every way to just take you out of that feeling.
Coming from someone who has admitted they haven't been involved in the genre since UO, I hardly think you are qualified to judge where the genre has been. This game is certainly progress for the genre.
No they don't reset. There is no auto reset, that would cause an outrage. Go play the game again and see.
You are saying the previous Elder Scrolls games are not level based? Why dont the dragons reset their health and respawn if you back up to far in Skyrim? Because that would be awesome right?
Evelyn_Nightingale wrote: »Though, it would be funny to see a herd of mobs following a player sprinting as fast as he can and praying he doesn't run out of stamina.