Let's face it guys, this game as it is now, is far from any MMO concept.
The group dungeon's replayability is out of the question as they give you close to 0 xp and loot. The quests in them are most of them bugged or they get bugged pretty easily. And the group tools don't work the way they are meant to as they keep us from regroup as seen in the Force's video.
The holy trinity concept and its related tactics is really distorted here.
Without the experience that one gets from playing group content while leveling, how the hell will one know how to perform his role?
> Maybe someone can draft up an etiquette guide and at the end of every dungeon, people can trade 1 for 1 for items. Doesn't stop the trolls, but would allow a nice group to share items (I've only been in groups with nice people so far).
This sounds like you need a guild? In our guild runs we take turns at chests as we come across them and loot is often traded based on need during the run. Most guilds have similar guides / policies for loot etiquette I'd think. - M.