It probably wasn't the best judgment call, but I teleported to Coldharbour early when I saw that a guild member was there. I was curious to see if it would work, and I wanted to collect some skyshards. Well, the next thing I know I'm tearing down a giant contraption with Sir Cadwell and a few other characters. I certainly didn't intend to do that, as I thought it was just a regular dungeon, but it is what it is.
I'm afraid that this will break the main quest. Will it? I thought it already did because I can't talk to the Groundskeeper, but they seem to be glitched for everybody. Still, I would whole-heartedly recommend preventing players from teleporting to Coldharbour via the player menu. It's just not a good idea and people's curiosity will get the better of them, as it did me.
Edited by KefkaGestahl on April 8, 2014 8:13AM