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Breaking the Main Quest - Coldharbour Early?

KefkaGestahl
KefkaGestahl
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It probably wasn't the best judgment call, but I teleported to Coldharbour early when I saw that a guild member was there. I was curious to see if it would work, and I wanted to collect some skyshards. Well, the next thing I know I'm tearing down a giant contraption with Sir Cadwell and a few other characters. I certainly didn't intend to do that, as I thought it was just a regular dungeon, but it is what it is.

I'm afraid that this will break the main quest. Will it? I thought it already did because I can't talk to the Groundskeeper, but they seem to be glitched for everybody. Still, I would whole-heartedly recommend preventing players from teleporting to Coldharbour via the player menu. It's just not a good idea and people's curiosity will get the better of them, as it did me.
Edited by KefkaGestahl on April 8, 2014 8:13AM
  • Enodoc
    Enodoc
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    What level were you? I haven't tried this, but looking at some quest lists, the Coldharbour quests aren't part of the "Main Story" quest set, they are "Coldharbour" zone quests. So I'm thinking, whenever you do them, when you come to the right level to do the main quests those should still work. (Some of the main quests are bugged anyway, but that's a different issue...)
    This is entirely speculatory though, so if this isn't the case, and it's confirmed otherwise, disregard my theory.
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