The mistake is in the thinking that a werewolf or vampire should be more powerful, because that is false. If it were true, it would be in the best interest of everyone to become one of the two rather then a choice, similar to picking between two handed weapons and dual wielding.
Mustaklaki wrote: »MasterLanz wrote: »Devour does heal. It's nothing super-impressive, but between that and passive regen outside of combat, by the time you're done devouring, your health is typically full.
True, trouble is though you get interrupted while trying to devour, which sucks. A heal you could use in a fight would be nice. I'm sure everyone's build has at least some sort of heal, and then you go into Werewolf form and you have nothing.
I don't think some of you understand how devour works. This ability, is OVERPOWERED, like "thereisnospoon" it's ridiculous. Only in PvE areas where you have a reliable amount of bodies to devour. (It works on far more than just humanoids. Examples: Mudcrabs, tigers, etc.)
Here's what I've discovered.
1. Devour has 0 cooldown.
2. It never degrades (it gives you the same amount of time in form no matter how much you use it)
3. It gives you everything (time and health) at the beginning of the animation.
4. It can be used while moving, not sprinting.
5. A single "nomable" body can be "nommed" as long as it remains on the ground.
6. It gives you infinite Form sustainability in PvE area's with bodies you can Devour.
Everything I just listed is 100% true and tested. I spent 2+ hrs in Form at one time yesterday, farming Sea Vipers with it. Werewolf Transformation makes you an overpowered beast in PvE, I haven't tested PvP with it, but it sounds like PvP might be a different story due to the difficulty in building ultimate.
ploddab16_ESO wrote: »Spriggen, if you have to rely on an exploit like this just to gain enough ultimate for the form, it only goes to show how broken it is. We shouldn't have to resort to exploits that may or may not be present half the time just to get an ability to work as it should.
Werewolves are weak and if you had any experience with them in PvP you would know it too. Werewolves can not dodge or break out of CC, so all it takes is one root to hold you and the increased damage from poison and fighter skills to kill you instantly. The ultimate for werewolf form disappears when you use siege weapons, at least for me, the ultimate also disappears randomly. The 1000 ultimate basically nerfs you because you take increased damage for a form you are rarely in.TieFighter wrote: »werewolves aren't useless, find a competent pack to cruise around with, one person with alpha abilities and others with berserker abilities. Also on the ultimate cost- there are perks you can invest in, a couple actually, that will lessen the regen time of the ultimate build up. Werewolf and vamp roles are not implemented into the game to make it easier for you- they are for role-playing purposes and lore to most elder scroll games. Grats on level 6 but build up your abilities even higher before you knock it.
*fighters guild spoiler alert*
As a pure tank build i wasn't able to complete the last fighters guild task alone untill i turned into a werewolf and mowed the bad guys down, and i mowed them down fast as a level 6 werewolf
Brittany_Joy wrote: »It does get easier to grind up the ultimate once you reach a higher level. But the ultimate disappearing when you use siege weapons is annoying and adds another 4minutes of grindingWerewolves are weak and if you had any experience with them in PvP you would know it too. Werewolves can not dodge or break out of CC, so all it takes is one root to hold you and the increased damage from poison and fighter skills to kill you instantly. The ultimate for werewolf form disappears when you use siege weapons, at least for me, the ultimate also disappears randomly. The 1000 ultimate basically nerfs you because you take increased damage for a form you are rarely in.TieFighter wrote: »werewolves aren't useless, find a competent pack to cruise around with, one person with alpha abilities and others with berserker abilities. Also on the ultimate cost- there are perks you can invest in, a couple actually, that will lessen the regen time of the ultimate build up. Werewolf and vamp roles are not implemented into the game to make it easier for you- they are for role-playing purposes and lore to most elder scroll games. Grats on level 6 but build up your abilities even higher before you knock it.
*fighters guild spoiler alert*
As a pure tank build i wasn't able to complete the last fighters guild task alone untill i turned into a werewolf and mowed the bad guys down, and i mowed them down fast as a level 6 werewolf
The wolfpack passive only increases time in werewolf form to a possible 7 seconds, that is if you are within 15 meters of each other at all times. The devour passive seems to have an internal CD and gives a mediocre time in werewolf form, which is also negated by the eating animation.
Oh and I tried killing the final bosses of the Fighter's guild quest line as a werewolf and I died...I was able to do it in my normal form because I do more damage and survive more damage in my normal form. Werewolf damage is not mediocre but the current weaknesses are too much.