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https://forums.elderscrollsonline.com/en/discussion/668861

Is werewolf useless?

  • Mustaklaki
    Mustaklaki
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    That's the spirit... I noticed Berserker losing ultimate a lot less as well. It still happens, but not nearly as often.
    On the Pack Leader side of things, it kicks you out of the form a few seconds after use so I doubt anybody will morph into it, but while I was one for a while it does still reset often. Werewolves are fun in public dungeons and stuff, and people do seem to follow you around. Maybe they see the raw power of Werewolf in the public dungeons and such, because you can kill a mob in a few hits instead of how long it takes in normal form, so naturally they will follow you to clear mobs faster. I can also say that I haven't seen another Werewolf yet on Ebonheart Pact.
  • brendeninzanaub17_ESO
    McJigg wrote: »
    The mistake is in the thinking that a werewolf or vampire should be more powerful, because that is false. If it were true, it would be in the best interest of everyone to become one of the two rather then a choice, similar to picking between two handed weapons and dual wielding.

    I have to disagree with this. You should be more powerful when you are in Werewolf form because of 3 things. 1. You have accepted to add a weakness to poison and the fighters guild in exchange for this power. 2. The transformation is an ultimate, ultimate moves are meant to be able to turn the tide of battle. 3. The transformation uses 1000ult. You admit that you haven't taken an ult yet and as such you don't yet understand that a normal ult (which costs around 150-200 normally) takes like 7-15 pulls to fill depending on the size of the group. If an ult costs 5 times as much as a standard ult then it should be much stronger because it is far harder to get.
    Eternal Defiance
  • Xaxxus
    Xaxxus
    Wakkatata wrote: »
    Mustaklaki wrote: »
    MasterLanz wrote: »
    Devour does heal. It's nothing super-impressive, but between that and passive regen outside of combat, by the time you're done devouring, your health is typically full.

    True, trouble is though you get interrupted while trying to devour, which sucks. A heal you could use in a fight would be nice. I'm sure everyone's build has at least some sort of heal, and then you go into Werewolf form and you have nothing.

    I don't think some of you understand how devour works. This ability, is OVERPOWERED, like "thereisnospoon" it's ridiculous. Only in PvE areas where you have a reliable amount of bodies to devour. (It works on far more than just humanoids. Examples: Mudcrabs, tigers, etc.)

    Here's what I've discovered.
    1. Devour has 0 cooldown.

    2. It never degrades (it gives you the same amount of time in form no matter how much you use it)

    3. It gives you everything (time and health) at the beginning of the animation.

    4. It can be used while moving, not sprinting.

    5. A single "nomable" body can be "nommed" as long as it remains on the ground.

    6. It gives you infinite Form sustainability in PvE area's with bodies you can Devour.


    Everything I just listed is 100% true and tested. I spent 2+ hrs in Form at one time yesterday, farming Sea Vipers with it. Werewolf Transformation makes you an overpowered beast in PvE, I haven't tested PvP with it, but it sounds like PvP might be a different story due to the difficulty in building ultimate.

    As someone who just got the form yesterday and is really disappointing with it so far, this makes me feel really happy.

    Although if ZOS made it a toggle able ability (or made it last much longer at night) I would be infinitely more happy. I would love to just play a werewolf for everything if i could.
  • Spriggen
    Spriggen
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    I suggested in another post that Zenimax should allow the ultimate to cost half or 1/4 of points duringt he nights before, during and after a full moon.
  • jmoore59
    jmoore59
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    As a max rank werewolf, the shift can be fun but it is still very weak. There is a problem that using a 1k ultimate will kill me on a tough fight or pull.
    There is currently no benefit to being a werewolf to counter act the major debuffs. Loss of abilities, heals, ect.
    I can work around it and it is a neat skill tree, but as far as benefits it is worthless even when I was speced full stam.

    At level 50 the buildup for shift happens a lot faster. However I don’t even have it on my ability bar anymore since the stock class ultimate’s are faster and far more useful.

    Add in all the bugs and no passive benefits out of werewolf but still maintaining the debuff/fighter guild makes it only a hindrance in RvR.

    For someone that wants to be a werewolf I would pick up the quest now but hold off on completing it until there is some kind of changes. That way you maintain the option later but don’t suffer the debuffs.

    Edit: I wanted to add it is fun and can be worked around it is just that currently the benefits do not equal the penalty.

    Edited by jmoore59 on April 13, 2014 6:11AM
  • MasterLanz
    MasterLanz
    ✭✭✭
    I found another bug that works in Werewolf's favor, and might be useful to folks in the right areas or who are power-leveling their form up.

    Some enemies spawn little one-shottable adds (like the black wolves and some spiders). When you kill these adds, the ultimate you gain from them is massive. You get something like 200 ult for each of the smaller adds you kill. I used the wolves to power-level my wolf form, and between the black wolf, the grey wolf, and the two little grey wolfs that the black wolf spawns, I'd get half of my ult instantly.
  • Spriggen
    Spriggen
    ✭✭✭
    @MasterLanz‌ Haven't noticed that but will give it a try. Thanks.

    If this work then there really any reason to not get enough points to transform.
  • ploddab16_ESO
    ploddab16_ESO
    ✭✭✭
    Spriggen, if you have to rely on an exploit like this just to gain enough ultimate for the form, it only goes to show how broken it is. We shouldn't have to resort to exploits that may or may not be present half the time just to get an ability to work as it should.
  • TieFighter
    TieFighter
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    werewolves aren't useless, find a competent pack to cruise around with, one person with alpha abilities and others with berserker abilities. Also on the ultimate cost- there are perks you can invest in, a couple actually, that will lessen the regen time of the ultimate build up. Werewolf and vamp roles are not implemented into the game to make it easier for you- they are for role-playing purposes and lore to most elder scroll games. Grats on level 6 but build up your abilities even higher before you knock it.

    *fighters guild spoiler alert*

    As a pure tank build i wasn't able to complete the last fighters guild task alone untill i turned into a werewolf and mowed the bad guys down, and i mowed them down fast as a level 6 werewolf B)
    Da'Hui DC imperial mage dragonknight(retired but retained)
    Hand Saryn Valor EP dunmer templar(mage/healer)
    Pergan Asuul AD dunmer dragonknight(dps firemage)
    Mi'Mosa EP imperial nightblade(stamina)
    Limu'Kai EP Sahxleel dragonknight(vampire mage)
  • Spriggen
    Spriggen
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    @ploddab16_ESO I'm having a hard time trying to understand how attacking "pets" is an exploit?
  • Klauen
    Klauen
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    It is, those mobs give like 200 of ultimate, that's obviously not working as intended.
    The Surgeon of Death
  • MasterLanz
    MasterLanz
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    Spriggen, if you have to rely on an exploit like this just to gain enough ultimate for the form, it only goes to show how broken it is. We shouldn't have to resort to exploits that may or may not be present half the time just to get an ability to work as it should.

    That's exactly why you should use them. For the time being it's broken. I don't think -any- werewolf player disagrees with that, and by now I should hope that Zenimax realizes that.

    But when will they fix it? We have no idea. I'm not going to go for the next undeterminable amount of time with a gimped werewolf form. Until it's fixed, I'll use bugs to counter bugs and imbalance so that I can still at least enjoy the tree.

    I just hope that when Zenimax gets around to fixing these exploits, they also fix some of the problems with Werewolf.
    Edited by MasterLanz on April 13, 2014 9:12PM
  • Brittany_Joy
    Brittany_Joy
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    It does get easier to grind up the ultimate once you reach a higher level. But the ultimate disappearing when you use siege weapons is annoying and adds another 4minutes of grinding
    TieFighter wrote: »
    werewolves aren't useless, find a competent pack to cruise around with, one person with alpha abilities and others with berserker abilities. Also on the ultimate cost- there are perks you can invest in, a couple actually, that will lessen the regen time of the ultimate build up. Werewolf and vamp roles are not implemented into the game to make it easier for you- they are for role-playing purposes and lore to most elder scroll games. Grats on level 6 but build up your abilities even higher before you knock it.

    *fighters guild spoiler alert*

    As a pure tank build i wasn't able to complete the last fighters guild task alone untill i turned into a werewolf and mowed the bad guys down, and i mowed them down fast as a level 6 werewolf B)
    Werewolves are weak and if you had any experience with them in PvP you would know it too. Werewolves can not dodge or break out of CC, so all it takes is one root to hold you and the increased damage from poison and fighter skills to kill you instantly. The ultimate for werewolf form disappears when you use siege weapons, at least for me, the ultimate also disappears randomly. The 1000 ultimate basically nerfs you because you take increased damage for a form you are rarely in.

    The wolfpack passive only increases time in werewolf form to a possible 7 seconds, that is if you are within 15 meters of each other at all times. The devour passive seems to have an internal CD and gives a mediocre time in werewolf form, which is also negated by the eating animation.

    Oh and I tried killing the final bosses of the Fighter's guild quest line as a werewolf and I died...I was able to do it in my normal form because I do more damage and survive more damage in my normal form. Werewolf damage is not mediocre but the current weaknesses are too much.
    Edited by Brittany_Joy on April 13, 2014 9:49PM
  • jmoore59
    jmoore59
    ✭✭
    It does get easier to grind up the ultimate once you reach a higher level. But the ultimate disappearing when you use siege weapons is annoying and adds another 4minutes of grinding
    TieFighter wrote: »
    werewolves aren't useless, find a competent pack to cruise around with, one person with alpha abilities and others with berserker abilities. Also on the ultimate cost- there are perks you can invest in, a couple actually, that will lessen the regen time of the ultimate build up. Werewolf and vamp roles are not implemented into the game to make it easier for you- they are for role-playing purposes and lore to most elder scroll games. Grats on level 6 but build up your abilities even higher before you knock it.

    *fighters guild spoiler alert*

    As a pure tank build i wasn't able to complete the last fighters guild task alone untill i turned into a werewolf and mowed the bad guys down, and i mowed them down fast as a level 6 werewolf B)
    Werewolves are weak and if you had any experience with them in PvP you would know it too. Werewolves can not dodge or break out of CC, so all it takes is one root to hold you and the increased damage from poison and fighter skills to kill you instantly. The ultimate for werewolf form disappears when you use siege weapons, at least for me, the ultimate also disappears randomly. The 1000 ultimate basically nerfs you because you take increased damage for a form you are rarely in.

    The wolfpack passive only increases time in werewolf form to a possible 7 seconds, that is if you are within 15 meters of each other at all times. The devour passive seems to have an internal CD and gives a mediocre time in werewolf form, which is also negated by the eating animation.

    Oh and I tried killing the final bosses of the Fighter's guild quest line as a werewolf and I died...I was able to do it in my normal form because I do more damage and survive more damage in my normal form. Werewolf damage is not mediocre but the current weaknesses are too much.

    Agreed.
    A lot of things need to be fixed.
    I will be honest I have not even attempted to use it during vet leveling because it will just get me killed.
  • MasterLanz
    MasterLanz
    ✭✭✭
    Found another exploit to work to the benefit of being a werewolf:

    While in wolf form, you can build up ultimate, but it empties when you change back (which is lame). However, if you do a zone transition that has a loading screen (such as entering/leaving a public dungeon) it will pull you out of wolf form and not reset your ultimate. I've used it after clearing a public dungeon to have my ult ready to go when I leave.

    Of course, it would be better if the ult just carried over anyways and zone changing didn't force you out of form to begin with, but it's something.
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