Kyubi_3002b16_ESO wrote: »in a way ultimate generation is a form of cooldown and considering the prerequisite to use it you might as well say you have a minimum cooldown of 30 minute
Bretentious wrote: »I haven't gotten either vampire or werewolf, so I may be way off on this, but it sounds like werewolf form might be better if it worked like the Sorcerer lightning ultimate does. Basically you toggle werewolf form on and every attack removes some of your ultimate meter. It would require a little bit of work to redo some of the skills, namely the ones that add more time to your transform, but it would allow you to use it when you wanted without worrying about wasting your 30 seconds of awesome or having to build up 1000 ultimate at a time.
I kind of doubt that they'd redo so much of the skill line at this point in the game, but I like the idea.
Bretentious wrote: »I haven't gotten either vampire or werewolf, so I may be way off on this, but it sounds like werewolf form might be better if it worked like the Sorcerer lightning ultimate does. Basically you toggle werewolf form on and every attack removes some of your ultimate meter.
Mustaklaki wrote: »
2. Werewolf's passives only work in Werewolf form, besides the one that generates ultimate faster.
I would suggest making Devour give you a heal and a small Ultimate point gain if it's going to have a fairly long cooldown. Not more than enough for one or two more ability uses, as that would be too strong.Darkholynova wrote: »Bretentious wrote: »I haven't gotten either vampire or werewolf, so I may be way off on this, but it sounds like werewolf form might be better if it worked like the Sorcerer lightning ultimate does. Basically you toggle werewolf form on and every attack removes some of your ultimate meter.
This.
No activation cost, just a meter that builds up to 1000 Ultimate points. At any time you can morph and start spending those ultimate points on Werewolf abilities. Every pounce and every roar is going to cost you 200-300 ultimate. While in this form you can't gain any ultimate. Devour would be a heal that you channel while eating a victim, but taking damage would interrupt it and it's on a 30 second cool down.
Top it off by adding a rather large ultimate dump dps ability in WW form. Some kind WW equivalent of the dual wielding Flurry attack for 500+ ultimate. This way you're tempted to dump your built up Ultimate in exchange for a dps boost over the mediocre melee dps or to use this form for some utility (aoe disorient/fear, leaping to close distances and stun).
You could activate it and remain in werewolf indefinitely, BUT you'd have to avoid using any abilities because you'd run out of Ultimate and turn back. This wouldn't really be over powered because you'd be a gimp melee with no abilities.
MasterLanz wrote: »Devour does heal. It's nothing super-impressive, but between that and passive regen outside of combat, by the time you're done devouring, your health is typically full.
Mustaklaki wrote: »MasterLanz wrote: »Devour does heal. It's nothing super-impressive, but between that and passive regen outside of combat, by the time you're done devouring, your health is typically full.
True, trouble is though you get interrupted while trying to devour, which sucks. A heal you could use in a fight would be nice. I'm sure everyone's build has at least some sort of heal, and then you go into Werewolf form and you have nothing.
Darkholynova wrote: »I'm really interested to find out what skills affect you while you're in werewolf form. For example: My racial skill that increases crit rate of melee attacks, does this work on werewolf? Armor skill? Passives? I've heard weapon power doesn't, but weapon enchantment might?
And since WW damage is based on your stamina... I wonder what a fully stamina built, stamina armor boosted WW using really good stam food and crit/damage potions might do in terms of damage.
The rueful thoughts of a meth dealer at the end of a hard day slingin drugs outside a middle school.MasterLanz wrote: »So far the only real value werewolf offers is the fact that I can sell bites to people who don't realize what they're about to do to their characters. It's all very disappointing. I don't really care that it's not very powerful at all, but I'd like to actually be able to use it sometimes.
Mustaklaki wrote: »Ah, I understand the issue now.
Basically, you're supposed to Devour by letting the animation work fully.
Not letting it go completely will still give you the benefits of feeding. ONLY when feeding normally will a cooldown be placed on feeding.
So, you can effectively "cheat" by interrupting your feeds and feeding on the same corpse over and over again. I find it hard to believe this was intended, and I'm sure it will be fixed at some point.
But yes, you can stay in werewolf form for a very long time because of this.
Darkholynova wrote: »Bretentious wrote: »I haven't gotten either vampire or werewolf, so I may be way off on this, but it sounds like werewolf form might be better if it worked like the Sorcerer lightning ultimate does. Basically you toggle werewolf form on and every attack removes some of your ultimate meter.
This.
No activation cost, just a meter that builds up to 1000 Ultimate points. At any time you can morph and start spending those ultimate points on Werewolf abilities. Every pounce and every roar is going to cost you 200-300 ultimate. While in this form you can't gain any ultimate. Devour would be a heal that you channel while eating a victim, but taking damage would interrupt it and it's on a 30 second cool down.
Top it off by adding a rather large ultimate dump dps ability in WW form. Some kind WW equivalent of the dual wielding Flurry attack for 500+ ultimate. This way you're tempted to dump your built up Ultimate in exchange for a dps boost over the mediocre melee dps or to use this form for some utility (aoe disorient/fear, leaping to close distances and stun).
You could activate it and remain in werewolf indefinitely, BUT you'd have to avoid using any abilities because you'd run out of Ultimate and turn back. This wouldn't really be over powered because you'd be a gimp melee with no abilities.
Yeah it sounds pretty overpowered to have an ultimate that gives you a dps boost OR a variety of utility abilities... but you also take 15% more damage from pretty much everyone at max level, get stunned easily by anyone with silver bolts, and that poison vulnerability is nothing to laugh at.
Compare that to the passives vampires get without having to rely on a clunky ultimate ability: increased stamina/magicka regen, 30-50% damage reduction at low health, faster movement/stealth at night. Plus they can utilize any of their abilities in conjunction WITH their class/weapon/etc abilities while werewolves have to transform and lose their regular skills.
Brittany_Joy wrote: »Darkholynova wrote: »Bretentious wrote: »I haven't gotten either vampire or werewolf, so I may be way off on this, but it sounds like werewolf form might be better if it worked like the Sorcerer lightning ultimate does. Basically you toggle werewolf form on and every attack removes some of your ultimate meter.
This.
No activation cost, just a meter that builds up to 1000 Ultimate points. At any time you can morph and start spending those ultimate points on Werewolf abilities. Every pounce and every roar is going to cost you 200-300 ultimate. While in this form you can't gain any ultimate. Devour would be a heal that you channel while eating a victim, but taking damage would interrupt it and it's on a 30 second cool down.
Top it off by adding a rather large ultimate dump dps ability in WW form. Some kind WW equivalent of the dual wielding Flurry attack for 500+ ultimate. This way you're tempted to dump your built up Ultimate in exchange for a dps boost over the mediocre melee dps or to use this form for some utility (aoe disorient/fear, leaping to close distances and stun).
You could activate it and remain in werewolf indefinitely, BUT you'd have to avoid using any abilities because you'd run out of Ultimate and turn back. This wouldn't really be over powered because you'd be a gimp melee with no abilities.
Yeah it sounds pretty overpowered to have an ultimate that gives you a dps boost OR a variety of utility abilities... but you also take 15% more damage from pretty much everyone at max level, get stunned easily by anyone with silver bolts, and that poison vulnerability is nothing to laugh at.
Compare that to the passives vampires get without having to rely on a clunky ultimate ability: increased stamina/magicka regen, 30-50% damage reduction at low health, faster movement/stealth at night. Plus they can utilize any of their abilities in conjunction WITH their class/weapon/etc abilities while werewolves have to transform and lose their regular skills.
Completely terrible suggestion, this change would make werewolves even worse. 200/925 is only 4 roars.
How about causing your left click attacks to generate Ultimate? So you could stay in form indefinitely, so long as you didn't spam Roar or Pounce by building Ultimate with normal attacks. Also, turn Devour into an ultimate building ability, or a healing ability.
Yeah that is more better. Devour should definitely give a better heal and perhaps a shield.Brittany_Joy wrote: »Darkholynova wrote: »Bretentious wrote: »I haven't gotten either vampire or werewolf, so I may be way off on this, but it sounds like werewolf form might be better if it worked like the Sorcerer lightning ultimate does. Basically you toggle werewolf form on and every attack removes some of your ultimate meter.
This.
No activation cost, just a meter that builds up to 1000 Ultimate points. At any time you can morph and start spending those ultimate points on Werewolf abilities. Every pounce and every roar is going to cost you 200-300 ultimate. While in this form you can't gain any ultimate. Devour would be a heal that you channel while eating a victim, but taking damage would interrupt it and it's on a 30 second cool down.
Top it off by adding a rather large ultimate dump dps ability in WW form. Some kind WW equivalent of the dual wielding Flurry attack for 500+ ultimate. This way you're tempted to dump your built up Ultimate in exchange for a dps boost over the mediocre melee dps or to use this form for some utility (aoe disorient/fear, leaping to close distances and stun).
You could activate it and remain in werewolf indefinitely, BUT you'd have to avoid using any abilities because you'd run out of Ultimate and turn back. This wouldn't really be over powered because you'd be a gimp melee with no abilities.
Yeah it sounds pretty overpowered to have an ultimate that gives you a dps boost OR a variety of utility abilities... but you also take 15% more damage from pretty much everyone at max level, get stunned easily by anyone with silver bolts, and that poison vulnerability is nothing to laugh at.
Compare that to the passives vampires get without having to rely on a clunky ultimate ability: increased stamina/magicka regen, 30-50% damage reduction at low health, faster movement/stealth at night. Plus they can utilize any of their abilities in conjunction WITH their class/weapon/etc abilities while werewolves have to transform and lose their regular skills.
Completely terrible suggestion, this change would make werewolves even worse. 200/925 is only 4 roars.
How about causing your left click attacks to generate Ultimate? So you could stay in form indefinitely, so long as you didn't spam Roar or Pounce by building Ultimate with normal attacks. Also, turn Devour into an ultimate building ability, or a healing ability.