This is a bit weird. Are you sure it isn't a bug?MasterLanz wrote: »It gets better. Any time you do a zone transition, or use a waypoint, your ultimate resets back to zero. Got your wolf form almost charged but went into a house to hand in your quest? Start over. Jump into a wayshrine to cover some ground? Start over.
This is a bit weird. Are you sure it isn't a bug?MasterLanz wrote: »It gets better. Any time you do a zone transition, or use a waypoint, your ultimate resets back to zero. Got your wolf form almost charged but went into a house to hand in your quest? Start over. Jump into a wayshrine to cover some ground? Start over.
i can say the same about vamps, i'm level 3 vamp and i don't feel any stronger than a normal character. Day/night phase doesn't affects you, feeding doesn't makes you any stronger/weaker, the regen is nearly unseen any ways. Only thing i do really notice is the fire debuff, fire spells kill be much much faster. i'd say vamp need a little buff too, specially be stronger at night. currently i don't think you're stronger at night than at day.
Neutronium_Dragon wrote: »(Great. The forum appears to be eating posts. Trying again...)
The issue with Ultimate disappearing is a general one. It's just a LOT more obvious with the werewolf given how much of it you need to build.
Unfortunately, the design of the werewolf seems to be aiming for "thematically cool in a story sense" over "practical in a gameplay environment". Yes, some of this (the short-timer transformation, in particular) was copied from Skyrim, but it was just as impractical in Skyrim; the only way it became functional there was to mod the living daylights out of it, but that's not an option in TESO.
The mistake is in the thinking that a werewolf or vampire should be more powerful, because that is false. If it were true, it would be in the best interest of everyone to become one of the two rather then a choice, similar to picking between two handed weapons and dual wielding.
Aethiopeia wrote: »Well many of the people i know gets the werewolf for its blood rage passive. Charges up your other ultimates like a charm, especially in cyrodiil. And this is done when your character is in its humanoid form. So see it as a tiny buff for your toon?
This is a bit weird. Are you sure it isn't a bug?
The mistake is in the thinking that a werewolf or vampire should be more powerful, because that is false. If it were true, it would be in the best interest of everyone to become one of the two rather then a choice, similar to picking between two handed weapons and dual wielding.
I'll be working towards werewolf myself, if the proper time is now then that's where I'll go when the servers are up. But I don't expect to be any stronger. Level 26 and I still haven't taken an ultimate move because I've known that's where transform goes.
My question however, do the werewolf actives appear on a new bar when you transform? Or do they need to be on your normal bar limiting you to 3 abilities?
Neutronium_Dragon wrote: »
The choice shouldn't leave the character more powerful. The werewolf transformation itself, should be pretty darned impressive. It's an ultimate that you can only use 1/4 to 1/5 as often (IF the random-reset issue doesn't nail you), that saddles you with significant vulnerabilities merely for having the option of using it, and that cuts you off from all of your normal abilities while it's active (something that the others don't do). Add to this the issue of it wearing off at bad times (that you can't really predict because there's no forewarning). That's a pretty big cost, and the benefits had better be worth it.
Right now they don't seem to be - the best use of the line is to passively build power more quickly for other ultimates, not to actually be a werewolf in either a thematic or mechanical sense. That's not right.
No one mentioning the awful... "Speed Walk?" animation of the warewolf... running? It would be worth it for me if it LOOKED good.... but it looks sooo bad.
Nox_Aeterna wrote: »Well , i would rather both vampire and werewolf be UP , than to have both become a must have because they give awesome bonus.
Kyubi_3002b16_ESO wrote: »The Mutts as we like to call them in the clan lack several thing to even be viable in the first place.
1. Does not work very well with most build as they dont synergise (so wait im gunna waste 3 slot on my bar just to put in werewolf skills that i cant use most of the time? no thx)
2. Only good for its passive in wich case the vampire is likely still better placed (cmon vampire get damage mitigation and stam/mag regeneration what does werewolf gets)
3. Only 2 spell for a damn transformation that has a huge cooldown