SMW1980b14a_ESO wrote: »That makes me wonder, if a program CAN use more than 4GB as the result of a patch, do you really know that it WILL use more? I'm no programmer, but one would think it would need to been designed to tell it to use more. Unless such a thing is dynamic and it isn't explicitly told how much to request, but simply to always ask for more if it's needed... Who knows. Not me.
darkkterror_ESO wrote: »The game executable is already large address aware by default. This means that it can use up to 4GB of memory on a 64-bit operating system.
doncornelius wrote: »I agree the game is great overall, but I did not buy it to PvE. I bought it to PvP as advertised. I did not intend to leave Cyrodiil after level 10 as its advertised that you can level completely within the pvp zone. But I can't do anything with this FPS, so my aspirations within the game are put on hold.
SMW1980b14a_ESO wrote: »That makes me wonder, if a program CAN use more than 4GB as the result of a patch, do you really know that it WILL use more? I'm no programmer, but one would think it would need to been designed to tell it to use more. Unless such a thing is dynamic and it isn't explicitly told how much to request, but simply to always ask for more if it's needed... Who knows. Not me.
I know the last game I tried one of those patches on it didn't help. It had a problem (that has since been fixed by the developer) where the moment memory usage hit a certain amount, the game would crash. Even if you used a LAA patcher on the EXE, it could use more, but it still crashed once it reached the very same limit it had previously.
Now I wonder what would happen if you had like 64GB of RAM and loaded the entire game onto a RAM drive... Probably not much though, I bet. If it can't utilize cores very well, memory probably isn't where the bottleneck is.
The game doesn't run/load much different on a high speed SSD than it does on a much slower conventional hard drive, so there are a lot of other barriers before memory usage.
So my money is on any 4gb patcher not doing anything other than making you have a modified EXE.
felixgamingx1 wrote: »SMW1980b14a_ESO wrote: »That makes me wonder, if a program CAN use more than 4GB as the result of a patch, do you really know that it WILL use more? I'm no programmer, but one would think it would need to been designed to tell it to use more. Unless such a thing is dynamic and it isn't explicitly told how much to request, but simply to always ask for more if it's needed... Who knows. Not me.
I know the last game I tried one of those patches on it didn't help. It had a problem (that has since been fixed by the developer) where the moment memory usage hit a certain amount, the game would crash. Even if you used a LAA patcher on the EXE, it could use more, but it still crashed once it reached the very same limit it had previously.
Now I wonder what would happen if you had like 64GB of RAM and loaded the entire game onto a RAM drive... Probably not much though, I bet. If it can't utilize cores very well, memory probably isn't where the bottleneck is.
The game doesn't run/load much different on a high speed SSD than it does on a much slower conventional hard drive, so there are a lot of other barriers before memory usage.
So my money is on any 4gb patcher not doing anything other than making you have a modified EXE.
X64 Ram cap is 32gb
...seriously, people are using i7's and complaining that the game isn't making full use of 8 cores, and not making full use of video cards like the 780 and 780ti? You have to be realistic here. Games that support 4 cores are REALLY rare, and the only game I am aware of that is
If you read the OP he is saying he's getting low FPS and the game is not using all resources. Which is of course rather different to what you are saying....seriously, people are using i7's and complaining that the game isn't making full use of 8 cores, and not making full use of video cards like the 780 and 780ti? You have to be realistic here. Games that support 4 cores are REALLY rare, and the only game I am aware of that is
...seriously, people are using i7's and complaining that the game isn't making full use of 8 cores, and not making full use of video cards like the 780 and 780ti? You have to be realistic here. Games that support 4 cores are REALLY rare, and the only game I am aware of that is capable of using more than 4 cores, and is capable of pushing a 780ti to the limit is Crysis 3. We aren't using CryEngine here. The ESO engine seems to be very good, but to use "full system resources" on some of these high end machines would require an engine that would not run on lesser hardware at all.
The game is performing reasonably well considering it JUST came out and video card drivers haven't been optimized/etc. Nvidia in particular has said that their drivers are not performing as well as they should with ESO, and that this will be corrected with the next driver release, which will be within April.
Personally, on my i7-4770k, I have seen ESO use consistently 3 cores, with some on a 4th. I'd say it's pretty well optimized so far.
seangcxqb14_ESO wrote: »Obviously the game should be able to utilize enough resources to run at a reasonable framerate on maximum settings if such hardware is available. If it is not, that is clearly a problem.
seangcxqb14_ESO wrote: »felixgamingx1 wrote: »SMW1980b14a_ESO wrote: »That makes me wonder, if a program CAN use more than 4GB as the result of a patch, do you really know that it WILL use more? I'm no programmer, but one would think it would need to been designed to tell it to use more. Unless such a thing is dynamic and it isn't explicitly told how much to request, but simply to always ask for more if it's needed... Who knows. Not me.
I know the last game I tried one of those patches on it didn't help. It had a problem (that has since been fixed by the developer) where the moment memory usage hit a certain amount, the game would crash. Even if you used a LAA patcher on the EXE, it could use more, but it still crashed once it reached the very same limit it had previously.
Now I wonder what would happen if you had like 64GB of RAM and loaded the entire game onto a RAM drive... Probably not much though, I bet. If it can't utilize cores very well, memory probably isn't where the bottleneck is.
The game doesn't run/load much different on a high speed SSD than it does on a much slower conventional hard drive, so there are a lot of other barriers before memory usage.
So my money is on any 4gb patcher not doing anything other than making you have a modified EXE.
X64 Ram cap is 32gb
No, it's not. 64-bit allows for 16 exbibytes
doncornelius wrote: »...seriously, people are using i7's and complaining that the game isn't making full use of 8 cores, and not making full use of video cards like the 780 and 780ti? You have to be realistic here. Games that support 4 cores are REALLY rare, and the only game I am aware of that is capable of using more than 4 cores, and is capable of pushing a 780ti to the limit is Crysis 3. We aren't using CryEngine here. The ESO engine seems to be very good, but to use "full system resources" on some of these high end machines would require an engine that would not run on lesser hardware at all.
The game is performing reasonably well considering it JUST came out and video card drivers haven't been optimized/etc. Nvidia in particular has said that their drivers are not performing as well as they should with ESO, and that this will be corrected with the next driver release, which will be within April.
Personally, on my i7-4770k, I have seen ESO use consistently 3 cores, with some on a 4th. I'd say it's pretty well optimized so far.
Interesting. What graphics card do you have?
doncornelius wrote: »...seriously, people are using i7's and complaining that the game isn't making full use of 8 cores, and not making full use of video cards like the 780 and 780ti? You have to be realistic here. Games that support 4 cores are REALLY rare, and the only game I am aware of that is capable of using more than 4 cores, and is capable of pushing a 780ti to the limit is Crysis 3. We aren't using CryEngine here. The ESO engine seems to be very good, but to use "full system resources" on some of these high end machines would require an engine that would not run on lesser hardware at all.
The game is performing reasonably well considering it JUST came out and video card drivers haven't been optimized/etc. Nvidia in particular has said that their drivers are not performing as well as they should with ESO, and that this will be corrected with the next driver release, which will be within April.
Personally, on my i7-4770k, I have seen ESO use consistently 3 cores, with some on a 4th. I'd say it's pretty well optimized so far.
Interesting. What graphics card do you have?
EVGA GTX 780ti SC (the one with the ACX cooler). I get 60fps most places (vsync), in places with very heavy activity I've seen it drop to 40 or so. I don't expect this game to stress my GPU though - like I said, it takes Crysis 3 to stress my GPU.
doncornelius wrote: »Have you done any PvP with hundreds of people yet? Cause up until I went to Cyrodiil I had immaculate FPS as well. And yes CryEngine games (not Crysis 3 cuz thats just an expensive benchmark tool, so I won't pay for it) without a hiccup as well.
Stormchaser wrote: »I had a similar problem where GPU wasn't fully used, and there seemed to be a fps cap. I updated the drivers and problem persisted. I uninstalled all drivers completely and reinstalled fresh... my problem was fixed after that.
As far as we know from experiments subjects were able to differentiate between even 1/600 and 1/800 of second (600 and 800 fps) and that's probably not the upper limit of our perception, scientists simply weren't able to test faster reaction times due to technological limitations. Can we get it over with this myth?felixgamingx1 wrote: »Btw the human eye can only process 20 frames per second so don't get crazy about getting 100fps
As far as we know from experiments subjects were able to differentiate between even 1/600 and 1/800 of second (600 and 800 fps) and that's probably not the upper limit of our perception, scientists simply weren't able to test faster reaction times due to technological limitations. Can we get it over with this myth?felixgamingx1 wrote: »Btw the human eye can only process 20 frames per second so don't get crazy about getting 100fps
I am going to have a look at this today because, if it's slowing down with hundreds of people BUT your GPU, CPU, RAM etc are not bottlenecking it, then it might be the back-end not sending data quickly enough to be processed (or it could be network latency but most modern broadband it good enough to handle such a game), so the CPU (and hence GPU) is left waiting. We can check this with Perfmon to see if threads are busy or waiting; i.e. is it a local bottleneck or server-side. It will be interesting to know.
I agree, this 'eye perception thing' is a complete myth. Whilst I agree that 100fps vs 60fps is probably not that noticeable, 60fps vs 20fps is a VERY noticeable improvement. Certainly in a game with FPS elements you will be at a disadvantage for high resolution and accurate rotations if FPS is down at 20.As far as we know from experiments subjects were able to differentiate between even 1/600 and 1/800 of second (600 and 800 fps) and that's probably not the upper limit of our perception, scientists simply weren't able to test faster reaction times due to technological limitations. Can we get it over with this myth?felixgamingx1 wrote: »Btw the human eye can only process 20 frames per second so don't get crazy about getting 100fps
I agree, this 'eye perception thing' is a complete myth. Whilst I agree that 100fps vs 60fps is probably not that noticeable, 60fps vs 20fps is a VERY noticeable improvement. Certainly in a game with FPS elements you will be at a disadvantage for high resolution and accurate rotations if FPS is down at 20.As far as we know from experiments subjects were able to differentiate between even 1/600 and 1/800 of second (600 and 800 fps) and that's probably not the upper limit of our perception, scientists simply weren't able to test faster reaction times due to technological limitations. Can we get it over with this myth?felixgamingx1 wrote: »Btw the human eye can only process 20 frames per second so don't get crazy about getting 100fps
doncornelius wrote: »Did you ever get around to testing this?
i believe the game has been capped to 60 fps also.
There's no real drivers for ESO from Nvidia (or AMD) as of yet. That is probably the biggest issue right now. I have a 780 Ti, the GPU usage has never gone above 30% and I have everything maxxed as well as FOD. In Cyrodil I had the exact same problem where I went as low as 5 FPS (on a friggin 780 ti people lol). Although weirdly enough 2 or 3 days ago this changed. It might have been a patch by ESO or something but now my fps is capped out, it will stay at the limit of 100 and rarely go to 99.
Lincolnshire_Poacher wrote: »You think running it in xp compat or even in a vm would help?
"Saerydoth wrote: »To be fair, this game is NOT going to push a 780ti very hard (I have one too). When you get in a PVP heavy area with a lot of players, the game is going to be limited by the CPU LONG before it ever gets to a high usage on the GPU. It's