Maintenance for the week of December 15:
• PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Game doesn't utilize full system resources.

doncornelius
My computer specs are:
Intel Core i7-4770 CPU @ 3.40 GHz (Quad-Core)
10GB of RAM
nVidia GeForce GTX 680 with 2 GB VRAM

Latest drivers, all settings in nVidia control panel are set for performance.

I just got to Cyrodiil last night, and got into some very intense battles. At one point, I dropped as low as 15 FPS (about two full raids on each side), and I generally cant participate in any "Large" encounters at over 30 FPS. In addition, many times effects do not even appear on screen, I often see my health dwindling with no sign of anything causing it. This is NOT related to latency!

I have a program to monitor my GPU Usage, and also use task manager to monitor my CPU usage... these sources reported my GPU usage at an average of 40% when around large groups, and my CPU usage at a maximum of 20%.

I run on default setting with antialiasing OFF.

***
On the offchance that my specs are just garbage and I'm expecting way too much, let me know, but I don't think that is the case...
  • raglau
    raglau
    ✭✭✭✭✭
    How many cores were you observing on your CPU? I have seen a worrying thing where the games only really hammers one CPU core, so it can become CPU bound while a good GPU does not a lot
  • felixgamingx1
    felixgamingx1
    ✭✭✭✭
    I'm running it maxed out on Alienware m17x r4 and no Fps drop
    16gb ddr3
    NvidiA 660m
    I7 g3

    Try messing with your graphs card settings
  • doncornelius
    Thanks for the replies.

    Squicker - in this case it was only partial use of 1 core.

    Felix- first of all, are you referring to the kind of environments I outlined in my post? Hundreds of people in PvP in cyrodiil? just want to clarify.

    Second, what settings would you recommend modifying? I've made tweaks already and can't see much else that would help in the immediate settings (I do have nVidia inspector if you think I need to go around the standard control panel for any reason)
  • prabab
    prabab
    I have the same problem, 4 cores, the game won't make full use of even a single one. There's something seriously wrong.
    Edited by prabab on April 5, 2014 9:35PM
  • Lincolnshire_Poacher
    i7 920, 6gb, Radeon 5850 here and in Hawaii. The issue is covering a lot of folks in a lot of places. Even folks with systems similar or better than yours Felix - the difference being with 16gb you can still play when the fps drop to 30-50. Even then, some with 16gb have dropped to 10fps in regular zones. There are more than a few threads here covering it and from my long experience playing MMO's they will either fix it or go through the stages of denial until one patch the problem corrects itself.

    A lot of theories out there from not enough server power to the game not releasing resources. All I know is that the game is using around 2gb of ram on my system and added to the 1gb being used by other applications to include Win 7 64 that tops out at 3gb or so. I have 6 gb so I do have 3gb free of RAM doing nothing and game still lags hard to a painful 10fps. My drivers are all up to date and all that jazz. I've said before, no issues prior and that includes beta until launch day around 3pm Hawaii Standard Time or 01:00 Zulu/GMT. I had lag prior but by that time things were getting out of hand.
  • SMW1980b14a_ESO
    SMW1980b14a_ESO
    ✭✭✭
    The game seems to be 32-bit only for some reason. That's probably a source of a lot of the problems people are having performance wise.

    So many games these days seem to be designed with obsolete methods that can't fully utilize even modern machines from 2-3 years ago.
    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein
  • wavecreator
    im having the same issue and not alone in cyrodill

    I7 980x
    GTX580
    16gb ram

    fps is around 20 with other players around
    cpu around 20 % using 6 cores @ 40%
    gpu is about 60%
  • Lincolnshire_Poacher
    You think running it in xp compat or even in a vm would help?
  • felixgamingx1
    felixgamingx1
    ✭✭✭✭
    The game seems to be 32-bit only for some reason. That's probably a source of a lot of the problems people are having performance wise.

    So many games these days seem to be designed with obsolete methods that can't fully utilize even modern machines from 2-3 years ago.

    It's designed for win7 64

  • Remorseless
    Remorseless
    ✭✭✭
    Should probably invest in a K.
    Vice

    Love Palace
  • doncornelius
    Invest in a K?
  • felixgamingx1
    felixgamingx1
    ✭✭✭✭
    Thanks for the replies.

    Squicker - in this case it was only partial use of 1 core.

    Felix- first of all, are you referring to the kind of environments I outlined in my post? Hundreds of people in PvP in cyrodiil? just want to clarify.

    Second, what settings would you recommend modifying? I've made tweaks already and can't see much else that would help in the immediate settings (I do have nVidia inspector if you think I need to go around the standard control panel for any reason)

    Yea I was on PvP all day yesterday
    I basically set AA to max not application controlled and triple buffering to Max everything is on quality I just formatted my pc so it may be helping also check your virtual memory make sure it's not too high.

    Btw the human eye can only process 20 frames per second so don't get crazy about getting 100fps
    Edited by felixgamingx1 on April 5, 2014 9:47PM
  • SMW1980b14a_ESO
    SMW1980b14a_ESO
    ✭✭✭
    I doubt it. If the game isn't using more than one core, then that (somewhat shockingly) makes me think it has little to no multi threading capability at present.

    That's why some games run slowly no matter how powerful your system is. It doesn't matter if the game wasn't designed to know how to use more than like 3.5gb of RAM, or more than 1 CPU.

    That's why you also get people with older systems being able to play some games more smoothly than people who have far superior machines. If someone has a 3.2Ghz single core CPU, in a CPU intensive game, it can perform better than a 4-cored CPU if each individual core is something like 2.4Ghz. If it's only using 1, then that's all you get.
    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein
  • raglau
    raglau
    ✭✭✭✭✭
    It's a 32bit process however, so can only access 4GB RAM max on a 64bit OS.
    The game seems to be 32-bit only for some reason. That's probably a source of a lot of the problems people are having performance wise.

    So many games these days seem to be designed with obsolete methods that can't fully utilize even modern machines from 2-3 years ago.

    It's designed for win7 64

  • doncornelius
    I'll follow up on your tips Felix, thanks.

    And, yeah, I only ever aim 60 FPS max. In this case if I could keep 50 I'd be satisfied because for me thats all I need to be competitive in PvP.
  • SMW1980b14a_ESO
    SMW1980b14a_ESO
    ✭✭✭
    squicker wrote: »
    It's a 32bit process however, so can only access 4GB RAM max on a 64bit OS.
    The game seems to be 32-bit only for some reason. That's probably a source of a lot of the problems people are having performance wise.

    So many games these days seem to be designed with obsolete methods that can't fully utilize even modern machines from 2-3 years ago.

    It's designed for win7 64

    Hmm.. Then why not multithread?

    If it can't, then I wonder what benefit it gets from being designed for Win7 x64?
    Edited by SMW1980b14a_ESO on April 5, 2014 9:53PM
    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein
  • raglau
    raglau
    ✭✭✭✭✭
    It's multithreaded, it's spawned 32 threads right now for me. But, it seems to really load one core to about 80% and the others hardly at all. Other thread possibly waiting on a main thread on that core, slowing it down.

    The benefit of x64 OS is it can use 4GB RAM instead of 2GB on a 32bit system.
    squicker wrote: »
    It's a 32bit process however, so can only access 4GB RAM max on a 64bit OS.
    The game seems to be 32-bit only for some reason. That's probably a source of a lot of the problems people are having performance wise.

    So many games these days seem to be designed with obsolete methods that can't fully utilize even modern machines from 2-3 years ago.

    It's designed for win7 64

    Hmm.. Then why not multithread?

    If it can't, then I wonder what benefit it gets from being designed for Win7 x64?

    Edited by raglau on April 5, 2014 10:01PM
  • doncornelius
    Hm based on the assessment here that the process is 32-bit, I went ahead and applied the 4GB patch I'll see if it does any good.
  • SMW1980b14a_ESO
    SMW1980b14a_ESO
    ✭✭✭
    Hm based on the assessment here that the process is 32-bit, I went ahead and applied the 4GB patch I'll see if it does any good.

    Keep in mind that MIGHT technically violate the rules, since even though it's not nefarious, may count as altering the executable of the game. But if it can already use 4GB of RAM, then I don't think the patch would provide any benefit.

    Edited by SMW1980b14a_ESO on April 5, 2014 10:04PM
    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein
  • felixgamingx1
    felixgamingx1
    ✭✭✭✭
    There's a program that was available at nexus for skyrim that would change the exe to x64 but I'm pretty sure that's violating their ToS so don't try it.
  • lowerlife
    lowerlife
    How can a game come out in 2014 that doesn't utilize 64 bit and multi threading/cores. Ridiculous
  • raglau
    raglau
    ✭✭✭✭✭
    It MAY already be Large Address Aware. I will run Dumpbin on it at some point.
  • doncornelius
    The "4GB patch" actually allows it to access more than 4GB, thats just what its called. If I get banned, I'm not losing much, as the PvP is not even playable for me as it is. I already feel like I wasted 80 bucks.
  • felixgamingx1
    felixgamingx1
    ✭✭✭✭
    lowerlife wrote: »
    How can a game come out in 2014 that doesn't utilize 64 bit and multi threading/cores. Ridiculous

    They probably started developing this game about 3 to 4 years ago. Plus not everyone got win7 some ppl still run xp and vista
    Edited by felixgamingx1 on April 5, 2014 10:11PM
  • raglau
    raglau
    ✭✭✭✭✭
    To access more than 4GB it would need to be recompiled as a native x64 process. I think you are thinking of a patch to make it LMA aware.

    Do you have a link please, I'd like to look at the patch for my own interest?
    The "4GB patch" actually allows it to access more than 4GB, thats just what its called. If I get banned, I'm not losing much, as the PvP is not even playable for me as it is. I already feel like I wasted 80 bucks.

  • doncornelius
    http://www.ntcore.com/4gb_patch.php

    facepalm I misunderstood what it even does...
  • darkkterror_ESO
    darkkterror_ESO
    ✭✭✭
    The game executable is already large address aware by default. This means that it can use up to 4GB of memory on a 64-bit operating system.
  • raglau
    raglau
    ✭✭✭✭✭
    Yeah, this sets a flag (Large Memory Aware) that says, "use 4GB instead of 2GB", but can only work on 64bit OS. It's very possible the game is compiled like this anyway, I am going to look, it would be interesting to know. I'll post here when I've done it. Am busy killing Nixhounds at the moment!
    http://www.ntcore.com/4gb_patch.php

    facepalm I misunderstood what it even does...

  • felixgamingx1
    felixgamingx1
    ✭✭✭✭
    Guys don't get banned over rushed conclusions it's not smart.
  • SMW1980b14a_ESO
    SMW1980b14a_ESO
    ✭✭✭
    That makes me wonder, if a program CAN use more than 4GB as the result of a patch, do you really know that it WILL use more? I'm no programmer, but one would think it would need to been designed to tell it to use more. Unless such a thing is dynamic and it isn't explicitly told how much to request, but simply to always ask for more if it's needed... Who knows. Not me.

    I know the last game I tried one of those patches on it didn't help. It had a problem (that has since been fixed by the developer) where the moment memory usage hit a certain amount, the game would crash. Even if you used a LAA patcher on the EXE, it could use more, but it still crashed once it reached the very same limit it had previously.

    Now I wonder what would happen if you had like 64GB of RAM and loaded the entire game onto a RAM drive... Probably not much though, I bet. If it can't utilize cores very well, memory probably isn't where the bottleneck is.

    The game doesn't run/load much different on a high speed SSD than it does on a much slower conventional hard drive, so there are a lot of other barriers before memory usage.

    So my money is on any 4gb patcher not doing anything other than making you have a modified EXE.
    Edited by SMW1980b14a_ESO on April 5, 2014 10:28PM
    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein
Sign In or Register to comment.