tomofhyrule wrote: »It’s almost like different people like different things.
I enjoy the Night Market, though I would much rather have had another pair of traditional Dungeons instead. If I wanted to play Pokémon, I’d do that instead. I don’t even have non-combat pets active since I don’t like followers.
I've never been a fan of the "because I like something in another game, ZOS should add it to this game" argument. I play lots of different games precisely because they're different.
PoE2 just released something I talked about some time ago here on our forums, something that could make the game so much more fun. Something that would fit perfectly in ESO... something that would actually make a lot of sense...
but what do we get in ESO? Yes... exactly... [snip] Market... oh boy...
I've never been a fan of the "because I like something in another game, ZOS should add it to this game" argument. I play lots of different games precisely because they're different.
tomofhyrule wrote: »It’s almost like different people like different things.
I enjoy the Night Market, though I would much rather have had another pair of traditional Dungeons instead. If I wanted to play Pokémon, I’d do that instead. I don’t even have non-combat pets active since I don’t like followers.
Fair enough, but I think that’s kind of the point of MMO systems — they’re optional. People who enjoy dungeons can keep doing dungeons, while others get new progression or collection content to enjoy. A taming system honestly sounds more immersive for Elder Scrolls than another cash shop showcase.
Erickson9610 wrote: »tomofhyrule wrote: »It’s almost like different people like different things.
I enjoy the Night Market, though I would much rather have had another pair of traditional Dungeons instead. If I wanted to play Pokémon, I’d do that instead. I don’t even have non-combat pets active since I don’t like followers.
Fair enough, but I think that’s kind of the point of MMO systems — they’re optional. People who enjoy dungeons can keep doing dungeons, while others get new progression or collection content to enjoy. A taming system honestly sounds more immersive for Elder Scrolls than another cash shop showcase.
To be clear, the Night Market is not "another cash shop showcase". It's PvE content designed to be played with other players, which is very MMO-like.
what is a "cash shop showcase"?
Erickson9610 wrote: »tomofhyrule wrote: »It’s almost like different people like different things.
I enjoy the Night Market, though I would much rather have had another pair of traditional Dungeons instead. If I wanted to play Pokémon, I’d do that instead. I don’t even have non-combat pets active since I don’t like followers.
Fair enough, but I think that’s kind of the point of MMO systems — they’re optional. People who enjoy dungeons can keep doing dungeons, while others get new progression or collection content to enjoy. A taming system honestly sounds more immersive for Elder Scrolls than another cash shop showcase.
To be clear, the Night Market is not "another cash shop showcase". It's PvE content designed to be played with other players, which is very MMO-like.
We have actual companions that we can customize, dress, and have questlines. That seems far superior to collecting mobs that autoattack and maybe do one special thing.
I'm not on POE2 telling them how they are a step behind ESO because they have superior companion system over one ascendency class having gatherable pets.
Erickson9610 wrote: »what is a "cash shop showcase"?
I assume the OP thought that the Night Market was an interactive cash shop, kind of like how people thought the Gold Coast Bazaar would be a physical location in the Gold Coast. I assume this is because of the "Market" part of the "Night Market" name.
We have actual companions that we can customize, dress, and have questlines. That seems far superior to collecting mobs that autoattack and maybe do one special thing.
I'm not on POE2 telling them how they are a step behind ESO because they have superior companion system over one ascendency class having gatherable pets.
ESO's companions aren't much different from combat pets in other MMOs. Having a tamed animal as a companion wouldn't change much. In terms of customisation and story involvement the crown clearly goes to SWTOR's companions. Mechanically DDO's hirelings are way ahead of either. If ESO wants to shoot ahead, they should allow companions to:
- move out of stupid
- continue to fight when the player is down
- stand where the player wants them to and fight from range
- pull the "bUt iTs aN mMO" group-enforcement levers in some dungeons.
Mechanically DDO's hirelings are way ahead of either. If ESO wants to shoot ahead, they should allow companions to:
- move out of stupid
- continue to fight when the player is down
- stand where the player wants them to and fight from range
- pull the "bUt iTs aN mMO" group-enforcement levers in some dungeons.
We have actual companions that we can customize, dress, and have questlines. That seems far superior to collecting mobs that autoattack and maybe do one special thing.
I'm not on POE2 telling them how they are a step behind ESO because they have superior companion system over one ascendency class having gatherable pets.
ESO's companions aren't much different from combat pets in other MMOs. Having a tamed animal as a companion wouldn't change much. In terms of customisation and story involvement the crown clearly goes to SWTOR's companions. Mechanically DDO's hirelings are way ahead of either. If ESO wants to shoot ahead, they should allow companions to:
- move out of stupid
- continue to fight when the player is down
- stand where the player wants them to and fight from range
- pull the "bUt iTs aN mMO" group-enforcement levers in some dungeons.
Do these combat pets in other mmos have any fair amount of customization? Dialogue? Quests? Placable in homes? Favor?
Most games you summon something and they generally just run at mobs until they die with not much interaction. I do agree some more control over their UI would be nice as some other games do have modes for pets where you can move them, instruct them not to attack, etc. whereas ESO's Companions are just reactionary as far as I can tell.
Overall though ESO's companions are more involved than combat pets, which ESO also has through Warden and Sorcerer, and temporarily on Necro.