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U50 Feedback Thread for Vengeance Campaign

  • Demonwolff
    Demonwolff
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    Lets get to it.

    Full disclosure I am not a supporter of Vengeance as it stands currently as I truly believe it is destroying the identity of the game. That being said I have been attempting to give it a fair shake and understand why it COULD be good for PVP in ESO in the right format.

    First lets talk about the Idea of adding 4 roles and having a skill line for each. While this seems unique and interesting on the surface, the abilities attached to some of these lines are problematic and NOT in a small way.
    Pain Point: Not enough burst damage to put away players. So you add 2 massive shields that can be triggered by multiple people in multiple roles......
    Pain point: No resource management. So you add a Heal absorb that also increases Dodge Roll cost. Do you see the correlation here.
    Add to this you have locked the perks behind a Veterancy wall, once again limiting how we can express our independent play styles and builds and you have created a disaster waiting to happen.
    Those are just three of the problematic abilities Silence/stun, Disorient the list goes on. Simply look at abilities that say can not be blocked dodged or mitigated.

    Class refresh, While not completely tied to Vengeance, there is a portion of this that translates, By releasing one refresh at a time you create a power vacuum. At present DK even in Vengeance is far more powerful than the remainder of the classes.
    And Mastery lines will not do enough to rectify this.

    Please do not misunderstand me, I appreciate the fact that there is a concerted effort going into PVP and that you seem to be listening to the player base. It still feels as though the PVP veterans the ones that have the knowledge lived the issues of the past are being brushed off. ( I do not fall into that category but know many that do and have voiced concerns) I'm still relatively new to ESO in terms of the game being around but even I see issues here.

    Instead of adding more broken things lets address the issues that are wanted by the players.
    More agency within the classes. Let US pick our Morphs for abilities
    More Counterplay options. Some form of Expedition to allow for outnumbered fights, better recovery options
    Slightly adjusted damage totals or lowering of Health to 50k
    Take the Perk system and rework it, because honestly most of them are terrible and the ones that aren't are still locked behind a wall with Veterancy. I mean most PVP players are not going to give up Crit Dmg for Crit chance that's counter intuitive.
    I also see Population issues popping up during the week. And early morning weekends. I see 100s of one alliance roaming the lands while the others cant muster a grp due to time or alliance preferences. A soft cap on numbers would help I.E. 50/20/20 until the numbers get within a % and so on at each level, so that one faction can not dominate the map unfairly. (just an example the numbers could be much higher but the point stands).
    With that said lets look at the Idea that there will only be 2 options for Que. I see that being a disaster as you try to force people into Vengeance and they just completely abandon Cyrodiil because they cant play due to being locked out or committed to one faction. This is something to consider moving forward.
    Its ok to get it wrong and have to take a step back and revisit an idea instead of doubling down on something that is likely to blow up on you.

    Again Please realize I and many others do appreciate the work you are putting in to PVP we are a very passionate Community and we all LOVE this game.

    @ZOS_Kevin
    @Zos_BrianWheeler
    Edited by Demonwolff on May 11, 2026 10:27AM
    [Demonwolff]
    Don't be an A hole because then Ill be an A hole! Trust me I'm Better at it!
  • xylena
    xylena
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    React wrote: »
    Vanguard Ultimate - Demoralizing Disruption - A four second stun and negate on a single target.

    Soldier Skill - Battle Trauma This skill applies 11.5k healing absorption and increases your targets roll dodge cost by 33% for 6 seconds.
    Yeah this is horrible game design, "haha screw you in particular" single target debuffs that fail to move the needle in large scale, inevitably used solely for griefing individuals.

    Remember resource poisons and how much everyone hated those? Or the original Soldier of Anguish proc set? Or the version of Incap that was going to inflict a 3sec silence?

    These were all bad idea bandaids trying to solve various problems wrought by extreme degenerate minmaxing, which Vengeance already solves, so it's double pointless and insulting.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Erickson9610
    Erickson9610
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    Please add Werewolf (and Vampire) to Vengeance. I appreciate these new skill lines created just for Vengeance, but I feel that Werewolf and Vampire should've been given priority, as they are aspects of our characters that aren't represented here. I primarily play Werewolf in all content, so I don't think I'll spend much time in Vengeance if I don't get to play Werewolf there as well.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
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