im finding blacksmithing to be not worth the time invested in it, I get plenty of greens and blues from drops. Which I just switch out as I level, in fact, there are so many that I cant keep up with my blacksmithing to deconstruct them. Its a bank filling waste of time. By the time I get a blacksmith leveled up enough to make a difference I will have lost out on playing a character and enjoying the game.
"And I ask you, comrades: is it not a hell of a lot for blacksmiths?!!"karneLian77 wrote: »Seems to me that blacksmiths (BS) in the game have a clear advantage to other professions concerning the breadth of application of its products, and hence potential profitability of a profession. I mean the amount of slots on a character that can be filled with smithed items compared with slots suitable for leatherworkes(LW)/Tailors, woodworkers (WW), and jewelcrafters (JC, it is obvious that this prof will be brought into game in the future).
LOL!karneLian77 wrote: »Aaaaaaand now… blacksmiths!! Seven a-slots - and in addition up to 4 w-slots!!!! I mean, if you are a fan of slice’n’dice you may fill all 4 w-slots with your favorite reapers)) Thus, totally ELEVEN slots suitable for BS!!!
ghoxenrwb17_ESO wrote: »I don't think it needs to be nerfed, because only tanks will want a large number of Heavy Armour. Ironically, the only role that wants Heavy Armour also will be the ones who want the Shield from Woodworkers. Light and Medium Armour are preferred choices for ALL OTHER roles in the game.
I think it's much better to examine the profitability of the professions based on who wants their stuff, rather than what they can provide.
Tank - Heavy (BS), 1H Weapon (BS), Shield (WW).
Melee DPS - Medium/Light (LW), 2H or DW (BS).
Ranged DPS - Medium/Light (LW), Bow or Staff (WW).
Healer - Light (LW), Staff (WW).
As you can see, only two roles need weapons offered by BS, and only one role needs armour offered by BS. LW offers armour for three roles, and WW offers weapons for three roles (including tank shield).
Finally, I'd like to mention that tank and healers will be rarer than DPS. From what I've seeing LW is probably the most profitable equipment crafting profession at the moment.
PS: While it's true that some Melee DPS may in their ignorance go with Heavy Armour, they will soon become mana/stamina-starved and correct their ways.
At higher levels, skills that master blacksmiths have will be in demand and expensive. Precisely because it is so hard to master the profession.Robbiejuve wrote: »Without an Auction House I don't see how Blacksmiths are going to make this huge potential profit.
Agreed.
Damn it all! I did it again.
And the reason we don't agree on the economic-related stuff is because you're wrong.
I
Either way its more efficient to actually farm a dungeon for weapons since they are of blue quality than to bother upgrading anything below 50.
Solution...
Be in a guild where guildies craft for eachother and cover up every single line of crafting there is.