Man....words almost fail me. All I can say is that you are entitled to your opinion which I do NOT share.
How on earth do you people mess up at blacksmithing this bad? Holy cow dude. I dont have to craft anything, all you have to do is deconstruct items to level it up.Do you have any idea how hard it is to level up Blacksmithing compared to the other proffesions?. I spent 300 Steelbars yesterday gaining ONE level... you know how long it take to grind that amount?.
karneLian77 wrote: »Seems to me that blacksmiths (BS) in the game have a clear advantage to other professions concerning the breadth of application of its products, and hence potential profitability of a profession. I mean the amount of slots on a character that can be filled with smithed items compared with slots suitable for leatherworkes(LW)/Tailors, woodworkers (WW), and jewelcrafters (JC, it is obvious that this prof will be brought into game in the future).
Let’s see. There are 7 armor slots (head, shoulders, hands, body, waist, legs, feet). For jewelry we have 3 slots strictly, for weapon - max 4 (taking into account that after level 15 we can wear two sets of arms simultaneously, 2 slots each set). Thus, a jeweler can count on 3 slots only per character while LW/tailor - on 7 armor slots. And even sour for WW: as they can do 2H only (bows and staves), and 2H wants two weapon slot at once, it turns out that a char can take a maximum of 2 things like that. Of course, WW can also produce shields, but those can be used only with 1H, and therefore WW can count on the same 2 w-slots maximum.
Aaaaaaand now… blacksmiths!! Seven a-slots - and in addition up to 4 w-slots!!!! I mean, if you are a fan of slice’n’dice you may fill all 4 w-slots with your favorite reapers)) Thus, totally ELEVEN slots suitable for BS!!!
And I ask you, comrades: is it not a hell of a lot for blacksmiths?!!
This must be changed. First, I suppose that BS must be divided into armorsmiths and weaponsmiths, as it is done in many MMOs. Second, to expand the assortment of WW products adding 1H (at least wooden club is quite an obvious weapon, I guess, especially for noobs, nunchaku again... although this will require to create a Monk class, probably)))). There can also be knives made of wood (hardcore Elven style!) or bone daggers (necromancers, here u are!)))
I think it will be productive for the game balance.
Do you have any idea how hard it is to level up Blacksmithing compared to the other proffesions?. I spent 300 Steelbars yesterday gaining ONE level... you know how long it take to grind that amount?.
Do you have any idea how hard it is to level up Blacksmithing compared to the other proffesions?. I spent 300 Steelbars yesterday gaining ONE level... you know how long it take to grind that amount?.
ghoxenrwb17_ESO wrote: »I don't think it needs to be nerfed, because only tanks will want a large number of Heavy Armour. Ironically, the only role that wants Heavy Armour also will be the ones who want the Shield from Woodworkers. Light and Medium Armour are preferred choices for ALL OTHER roles in the game.
I think it's much better to examine the profitability of the professions based on who wants their stuff, rather than what they can provide.
Tank - Heavy (BS), 1H Weapon (BS), Shield (WW).
Melee DPS - Medium/Light (LW), 2H or DW (BS).
Ranged DPS - Medium/Light (LW), Bow or Staff (WW).
Healer - Light (LW), Staff (WW).
....
karneLian77 wrote: »ghoxenrwb17_ESO wrote: »I don't think it needs to be nerfed, because only tanks will want a large number of Heavy Armour. Ironically, the only role that wants Heavy Armour also will be the ones who want the Shield from Woodworkers. Light and Medium Armour are preferred choices for ALL OTHER roles in the game.
I think it's much better to examine the profitability of the professions based on who wants their stuff, rather than what they can provide.
Tank - Heavy (BS), 1H Weapon (BS), Shield (WW).
Melee DPS - Medium/Light (LW), 2H or DW (BS).
Ranged DPS - Medium/Light (LW), Bow or Staff (WW).
Healer - Light (LW), Staff (WW).
....
Comrade, u've forgotten, for example, such a class as Paladine. Remember, a heavy armored melee fighter who can at the same time heal himself and any allies? ('I'm a retri Paladone, / I will kill'em all alone' , hehe ) So, casters need a hevy armor too... sometimes.
Many thanks to all again.
xxslam48xxb14_ESO wrote: »How on earth do you people mess up at blacksmithing this bad? Holy cow dude. I dont have to craft anything, all you have to do is deconstruct items to level it up.Do you have any idea how hard it is to level up Blacksmithing compared to the other proffesions?. I spent 300 Steelbars yesterday gaining ONE level... you know how long it take to grind that amount?.
sevcik.miroslaveb17_ESO wrote: »deconstruction being the fastest way to level is the worst thing they implemented imho. Crafting means crafting not destroying.... also if you deconstruct self made items you are penalised. Why are solo players punished?
when you craft item it should give much more XP than deconstruction... that is the purpose of crafting to actualy CRAFT.
for the topis I am perfectly fine with Blacksmithing as it is.