
tomofhyrule wrote: »They aren't doing the reworks based on "who needs the most love." It's based on "what's the easiest to do first."
By your own admission, Necro needs a lot of help. So... you want them to do it as a rush job? Instead of giving it the time it needs?
DK was obviously first because a) it wasn't in a really bad place, b) all of the lines were mostly on theme already, and c) it needed mostly animation updates, and then they could fiddle with balance. Warden second also makes a lot of sense since it's a) the first DLC class with delineated lines already, but b) the 'tank' line already had a lot done to make it into a damage line, so half of the work was already done. As such, DK is the proof-of-concept for the basegame classes (which need a lot more muddling together) and Warden is the proof-of-concept for the DLCs (which almost need full rebuilds, but not animation changes).
Necro and Arc also have a unique mechanic that needs to be worked through as well. The reason they're so late in the game is because they're trying to give them to most amount of time to cook. If it was all based on balance, then it would have been in a totally different order.
tomofhyrule wrote: »...I feel like I just saw this thread.
Posted today. Seven hours ago.
https://forums.elderscrollsonline.com/en/discussion/688827/necromancer-vs-warden#latest
As I said there,tomofhyrule wrote: »They aren't doing the reworks based on "who needs the most love." It's based on "what's the easiest to do first."
By your own admission, Necro needs a lot of help. So... you want them to do it as a rush job? Instead of giving it the time it needs?
DK was obviously first because a) it wasn't in a really bad place, b) all of the lines were mostly on theme already, and c) it needed mostly animation updates, and then they could fiddle with balance. Warden second also makes a lot of sense since it's a) the first DLC class with delineated lines already, but b) the 'tank' line already had a lot done to make it into a damage line, so half of the work was already done. As such, DK is the proof-of-concept for the basegame classes (which need a lot more muddling together) and Warden is the proof-of-concept for the DLCs (which almost need full rebuilds, but not animation changes).
Necro and Arc also have a unique mechanic that needs to be worked through as well. The reason they're so late in the game is because they're trying to give them to most amount of time to cook. If it was all based on balance, then it would have been in a totally different order.

nightbringer1993 wrote: »Reminder that necromancer is a paid class. A looking at the fact that the class looks like a scam nowadays should force devs to act on this class as a priority.
If they don’t I’ll remind them that they have the duty to provide a product that is working and usable.
They released that class in 2019, for four years in a row we have been nerfed again and again, the buff they provided were found to be insignificant compared to what other classes has had over those years. With DK and warden being refreshed first I have concerns whether my necro tank will be viable/accepted in the future months.
ZOS you released this class now, even if you hate that class you have duty to make it playable as respect to your customers who paid the elsweyr DLC or the 12.99€ for the class. Otherwise you should never have released it, so assume your duty towards your customers.
Maybe necros graspy arms can get turned into a large aoe circle that ramps up in disease damage. Necros recently got quite a bit of love though. Channels, channels for everyone!