The pve meta is the worst I've ever seen in any MMO at any period

  • Radiate77
    Radiate77
    ✭✭✭✭
    Radiate77 wrote: »
    Gabriel_H wrote: »
    Gabriel_H wrote: »
    Radiate77 wrote: »
    Gabriel_H wrote: »
    Radiate77 wrote: »
    The point is that people haven chosen Arcanist over any other option when going for raw damage in full DPS spec as long as the class has been out.

    Yet, it was by no means the best DD - it was however the easiest to play. Which goes back to my point about damage potential and efficiency.

    Prior to sub-classing, a well played DK, Templar, Sorc was doing better damage than even a well played Arcanist.

    You’re entirely wrong taking the stance that Arcanist only had such a high pick rate from it’s ease-of-use.

    All of the top Leaderboards have been filled with them, these are people competing at the highest level, taking quest buffs, poisons at the start of the trial, doing practically ANYTHING for the micro advantage that will put their team above anyone else… if there was an advantage in running any other class, then that should have been visible on the leaderboards, and at the top of them.

    The first patch of Arcanist you still see Dragonknights show up occasionally because people hadn’t adjusted to the new meta but they became fewer and fewer each patch.

    ESO Logs. Damage scores. U45:

    jnhs9la22yj1.png

    As you can see not the highest DPS. But:

    vonu7nlonlrn.png

    The easiest to play.

    In U45 the balance was starting to look better ever since Arcanist was released. For most content and most groups Arcanist was still by far the best class, but it's true that in the right hands other classes could parse higher, which is why subclassing felt like such a massive leap backwards when it came to balancing. It looked like the beam meta was finally coming to an end and here we are again, beaming like there is no tomorrow.
    For everyone other than the top 1% of players the Arcanist meta never left though.

    You mean Arcanist wasn't the highest DPS but it was the easiest to play?

    Depends on what do you mean by highest dps. Highest in single target? Nope, has never been, still it was clearly the best for raids. Highest AoE damage? Yes and no. Again, it depends which fight and which type of fight we are talking about. A quick AoE fight like the triplets in HoF? Nope, necro was the best. In an extended AoE fight like Reef Guardian, arcanist was the best. If you want a one size "highest dps" class, it was arcanist, but there were individual fights where other classes which could perform better.
    None of this has anything to do with the current state of the game. I wish we still had a meta even close to what we had in U45...

    Exactly, no skill in the game compares to Fatecarver in terms of cleave. Using data for one trial does not equate to other classes having more damage.

    You run an Arcanist for its cleave, and sure Lucent Citadel’s design favored other options, great. Yet you bring that Arcanist elsewhere, in places where adds do not chase, and all of sudden you start hitting outrageous total DPS because simple math dictates the more enemies you hit, the higher damage you’re going to do.

    It’s not an ease-of-use situation, although the class is certainly easy to use, that’s not why it was so popular at the top end of gameplay.

    And along with the cleave possible from Fatecarver, we’ve also seen several nerfs one after another to Azureblight.

    An Azureblight build may not have been able to match Fatecarver, but it did provide a way for non-Fatecarver builds to be able to get a lot of cleave. And then it just kept getting nerfed over and over, making it so the only way to get good cleave was to use Fatecarver.

    “Nerf every alternative into oblivion and leave only one solution” definitely isn’t a good way to balance that thing.

    Oh I agree 100%, it’s been awhile but I do remember Templar blighters becoming Arcanist ones, and then back to Templar again.

    Such weird unnecessary changes.
Sign In or Register to comment.